Back to Introduction to Obtaining Graphics and Virtual Assets
Introduction
The Creating Content for Aximmetry DE documents describe how to utilize Unreal Editor in Aximmetry Dual Engine (Aximmetry DE).
Aximmetry DE is a combination of Aximmetry and our customized version of the Unreal Engine, referred to as Unreal Engine for Aximmetry. Aximmetry DE lets you create your virtual studios in the Unreal Editor and use them in Aximmetry. By leveraging both Aximmetry and Unreal, users benefit from Unreal's world-building and rendering capabilities, in addition to the advanced virtual studio functionalities offered by Aximmetry.
Overview
Requirement
For your first project in Unreal Editor for Aximmetry, the following document must be read:
Basics
Depending on which type of camera you are going to use, read the matching documentation:
- Green Screen Production - Aximmetry DE Scene Setup
- LED Wall Production - Aximmetry DE Scene Setup
- AR Production - Aximmetry DE Scene Setup
After reviewing the relevant documentation above, you may proceed with any of the following documents:
Interactive Editing with Live Sync
Additional Control with Blueprints
Advanced Information and Features
Virtual Screens in Unreal from Aximmetry
How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry
Aximmetry and Unreal Combined Render
Articles in this Category
Below is a list of every document present in this category:
Interactive Editing with Live Sync
Additional Control with Blueprints
Virtual Screens in Unreal from Aximmetry
How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry