► Latest: 2023.1.0
build 23385 / 2023-JAN-25
UNREAL CHANGES
- Aximmetry DE upgraded to Unreal Engine version 5.1.0. We strongly recommend uninstalling the previous version of Aximmetry DE and Unreal Engine for Aximmetry manually before installing the new ones.
TRANSLATIONS
- Added Japanese translation that covers the studio operator usage of Aximmetry.
COMMON LIBRARY DE ADDITIONS
- BILLBOARD Inverse Tonemap function reproduces the original colors of the talent much more accurately. Also, it always adapts to the current Tone Mapping settings of the Unreal project.
COMMON LIBRARY ADDITIONS
- LEDWallCam: unified the two delay values Digital Extension and camera changing (they are the same). Also, it can be specified per-camera. It is found on the SELECT CAMERA panel.
- LEDWallCam: added a dual-machine solution for the desynchronization of animations when Digital Extension is used.
- LEDWallCam: fixed artifacts of the Digital Extension image when the edge of the camera picture is very close to the LED wall edge.
- TrackedCam_AR: added Pattern Size to MARKERS for the cases when very large scenes (e.g. football stadium) have to be set up.
- TrackedCam_AR: added Show Axes option to MARKERS to allow displaying the coordinate system axes at the origin.
- TrackedCam_AR: added Marker X Cone options to MARKERS to allow creating a spiked marker(s) frequently needed when calibrating a tracking system. Also added Marker X Thickness.
- Added Zoom Timecode Sync option to INPUT panels to support standalone encoders capable of sending timecode (e.g. DCS).
- Tracking Delay can be applied even if Timecode Sync is selected. Note that it only works properly if the tracking system's Framerate is correctly specified in Manage Devices (in the cases it is not determined automatically).
- Added PBR_*_RefractB shaders which implement an advanced refraction method.
COMMON LIBRARY DE FIXES
- Fixed that Nanite meshes behind the billboard caused errors in the light wrap when Allow Virtuals = OFF. Nanite meshes will not affect these rendering features due to UE limitations (clip planes have no effect on Nanite meshes).
- Fixed the "Missing Material Function" error when an AR camera was added to the scene if the VirtualProductionUtilities plugin was not enabled.
- LEDWallCam: fixed that the native engine AR overlay render could not be expanded with the Edge Expand setting.
COMMON LIBRARY FIXES
- LEDWallCam: fixed that camera position and data was transmitted with the wrong delay through tunnels which caused issues in the case AR overlay graphics was used.
- LEDWallCam: fixed that Edge Expand was not transmitted through a tunnel for use by AR overlay render.
- TrackedCam: fixed that recording tracking data continued even if the video recorder stopped with an error, which caused logging a timecode error.
SOFTWARE ADDITIONS
- Added support of SRT protocol both for video input and output.
- Added Playlist module and Playlist Editor to allow creating a sequence of automated scene changes. See more info.
- Removed Macros functionality, it is now replaced by Playlist.
- Added support of DCS zoom/focus encoders.
- Added support of Perception Neuron systems for camera tracking. It is available starting from the Community Edition.
- Added options for selecting a specific network card and joining a multicast group to all UDP-based tracking devices.
- Loupedeck API upgraded to 5.4.1.
- Added "H.265 10-bit" and "DNxHR 10-bit" formats to Video Recorder to allow recording 10-bit HDR content. To achieve that you also have to select a HDR-capable Out Color Space + Out Gamma Curve, typically Rec.2100 HLG or PQ.
- Added Rec.2100 Perceptual Quantizer to the selectable Gamma Curves.
- Added Linear mode to Color Selector dialog to allow choosing between linear and gamma-corrected color space. Please note that this is only a convenience option for the color property editors. The numeric color values traveling within the node graph are always gamma-corrected.
- When using a Linear color key in a color curve, also the transition gradient from the previous key is generated in linear space.
- Added support of HDR colors in color curves.
- Added SS Refract shader module for screen-space refraction.
- Added Reflectivity output pin to Lighting PBR-* shader modules to output the reflectivity with current per-pixel viewing angle.
- Improved specular reflections of sheen shaders when applied on a transparent object.
- File Browser: search lists matching folders as well.
- Added LUT Inverter module.
- Added Filter mode Bicubic (for additive) to Placer and Lens Distort modules to avoid artifacts when the image contains an additive component.
- Added ComposerFindModulesAction HTTP command to allow enumerate modules with a name pattern in the flow graph. See more info.
