Back to Tracked Camera Billboards: Shadows and Lights
Introduction
This document discusses the reflection of the Billboard and its adjustable parameters to customize the reflection.
Reflections
The Billboard by default has reflection; therefore, there is no switch in Aximmetry where it can be turned on or off.
The reflection of the Billboard is only visible on reflective materials.
Example of Reflections on a reflective material:
Example of the lack of Reflections on a non-reflective material:
NOTE: these screenshots were created using the following stock studio scene: [Studio]:News Room\News Room - TrackedCam_3-Cam.xcomp
Adjustable Parameters
The Billboard's reflection has the following adjustable parameters.
Mirror Offset Z
It allows for moving the reflection back and forth relative to the camera's perspective.
The reflection's position is always set based on the Billboard's position.
Mirror Feet Blur
When turned on it blurs the reflection close to the Billboard.
Blur Depth
It adjusts how "far" the blur effect reaches into the reflection.
Blur Amount
It adjusts the intensity of the blur effect.
Creating Reflections
NOTE: You can learn more about Reflections in Aximmetry's native render engine here: Planar Reflections
NOTE: You can learn more about Reflections with Unreal Engine here: