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Software Version History (older)

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► Recent versions

► 2020.8.1

build 18714, 12/2/2020

TRANSLATIONS

  • Added partial Chinese translation that covers the studio operator usage of Aximmetry.

COMMON LIBRARY ADDITIONS

  • Added support for screen-space reflection of billboards. Please note that this feature cannot be implemented in UE4 without artifacts, so only use it with dim or blurry reflections. For high quality results we still recommend using planar reflection.
  • Advanced B keyer: replaced Despill Strength and Save Yellow properties with Despill Red/Yellow and Despill Blue/Cyan. They allow fine tuning for the more accurate keying of yellow and cyan colors.

COMMON LIBRARY DE FIXES

  • Fixed that the default positon of the Free Camera was far away from the center.
  • Fixed that in certain cases ray tracing generated a faulty ambient occlusion for billboards.

COMMON LIBRARY FIXES

  • Advanced B keyer: fixed incorrect colorization on the edge of the hair in certain cases.

SOFTWARE ADDITIONS

  • Glassmark lens encoders can be used via their native protocol (Lonet) as well beside Free-D.
  • Antilatency SDK upgraded to v2.1.0.
  • Camera Tracking: for Zoom Device a PTZ system can be specified as well. In this case its Pan+Tilt information is combined into the position data of the main tracking device.
  • Added Default property to all Collection * modules. It is outputted when the specified collection item is not found.
  • Added Out Size and Keep In Size properties to Custom Processor module.
  • Added Hide Window and Incremental Out properties to Run Process module.
  • Added Force Execution module to enable forcing the execution of flow branches that are otherwise can be optimized out.
  • Camera Calibrator: added standard context menu for setup properties.

DE SOFTWARE FIXES

  • Unreal Editor: fixed that cooking did not parse level blueprints for Get Aximmetry * nodes if the level was renamed previously.
  • Unreal Editor: fixed crash when trying to load a project with certain built-in plugins enabled.
  • Unreal Editor: fixed crash on video cards that do not support DirectX 12.1 profile.
  • Fixed that audio played within Unreal was muted when loaded into Aximmetry.
  • Added missing sRGB to Linear conversion when using Get Aximmetry Color blueprint node.
  • Fixed that specifying Default Value for a group pin in a Get Aximmetry * blueprint node had no effect.

SOFTWARE FIXES

  • Fixed incorrect reinitializing of Antilatency and OpenVR system when using Manage Devices.
  • Fixed crash of Antilatency when using after entering Manage Devices.
  • Fixed that the measure device list was not updated in Manage Devices / Game config pages when a device was plugged/unplugged.
  • Fixed crash of pipette tool of color picker in certain cases.
  • Fixed that device Mode property selector dialog did not show up in certain cases.
  • Fixed that Set * Pin modules behaved incorrectly if the Module or Pin properties were controlled via a connection.
  • Fixed that Transmit * modules behaved incorrectly if the IntoTunnel or Subtunnel properties were controlled via a connection.
  • Fixed crash of Placer Precise module when too large dimensions were specified.
  • Fixed crash of Transformation Invert module when applied on a non-invertable matrix.
  • Fixed that save file dialog selected a wrong folder when file name was picked from a search list.
  • Camera Calibrator: fixed that Zoom Device property could not be cleared (added context menu with Reset).
  • Camera Calibrator: fixed that Video Mode selector dialog did not show up.

► 2020.8.0

build 18531, 11/4/2020

UNREAL ADDITIONS

  • Aximmetry DE upgraded to Unreal Engine version 4.25.3.
  • All factory plugins of Unreal Engine is supported.
  • Added support for DirectX 12 scenes and RTX features. Please note that there are a number of limitations when using Ray Tracing, see more info.
  • IMPORTANT: installation layout went through major changes, it’s highly advisable to fully uninstall the previous version of Aximmetry DE and Unreal Editor for Aximmetry manually.

COMMON LIBRARY DE ADDITIONS

  • Added MixedCam_Unreal*.xcomp. It enables mixed usage of virtual and tracked cameras. In order to use it please add both * Aximmetry_VirtualCam_3-Cam and Aximmetry_TrackedCam_3-Cam cameras to your Unreal scene, then make the connections for both in the Aximmetry scene.
  • VirtualCam_Unreal*.xcomp: added A-B-C version.
  • Improved sharpness of distant billboards by using supersampling instead of mipmapping.

COMMON LIBRARY DE FIXES

  • Aximmetry_TrackedCam_AR: fixed that in certain cases degraded texture quality appeared when the AR scene was run in Aximmetry.
  • *Cam*.xcomp: TAA elimination for camera switching is only activated if the camera has actually moved.
  • VirtualCam: fixed aspect ratio issues when using in Live Link.

COMMON LIBRARY ADDITIONS

  • VirtualCam*.xcomp: number of camera paths raised to 16 per camera.

SOFTWARE ADDITIONS

  • Added support for TrackMen camera tracking system.
  • Added coordinate system calibration option for Antilatency in Manage Devices.
  • Camera Calibrator: added Focus Distance parameter for each calibration point. These can be specified manually. The interpolated value of these is output on the Focus Distance pin of Camera Tracking module.
  • NDI upgraded to version 4.5.3.
  • Added general AUTO mode for the NDI input devices. It determines the input size as well as the frame rate automatically.

SOFTWARE FIXES

  • Fixed that multiple Blackmagic cards of the same model could not be used together.
  • Fixed startup issue with AJA Kona HDMI.
  • Fixed that Focus data was not received correctly from Stype tracking system.
  • Fixed roll negation issue when using Free-D tracking protocol.
  • Fixed that Jump To Marker input of Sequencer behaved incorrectly in certain cases.
  • Fixed that Combiner Block behaved incorrectly at the first activation if it was used in conjunction with InOut_Sequencer via the Current pin.
  • Fixed crash when invalid video mode is specified in the Device Mapper.
  • Fixed crash when invalid points were specified for OpenVR coordinate system calibration in Manage Devices.
  • Fixed occassional crash of Beat Detector module at scene startup.
  • Fixed that by using property copy+paste conflicting module names could be produced.
  • Fixed occassional hangup when quitting Composer.

► 2020.7.0

build 18388, 10/5/2020

Please note that the corresponding Unreal Editor for Aximmetry version is 2020.6.0, because it has not changed since the previous release.

LICENSING

  • OnAir Edition is no longer available. All its feature set (Multi-GPU, Meteo, Astro) is moved into the Broadcast Edition.
  • Multi-machine only requires the central machine to have a Broadcast Edition license. The satellite (slave) machines can run with lower licenses as well, with the accordingly diminished feature sets. (E.g. you can use one professional tracking system on the central machine, and fixed cameras or experimental tracking systems on the satellites.)

COMMON LIBRARY DE ADDITIONS

  • VirtualCam_Unreal_*.xcomp: added Light Wrap options to the BILLBOARDS control board.
  • VirtualCam_Unreal_*.xcomp: added Allow Virtuals option to the CAMERA & RENDER SETUP panel. When it is ON, Unreal renders the billboards, virtual lighting is possible. When it is OFF, billboards are composited on the background on Aximmetry side, thus providing a camera image free from any processing. Virtual lighting is not possible, but shadow and reflection still work.
  • NOTE that in order to use either Light Wrap or the Allow Virtuals = OFF mode you have to use the latest Aximmetry_Camera Unreal assets and have to made a connection for B Mask pins between the VirtualCam and the Unreal scene modules.
  • TrackedCam_Unreal_*.xcomp: CHANGE: BA, BA, BC Mask pins have been replaced by a single B Mask. You have to reconnect the pin in order to use the billboard modes.
  • *Cam*.xcomp: eliminated the harsh effect caused by motion blur or TAA when changing camera or camera path.

COMMON LIBRARY ADDITIONS

  • TrackedCam_*.xcomp: added Zoom Device and the corresponding Zoom Delay properties to all INPUT panels to enable receiving zoom + focus encoder data from a separate tracking system.
  • VirtualCam_*.xcomp: removed the Mipmaps option for billboards. Instead a supersampling is used to reduce flickering while maintaining the sharpness of the talent.
  • Advanced B keyer: allowed twice as deep Edge Color Correction to better suite 4K inputs.
  • Advanced B keyer: added Gamma property to help eliminating the halo on very bright or very dark background.
  • Clean Plate Generator: replaced Freeze operation with Capture which saves the clean plate into an image file thus providing permanent storage for it.
  • Clean Plate Generator: added Pure option which enables taking a simple snapshot without any processing. Use this option if you can provide a clean green background without any object placed in front of it. In this case you do not have to adjust any other parameter.
  • Added NDI_Channel_Out.xcomp. It can be used instead of Video Device Out module when a custom NDI channel output is needed without defining one in Manage Devices.

COMMON LIBRARY FIXES

  • Fixed that Shrink function of Advanced B keyer also cut on the edges of the screen.

SOFTWARE ADDITIONS

  • Added support for Vanishing Point Viper lens encoder system.
  • Glassmark lens encoder system is supported via the Free-D protocol. Use LONET Server v1.5.0 or higher.
  • Added Zoom Device and the corresponding Zoom Delay properties to Camera Tracking module to enable receiving zoom + focus encoder data from a separate tracking system.
  • NDI input handling simplified. NDI inputs do not have to be predefined at Startup, all device selector lists (e.g. Device properties of modules and Device Mapper) are updated continuously with the newly discovered NDI channels.
  • ArtNet output handling simplified. ArtNet outputs do not have to be predefined at Startup, all device selector lists (e.g. Device properties of modules and Device Mapper) are updated continuously with the newly discovered ArtNet nodes.
  • For USB devices all device selector lists (e.g. Device properties of modules and Device Mapper) are updated continuously. For e.g. a MIDI USB interface can be connected and disconnected at any time, it will be immediately reflected in Aximmetry.
  • Manage Devices option is available after starting Composer as well, from the Edit menu. Devices can be added/removed, streaming device quality can be adjusted without restarting Composer (the latter needs stopping and restarting streaming though).
  • Added BGRA and ARGB pixel format options to Blackmagic video input.
  • Added Path Convert module to enable transforming file paths from project to absolute format or back.
  • Added Path Split module to enable splitting file paths into components.
  • Added Path Unique module to enable generating a unique filename within the current project or an arbitrary folder.
  • Added Delete Files module. It can delete a single file or a list of them, e.g. a list coming from a Find Files module.
  • Added Set Text Pin module.
  • GPU load is displayed independently for each GPU in multi-GPU mode.

SOFTWARE FIXES

  • Added protection against NDI input disconnection due to a network error.
  • Fixed that Blackmagic ATEM Mini was not recognised.
  • Fixed that AJA HDMI slots were not recognised.
  • Fixed that Blackmagic HDMI inputs could not be used to capture another PC’s video output. Please use the newly added ARGB mode in these cases.
  • Replaced DirectShow with Media Foundation to overcome various webcam issues. For compatibility reasons devices are still designated as “DirectShow:”. You can use the /dshowlegacy command line switch to use the old system in the case you experience issues.
  • Fixed that Camera Tracking module did not keep the last tracking position if the input was interrupted.
  • Fixed that an error message was incorrectly displayed when an UDP device was closed.
  • Fixed crash when changing array size of a compound in certain cases.
  • Fixed flickering of the output when multi-GPU was used with progressive mode.
  • Fixed issues when multi-GPU was used with more than 2 GPUs.
  • Fixed crash of Video Device Out module when deactivating.
  • Fixed crash of Video Device Out module when changing frame size.
  • Fixed crash when sending a non-2-channel audio to a streaming output.
  • Fixed crash in certain cases when input audio was incorrect.
  • Fixed crash at startup when one of the project root folders is on an unreachable drive.
  • Fixed that index numbers could not be removed from the end of the module names.

► 2020.6.0

build 18262, 8/28/2020

LICENSING

  • Broadcast DE Edition is available.
  • Aximmetry HTTP command interface is available from the Professional Edition.
  • HTTP Request module (access of RSS feeds, images and any XML/JSON data content on the web) is available from the Professional Edition.
  • Added support for dongle-based licensing.

COMMON LIBRARY DE ADDITIONS

  • Added TrackedCam_AR_Unreal_Prev_3-Cam compound to enable creating Augmented Reality scenes with Unreal. Also added the corresponding Unreal asset Aximmetry_TrackedCam_AR. It contains a camera and two objects for placing reflection and shadow catchers into the scene. See Using Tracked Cameras with an Unreal Scene.
  • TrackedCam_Unreal_*.xcomp: added mode Use Billboards = ON + Allow Virtuals = OFF. In this mode Unreal does not render the billboard, it is added in a post phase thus retaining its 100% original quality. This mode also allows using Light Wrap. See Using Tracked Cameras with an Unreal Scene.
  • TrackedCam_*.xcomp: added Lock To Camera option to BILLBOARD panels which makes the initial placement of the billboards easier. When it is ON the billboard is always in front of the camera in a specified distance. See further info.
  • TrackedCam_*.xcomp: added Manual Lens Dist * pins to enable using lens distortion data originated from an external source in Manual Lens mode.
  • *Cam_*.xcomp: added No Input Image property to INPUT panels to enable using a custom image/video in the case of no input is received.

SOFTWARE ADDITIONS

  • Added Headers property to HTTP Request module to enable specifying additional custom headers for the request. Also added a Headers pin to URL Compose module to enable constructing headers from a collection.
  • Added No Input Image property to Video Input module to enable using a custom image/video in the case of no input is received.
  • Added Set * Pin modules to enable changing a specific module’s property value programmatically.
  • Added Manual Lens Dist pin to Camera Tracking module to enable using lens distortion data originated from an external source in Manual Lens mode.
  • Added V-Gamut / V-Log color space.

SOFTWARE FIXES

  • Fixed crash when invalid mode was specified for NDI devices.
  • Fixed crash when invalid tracking information was received from Antilatency.
  • Fixed crash when moving/sizing the main window when the window is larger than the screen.
  • Fixed crash when spinning a numeric property editor with the mouse and Escape is pressed twice.
  • Fixed crash in rare cases when moving a dock panel.
  • Fixed that Composer could not be started if it did not manage to get folder icons from the operating system.
  • Fixed module/pin autonumbering behaviour when a name with index 1 already existed.
  • Fixed that the currently edited compound was not marked with bold in File Browser.

► 2020.5.2

build 18187, 7/24/2020

COMMON LIBRARY DE ADDITIONS

  • Aximmetry_Camera renamed to Aximmetry_Camera_Virtual and now supports 3 billboards.
  • Added Mirror Offset and Mirror Feet Blur features to VirtualCam_Unreal. IMPORTANT: from now on you have to connect the new Bx Refl Texture outputs as well to the Unreal module in order to have a mirror image of the talent.

COMMON LIBRARY DE FIXES

  • Fixed that MATRIX mode did not work in TrackedCam_Unreal.

COMMON LIBRARY ADDITIONS

  • Added Input_Streaming.xcomp compound to help streaming raw camera input to a remote studio, thus helping to broadcast virtual sets with talents working from home / a remote location.

SOFTWARE ADDITIONS

  • Added native support for Antilatency tracking system.
  • Enabled special framerates for RTMP streaming.
  • Added Current output pin to Combiner Block module, which is OFF when the block is already in the fading out phase. It can be connected to the Active pin of an InOut_Sequencer, thus enables using custom in and out animations for a combiner block.
  • If compound saving fails, the previously saved file remains intact.

DE SOFTWARE ADDITIONS

  • Increased the maximum number of exposions via the Get Aximmetry nodes.
  • Multiple video outputs can be defined via Set Aximmetry Video nodes.

SOFTWARE FIXES

  • Fixed a bug that prevented using DMX/ArtNet input. Please note that from now on you have to choose the device ArtNet: Node in the DMX * Input modules to access ArtNet input.
  • Fixed that a “minimum operating system requirement” error message was displayed with certain types of video cards, even if a usable video card was also present in the system.
  • Fixed occasional crash when switching between video sources.
  • Fixed crash related to adding a linked compound containing elements that are not allowed by the currently active license.
  • Fixed crash in certain cases when using a DirectShow capture device.
  • Fixed that in certain cases incorrect folders were designated as containing the active compound (with bold font) in File Browser.
  • Fixed that capturing thumbnail freezed the system if no output #1 was defined.
  • Fixed that list boxes unexpectedly jumped to another scroll position when a large chunk was multi-selected via Shift + click.
  • Fixed that Reset, Revert operations on texture properties ignored the attributes.
  • Fixed that texture properties loaded incorrectly from the xcomp file when the path was empty but some attributes was added.

DE SOFTWARE FIXES

  • Fixed that Get Aximmetry nodes with the same name or no name were not handled correctly.
  • Fixed that Get Aximmetry nodes in certain type of blueprints were not parsed.
  • Fixed crash in certain cases when an Unreal scene is being unloaded.
  • Fixed crash in certain cases when a new Get Aximmetry Video node was added to a blueprint.
  • Aximmetry does not terminate when a crash occurs within the embedded Unreal engine.

► 2020.5.1

build 18110, 6/19/2020

COMMON LIBRARY DE FIXES

  • Fixed that Unreal tutorial scenes contained an older version of Aximmetry_Camera.

SOFTWARE FIXES

  • Fixed UI malfunctioning issues with certain Windows DPI settings on some PCs.
  • Fixed crash in Curve Editor when using keyboard shortcuts to move curve keys.

DE SOFTWARE FIXES

  • Fixed crash when loading an Unreal scene cooked with an older version of Unreal Editor.
  • Fixed that Unreal Engine fatal errors were not logged in Aximmetry log panels.

2020.5.0

build 18098, 6/16/2020

INSTALLER FIXES

  • Fixed worldwide download bandwidth issues.

COMMON LIBRARY ADDITIONS

  • Improved Advanced Keyers’ GPU load.

COMMON LIBRARY DE ADDITIONS

  • Camera focus distance can be set for the A and B endpoints of the camera paths in VirtualCam_Unreal. It can be adjusted by the Alt + Space + Left mouse button combination. Please note that due to the limitations of Unreal Engine the Depth Of Field effect does not work on the billboards themselves.
  • Simplified connection of VirtualCam_Unreal and the imported Unreal scene. All billboard data is now sent through a single connection per billboard named Bx Data. The Lit, Cast Shadow, TAA etc. parameters are now can be set on the BILLBOARD panels.
  • VirtualCam_Unreal works in meters by default according to the Aximmetry system (billboard and camera positions). Warning: this version is incompatible with the previous one. If you change you have to recreate the camera paths and convert the billboard positions manuallyt. Sorry for the inconvinience.
  • All transformation properties exposed on the imported Unreal scene expect the position in meters. Compatibility warning: in order to keep your previous work please remove any Transformation Coord System module you may have added for unit conversion.
  • Added Light Wrap options to TrackedCam_Unreal control boards.

COMMON LIBRARY FIXES

  • Fixed that keyers Matte, TriColor, Edge monitor modes were displayed incorrectly when Linear color space was used.

SOFTWARE ADDITIONS

  • Greatly reduced CPU and GPU load when inputting many or large sized camera signals.
  • Added Mono Out option to all color splitter/decomposer modules, Camera and all image generator modules to enable outputting single-channel (red monochromatic) images in order to save GPU memory bandwidth when possible.
  • Single-channel image formats are retained when going through processing modules.
  • Added Switch Collection and If Collection modules.
  • Added Set Subcollection and Collection Merge modules.
  • Shader: added Copy Integer module.

DE SOFTWARE ADDITIONS

  • Live Link mode became significantly faster. Async mode were removed.
  • Added option for transferring multiple data through a single pin into Unreal. Get Aximmetry * nodes can be named like “groupname:dataname”. All data belonging to the same groupname will appear as a single pin of type Collection in Aximmetry.
  • Added Focus Distance output pin to Camera Mover module. The focus can be adjusted by the Alt + Space + Left mouse button combination.

SOFTWARE FIXES

  • Added option to create a dump file when a fatal application error occurs. Dump file can be sent to Aximmetry developers to help investigating the problem. Also added Help / Emergency Dump and Exit menu item for the cases when the render engine locks up, but the UI is still functional.
  • Fixed that the pipette tool of color pickers worked incorrectly with enlarged Windows DPI settings.
  • Fixed that single-channel 16/32 bit image files could not be loaded in certain cases.
  • Fixed that Color Decomposer and Color Composer produced negative values in certain cases.
  • Fixed that key C could not be assigned as a controller.
  • Fixed that long texts were clipped in message boxes.
  • Fixed crash when a controller is assigned to a trigger property.

DE SOFTWARE FIXES

  • Fixed that TAA behaved incorrectly while the camera was moving.
  • Fixed unusually high CPU usage in some cases.
  • Fixed that certain errors were not handled properly during loading an Unreal scene.

► 2020.4.1

build 17904, 5/19/2020

COMMON LIBRARY ADDITIONS

  • Added Green Top property to STUDIO panel of TrackedCam_* compounds, sometimes it makes easier the mask out the wall above the green as opposed to using Ceiling alone.

SOFTWARE ADDITIONS

  • Game devices that are capable of position tracking (like HTC Vive Controller/Tracker) also can be chosen as EXPERIMENTAL Camera Tracking devices. Note that this feature only serves the goal to enable performing your own experiments with HTC Vive and similar game devices. Aximmetry does not officially support using these devices as a camera tracking system. We strive to create the means for your experiments in Aximmetry, but we cannot provide any support for these and we cannot guarantee any result.
  • Added Delay Transformation module.
  • Added Frames option to Delay * modules to enable specifying the delay in frames instead of seconds.
  • Shader: added Lighting PBR * IBLSO (Specular env Only) modules to enable creating optimized shaders that do not need Irradiance Env Map (for e.g. Light Map shaders).

SOFTWARE FIXES

  • Fixed crash of popup image viewer in File Browser.
  • Fixed that texture attributes Irradiance env and Specular env did not work on BCx format source images.
  • Fixed that Specular Env Filter module did not work with BCx source formats.
  • Fixed that Collada files with duplicate node identifiers could not be imported.
  • Restricted the allowed number of objects in imported 3D models in order to prevent very long stalling of the system.
  • Fixed that firing a trigger pin of an inactive module resulted in signaling when the module is activated next time.
  • Fixed crash when enumerating DirectShow devices and a not properly installed device driver is found.
  • Fixed that NDI channel names were not checked against containing comma (which is not allowed in Aximmetry).

DE SOFTWARE FIXES

  • Fixed that Aximmetry crashed when the log message sent by Unreal was too long.
  • Fixed inconsistent behaviour when two Get Aximmetry * nodes created with the same name but with different casing in Unreal Blueprint.
  • Fix crash in certain cases when special characters were used in pin names or default values.
  • Unreal message boxes are suppressed and the content is written into the log instead in embedded mode.

► 2020.4.0

build 17868, 5/4/2020

Added Aximmetry DE (dual engine) editions with Unreal Engine (4.24.2) integration. They enable opening and running Unreal scenes within Aximmetry. They also provide data transfer between the Aximmetry and the Unreal scene (video, scalar, vector, integer, logical, trigger, color, transformation, text).

Please note that at the moment only the Community DE, Studio DE and Professional DE edtions are available, higher editions will be released in the near future.

Aximmetry DE does not replace Aximmetry SE (single engine). The new editions are supplementary to our current offering and designed for skilled UE4 users.

COMMON LIBRARY FIXES

  • Fixed that deactivating ADJUSTER did not turn off sharpening.

SOFTWARE ADDITIONS

  • Device and Mode property editors are more informative and consistent regarding mapped devices.
  • Added Force option to Holder and all Hold* modules. If it is OFF the input is only executed in the frames when pass occurs. It is ON by default for backward compatibility.
  • Holder module can pass any kind of texture (for e.g. cubemap) and also preserves mipmpas.
  • Run Process module is capable of sending text to the standard input of the process.

SOFTWARE FIXES

  • Fixed that device Mode property editor is only set the value for one of the modules when multiple modules was selected.
  • Fixed that Startup Configuration incorrectly allowed setting Sync on unassigned outputs.
  • Fixed that Out Size properties incorrectly allowed decimals.
  • Fixed that double precision property editors did not display more than 5 decimal digits.
  • Fixed crash of resizing preview panels when Sync is turned on for a monitor output.
  • Fixed mixing up of undo histories when moving objects in the 3D Scene Editor while another document is active.

► 2020.3.0

build 17780, 4/16/2020

COMMON LIBRARY ADDITIONS

  • Improved edge correction in Advanced B keyer. Note that you might need to resetup your existing edge settings in your scenes.
  • Global environment maps can be specified for the scene by sending them into specific tunnels using Transmit Video modules. For PBR shaders use the tunnels "Global Irradiance Env Map" and "Global Specular Env Map", while the standard Refl and IBL shaders use the tunnels "Global Environment Map" and "Global Diffuse Env Map". The global maps can be overridden individually in the specific shaders’ properties at will.
  • Added PBR_SPEC_Mirror* shaders combinations.
  • Added PBR_IBLSS* shaders combinations. They use supersampling on the environment maps thus somewhat compensating the lack of mipmap levels.
  • PBR_*_Refract shaders behave more realisticly. They ignore Opacity, instead use Absorption Map and Absorption Color to control the light passing through from the background.
  • Added Jump On Deact option to InLoopOut_Sequencer.xcomp to enable immediate jump to the out animation on deactivation.

SOFTWARE ADDITIONS

  • Added native support for Bluefish444 SDI cards.
  • Added native support for Magewell Pro Capture cards. Non-SDI input slots can be used natively in Community / Studio Edition as well.
  • Added Interlaced option to Preferences / Rendering to allow correct video recording when the camera input is interlaced but there is no SDI / NDI output to synchronize the framerate to.
  • NDI upgraded to version 4.5.
  • Added Flat Modern UI skin. Can be reverted to the Classic one in Preferences / General.
  • Added QR Code module.
  • Added Go To Tunnel Source and Go To Tunnel Receiver context menu commands to all Transmit* modules to enable finding the modules that feed data into or takes data out of a the tunnel specified in From Tunnel / Into Tunnel.
  • Shader: added elements that enable specifying global textures (usually environment maps) by sending them into specific tunnels. Added Tunnel properties to shader Copy Texture* and Lighting PBR* modules to enable specifying an automatic tunnel for global textures.
  • Shader: added DDX and DDY modules.
  • Shader: added Modulo module.
  • Shader: added Vector versions of all logical and comparer modules.
  • Software Installer: added a more informative UI for downloading libraries.

