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Software Version History

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Please note that starting from version 2021.2.0 the following operating systems are no longer supported:

  • Windows 10 1709 (Fall Creators Update) or earlier

From version 2020.1.0:

  • Windows 7
  • Windows 8.x
  • Windows 10 1607 (Anniversary Update) or earlier
  • Windows Server 2016 or earlier

► Latest: 2021.3.1

build 19684, 7/19/2021

COMMON LIBRARY ADDITIONS

  • Added parameter to set mirror feet blur length and strength in billboards of tracked camera compounds.

COMMON LIBRARY FIXES

  • Fixed that VISIBILITY worked incorrectly in VirtualCam_A-B-C compounds.
  • Fixed that the 8-camera compounds did not use light wrap on cameras other than the first three.
  • Fixed that light wrap did not work when Allow Virtuals was ON in unreal tracked camera compounds.
  • Fixed that Allow Virtuals was forcefully turned ON while in Free camera mode in Unreal tracked camera compounds.

SOFTWARE ADDITIONS

  • MySQL Connector updated to 8.0.25.

SOFTWARE FIXES

  • Fixed that Unreal third party plugins could not be compiled.
  • Fixed that HDMI I/O on AJA cards were not handled correctly.
  • Fixed that Unreal Sky Light had no contribution to the scene if a tracked camera was used with Allow Virtuals = OFF.
  • Fixed that certain models of Numato Labs USB GPIO devices was not handled correctly.
  • Fixed that Edit Scene On menu was not updated when the outputs were changed via Edit / Video Outputs.
  • Fixed crash of Blurrer module on certain input frame sizes.
  • Fixed that newer versions of GRIB data files were not supported.

► Latest: 2021.3.0

build 19596, 6/30/2021

COMMON LIBRARY ADDITIONS

  • Added 8-camera / 8-billboard version of VirtualCam compounds. Please note that the Unreal version only allows displaying a maximum of 3 billboards per camera angle simultaneously (it is designed to work together with the existing 3-billboard blueprint).
  • Added 8-camera version of TrackedCam compounds. It works together with the existing 3-billboard blueprint.
  • Added Shadow Depth property to the BILLBOARD panels of all Cam compounds. It allows the volumetric extension of the billboard shadow to prevent its narrowing when the light comes from sideways. Also added a Shadow Rotation property for further adjustment.
  • Added Shadow Offset to the BILLBOARD panels of VirtualCam.
  • Added AO Side Offset to the BILLBOARD panels of VirtualCam to allow sideways adjustment of the AO spot.
  • Added Render To Depth switch to VirtualCam_Unreal* and TrackedCam_Unreal*. Some Depth Of Field issues can be fixed by turning it off (but please note that in this case the screen space reflection will be incorrect).
  • Added AR Overlay input pin to VirtualCam_Unreal and TrackedCam_Unreal. It allows mixing AR elements rendered by Aximmetry's native 3D engine into the Unreal Engine scene.
  • Added Tracking Fwd Aux IP property to the INPUT panels of LEDWallCam to allow using a LED wall + AR two-machine configuration with USB-based tracking devices (e.g. HTC Vive, Antilatency, Intel Realsense) by forwarding incoming data to the other machine via UDP. See more info.
  • Added AR Overlay input pin to LEDWallCam to allow using a LED wall + AR single-machine configuration when the AR elements are rendered by Aximmetry's native 3D engine. See more info.
  • Added Tracking Forward and Tracking Fwd Port properties to the INPUT panels of TrackedCam compounds to make using HTC Vive easier in a multi-machine configuration. You can attach all the trackers to the central machine and the system will forward the tracking information to the satellite machines via UDP. (You can, of course, use this approach with other tracking systems as well, if you find it easier.)
  • Added Smooth option for all virtual camera path settings (a curve button on each PATH panels). It enables smooth movement transition from one path to another. The speed of transition can be controlled by the Master Smooth and Smooth Path X properties of each PATH panel.
  • Optimized GPU load for all Cam compunds when multiple camera inputs are used.