- Added ComposerEnumPinsAction HTTP command to allow enumeration of all accessible pins and their types of a specific module. See more info.
- Added ComposerRestartApplicationAction HTTP command to allow restarting Aximmetry with running the same or any other compound. See more info.
- Added Restart Application module to allow restarting Aximmetry via any trigger with running the same or any other compound.
- Added returning the correct type of pin when queried with ComposerGetPinValueAction HTTP command.
- The Smooth module was renamed to Smooth Scalar for consistency.
- The Int Peeker module was renamed to Integer Peeker for consistency.
SOFTWARE FIXES
- "Cannot keep latency" display behavior set to "Last frame" by default.
- Fixed that joining a multicast group with Free-D devices did not work.
- Fixed that SMPTE 2110 config page displayed garbage for DHCP status.
- Fixed faulty conversion into Rec.2100 Hybrid Log-Gamma.
- Fixed that Video Player output negative RGB values in certain cases when color space conversion was applied.
- Fixed rare crash of the UI docking system on exit.
- Fixed crash when closing a document while the focus is still on an already modified Import Source property editor.
- Fixed a rare crash of streaming output after stopping it.
- Fixed that extensively dragging a scale handle in Scene Editor could lead to a crash in some cases.
- Fixed a rare crash when closing the Edit / Video Outs dialog.
- Fixed crash of camera tracking system in rare cases.
- Fixed that output interfaces 2, 3, and 4 only transmitted black frames on Bluefish444 Kronos Optikos cards.
- Fixed that ComposerOpenAndRunDocumentAction HTTP command resulted in displaying a MessageBox when the document had already been loaded.
- Fixed that performing control board button actions via HTTP incorrectly appeared in the undo list as well.
- Fixed that Sequence Trigger emitted an unwanted trigger whenever the looping jumped back if both directions were enabled.
- Fixed that the MIDI Note module incorrectly allowed any number for Poly Count and Poly Index, causing a crash in certain cases.
- Fixed incorrect behavior of Trigger input and output pins in the Script module when Once On Change was active.
- Fixed crash of Text File Module if the file contains a BOM but otherwise is empty.
- Fixed crash of the Time To Text module when the Date and Time option was used, but the format string was invalid.
- Fixed crash when Time Format was set to Date and Time with an invalid format string in the Sequence Editor.
- Fixed crash of Format Vector module if it had more format tags than input values.
- Fixed that Video Device Out module incorrectly listed Mapped devices as well.
- Fixed that in some cases the wrong device type page appeared when Manage Devices opened.
- Fixed that Reorder Pins did not allow renaming pins if the casing was changed only.
- Fixed that after removing a video out device in the Device Mapper it still remained active until quitting Aximmetry.
- Fixed incorrect behavior of the Shader Index property in the Instance Item module.
- Fixed that when using Change Module Type the pins that changed to non-connectable ones keep the already existing connection.
- Fixed crash when creating a specular, irradiance, or sheen environment map from an 8-bit input image in the linear pipeline.
KNOWLEDGE BASE CHANGES
- We published the all new Knowledge Base structure called Virtual Production Workflow.
- Please note that we are currently in a transition period where the old Knowledge Base structure called Tutorials and its documents are still available.
NEW DOCUMENTS
UPDATED DOCUMENTS
Please note that this was the final update of the documents in the Tutorials (old Knowledge Base) structure (see below). In the future, only the documents in the Virtual Production Workflow will be updated.
- Antilatency Setup
- UE5: How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry
- UE5: Using Tracked Cameras and Augmented Reality with an Unreal Scene
► 2022.5.0
build 22344 / 2022-OCT-10
UNREAL CHANGES
- Aximmetry DE upgraded to Unreal Engine version 5.0.3. We strongly recommend uninstalling the previous version of Aximmetry DE and Unreal Engine for Aximmetry manually before installing the new ones.
For the last time we also release an UE4-based version with the same features and fixes. It's numbered 2022.4.1 (see below) and can be downloaded from the Downloads menu of My.Aximmetry. All future releases will only support UE5.
UNREAL 5 FIXES since the UE5 beta
- Fixed that the Quixel Megascans Bridge plugin was missing from the installation.
- Fixed that new projects based on the Aximmetry Blank template were completely empty.
- Fixed that a required version of .NET framework was not added by the installer.
Every other additions and fixes are the same as in version 2022.4.1, see below.
► 2022.4.1
build 22345 / 2022-OCT-10
Please note that this release does not include a new version of Unreal Engine for Aximmetry, thus you do not have to re-install it if you have the 2022.2.0 one installed.
COMMON LIBRARY ADDITIONS
- Added PBR_*_Sheen shaders to allow rendering velvet-like materials. Also added a demo scene to Tutorials.
COMMON LIBRARY FIXES
- Fixed that not all Playback Seq pins were exposed in MixedCam_*.xcomp. Also, they had incorrect numbering.
SOFTWARE ADDITIONS
- Added support of Deltacast SMPTE 2110-based cards. It's available in the Broadcast SE/DE editions.
- Added SMPTE 2110 section to Manage Devices to allow setup IP configuration for individual cards.
- Deltacast devices are listed by model names instead of the board index.
- Bluefish444 SDK upgraded to v6.5.1.22 which now supports the new Kronos Optikos SMPTE 2110 / 2022 capable card. IMPORTANT: please update the Bluefish444 driver to v6.5.1.22 in order to use your Bluefish444 boards with this version of Aximmetry.
- AJA SDK upgraded to v16.2.2.5. IMPORTANT: please upgrade your AJA software to v16.2.2 and perform a firmware update on your cards if necessary.
- NDI SDK upgraded to v5.5.1.
- Allowed specifying multicast group for UDP-based tracking devices.
- SQL Database module supports Microsoft SQL databases as well. See the Server Type property.
- Added support for PBR sheen shaders.
- Added UV start-end properties for Cylinder Section's side rectangles.
- Added Pipe Perim Angle Start / End properties to Torus Section module. Also added Bottom and Top options to enable closing the ends of the section.
SOFTWARE FIXES
- Fixed that starting an RTMP stream caused a crash.
- Fixed that Calibrator measured the sharpness of the image incorrectly when was used in 4K.
- Fixed that Blackmagic HDMI inputs incorrectly displayed as output devices as well in certain cases.
- Fixed AJA timecode receiving issues.
- Fixed that keyboard controllers that were assigned to logical / trigger properties remained active even when the focus was in an editbox.
- Fixed that Video Player's Timecode Master option was not applied when the scene was restarted.
- Fixed that Set Collection XXX modules did not create an array when Index was set to non-zero.
- Fixed that Text Concat Multi module with SkipEmpty=OFF skipped the empty elements from the beginning
- Fixed that primitive body modules could produce degenerate triangles in certain cases.
KNOWLEDGE BASE VERSION HISTORY
NEW DOCUMENTS
- Basic Lens Calibration (video tutorial)
- UE5: How to install and work with the Unreal Engine based DE edition
- UE5: How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry
- UE5: Using Tracked Cameras and Augmented Reality with an Unreal Scene
UPDATED DOCUMENTS
► 2022.3.0
build 22071 / 2022-JUL-27
Please note that this release does not include a new version of Unreal Engine for Aximmetry, thus you do not have to re-install it if you have the 2022.2.0 one installed.
CAMERA CALIBRATION CHANGES
- Calibrator: the tracking calibration procedure involves a more comfortable path to travel with the camera.
- Renamed the "Tracking Mode" property of the INPUT X panels to "Calibration Profile", and also changed all the different references of it throughout the applications for consistent naming. IMPORTANT: you have to reselect the desired profile in your existing scenes. We apologize for the inconvenience.
- Calibrator: added Export and Import functions for Calibration Profiles to make exchanging between multiple PCs easier.
- The Calibrator Profile property can contain not only an item from the internal profile list, but a full path to a profile XML file as well. This way it is easy to use a profile from an external source (no need to copy it into the user's Cameras folder). To select an external file choose "<file…>" from the profile list, or simply drag and drop the file onto the property field from File Browser or Windows Explorer. In addition, modifying / overwriting the profile file from an external software triggers an automatic reloading.
MULTI-MACHINE ADDITIONS
- In Startup Configuration / Remote Renderers the list of available remote machines is populated automatically, given that Aximmetry Launcher is already running on those machines and they are on the same subnet. Manual addition of machines is still possible using the "+" button.
- Added features that make operation easier for large studio environments where many renderer machines have to be dynamically allocated to multiple controller machines:
- In the list of Remote Renderers, it is indicated whether the given machine is free or currently used by another controller machine.
- Enabled storing all device configuration info and Calibration Profiles in a project folder as well. If you create a project folder named "DeviceSetups" then it will be used by the system instead of the user's __DeviceSetups subfolder. This way all the remote machines will see the exact same settings and profiles through the file sharing. PLEASE NOTE that if you decide to use this new location you have to manually copy all the previous content from the original __DeviceSetups folder into the new one.
- Enabled camera presets to help dynamic assignment of camera tracking configurations to the renderer machines.
- See more info.
COMMON LIBRARY ADDITIONS
- Added Talent Tracking setup options to the STUDIO panel of TrackedCam compounds for the cases when the tracking system used for talent tracking differs from the camera tracking one, and the aligning of their coordinate systems is not possible in any other way.
- Added temporal denoiser to the Clean Plate Generator.
COMMON LIBRARY FIXES
- Fixed that keyer Clean Plate Generator did not fill the Clean Plate property with the file path after capturing.
- Fixed that selecting a MONITOR X mode via a controller or an HTTP command did not select the corresponding panel automatically.
- LEDWallCam: fixed that the Put In Front operation of LEDWALL X panel did not work properly.
SOFTWARE ADDITIONS
- Added support for Augmenta talent tracking system.
- Added native support for Loupedeck consoles / Razer Stream Controller. See more info.
- Antilatency SDK upgraded to v3.5.2. Please also upgrade AntilatencyService to the latest 3.5.1 before using it with Aximmetry.
- Bluefish444 SDK upgraded to v6.5.1. IMPORTANT: you have to update the Bluefish444 driver to v6.5.1 in order to use your Bluefish444 board with this version of Aximmetry.
- Allowed using AUTO mode (or leaving Mode empty) on Bluefish444 cards for automatic input format detection.
- Allowed using quad-link 4K inputs and outputs on Bluefish444 cards. Also added AUTO Quad mode for automatic quad-link input format detection.
- Deltacast SDK upgraded to v6.20. IMPORTANT: you have to update the Deltacast driver to v6.20 in order to use your Deltacast board with this version of Aximmetry.
- Allowed using quad-link 4K inputs and outputs on Deltacast cards. Also added AUTO Quad mode for automatic quad-link input format detection.
- Allowed using arbitrary frame size for NDI outputs. Simply select <custom> in the Mode selector and specify the exact width and height.
- Added Sensor Width property to Tracking Recorder module that allows reflecting the actual focal lengths in the FBX output.
- Added Use Key Attr property to XML File and XML Text modules to enable controlling the usage of the "key" attributes found in the XML as the collection key instead of the section name. It is ON by default for backward compatibility.
- Added Circular option to Transformation (Not) Identity modules to allow recognition of identity even if the rotations are multiple of 360.
- Fixed that Aximmetry windows maximized incorrectly in certain cases if multiple monitors were used and they had different DPI scalings.
DE SOFTWARE FIXES
- Fixed crash of Unreal Engine when a scene was started by passing it as a command line parameter to Aximmetry (e.g. by double-clicking the xcomp in Windows Explorer).
SOFTWARE FIXES
- Fixed freeze of Video Recorder in certain cases when incoming timecode is incorrect.
- Fixed occasional freeze of Video Input when changing Mode.
- Fixed occasional crash of audio output on Bluefish444 cards when a frame drop occurs.
- Fixed that Set XXX Pin modules did not work when targeting a native module and the pin name contained space.
- Fixed that the Scalar Peeker module had a Double input pin causing confusion.
- Fixed that the Double Peeker module displayed the value with reduced precision.
- Fixed that XML/JSON File/Text modules did not always reflect content changes when they were only connected to an XML/JSON Exporter module.
- Fixed that XML Exporter incorrectly exported certain special characters.
- Fixed that undoing remove of a Pin Collector pin failed.
- Fixed error when adding a new Particle Script module.
- Fixed that accidentally double-clicking Start on the toolbar crashed if another scene was already running.
► 2022.2.1
build 21467 / 2022-MAY-05
Please note that this release does not include a new version of Unreal Engine for Aximmetry, thus you do not have to re-install it if you have the 2022.2.0 one installed.
CALIBRATOR FIXES
- Fixed that TEST CALIBRATION did not show the helper graphics in certain cases.
COMMON LIBRARY ADDITIONS
- All camera INPUT panels: added tools for capturing a vignette mask of the camera and for applying it to compensate for the effect of the vignette on the input. In the case of LEDWall it can improve the LUT generation and the Digital Extension. In the case of Virtual/TrackedCam it can improve the keying on the edges of the picture. Please note that this version only supports capturing the vignette for a fixed zoom. This will be improved later.
- Added helper compound for curved 3D text.
COMMON LIBRARY FIXES
- Fixed that keyer Clean Plate Generator did not fill the Clean Plate property with the file path after capturing.
