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Tracked Camera Billboards: Shadows and Lights

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Please note that this is a BETA version of the document. All information presented is correct but we are working on improving the details.

Back to Tracked Camera Billboards: Placement

Introduction

The Billboard is capable of both casting virtually generated shadows and receiving such shadows and lights, giving important real-life-like details to the production.

This document discusses the necessary settings to enable these features and their respective adjustable parameters to customize their effect.

Cast Shadows

Similar to the Virtual Camera workflow, the Billboard has a Cast Shadows option as well.

To find it simply select the BILLBOARD X control panel you need, then head to the Pin Values panel and look for the Cast Shadows switch.

When Cast Shadows is turned on, the Billboard can cast virtually generated shadows. You may not see anything at first.
That's because you need a virtual light source (e.g. virtual spotlight) to cast shadows.

Cast Shadows turned Off.

Cast Shadows turned On.

Cast Shadows turned On, with the Billboard lit by a virtual spotlight to emphasize its effect.

NOTE: These screenshots were created using the following stock studio scene: [Studio]:News Room\News Room - TrackedCam_3-Cam.xcomp

NOTE: The virtual shadows position may require further fine adjustments at this point. 

Receive Shadows (Aximmetry SE)

Similar to the Virtual Camera workflow, the Billboard has a Receive Shadows option as well.

It allows the Billboard to receive both shadows and lights.:

Example of Receive Shadows used on the Billboard. Notice the shadows on the talent's legs and the coloring caused by the red spotlight.

Using Receive Shadows

The use of Receive Shadows requires some extra steps compared to Cast Shadows.

First, enable it by turning the Receive Shadows switch on.

Then select the Scene control panel, and turn on Allow Virtuals.

Lastly, select the ADJUSTER X control panel, and look for the Luminosity slider on the Pin Values panel.

Luminosity

This value sets the balance between virtual and real-life lights and shadows affecting the Billboard's image.

When Luminosity is set to 1: the Billboard cannot receive virtual lights and shadows.
When Luminosity is set to 0: only the virtual lights and shadows affect the Billboard's image. Without enough virtual light hitting the Billboard, it will appear completely dark. Studio lights are still necessary for keying and for providing color information for the virtual lights.

NOTE: We suggest setting the Luminosity slider to 0.5 in the beginning to see both the virtual and real-life studio lights and shadows on the Billboard.

Lit (Aximmetry DE)

In the case of the Unreal version of Tracked Camera compounds, the parameter named Lit allows for receiving virtual lights on the Billboard.

To use it, simply turn on Lit and Allow Virtuals.

Creating Shadows and Lights

You can learn more about Lighting in Aximmetry SE here: Lighting
You can learn more about Shadows in Aximmetry SE here: Shadows

Continue to the Next Step

Tracked Camera Billboards: Reflections

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