COMMON LIBRARY FIXES

  • MixedCam: fixed that FOV was incorrect in tracked mode with Allow Virtuals = OFF.

SOFTWARE ADDITIONS

  • Ncam lens distortion data is handled more precisely.
  • Added support of PhaseSpace Impulse X2E system for camera tracking. It is available as an experimental feature from Community Edition.
  • Added support of Vicon system for camera tracking. It is available as an experimental feature from Community Edition.
  • Added Marker Detector module. It can detect both ArUco markers (by ID) and QR codes. Both can be used for placing AR objects. QR codes also can be decoded.
  • NDI upgraded to version 4.6.
  • Ncam SDK upgraded to version 2.6.31.
  • Deltacast SDK upgraded to version 6.17. IMPORTANT: you have to update your Deltacast driver to v6.17 in order to use your Deltacast board with this version of Aximmetry.
  • Added AUTO mode for Deltacast video inputs. It detects the incoming signal format automatically.
  • Control board presets can be created from the settings of an arbitrary group of panels by selecting the desired panels and choosing Create Preset from the context menu.Presets can be organized into groups. Groups appear as separate panels on the control board, the presets are represented by buttons on them. Groups also appear as modules in the Flow editor beside the control board module, thus enabling programmatic triggering. Please note that presets cannot be created for control boards that are inside a closed linked compond. If you want to create presets e.g. for a camera compound (e.g. different keyer setups) then you have to create an own control board, transfer the desired panels to it (via Add to control board), and create the presets there.
  • Added Fwd Port and Fwd Aux Targets properties to Camera Tracking module.
  • Changed the behaviour of model importer: it does not not completely rearrange the existing nodes when new objects are added during a simple reimport.
  • Added Rel Scale property to Placer Precise module to enable frame size dependend scaling of the placed image.
  • Added Frames switch to Timer module to enable creating a counter that steps in each render frame.
  • Added Frames switch to Video Player module to enable playing the video at exactly one frame per render frame, no matter what the current system framerate is.
  • Playing / Playing State property of Timer / Video Player / Audio Player etc. modules is not switched automatically when the Play / Pause / Stop triggers are controlled via connected wires. This enables specifying a startup playing state unaffected by the triggers.
  • Added Vector Equal, Vector Not Equal modules.
  • Added Vector Slice Multi, Vector Nonzero Indices, Vector Bit Fill, Matrix Transpose modules.
  • MeteoDataTrack module made more parameterizable regarding the data source.

DE SOFTWARE FIXES

  • Fixed that GetAximmetryVideo node returned black texture in the first frame after the input size or format changed.
  • Fixed that GetAximmetryXXXX nodes in sublevel blueprints and sublevel actors were not parsed in some cases.
  • Added better detection of various cases of incorrect plugin installation.
  • Fixed that plugins could not be compiled if other plugins contained errors in unreal language extension. (For example errors in the Smartsuit plugin - invalid UFUNCTION declarations - prevented the compilation of other plugins.)
  • Fixed that cooking was not aborted when some packages failed to save. (If this happened the project could be in an unexpected state when loaded into Aximmetry.)
  • Fixed crashes and other isses when starting an Unreal scene after the Windows monitor configuration or display settings changed while Aximmetry was running.
  • Fixed possible crash in embedded mode if the user started a cook while Aximmetry was loading the project.
  • Fixed possible crash in embedded mode related to issues of starting/stopping Unreal process.

