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Using and Editing an Aximmetry UE Stock Scene

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Introduction

In this documentation, we will talk about how you can use and edit an Aximmetry stock scene made with Unreal Engine.
Stock scenes are a great option if you want
- a production-ready studio in a short time.
- to learn about using Aximmetry DE in-depth.

You can check out our available stock scenes here.
NOTE: Every scene is compatible with Aximmetry 2024.2.0 and all later versions of the software.
NOTE: You can find the latest UE installation requirements here. These requirements must be met or you could experience issues during cooking or running the scene.

Setting up the scene

Installing the package

After purchasing a scene from Aximmetry you shall be provided with a link via email.
Using this link you should be able to download the following:
- SceneName.xpack - Aximmetry package that will install the project into your projects root folder.
- Unreal.zip - A zipped up folder of the unreal project.

Steps of installation

  1. Install the SceneName.xpack file by double-clicking on it.
  2. Find the recently created project folder under your projects root folder (by default: C:\AximmetryProjects\AxiVersion\)
  3. Unzip the Unreal_Project.zip into the recently created project folder.
  4. Open the UE project in Unreal Editor for Aximmetry.

Depending on your production type the next steps will vary.

Virtual Camera setup

5. Recook the scene - Cooking might take a long time for the first time.
6. Open the project in Aximmetry.
7. Follow the steps of Virtual Camera Production as detailed here.

NOTE: If you are planning to use the Scene with a newer version of Aximmetry additional steps might be required due to the UE version changes.

Tracked / Mixed Camera setup

5. Replace the Virtual Camera with a Tracked / Mixed camera inside Unreal Editor for Aximmetry.
6. Recook the scene - Cooking might take a long time for the first time.
7. Open the scene in Aximmetry and replace the Virtual camera compound with a Tracked / Mixed camera compound then set up the connections.
8. Follow the steps of Tracked Camera Production as detailed here.

NOTE: If you are planning to use the Scene with a newer version of Aximmetry additional steps might be required due to the UE version changes.

AR Camera setup

5. Replace the Virtual Camera with an AR camera inside Unreal Editor for Aximmetry.
6. Recook the scene - Cooking might take a long time for the first time.
7. Open the scene in Aximmetry and replace the Virtual camera compound with an AR camera compound then set up the connections.
8. Follow the steps of AR Production as detailed here.

NOTE: If you are planning to use the Scene with a newer version of Aximmetry additional steps might be required due to the UE version changes.

LED Wall setup

5. Replace the Virtual Camera with an LED Wall camera inside Unreal Editor for Aximmetry.
6. Recook the scene - Cooking might take a long time for the first time.
7. Open the scene in Aximmetry and replace the Virtual camera compound with an LED Wall camera compound then set up the connections.
8. Follow the steps of LED Production as detailed here.

NOTE: If you are planning to use the Scene with a newer version of Aximmetry additional steps might be required due to the UE version changes.

Editing the scene

You can edit each scene in Unreal Editor for Aximmetry as you would with any other UE scene as detailed here and inside Aximmetry as you would with any of your Aximmetry projects as detailed here.

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