SOFTWARE FIXES

  • Fixed that Transmit modules with Into Tunnel specified was always executed even if no modules used the tunnel.
  • Fixed that Clamper module could not be used to clamp beyond the 0 - 1 interval. The range limits has been removed.
  • Clamper and Error Remover modules retain scalar (R32_F) pixel format when the input is scalar.
  • Fixed calculation errors in Clamper when input texture contains very large numbers.
  • Fixed occassional "Invalid graph ID" error messages when quitting Aximmetry.
  • Fixed twittering of default monoscope image on interlaced outputs.
  • Fixed that on Image Attributes dialog Normal Scale value could not be specified to be less than 1.
  • Fixed that in certain cases minimized tracks appear with incorrect height in Sequence Editor.
  • Fixed that on selecting the Paste context menu command in Flow Editor the content was pasted to the actual cursor position not the position of the original right-click as should be.
  • Fixed that pasting a value copied with the transformation editor’s Copy Rotation command into a vector property results in an incorrect element ordering, and vice versa.
  • Fixed that Repl. Folder command of Dependency Manager behaved incorrectly if the project name of the selected items had an identical starting.
  • Fixed that Directory Browser enabled selecting a non-existing folder causing a crash.
  • Fixed that File Browser context menu in file list crashed when clipboard contained a certain kind of file path.
  • Fixed that Resetting Device Setups failed in Manage Settings when there was no device setup config files present yet.

► 2020.2.1

build 17501, 3/10/2020

SOFTWARE FIXES

  • Fixed corrupted logo watermark in Community Edition.
  • Fixed occassional "Invalid module ID" error messages when stopping / closing a document.

COMMON LIBRARY FIXES

  • Fixed wrong texture references in some of the particle tutorials.
  • Fixed some textures in the PBR tutorials.

► 2020.2.0

build 17485, 3/8/2020

COMMON LIBRARY ADDITIONS

  • Added PBR* shaders that implement Physically Based Rendering.
  • Added new Materials section to Tutrials including PBR examples.
  • Tutorials removed from Common library and moved to a separate project folder. It can be downloaded as a separate package.
  • Advanced B keyer Keep Shadows property is replaced with Shadow Zone to enable splitting the screen vertically to a shadow and a non-shadow region.
  • Added Horiz Align and Vert Align properties to all LThird_* elements.
  • Added VirtualCam_*_MultiB.xcomp control boards to enable defining 3 different billboard positions/settings for each input and assign them to specific camera paths. In other words by switching the camera path you can also switch the billboard position. The assignment can be made on the CAMERA PATH panels via the Billboard Path 1, 2, 3… properties.
  • In TrackedCam*.xcomp enabled using the 3 billboards independently. They can be assigned to camera paths via the Billboard Path 1, 2, 3… properties of the CAMERA PATH panels. The default value is All meaning the usual behaviour (billboards can be used together to mask different parts of the input image differently).
  • Added Seq Scale pin to all LThird* compounds to enable animating their scale as well.
  • Added Cubemap_Unfolder.xcomp utility to enable unfold cubemaps into cross and strip formats for saving purposes. Also added Cubemap_Folder.xcomp for the inverse operation.

SOFTWARE ADDITIONS

  • Added Irradiance and Specular texture conversion attributes to enable generating irradiance and pre-filtered specular environment maps from cube maps for using in PBR and IBL shaders.
  • Added Mirror Map Filter module to enable generating PBR pre-filtered mirror images in realtime for using with PBR_Mirror* shaders.
  • Added Irradiance Env Filter and Specular Env Filter modules to enable generating PBR pre-filtered environment maps in realtime for prototyping purposes. Note that only low quality settings are suitable for actual realtime usage.
  • Added file filter mask option to File / Properties to prevent automatic conversion to sRGB or to Linear of certain file types like normal maps, roughness maps etc. The filter can be customized per scene. In video peekers “nocsp” tag designates if the source input matches the filter.
  • Changing between sRGB and Linear pipeline automatically reloads all textures.
  • Added Glares output pin to Tone Mapper. When it is connected the glare effects are outputted separetely, and Out only emits the pure tonemapped image. It enables further processing the tonemapped image (for e.g. sharpen) before it is blended together with the glare effects.
  • Added support for the latest 12G AJA and Deltacast SDI cards.
  • Blackmagic Design support updated, please make sure you are using the latest Desktop Video software.
  • NDI upgraded to version 4.1.
  • Added Allow Audio Stretch to Video Player module. When it’s off audio is only played if Speed is 1.
  • Enabled full frame rate on monitor outputs in interlaced mode as well.
  • Added support for playing back RED R3D video files directly up to 8K. Note that this feature is for offline rendering only due to its slow decoding speed. However a new Resolution property is added to Video Player that enables realtime previewing of the video at a lower resolution.
  • Added Clamper module.
  • Improved quality of Noise module. Added Still option with configurable position.
  • Added Cube Map Splitter module to enable extracting individual faces of a cubemap.
  • Texture Cube module renamed to Cube Map Merger.
  • Cube Map Merger module keeps the input mipmap levels if any.
  • Added Error Remover module to enable fix floating point textures containing NaNs, infinites or negative values. The module either can display the errors or replace the faulty pixels with an arbitrary color.
  • Changed the way custom plane has to be provided for Depth Scaler module.
  • In Scene Editor if a shader is selected the objects connected to the shader remain selected: they can be moved via handles and Camera Mover orbits around them.
  • Added Slider property to Dash Scalar Custom module. By turning it off only the value range is applied, but a numeric editbox appears instead of a slider.
  • Last save point is designated on the History panel. A button is provided for direct jumping to the save point if available.
  • Shader: added Lighting PBR* modules.
  • Shader: added Const Texture Array, Const Texture Cube modules.
  • Shader: added Dash Scalar module to enable specifying value range and optional slider for exposed properties.

SOFTWARE FIXES

  • Fixed visual artifacts produced by TX Antialiaser module when a Displacement map shader was used.
  • Fixed playback of interlaced 4:2:0 videos.
  • Fixed that texture attribute “Normal” incorrectly produced single-channel output when the input was single-channel.
  • Fixed that texture attribute “Normal” incorrectly produced signed output when the input was in floating point format.
  • Fixed that baking texture into a DDS worked incorrectly when Linear pipeline was used.
  • Fixed faulty default behaviour of texture attribute SLICE (used for Volume and Array).
  • Fixed color inaccuracies of Text Image when using Linear pipeline.
  • Fixed occassional sRGB conversion issues with textures with alpha channel.
  • Fixed behaviour of color splitter / merger / decomposer / composer modules when using Linear pipeline.
  • Fixed crash of Direction Light (GW) modules when custom Shadow BB is zero sized.
  • Fixed crash of audio system when an active audio input device ceases to exist, for e.g. a jack / usb connector is unplugged.
  • Fixed that mono audio signals were not automatically converted to stereo on outputs.
  • Fixed that noise was output on NDI audio when no audio was coming from the scene.
  • Fixed that Run Process module failed when no Current Directory was specified.
  • Fixed that drag’n’dropping image path property did not carry the attributes.
  • Fixed that Camera’s Bg Color property was not always saved properly.
  • Fixed that Sphere and Polyhedron modules did not generate UV2.
  • Fixed tangent space generating error with certain models.
  • Fixed that videos closed and reopened twice on scene startup.
  • Fixed that File Browser displayed incorrect aspect ratio information about videos with non-square pixels.
  • Fixed that File Browser displayed incorrect information about image sequences.
  • Fixed that Image module functioned incorrectly when path is empty but some attributes are set.
  • Fixed that attempting a paste (Ctrl+V) in Flow Editor during an ongoing edition operation caused an exception.
  • Fixed that File / Save As Plus and Save As Copy commands were incorrectly enabled when the document had never been saved yet causing an exception.
  • Removed incorrect error message in Composer when pressing Ctrl+C or Ctrl+X with no selected module.
  • Fixed that Control Board video menu thumbnails did not appear in Pilot.
  • Fixed that changed resource and data files was not reloaded automatically in Pilot.
  • Fixed NetCDF API access error.

► 2020.1.0

build 17187, 1/21/2020

COMMON LIBRARY ADDITIONS

  • Added Save Yellow option to Advanced A and B keyers to help preserving yellow colors.

SOFTWARE ADDITIONS

  • Render pipeline optimizations.
  • Array of numbers in a Collection can be extracted as a vector using Collection Vector module.
  • Added Curve LUT module to enable generating a value LUT as a texture for using in a shader.
  • Cube attribute can be used on mipmapped textures as well, it keeps the mipmaps.
  • Shader: added Texture Dim, Texture Array Dim, Texture Cube Dim, Texture 3D Dim modules to enable querying texture dimensions.
  • Shader: added CopyTextureArray, CopyTextureCube modules.

SOFTWARE FIXES

  • Fixed occassional mixup / flashing of certain video outputs.
  • Fixed that Find Files module did not refresh on file changes if a non-project folder was specified.
  • Fixed that assigned keyboard controllers were active even if the focus was on a text editor field thus preventing data entry in some cases.
  • Fixed that assigned keyboard controllers were active even if a modifier key was pressed thus preventing the use of editor shortcuts.
  • Fixed incorrect behaviour when using Multi-GPU configuration.
  • Fixed startup crash when no network adapter is available.

► 2019.6.1

build 17061, 12/7/2019

COMMON LIBRARY ADDITIONS

  • Added Hue property to the ADJUSTER panels of all *Cam*.xcomp.
  • Added Timecode Master property to the INPUT panels of all *Cam*.xcomp. It enables making the timecode coming from the selected video input the current Master Timecode of the system.