SOFTWARE ADDITIONS
- Allowed saving of the set of controller assignments and loading into another scene within File / Properties / XXX Assignments.
- Added Snapshot Delay property to Video Recorder module to allow snapshotting side branches of Flow graph that needs several frames to build up their final image.
- Set XXX Pin modules accept backslash-separated paths in Module property to access modules in deeper subcompounds. Also the .. tag can be used in the path to access the outer compounds.
- Added Minimum and Maximum measurements to the Measure module.
SOFTWARE FIXES
- Fixed that Video Recorder Snapshot did not always do the shot when was used above 30 fps or in interlaced mode.
- Fixed that circular linked compound references (e.g. when a linked compound is inserted into itself) were not handled properly causing an infinite loading loop.
- Fixed incorrect behaviour of color picker's pipette function if the color dialog was closed by Esc before releasing the mouse button.
- Fixed crash when closing a floating dock window and then re-opening a member panel of it.
- Fixed crash when deleting and then undoing a built-in module that was previously added to a control board.
► 2022.2.0
build 21406 / 2022-APR-20
NEW CAMERA CALIBRATOR
- Aximmetry Camera Calibrator has been fundamentally revamped. It's now capable of measuring precisely both lens parameters, and Delta Head transformation.
- For Broadcast Edition users Camera Calibrator is available by default, and installed along with Aximmetry.
- It can also be purchased as a standalone application by anyone. Non-Broadcast Edition users can use it for calibrating fixed lens cameras. Also, its results can be fed into other virtual production systems.
- Please see the necessary tools.
- The previous calibrator application remains available as Basic Calibrator for Broadcast Edition users.
COMMON LIBRARY ADDITIONS
- LEDWallCam: added Shape property to the LED Wall X panels to allow proper masking of digital extension for triangle-shaped LED walls. Also added Shape Mask property which enables applying an arbitrary mask image for LED walls cut to any custom shape.
- LEDWallCam: added Digital Ext Thru option to the LED Wall X panels to allow control individually which LED walls are visible through the Digital Extension and which are not.
- LEDWallCam: added Blur property to the DIGITAL EXT panel to allow matching the blurriness of the digital extension in the cases when the LED background is intentionally shown defocused (usually to hide moire).
- TrackedCam_AR: added ADJUSTER panel with LUT capability to allow color matching when using AR in conjunction with an LED background.
SOFTWARE ADDITIONS
- Added Divide mode to Blender module.
- Added Pixel Format output pin to Measurer module which gives the format name as text.
DE SOFTWARE FIXES
- Fixed that adding a space at the beginning of a pin name or a Get Aximmetry Text's default value caused a crash in embedded mode.
- Various pin name validation improvements in Get Aximmetry XXX nodes.
- Fixed that certain file extensions (e.g. .gitmodules) could cause the failure of plugin verification and possibly other issues.
- Fixed that Unreal simulation got out of sync when Aximmetry were recording in non-Realtime mode.
SOFTWARE FIXES
- Fixed that Magewell USB Capture devices did not appear in the device list. Please note that only Gen 2 devices are supported.
- Fixed possible crash of Magewell device when closing Video Input module.
- Fixed that File Browser did not allow renaming a file or directory when only the casing differed.
- Fixed that filename property validity was not checked in the Pin Values editor sometimes causing a crash.
- Fixed crash when editing a property of a module and performing an Undo/Redo that removes the module.
- Fixed precision loss in the flow graph when converting between double and integer.
► 2022.1.0
build 21293 / 2022-MAR-17
UNREAL ADDITIONS
- Improved billboard sharpness in Allow Virtuals mode.
COMMON LIBRARY ADDITIONS
- TrackedCam: added Dejitter options which allow suppressing the noise of the tracking system when the camera is still.
- Standalone zoom/focus encoder devices are grouped into a separate category thus Tracking Device and Zoom Device properties only list the relevant devices, making the selection easier. Please note that Free-D and Visca device types are listed in both categories to enable the combined usage cases.
- Clean Plate Generator creates a 16-bit PNG file when the camera input has higher bit depth in order to preserve the finer details.
- The external keyer option is now part of every Cam compound. It simply can be selected from the keyer type list on the KEYER panel. The matte video input device also can be selected there. The separate ExtKey compound has been removed.
- LEDWallCam: enabled using twice as large Edge Expand for FRUSTUM to allow faster camera movements. Please avoid using large extensions together with Preserve Resolution, because it causes a huge hit on the performance.
