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AR Camera Compounds

Author: Aximmetry

Back to Studio Setup Examples (AR)

Introduction

In this article, you can read about the AR Camera compounds that come with Aximmetry. They are necessary for AR production with moving studio cameras (tracked cameras). We will describe how to import and connect them to other items in the Flow Editor, and the Control Boards they include.

Compound Locations

Aximmetry's Common_Library content package offers several different AR Camera compounds, depending on whether you are using Aximmetry's native engine or Unreal Engine.

Compound Folder - Aximmetry's Native Engine

[Common_Studio]:Camera\ARCam

Compound Folder - Unreal Engine

[Common_Studio]:Camera\ARCam_Unreal

Compound Names

Example: ARCam_3-Cam

  • ARCam_ - the type of the camera compound. In the folders mentioned above, you will only find the ones that start with ARCam.
  • _3-Cam - can receive and process video inputs and tracking data up to 3 tracked cameras (3-Cam, 8-Cam).

Other additions to compound names:

  • _Unreal - must be used with Unreal virtual scenes.

Importing the Compound

Drag and drop the compound from the File Browser to the Flow Editor:

NOTE: If you already have another camera compound present in the Flow Editor and you want to change it, then you can simply drag and drop the new camera compound on top of the old one. This will preserve all compatible settings and connections while changing the compounds.

Connections in Aximmetry

AR Camera compounds used in Aximmetry's native engine workflow require the following compounds to be able to render a scene:

  • [Common_Studio]:Compounds\Render\Render_General_PBR.xcomp compound or the Render_General compound.
  • [Common_Studio]:Camera\ARCam\ARCam_3-Cam.xcomp Camera Compound
  • Your AR model

Drag-n-drop them into the flow editor and set up the connections like so:

After this, you can position your model in the 3D space.

Connections in AX Scene Editor

IMPORTANT: If you are not beginning with the Aximmetry Blank project, you must configure the settings as outlined in the Open or Create the Unreal Project section of the Creating Content in AX Scene Editor documentation.
In addition, you must set the following Unreal Project Settings.

Add an Aximmetry Camera in AX Scene Editor

Add either a basic AR-only camera: AR camera (tracked)
Or one of two cameras capable of rendering AR elements atop their standard functionality: Green + AR camera (tracked) or LED wall + AR camera (tracked, 1-9 walls)

NOTE: When using one of the +AR cameras, you still need to set up all the AR-related Unreal project settings.

Save and cook the project as described in the Cook the Project for Aximmetry section of the Creating Content in AX Scene Editor documentation.

Add Unreal Project to Aximmetry

In Aximmetry, drag in the .uproject file from your Unreal project root directory. This will create an Unreal Project module node.
Then connect the compound and Unreal project module as in the image:

Control Boards

After importing the compound, Aximmetry will automatically place the control boards included in the compound in the Menubar.
These are in the case of ARCam compounds:

  • CAMERAS
  • INPUTS

In the case of the +AR compounds, an "AR" control board is added along with the camera's other control boards.

Continue to

In the case of using Aximmetry's native render engine to render the scene:
Aximmetry Scene Setup (AR)

In the case of using Unreal Engine to render the scene:
Unreal Scene Setup (AR)

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