COMMON LIBRARY FIXES

  • Fixed that Cast Shadows could not be turned off on BILLBOARD in some cases.

SOFTWARE ADDITIONS

  • Camera Calibrator improved usability and various fixes.
  • Text File module can load multiple files at once merged together. File names must be provided separated with line breaks. Thus can be used together with Find Files module.
  • Shader: added Sample Level modules for Cube, 3D, Array textures.

SOFTWARE FIXES

  • Fixed faulty setup of serial communication with Mo-sys and Free-D devices.
  • Fixed that Find Files module did not refresh when folder content was changed.
  • Fixed crash when certain modules not allowed by the current license are used.

► 2019.6.0

build 17022, 11/30/2019

COMMON LIBRARY ADDITIONS

  • Removed Undo and Redo buttons from the EDIT CAMERA PATH panel of all *Cam*.xcomp. Composer’s general Undo/Redo mechanism handles these operations from now on.
  • Control board button presses can be undone/redone.
  • Added Refraction Blur property to all refractive shaders.
  • Added News Room - VirtualCam_Seq-Cam.xcomp to demonstrate using the sequencer based camera control board.
  • Added several Crawl_*.xcomp examples to demonstrate fetching text from text file, RSS feed, MySQL database.
  • Added demo files for the built-in geometries and the major shader types in the Getting Started tutorial folder.
  • Added Manual Lens switch to each INPUT in TrackedCam*.xcomp to enable manual setup of zoom and focus when no zoom and focus encoders are mounted on the camera.
  • Added Layer property two LThird_*.xcomp elements to make ordering easier.
  • Added Centered property two LThird_Text.xcomp.
  • Added *DataVis*.xcomp compounds helping 2D and 3D data visualisation.
  • Added several Data_Visualisation_*.xcomp examples.
  • Added Vertical option to Text_Crawl.xcomp.

COMMON LIBRARY FIXES

  • Added missing STREAMING switch to TrackedCam*.xcomp.
  • Fixed that Video_Menu.xcomp did not switch audio as well.

SOFTWARE ADDITIONS

  • Added support of camera tracking based on Visca protocol (experimental).
  • Added HTTP Request module to enable querying RSS feeds, images and any XML/JSON data content from the web.
  • Added URL Compose and URL Decompose modules.
  • Added support of 10-bit SDI input.
  • Slight improvement of RGB ⇔ YCbCr conversion on inputs and outputs.
  • Added support of S-Gamut3.Cine / S-Gamut3 color spaces and S-Log3 curve.
  • Added HDR Out property to Video Input and Video Player modules to enable keep HDR information when the input uses a HDR capable gamma curve like S-Log3, Hybrid Log-Gamma, RED Log3G10.
  • Added Exposure property to Video Input and Video Player modules to enable adjusting the dynamic range of the input.
  • Added Exposure property to Converter module.
  • Added Manual Lens property to Camera Tracking module to enable manual setup of zoom and focus when no zoom and focus encoders are mounted on the camera.
  • Added Auto Numbering property to Video Recorder module to enable turning it off thus always writing over the same file.
  • Added Dash Scalar Custom module to enable displaying a custom range slider on the Pin Values panel.
  • Added Cylinder Section module.
  • Crawler enables negative Speed for crawling backwards.
  • Added Null Text and Date Format properties to SQL Query module.
  • Added Vertical option to Crawler module.
  • Added Open property to Text File, XML File, JSON File modules.
  • Added Text, JSON, XML Exporter modules.
  • Added Handle Width property to Touch Slider module.
  • Enabled refined adjustment with Touch Slider module using Shift and Control + Shift combinations.
  • Added Active property and Reset trigger to Mouse module.
  • Added Modifiers As Speed to Mouse module to enable refined incremental moving using Shift and Control + Shift combinations.
  • Added Space modifier to Mouse module.
  • Added Mode property to Text Unescape module to enable decoding HTML / XML or URL style escape characters as well.
  • Added Text Escape module.
  • Added Array Vector Concat module.
  • Removed Undo and Redo triggers from Camera Mover module. Composer’s general Undo/Redo mechanism handles these operations from now on.
  • Edit / Snapshot All Controllers operation can be undone/redone.
  • Control board button presses can be undone/redone.

SOFTWARE FIXES

  • Free-D reception fixes.
  • Fixed audio and timecode output issues on Blackmagic cards.
  • Fixed flashing artifact of Depth Of Field GW module.
  • Fixed Text Image behaviour when Fixed Width used with word wrapping.
  • Fixed mixing up items by Crawler module in certain cases.
  • Fixed that Reset trigger did not work on Touch Slider and Touch Mover modules.
  • Fixed XML read fault on certain elements.
  • Fixed JSON read fault on certain elements.
  • Fixed SQL query fault in some cases.
  • Fixed Text Unescape failed to handle certain sequences.
  • Improved visibility behaviour of exposed pins on compounds.
  • Fixed an incorrect handling of pin exposion that prevented opening CAMERA sequencers from the control board of VirtualCam_Seq_*.xcomp.
  • Fixed that Camera Tracking’s default Zoom Factor was too wide when no tracking device was available.
  • Fixed that Text Extrusion could cause large CPU load peek when the text changed.
  • Fixed that XML/JSON Text/File modules could cause large CPU load peek when the input changed.
  • Fixed crash on attempting to expose the + pin of Pin Collector.
  • Fixed crash when using Transp Out of Camera with a refractive object in the scene.
== ► 2019.5.1 ==

build 16761, 10/19/2019

SOFTWARE ADDITIONS

  • Added HDR Out property to Color Mapper module.

SOFTWARE FIXES

  • Fixed incorrect importing of Cube LUT files.
  • Fixed slightly incorrect addressing in Color Mapper module.
  • Fixed that in “Bring outputs to front...” mode a modal dialog could accidentally get behind an output window and the Composer UI became inaccessible.

► 2019.5.0

build 16726, 10/17/2019

COMMON LIBRARY ADDITIONS

  • Added Shrink property to Advanced A and B keyers.

SOFTWARE ADDITIONS

  • Added support of Mo-Sys lens calibration system.
  • Added support of Free-D tracking protocol (experimental).
  • Added support of live streaming to Restream.io.
  • Added general purpose RTMP device type to enable streaming to arbitrary video server.
  • Added support of Cube LUT files: they’re loaded as volume textures that can be used with Color Mapper module.

SOFTWARE FIXES

  • Fixed light importing from FBX created with 3DS Max.
  • Fixed crash on initializing render system with some older video cards.
  • Fixed possible crash when the same Text/XML/JSON file is referred by multiple modules.

► 2019.4.1

build 16595, 9/8/2019

COMMON LIBRARY FIXES

  • Fixed that Transp_ShadowOnly shader clipped out faint parts of the shadow.

SOFTWARE ADDITIONS

  • Added Mipmaps option to Text Image module to enable generating mipmaps for the image.
  • Added Color Add and Color Subtract modules.
  • Added Simplified hit tester option to FBX importer to enable faster loading of models containing huge number of polygons.

SOFTWARE FIXES

  • Fixed behaviour of Combiner Block that prevented using its Active output pin as a start trigger within the content block.
  • Fixed that locked exposions of imported compounds could mistakenly reconnected by leading a wire into the exposer pin.
  • Fixed false “Cannot find import source” error message when loading scripts.
  • Fixed crash of Composer at startup if no license is activated yet.
  • Fixed crash of Torus Section module resulted by allowing invalid parameters.
  • Fixed crash of Ambient Occlusion GW module when orthographic camera is used.
  • Fixed crash on querying video memory with some older video cards.
  • HTTP command ComposerGetPinLiveValueAction can now return text values as well.
  • Fixed crash of ComposerGetPinLiveValueAction HTTP command when the compound is not running.

► 2019.4.0

build 16507, 8/23/2019

COMMON LIBRARY ADDITIONS

  • VirtualCam*.xcomp: added Show button to BILLBOARD panels to enable displaying the entire rectangle of the billboards.
  • VirtualCam*.xcomp: added Cut Left, Top, Right, Bottom properties to BILLBOARD panels to enable removing edges of the billboards without resizing them.

COMMON LIBRARY FIXES

  • *Cam*.xcomp: fixed that LIGHT WRAP Blend Mode was displayed as a number instead of a list.

SOFTWARE ADDITIONS

  • Added OpenVR subcategory to Game devices to enable using various VR devices like HTC Vive Controller, Vive Tracker etc.
  • Added Game Pose module to read the pose of a game controller capable of being tracked.
  • Added Game section to Manage Devices to enable setup room base position for tracking capable devices.
  • Enabled native support of Blackmagic HDMI I/O devices to Community/Studio Edition.
  • Added Cropper Precise module.
  • Added layer support for reading EXR images.
  • Added Force 8 Bit property to Video Player module to enable playing back 10 or 12 bit videos as 8 bit in order to reduce data transfer to GPU.
  • Added Switch Integer module. It also inherits enum list attribute of its Out connection.
  • Added Clear function to Particle Source modules.
  • Dependency Manager: added Overwrite All option to Bake/Convert function.
  • Installer: added Skip All option for existing files.
  • Added ComposerGetPinLiveValueAction command to Composer HTTP interface to enable returning actual live value of an input pin coming through a connection.

