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Introduction

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Back to Introduction to Obtaining Graphics and Virtual Assets

Introduction

Aximmetry has its own render engine which you can use to render a scene in real-time.
In the following documentation, we will guide you through the process of exporting then importing a model, adding materials to it, and post-process effect to your render.
You can see some example scenes rendered with Aximmetry here.
Using Aximmetry SE also provides some advantages compared to using Unreal Engine:
- simple workflow
- LED Wall + AR possible with only 1 computer
- highly reliable
- out-of-the-box solution to many use cases

Core Features of Aximmetry's Render Engine

  • Full PBR shader pipeline
  • HDR rendering and output
  • Realistic Shadows, Reflections, and Refraction
  • Planar Reflections
  • Dynamic and pre-baked lights
  • Post-Process effects
  • Real-time controllability
  • FBX, OBJ, and Collada import
  • Cube map handling: loading, generating from the 3d scene, saving to strip, cross, or DDS cube
  • Irradiance and Specular environment map generating
  • Image / Texture manipulation: format conversion, resize, tiling, color space conversion, color adjusting
  • UV transformation
  • Texture generating such as noise, texts
  • Built-in primitives with automatic UV map
  • Augmented Reality

In the following documentation, you will learn:

How to prepare a model to be used in Aximmetry, the steps of exporting and importing it to Aximmetry, setting up their materials, and more to make it a final render.

For detailed documentation about each step please follow:

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