- TrackedCam: value of SCENE / Base Cam Transf is transmitted via the SCENE BASE CAM TRANSF tunnel. It is useful when doing object tracking. It allows adding the scene correction to the position of the tracked object.
COMMON LIBRARY FIXES
- LEDWallCam: fixed that arrow handles did not appear for LED Walls in Scene Editor.
SOFTWARE ADDITIONS
- Added support for Camix OSC tracking protocol used by Camix Prizm, Gear, and Servo devices. It is available in the Broadcast Edition.
- Antilatency SDK upgraded to v3.5.0 with support of Arbitrary2D environments. Please also upgrade AntilatencyService to 3.5.0 before using it with Aximmetry.
- AJA SDK upgraded to v16.2.0.9. IMPORTANT: please upgrade your AJA software to v16.2 and perform a firmware update on your cards.
- Deltacast SDK upgraded to version 6.19. IMPORTANT: you have to update the Deltacast driver to v6.19 in order to use your Deltacast board with this version of Aximmetry.
- Allowed using AUTO mode (or leaving Mode empty) on Magewell cards for automatic input format detection.
- Added Chinese translation to the Elgato Stream Deck plugin (please install it from the Elgate app store).
- Added Deep Color and HDR output pins to Measurer module to allow determining whether the input has greater than 8-bit color depth and whether it has an HDR format.
- Added 16-bit PNG option to Video Recorder module.
- Added Vector History module to allow collecting all the values a vector took on in the last N seconds or in the last N frames. The collected values are packed consecutively into a long vector.
- Added Vector Sum, Vector Average, Vector Minimum, Vector Maximum modules which calculate the designated operations on a series of scalars or a series of vectors with an arbitrary number of elements that are packed consecutively into a long vector.
- Added Angle Normalize module which gives the angle equivalent that falls into the [-180, 180) (signed) or into the [0, 360) (unsigned) range. Also added the Rotation Normalize module to do the same on a standard 3-component rotation value.
- Added Rotation Average module which calculates the average on a series of 3-component rotation values which are packed consecutively into a long vector. The operation differs from Vector Average in that it takes the circular behaviour of the angles into account.
SOFTWARE FIXES
- Fixed that Aximmetry UI appeared with incorrect font on Korean, Chinese, and possibly on other Windows versions, sometimes causing the clipping out of important buttons.
- Fixed an issue when using Blackmagic output with Sync.
- Fixes regarding timecodes above 30fps on Blackmagic inputs.
- Fixed that AJA Corvid 12G could not capture and output UHDp50/60 simultaneously.
- Fixed freezing of AJA output device when mode change fails in Edit / Video Outputs.
- Fixed that 10-bit mode did not work with Magewell.
- Fixed that Video Player could not playback AV1 encoded files. Please note that it will only work on NVIDIA cards.
- Fixed crash of Video Player and File Browser when they encountered a video file whose pixel format could not be determined.
- Fixed crash of Video Player when a frame of the video file could not be decoded.
- Multi-machine: fixed the failure of project folder checking in some rare cases.
- Fixed crash of HTTP Request module when the server response is empty.
- Fixed crash of multiple module cloning in Flow Editor when AltGr was used instead of Alt.
- Fixed crash when a Stream Deck or X-Keys controller is assigned to a video menu item and the item pin is removed / disconnected in the Pin Collector.
- Fixed crash of Video Recorder module when Record Video Out mode is used and the interlaced status of the output and the rendering system differs.
- Fixed that in the case of error stopping Video Recorder could only be restarted by first pressing Stop and then Record again.
- Fixed crash of Mirror Image Filter module when an input with certain dimensions was fed.
- Fixed that scene objects could not be edited in Scene Editor if their Transformation was exposed via Dash XXX or Copy modules.
- Fixed that pin rename did not allow to only change the casing.
- Fixed issues when inserting a module onto a connection and an input exposition is involved.
- Fixed crash when clicking on the current compound side bars while holding down Ctrl.
- Fixed occasional crash when assigning a controller to a property or button.
- Fixed crash when a vector processing module was connected back into itself.
- Fixed freezing in some cases due to complex usage of Transmit modules.
- Fixed incorrect handling of Z property of Dir To Rotation module.
- Fixed crash of Splitter module when the total number of slices exceeds 16.
- Fixed freezing when a series of paint Path elements are accidentally connected into a loop.
- Performing double-click (word selection) in dialog edit boxes and property editors now uses delimiters appropriate for the given data.
- Fixed that tooltips out of screen bounds were not handled properly.