SOFTWARE FIXES

  • Fixed shadow artifact when the object’s opacity is exactly 0.5.
  • Fixed that alpha channel was not played back from videos using YUVA or GBRA formats (for e.g. ProRes4444+Alpha, CineForm+Alpha).
  • Fixed that Video Player mistreated single image files with an ending number as a sequence.
  • Fixed incorrect displaying of video memory usage.
  • Fixed crash on unsupported EXR pixel formats.
  • Fixed issues with PSD containing duplicate layer names.
  • Fixed crash of Blender and other modules when out of range enum value is wired into them.
  • Fixed faulty behaviour of Cropper module in Keep Size mode.
  • Fixed that exposed pins with $Enum / $SelSub tag could not be renamed when only the parameters were changed.

► 2019.3.3

build 16421, 7/17/2019

COMMON LIBRARY ADDITIONS

  • Focus information is provided by TrackedCam_*.xcomp to be used optionally as the Focus Plane input of a Depth Of Field module (currently only works with Stype).

COMMON LIBRARY FIXES

  • Fixed that using TrackedCam_XXX.xcomp the billboard positions could not be edited via handles.
  • Fixed wrong handling of Luminosity in *Light_Lum*.xshad shaders.

SOFTWARE ADDITIONS

  • Added automatic conversions between Linear and sRGB when loading textures. Manual override in texture attributes is still available. Added “Keep” attribute to enable suppressing automatic conversion.
  • Added Allow camera roll option to File Properties / Scene Editing. It’s off by default to help avoiding accidental rolling of the camera.

SOFTWARE FIXES

  • Fixed that YouTube/Facebook/Twitch streaming did not appear in Community Edition.
  • Fixed that texture lose detail when reduced with the “Resize” attribute.
  • Fixed minor issue regarding Stype tracking.
  • Changed Quick Action shortcut to Ctrl + Shift + Q to cease conflict with special camera movement combinations.

► 2019.3.2

build 16393, 7/8/2019

COMMON LIBRARY ADDITIONS

  • Added *Emiss* shaders to enable using Emissive Map instead of Luminosity Map.
  • Imp_General.xshad uses Emissive Map instead of Luminosity Map.

COMMON LIBRARY FIXES

  • Fixed issues in certain Lightmap shaders.
  • Added Mirror Direction property to all Mirror* shaders.

SOFTWARE ADDITIONS

  • File Browser: current folder text field can be clicked and the path can be pasted or modified manually.
  • Added Area property the Screen Capture module to enable capturing a subrectangle of the specified application window.

SOFTWARE FIXES

  • FBX importer: added proper importing of cameras and lights.
  • FBX importer: fixed UV importing issues.
  • FBX exporter: scene unit was not set properly.
  • FBX importer and exporter: fixed Spot Light Falloff Angle issue.
  • Importers: Emissive Maps handled correctly.
  • Importers: fixed disappearing of Affected Object connections when importing lights.
  • Importers: more correct handling of Diffuse and Ambient Color.
  • Importers: fixed Clean Reimport not resetting all the properties.
  • Fixed Screen Capture module issues.
  • Scene Editor: fixed: helper geometries (camera/spot frustum, clip plane etc.) was not covered by scene objects.
  • Fixed color property chooser sets the document to changed even if Cancel pressed.
  • Fixed filename property chooser with Instant Preview turned on sets the document to changed even if Cancel pressed.

► 2019.3.1

build 16333, 6/29/2019

COMMON LIBRARY ADDITIONS

  • Added Volume Light and Motion Graph examples to Tutorials.

SOFTWARE FIXES

  • Fixed shadow artifacts when Bleed Reduction is 0 or 1.
  • Fixed Collada import failure when unit meter is not specified.
  • Added handling alternate texture description in Collada.
  • Flow Editor: fixed crash or unexpected leaving of the subcompound when dragging a wire after an accidental double-click.
  • Dependency Manager: fixed texture is not reloaded when a DDS converted onto itself.
  • Dependency Manager: fixed refreshing issues.

► 2019.3.0

build 16316, 6/25/2019

COMMON LIBRARY ADDITIONS

  • Added LThird_*.xcomp elements to help building lower third graphics. Also complex usage examples are added to the Studio Demo Sets.
  • Added Xbox_Camera_Control.xcomp utility to help using a game controller to control a Camera Mover.
  • Added Touch control examples to Tutorials.
  • Added Script and Expression examples to Tutorials.

SOFTWARE ADDITIONS

  • Added Game device category to enable using various game controller devices as input.
  • Added DirectInput subcategory to Game devices to enable using devices like Xbox Controller etc.
  • Added Game Controller module to read any axes and buttons of a game controller.
  • Added Control Move, Rotate, Zoom pins to Camera Mover module to enable moving camera with an external controller.
  • NDI changed to version 3.8.
  • Added RGB and RGBA support for NDI.
  • Added Detect button to Manage Devices / Video / NDI section to enable listing available NDI sources on the network.
  • Added Video Input section to Preferences. In to out latency and input error state behaviours can be set here.
  • Added Find Files module to enable listing of files and/or subfolders within a folder.
  • Added Collection Array Count module to get the number of indexed items with a specified key in a collection.
  • Text Format: Font Family selection is aided with a search box.
  • Sequencer: time fields accept loose formats. Time, Time and cents, Time and frames accept: seconds, M:S, H:M:S (with decimals); Measures and beats accepts: beats (with decimals), M.B; Date and time accepts: number of hours from the base date (with decimals).
  • Added ComposerGetPinValueAction and ComposerCtrBoardGetButtonAction commands to the HTTP interface of Composer.

SOFTWARE FIXES

  • Improved Particle Source Random Seed behaviour.
  • Fixed various NDI issues.
  • Fixed FBX importer submesh material names were missing if the Import materials option was off.
  • Fixed desynchronization of the audio track during video playback in certain cases.
  • Fixed lens distortion Center Shift issue when using Guard Band.
  • Fixed crash in File Browser when no folder is selected and Backspace is pressed on the file list window.
  • Fixed issue reading XMLs containing // or /* in values.
  • Fixed faulty passing of trigger input values to scripts.

► 2019.2.1

build 16129, 5/5/2019

SOFTWARE ADDITIONS

  • Added Shadow Bleed Reduc property to Spot Light and Directional Light modules to help reducing light bleeding issue with overlapping shadows.
  • Added Random Seed property to Particle Source modules to enable replicating the exact same effect.
  • Added Seed property to Random module to enable replicating the exact same output.
  • Project root folders: added Change button. Also can be rearranged via drag&drop.

SOFTWARE FIXES

  • Fixed faulty Collada animation import.
  • Various other fixes.

► 2019.2.0

build 16094, 4/23/2019

COMMON LIBRARY ADDITIONS

  • Input_Recorder_*.xcomp: added option to immediate playback the recorded videos.
  • TrackedCam_*.xcomp: Studio mask definition is made easier.
  • TrackedCam_*.xcomp: billboard system is revamped.
  • *Cam_*.xcomp: added Mirror Offset and Mirror Feet Blur properties to BILLBOARD to help hide incorrect reflection of the talent’s feet.
  • *Cam_*.xcomp: added Blur and Blend Mode properties to LIGHT WRAP.
  • *Cam_*.xcomp: added Timecode Master switch to the INPUT panels.
  • Record_*.xcomp: added Use Master TC to the RECORD panel.
  • LayerCam_*.xcomp: added Fullscreen option to Camera Paths to enable retaining a sharp, pixel accurate image of the camera input when no virtual camera motion is needed.

COMMON LIBRARY FIXES

  • VirtualCam_*.xcomp: fixed BILLBOARD Ambient property was not working.
  • Mirror*.xshad: fixed flickering of the reflection with the default Mirror Direction setting when the surface is vertical.
  • InOut_Sequencer.xcomp and InLoopOut_Sequencer.xcomp: fixed unwanted playing of the sequence when the scene starts.