SOFTWARE FIXES

  • Fixed that Camera Calibrator failed to start if a fullscreen monitor output were specified.
  • Fixed that audio I/O did not work on Deltacast SDI cards.
  • Fixed occassional crash of Antilatency when a device is unplugged/replugged.
  • Fixed that Numato Labs USB GPIO devices with other than 32 pins were handled incorrectly.
  • Fixed that opening Edit / Video Outputs disabled all the inputs on AJA cards.
  • Fixed that Text Block editor displayed Arabic and Chinese texts incorrectly.
  • Fixed that control board property editor appeared in the wrong mode (usually with disabled properties) after switching between compound documents.
  • Fixed that control board Load Settings operation was not undoable.
  • Fixed that control board button context menu could not be displayed if multiple panels were selected.
  • Fixed that control board Paste Settings was incorrectly enabled on incompatible panels as well.
  • Fixed crash when a Cube / Horizontal strip attribute is applied on an image that has mipmaps.
  • Fixed crash of Paint Text module when invalid rectangle was specified.
  • Fixed that the Flow Editor incorrectly enable connecting an exposer input pin of a compound directly to an exposer output pin, causing a crash.

► 2021.2.2

build 19325, 4/29/2021

COMMON LIBRARY FIXES

  • Fixed that Manual Lens features were not available on LEDWallCam.
  • Fixed that on the BILLBOARD/INPUTS control boards the wrong panels were selected when mode was switched on MONITOR 2, 3, 4.
  • Fixed that in Matrix view of VirtualCams the wrong label was highlighted when Playlist camera selection was used.

SOFTWARE ADDITIONS

  • Video Outputs and Device Mapper configuration can be modified even after the Composer started. They are accessible from the Edit menu.
  • Manage Devices are accessible from the Video Outputs configuration page as well for easy access of setting up NDI and streaming output devices.
  • Added AUTO mode for Blackmagic video inputs. It detects the incoming signal format automatically.
  • Added Reset trigger to Smooth* modules to enable resetting to Init Value.
  • Flow Editor notes are always displayed behind modules and wires in order to enable using them as grouping frames around modules (using the Auto Size off mode).
  • Camera Calibrator: rendering frame rate is automatically adjusted to the video input unless Sync is set for an output.

DE SOFTWARE FIXES

  • Fixed possible crash in embedded mode if not the Game Default Map was open in the editor when the project was cooked.
  • Fixed that certain blueprint nodes caused a crash in embedded mode.
  • Fixed that the final Unreal Engine log messages were lost when an error occurred in embedded mode.

SOFTWARE FIXES

  • Fixed that NDI frame rate in interlaced modes was handled incorrectly.
  • Fixed occasional freeze on exit when using Intel Realsense tracking.
  • Fixed crash when Local Rendering is turned off.
  • Fixed crash of Pin Values editor in some cases of disconnected exposer pins.

► 2021.2.1

build 19189, 4/12/2021

COMMON LIBRARY DE ADDITIONS

  • Added ExtKey version of VirtualCam_Unreal and TrackedCam_Unreal compounds. They enable using an external keyer and receiving Fill and Matte as separate video inputs.

SOFTWARE ADDITIONS

  • Added support of Qualisys system for camera tracking. It is available as an experimental feature from Community Edition.
  • Added AUTO mode to DirectShow devices. It selects the highest available frame size along with the frame rate most suitable to the current system rendering frame rate. Also it eases using capture devices that reports available mode(s) based on the currently connected video source (e.g. Elgato Cam Link). Please note that this option is not available in /dshowlegacy mode.
  • AJA SDK upgraded to v6.0.0.3.
  • FFmpeg upgraded to v4.4.
  • Added support for RTMPS (secure RTMP) to re-enable using Facebook, Vimeo etc. Live.

DE SOFTWARE FIXES

  • Fixed that Unreal Editor automatic camera update didn't reload the assets in certain cases.
  • Fixed that Niagara/Cascade particle effects caused holes on the billboard in Allow Virtuals = OFF mode.
  • Fixed crash of embedded mode project loading in rare cases.
  • Fixed crash of Unreal Editor in Live Link mode in certain cases.
  • Fixed crash of Unreal Editor during project loading in certain cases (e.g. in some cases when Subtance plugin was uses).

