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Mixed Camera Compounds


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In this article, you can read about the Mixed Camera compounds that come with Aximmetry. They are necessary for workflows where both tracked cameras and stationary cameras are used in a Green camera workflow. We will describe how to import and connect them to other items in the Flow Editor, and the Control Boards they include.

Currently, these types of mixed cameras are only available in Aximmetry DE.

Mixed Camera

Mixed Camera in Aximmetry refers to a workflow that requires a setup that utilizes features from both tracked and virtual camera compounds.

Compound Locations

Aximmetry's Common_Library content package offers 2 different Mixed Camera compounds.

The folder containing the compounds is located at:


Compound Names

Example: MixedCam_Unreal_3+3-Cam

  • MixedCam_ - the type of the camera compound. In the folder mentioned above, you will only find the ones that start with MixedCam.
  • _3+3-Cam - can receive and process video inputs and tracking data up to 3 tracked cameras and video inputs up to 3 virtual cameras (3+3-Cam, 8+8-Cam).

Importing the Compound

Drag and drop the compound from the File Browser to the Flow Editor:

NOTE: If you already have another camera compound present in the Flow Editor and you want to change it, then you can simply drag and drop the new camera compound on top of the old one. This will preserve all compatible settings and connections while changing the compounds.

Connections in Aximmetry DE

IMPORTANT: If you are not beginning with the Aximmetry Blank project, you must configure the settings as outlined in the Open or Create the Unreal Project section of the Aximmetry DE documentation.

Add an Aximmetry Camera in Unreal Editor

Choose the Green camera (virtual + tracked, 1-3 billboards) in the Unreal Editor:

Save and cook the project as described in the Cook the Project for Aximmetry section of the Aximmetry DE documentation.

Add Unreal Project to Aximmetry

In Aximmetry, drag in the .uproject file from your Unreal project root directory. This will create an Unreal Project module node.
Then connect the compound and Unreal project module as in the image:

Control Boards

After importing the compound, Aximmetry will automatically place the control boards included in the compound in the Menubar.
These are in the case of MixedCam compounds:

  • BILLBOARDS - this control board belongs to the virtual camera part of the MixedCam compound.
  • TRK INPUTS - this control board belongs to the tracked camera part of the MixedCam compound.

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