SOFTWARE ADDITIONS

  • Added support of Stype camera tracking system.
  • Added Camera Properties and manual calibration adjustment functions to Camera Calibrator application.
  • Added Aspect pins to Camera Tracker, Camera and Guard Extender modules to be able to handle aspect ratio values coming from lens calibration.
  • Added support for CineForm recording and playback.
  • Added support of live streaming to Twitch.
  • Collections can contain vector, transformation and color items. Added modules Collection Vector / Transformation / Color and their Set counterparts.
  • Added scene exporting into FBX file using the context menu on a Scene Node.
  • Added camera animation exporting into FBX file within Sequence Editor or using the context menu on a Camera Mover module. Billboards can be included into the export, their textures can be exported as an image sequence.
  • OBJ exporter: material name added to the exported dynamic texture names.
  • OBJ exporter: added Invert Opacity Maps option.
  • Added support of DPX image format.
  • Added DNxHR format to Video Recorder.
  • Added CineForm format to Video Recorder to be able to record video with alpha channel.
  • Added Quicktime RLE format to Video Recorder to be able to record video with alpha channel (only non-realtime recording is possible).
  • Added Exact Path property to Video Recorder module to be able to always use the same filename without numbering.
  • Added Output Path output pin to Video Recorder module to be able to use it for immediate playback with Video Player or to chain multiple Video Recorders via the Exact Path pin to use the same naming.
  • Added Data Stream module that can record and playback various input data, for e.g. camera tracking information by connecting to a Camera Tracker module. Also added Data Stream (.xdata) file type to the system.
  • Updated NDI version.
  • Added Skip On Init property to Sequencer module to allow sequencers jump to the loop end when the scene starts (to be use in InOut type solutions).
  • Scalar To Text, Vector To Text and Format Scalars modules allow escape sequences in their format properties.
  • Added Maximum Double and Minimum Double modules.
  • Added Reset property to Aruco Detector module to enable clearing previous detections.
  • File Browser: if multiple Project Root Folders are specified it can be selected which of them are shown in the Projects list.
  • Added Copy Logical shader module.
  • Added Timecode To Text and Text To Timecode modules.
  • Added Default Frame Rate property to Video Player module. It’s used by image sequences when the frame rate is not defined otherwise.
  • Shader: added Highlight Opacity property to Material Pixel Output module for use in special shaders.

SOFTWARE FIXES

  • Fixed bug that allowed connecting pins back to the same module into an incompatible pin causing a crash.
  • Fixed bug in Manage Settings that prevented backing up and restoring Device Setups.
  • Camera Calib: fixed “a part of path does not exists” error message.
  • Fixed camera profiles didn’t show up for Manual tracking device.
  • Fixed remote Renderer did not listen on all available network adapters.
  • Fixed Launcher did not list all available IP addresses.
  • Fixed automatic Sequence Video track sizing didn’t work.
  • Fixed exception in File Browser when right-clicking on a drive.
  • Fixed exception when saving a compound containing a wrong enumeration pin value.
  • Fixed a HSL color conversion bug.
  • Fixed bug related to using cascading shadow in Directional Light GW module.
  • Fixed a crash related to Ambient Occlusion GW module’s Mask Only mode.
  • Fixed exception occuring when moving mouse over a module that is currently being deleted.
  • Fixed behaviour of F2 (Control Boards): it only moves to the next Control Board if the compound document is the active tab (makes switching easier between tabbed panels and the current Control Board).
  • Fixed file and folder name property editors did not accept absolute network paths starting with \\.
  • Fixed crash of Sequence Editor when capturing an object with not all of is tracks are marked for capturing.
  • Fixed several Aruco Detector module issues.
  • Fixed crash on image sequences with framerate below 0.5.
  • Fixed crash on image sequences containing different sized images.

► 2019.1.1

build 15528, 1/23/2019

COMMON LIBRARY ADDITIONS

  • *Cam*.xcomp: added controlling elements for multi-machine environment. Camera inputs of the remote engines can be viewed through NDI transfer.
  • Split*.xcomp: added Full button to both windows to enable enlarge them to fullscreen.
  • Record*.xcomp: added Engine property to RECORD panel to enable controlling which engine(s) perform the recording in a multi-machine environment.
  • Record*.xcomp: added Local Tag, Remote 1 Tag, etc. properties to RECORD panel to enable multi-machine recording to the same location by differentiating the files by name postfixes.

SOFTWARE ADDITIONS

  • Added Video Device Out module to enable sending video directly to an SDI or NDI device without the need of assigning it in Startup Configuration.
  • Added Remote rendering option to Startup Configuration to enable turning off using all remote renderers at once.
  • Added Enable Log switch to Video Input module to enable switching off log messages regarding to the input device state.
  • OBJ export: added option to convert dds or other special formats into images readable by third-party applications.
  • OBJ exporter also saves dynamically created textures wired into shaders. Alpha channel of Color Map is exported as a separate Opacity Map (Copy textures option must be turned on.)
  • OBJ exporter saves colorized textures if Diffuse or Specular Color is specified for a shader. (Copy textures option must be turned on.)
  • OBJ exporter uses the dynamic runtime color and other parameters wired into shaders.
  • OBJ exporter embeds Tex Coord Transformations.
  • OBJ exporter skips inactive objects.
  • Name of the video source is kept through the video wires and is displayed in the upper right corner of the Video Peeker. Also it is used by the OBJ exporter as the name of the saved dynamic textures.
  • Layer-based scene import: Mask property is automatically set for layers whose name contains the word “talent”.
  • Added Output Postfix property to Video Recorder module to enable adding a postfix to the file name thus helping grouped recording of multiple videos.

SOFTWARE FIXES

  • Advanced Keyer B edge correction fix.
  • Recording: fixed incorrect recording time display.
  • Multi-Machine: fixed connection lost with remote renderer when it loads shaders too long.
  • Multi-Machine: fixed Scene Editing operations had no effect on remote renderers.
  • Fixed incorrect handling of $Enum pin names in several situations.
  • Remote Synchronizer: fixed crash on clicking Projects Roots if no machines are selected.
  • Fixed crash in audio system when the application is suspended for a long time.
  • Fixed messy behaviour of Set Importer Options. The options are always local to the individual model now; settings in File Properties are only the defaults.
  • Fixed OBJ exporter produced invalid material and group names.
  • Fixed OBJ exporter did not export Text Extrusion geometries.
  • Fixed OBJ exporter exported usemtl lines even if Export Materials was turned off.
  • Fixed a bug that prevented importing 2.5 dimensional scene files.
  • Improved frame rate stability.

► 2019.1.0

build 15400, 12/12/2018

COMMON LIBRARY ADDITIONS

  • Added Insert_Point_* compounds. They can be used to create an insert point on a cable via a pair of tunnels, thus enabling further processing on the data running through the cable from the outside of the compound. Attaching into the insert points is implemented by the Insert_Hook_* compounds.
  • *Cam*.xcomp: added Chroma Offset property to the INPUT panels to help eliminate edge problems when keying.
  • *Cam*.xcomp: changed the Sharpen method of BILLBOARDs to be more effective on 4K sources.
  • *Cam*.xcomp: added LIGHT WRAP options to enable more seamless blending of the keyed talent into the background.
  • *Cam*.xcomp: added STREAMING switch to the CAMERAS control board to enable turn streaming to YouTube/Facebook on/off.
  • VirtualCam*.xcomp: added Delay property to the INPUT panels.
  • Record*.xcomp: added Record Video Out and Video Out Index properties to enable direct recording of an SDI/NDI video output without the need of wiring. Its real benefit is optimizing the GPU to CPU data transfer when both outputting to SDI/NDI and recording of the same content is needed.

SOFTWARE ADDITIONS

  • Added sRGB / Linear choice to File / Properties / Rendering. In Linear mode the whole rendering pipeline assumes using Linear color space. All outputs and peekers automatically convert into sRGB.
  • Added Col space to image attributes to enable converting textures from sRGB to Linear or vice versa according to the currently used Rrendering option.
  • Added model importing from OBJ files with support of vertex color if needed.
  • Added scene exporting into OBJ file using the context menu on a Scene Node.
  • Scene Editing: Ctrl + Shift + left-click puts the selected object(s) to the pointed location.
  • Scene Editing: added pivot mode to enable changing pivot point of the selected object(s) without moving the object(s). Ctrl + Shift + left-click puts the pivot to the pointed location. Pressing C or B puts the pivot in the center / bottom center of the object's bounding box.
  • Added Pivot property to Scene Object modules.
  • Vector/Collection peekers: mouse wheel can be used to scroll through large data.
  • Added Tunnel Prior property to Transmit* modules. It gives priority to From Tunnel over the connected input cable, if the tunnel exists.
  • Added Streaming property to Video Out Config module to enable turning on/off streaming to YouTube/Facebook.
  • Added ArtNet configuration panel to Manage Devices.
  • Added automatic detection of ArtNet nodes.
  • Added Mode properties to DMX * Input and DMX * Out modules to enable sending / receiving 16 bit values. DMX Array * modules enable transferring data structures containing mixed 8-bit and 16-bit elements.
  • Added W component to DMX Color Out module to enable convenient using of RGBW LED devices.
  • Dependency Manager: added View / Change Attributes menu item to the context menu of dependencies to enable bulk attibute setting.
  • Added Chroma Offset property to the Video Input, Video Player modules.
  • Optimized image sequence reading when played with VideoPlayer.
  • Added EXR 16/32 bit and RGB/Gray choices to Video Recorder.
  • Added EXR Compression property to Video Recorder module to enable choose between all available EXR compression types.
  • Optimized EXR writing and reading.
  • Timecode is read from EXR metadata when playing an EXR sequence.
  • Timecode and FrameRate is written into EXR metadata when recording an EXR sequence.
  • VideoPlayer: playing back 10-bit video files without precision loss.
  • VideoPlayer: selecting an image that is a part of an image sequence automatically opens the sequence instead of the individual image. Frame rate is extracted from the image metadata if any.
  • Video Recorder automatically creates ximgseq file when recording into image sequence.
  • Added Alpha property to Video Recorder module. It enables switching on/off alpha channel recording for all the image formats that permits it.
  • Added Premul property to Video Player module to enable performing premultiply when playing back video files / image sequences with straight alpha.
  • Added In/Out Color Space / Gamma Curve properties to Video Player and Video Input modules to enable overriding the input/output color space.
  • Added In/Out Color Space / Gamma Curve properties to Video Recorder module to enable writing image sequences in a specific color space.
  • Added Metadata output pin to Video Player module which is filled with both the video format data and any custom metadata contained by the video file / image sequence.
  • Added Metadata output pin to Image module which is filled with any custom metadata contained by the image.
  • Added Metadata property to Video Recorder module to enable adding any custom metadata to the video file / image sequence.
  • Added Set Collection * modules to enable modify / build a collection programmatically, for e.g. a Metadata value collection for Video Recorder.
  • Added Timecode and Use Master TC input pins to Video Recorder module to enable assigning frame timecodes coming from a Video Player or a Video Input module.
  • Video Recorder writes timecode into the video file whenever the format allows it.
  • Video Player reads timecode from video file if available.
  • Added Use B Frames property to Video Recorder module.
  • Added Record Video Out and Video Out Index properties to Video Recorder module to enable direct recording of an SDI/NDI video output without the need of wiring. Its real benefit is optimizing the GPU to CPU data transfer when both outputting to SDI/NDI and recording of the same content is needed.
  • Added Streaming property to Video Out Config module to enable turn streaming to YouTube/Facebook on/off.
  • Sequence Editor: added Render button to enable synchronized starting of a Sequencer and a Video Recorder. Added Rendering output pin to Sequencer module to connect to the Video Recorder. Added Render trigger to Sequencer module to also enable starting rendering from a Control Board.
  • Sequence Editor: added mode selector Part / Key. In Part mode parts can be edited with left mouse button, but keys cannot be editod. In Key mode keys can be edited with left mouse button while part with the right mouse button (identical to the original editing method).
  • Sequence Video: initial part size is automatically set to the length of the video.
  • Added Interlaced keyword to ximgseq.
  • Added Format property to Converter module to enable converting to arbitrary pixel formats.
  • Added In/Out Color Space / Gamma Curve properties to Converter module to enable converting between color spaces.
  • Added Run Process module to enable starting external applications and scripts.
  • Added Separators property set to Message Queue module to enable slice up messages coming from a streamed source, for e.g. the continuous Std Ouput from Run Process.
  • Added Hold Transformation module.
  • Added Quaternion pins to Transformation Compose, Transformation Decompose and Rotation modules.
  • Added Quaternion Split and Quaternion Merge modules.
  • Added Vector Coord System and Transformation Coord System modules to enable converting vector / transformation values expressed in different axis configuration.
  • DeviceConfig folder has been removed. Device data is now stored along with all other settings file, and can be backed up / restored with Manage Settings.

SOFTWARE FIXES

  • Fixed several DMX and ArtNet issues.
  • Camera: fixed faulty transparent areas in Mask output occured under special circumstances.
  • Fixed Particle Highlight had no effect.
  • Fixed crash of Video Recorder when the image width/height was not divisible by 2 in the case of 4:2:2/4:2:0 video formats.
  • Fixed crash of Video Recorder when the image height was not divisible by 2 in the case of interlaced frame rates.
  • Fixed Video Recorder could not create image sequences on a different drive.
  • Sequence Editor: fixed faulty quantization and display of timecode in the case of 23.976 and 59.94 drop-frame frame rates.
  • Sequence Editor: fixed splitting a video part resulted in restarting the video on the beginning of each part.
  • Video Player: fixed audio is not muted during a non-realtime recording.
  • Video Player: the correct frames are guaranteed during a non-realtime recording.
  • Fixed crash in Packager when an added content also appeared in the Dependecies list.
  • XML File, XML Text: properly read values presented in the <x>...</x> format.
  • Fixed that a failed new model import results in an untyped compound that does not allow Reimport from the context menu.
  • Fixed wrong sized fullscreen output windows when monitors are scaled differently in Windows.
  • Fixed crash when USB audio device is disconnected.
  • Fixed faulty Product Key checking at certain Windows regional settings.

► 2018.3.0

build 14945, 10/24/2018

COMMON LIBRARY ADDITIONS

  • Added LayerCam_* and associated compounds to operate billboards and camera motions for layer-based “2.5 dimensional” scenes.
  • Added KEYER TYPE selector to KEYER panels of BILLBOARD / INPUT control panels. It enables switching between multiple keyer modules, always displaying the relevant property set only.
  • Added experimental versions of high quality ADVANCED A and B keyers.
  • Removed Matte mode from the MONITOR panels. Instead, each keyer type has its own Monitor Mode selector which enables switching between not only final image and matte, but, in the case of ADVANCED keyers, several intermediate states that help fine tuning the keying.
  • Added CLEAN PLATE GENERATOR to the KEYER TYPE selector. Can be used to improve the keying with fixed cameras when the green background is lit unevenly. It generates a snapshot of the clean background, with the capability of removing static objects from the image.
  • Added Freeze Input switch to KEYER panels to enable tuning the keyer on a still image.
  • Overlays_*.xcomp: added Full button to the VIRTUAL SCREEN panel, to enable putting the video into fullscreen.
  • Overlays_*.xcomp: added Looping property to the VIRTUAL SCREEN panel.
  • Overlays_*.xcomp: added Show Remaining Time property to the VIRTUAL SCREEN panel, to enable watching the remaining time of the selected video while in fullscreen.
  • Overlays_*.xcomp: added Video Offset 1, 2, 3 properties to the GREEN panel to enable manual synchronising the green footages to each other.
  • Overlays_*.xcomp: audio from the video files added to VIDEOS and VIRTUAL SCREEN panels is now mixed into Green Audio 1.
  • Video_Menu.xcomp: added Audio output.
  • Split_2Part.xcomp allows video file / video input choice for Window 1 as well.
  • Record_*.xcomp: added H.265 option.
  • Record_*.xcomp: added Downscale option to enable rendering in higher resolution and then downscale for recording.
  • Record_*.xcomp: recording time is displayed.
  • Added InOutBack_Sequencer.xcomp.

COMMON LIBRARY FIXES

  • VirtualCam compounds couldn’t correctly handle billboard Look At Camera mode when multiple billboards were used on the same camera.
  • VirtualCam compounds couldn’t correctly handle billboard Look At Camera mode in FREE camera mode.
  • ADJUSTER: Sharpen keeps alpha channel intact to avoid appearing jagged edges.

SOFTWARE ADDITIONS

  • Added individual access of PSD layers via image attribute LAYER.
  • Added new importable file type ximglay. It’s associated with a PSD file and upon importing a compound is created with all or selected PSD layers represented individually.
  • Added functionality for importing layer-based “2.5 dimensional” scenes through the ximglay file type. Includes parallax and depth of field features.
  • Added Scene Object Binding Modes: Look At Camera and Look At Camera Horiz to enable objects look at the current camera even when multiple cameras are used on the same scene.
  • Added Offset property to Video Player module to enable manual synchronising of playback with other videos.
  • Added Allow Rotation property to Camera Mover module.
  • Added Copy Binding and Switch Binding modules.
  • Added Denoiser module.
  • Added Duration and Frame Count output pins to Sequence Video module.
  • Hold modules properties rearranged.
  • Added Hold Collection module.
  • Added Message Queue module. Helps handling situations when multiple commands can arrive within the same frame via HTTP SetPinValue messages to the same pin. The module queues them and outputs them one by frame.
  • Added Force Both property to Blender module.
  • Added Force All property to Multi Blender module.
  • Added Text Replace module.
  • Added Text Unescape module. Converts C style escape character sequences (\r \n \t etc.) into their corresponding characters.
  • Added Auto Pin Name module. Enables setting a name of a compound pin or a control board button programmatically.
  • Added H.265 option to Video Recorder module.
  • Added Engine property to Video Recorder module to enable simultaneous recording in multi-machine configurations.
  • Added Pending and Proc Load output pins to Video Recorder module to enable displaying performance data.
  • Added Premultiply option to shader Postprocessing Pixel Output module.
  • Added $SelSub feature for exposed integer pins. It enables conditional displaying of a subset of properties in the Pin Values panel.
  • Added $Enum feature for exposed integer pins. It enables selecting integer values from a named list.

SOFTWARE FIXES

  • Error message after opening shader files.
  • Text Format module’s Font Family property editor listed certain fonts by incorrect names.
  • Mo-Sys UDP communication fix.
  • Fixed quality error when playing back video files with YUVJ pixel format.
  • Video Recorder: fixed missing frames in video file due to frame drops, causing faulty framerate readouts from MP4s.
  • Video Recorder: fixed jittering of frame timestamps in Realtime mode.
  • YouTube/Facebook streaming: fixed audio desynchronization due to frame drops.
  • Applying Bake To DDS with non-BCx formats resulted in bad alpha channel
  • Fixed Root compound can be deleted on TEST level.
  • Fixed module display mode was reset when Change Module Type was applied.
  • Fixed crash when the mouse is hovering over a connection while an associated pin is deleted.

► 2018.2.0

build 14648, 9/11/2018

The first release on My.Aximmetry.

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