SOFTWARE FIXES

  • Fixed that Decklink Mini Recorder did not work in Community/Studio Edition.
  • Fixed that Facebook streaming did not work due to requirement of RTMPS. Please click Reset on Manage Devices / Facebook / Streaming URL to update the URL to the rtmps: one.
  • Fixed crash of the latest Substance plugin with UE for Aximmetry 4.26.
  • Fixed that peekers stopped working and "Missing / not licensed module" error was displayed in certain cases.
  • Fixed doubled tracking results when the same device was selected both for Tracking Device and Zoom Device.
  • Fixed crash of Sequence/Curve Editor in certain cases.

► 2021.2.0

build 19112, 3/24/2021

UNREAL ADDITIONS

  • Aximmetry DE upgraded to Unreal Engine version 4.26.1. We strongly recommend to uninstall previous version of Aximmetry DE and Unreal Engine for Aximmetry manually before installing the new ones.
  • Added menu options for easy inserting of Aximmetry_Camera blueprints in UE4 Editor. Also it is automatically detected if a wrong version is in the project.

COMMON LIBRARY ADDITIONS

  • Added LEDWallCam* compounds to enable creating LED wall based virtual productions (requires Broadcast Edition). See more info.
  • Added input recording feature to TrackedCam* compounds. It enables recording tracking data along with the raw camera input in order to use for offline rendering (beta version). See more info.
  • Record* compound supports recording tracking data into FBX along with the final composite image to enable performing any 3D post-production work using external applications (beta version). See more info.
  • TrackedCam*: added option to BILLBOARD panel to enable automatic billboard placement based on a tracker carried by the talent. See more info.
  • TrackedCam*: added option to BILLBOARD panel to enable automatic billboard placement based on an optical algorithm. See more info.
  • VirtualCam*: added Auto Mirror Offset option to BILLBOARD panel to enable automatic placement of the reflection of the billboard based on an optical algorithm.
  • Added Timecode Sync option to TrackedCam* compounds to enable synchronizing tracking data to video frames based on timecode. Please note that currently this feature is only available with Stype and RocketLab systems.
  • TrackedCam*: added Trk option to the CAMERA X VR PATH panels to enable controlling the additional virtual camera motion externally via any camera tracking protocol.

COMMON LIBRARY DE ADDITIONS

  • TrackedCam*: enabled using camera VR paths even if Allow Virtuals is OFF. This allows preserving sharpness and colors of the talent when using additional virtual camera motions.
  • TrackedCam*: billboard checker pattern is displayed in a more usable format.
  • Added GLARES panel to TrackedCam_AR_Unreal. It enables adding bloom and lens flare effects to the image on the Aximmetry side, since the masking of AR objects prevents obtaining these kind of effects properly from the Unreal render.

COMMON LIBRARY DE FIXES

  • TrackedCam_Unreal*: added applying aspect correction coming from the lens data.
  • TrackedCam_Unreal*: fixed that billboards were twice as large as specified in their properties. Please note that you might have to adjust the billboards in you existing scenes.
  • TrackedCam_Unreal*: fixed that billboards were invisible in Free Camera mode when Allow Virtuals = OFF was selected.
  • TrackedCam_Unreal*: fixed that talent was projected incorrectly on the billboard in Free Camera mode.

SOFTWARE ADDITIONS

  • Added support for Vanishing Point Vector camera tracking system.
  • Added support for tracking of RocketLab robotic cameras.
  • Added support of using Intel Realsense position tracking devices for camera tracking. It is available as an experimental feature from Community Edition.
  • Camera Calibrator: added option for inverting Pan and/or Tilt when the specific PTZ camera requires it.
  • Added receiving timecode embedded in Stype tracking data.
  • Added Tracking Recorder module to allow recording camera motion data into FBX.
  • Added If Integer module.
  • Added If Scalar and Switch Scalar modules.
  • Added Dash File module to enable exposing text properties representing a file path to a subset of allowed file types.
  • Added Supersampling option to Filter modes of Placer * modules.
  • Added Filter option to Lens Distorter module.
  • Added sys option to Preferences / Timing / Frames per second. It means using the current system rendering frame rate. It's the default.

