DE Editions

Want to use content created with Unreal Editor for real-time broadcast?
Aximmetry DE was created for you.

Image
Your production process is very simple:

  1. Open and run your UE4 scene* in Aximmetry. It should work right away.
  2. During production, Aximmetry can send all information, be it text, images or events to your Unreal scene.
  3. Now you can take advantage of Aximmetry’s feature set developed specifically for broadcast:  advanced keyer, channel branding tools, crawl, mixing and many more.


*The UE4 scene must be cooked with the Unreal Editor that you downloaded when obtaining your Aximmetry DE edition.

The first release of Aximmetry DE includes the Professional, Studio and Community editions. The Broadcast and OnAir editions will be released during the course of 2020.

Existing Aximmetry SE licenses cannot be converted to Aximmetry DE:

Check the Documentation under the title: For Aximetry DE users.
Image

If you want to create graphics content in Unreal Editor, the recommended computer configuration is a strong video card, 64GB memory, 1TB SSD disk, and a 16-core processor. You can also use this very same computer for running your shows as a production environment. Alternatively, you can have a dedicated additional computer (or more) for production that can be less powerful similarly to what you need for Aximmetry SE, except it needs a stronger graphics card.  Read details here.

Highlights from the work of Aximmetry DE users

The powerful combination of Aximmetry and UE4.

Selection from week 1.

Thank you Johan Folke from twenty.se,
Leon Malatesta from elhombredelespacio.com,
and Jamie Pence from videobred.com.


Aximmetry Technologies Ltd.

Incorporation no: 01-09-171556
EU VAT registration no: HU24314486
Tax registration no: 24314486-2-41

Gömb utca 26., 1139 Budapest, Hungary
+36 1 300 5060
This email address is being protected from spambots. You need JavaScript enabled to view it.
Office hours

©2020 Aximmetry Technologies Ltd. All Rights Reserved. Designed By freeart.hu

Search

We use cookies
This site uses cookies to personalize content, to provide social media features and to analyse traffic.