DE SOFTWARE FIXES

  • Fixed UE crash on PCs/laptops equipped with multiple video cards in certain cases.
  • Fixed that DLSS plugin caused Unreal Editor to crash when ray tracing was enabled.
  • Fixed that Megascans plugin installation failed if there were no marketplace plugins installed.
  • Fixed crash in live link when starting PIE mode in some cases

SOFTWARE FIXES

  • Added proper handling of NDI sources that does not always send the frames continuously.
  • Camera Calibrator: fixed that the Zoom property in the Edit calibration point dialog was maximized at 10 while some Free-D systems can produce higher values.
  • Fixed SDI timecode I/O when framerate is above 30.
  • Fixed crash of Text File module when the file was empty.
  • Fixed crash of the Ctrl + Middle mouse button (pan with minmap) operation in Flow Editor when there are hidden notes in the compound.
  • Fixed crash when Stop clicked twice in quick succession for a compound.
  • Fixed that in certain cases some objects placed under Combiner Node are not rendered.
  • Fixed crash of change module type operation when the module is connected into itself.
  • Fixed crash in certain cases when a drive root folder is added as a project root.

► 2021.1.0

build 18928, 2/1/2021

UNREAL ADDITIONS

  • Added support of using third-party code plugins. See more info. Please note that it cannot be guaranteed that the system will work with each and every third-party plugin. Please inform Aximmetry support in the case one of your plugins does not work.

COMMON LIBRARY ADDITIONS

  • Added Auto Mirror Offset parameter to VirtualCam* and TrackedCam* compound to enable automatic alignment of the reflection of the talent to its feet (beta version).

COMMON LIBRARY DE FIXES

  • Fixed that in Playlist mode MixedCam_Unreal could not be switched to the tracked cameras.
  • Fixed that in AR scenes TAA did not work on objects that are animated by physics.

COMMON LIBRARY FIXES

  • Fixed that Focus Distance could not be adjusted when using the VirtualCam_A-B-C compounds.
  • Fixed that Mode selector dialog did not appear for NDI_Channel_Out compound.

SOFTWARE ADDITIONS

  • Added support of Optitrack system for camera tracking (beta version). It is available as an experimental feature from Community Edition.
  • Added support of OSC protocol. Please see more info.
  • Deltacast SDK upgraded to v6.16.01. IMPORTANT: you have to update your Deltacast driver to v6.16.01 in order to use your Deltacast board with this version of Aximmetry.
  • Temporal Denoiser module improved in regard of performance. Please note that its settings need to be adjusted in your existing scenes.
  • Collection Scalar and Set Collection Scalar modules are split into Scalar and Double versions.
  • Camera Calibrator: added option of manual specification of Eye point offset.

SOFTWARE FIXES

  • Fixed that in some cases Advanced B keyer produced artifacts where the background color was lighter than the reference color.
  • Fixed that changing Zoom Device property on Camera Tracking module had no immediate effect in certain cases.
  • Fixed that OpenVR axis controllers (like the HTC trigger) could not be assigned to properties.
  • Fixed crashing on certain Antilatency internal error states.
  • Fixed latency handling fault for Deltacast cards that led to Cannot keep latency error after a while.
  • Fixed that hiding/showing all side panels (Tab key) did not work on control boards.
  • Fixed that selecting an object/module in tabbed Preview, Sequencer, Curve Editor etc. panels resulted in hiding the panel by the popping up document view.
  • Fixed that undoing delete modules did not restore the Dashboard panel properly.
  • Fixed that index numbers could not be removed from the end of the module names.
  • Fixed issues with Save As dialog.
  • Fixed that Collada importer did not check for non-finite numeric values causing crash later in the editor.

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