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Virtual Camera Compounds

Please note that this is a BETA version of the document. All information presented is correct but we are working on improving the details.

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In this article, you can read about the Virtual Camera compounds that come with Aximmetry. They are necessary for SE and DE workflows with non-tracked (virtual cameras). We will describe how to import and connect them to other items in the Flow editor, and the Control Boards they include.

Virtual Camera

The term Virtual Camera in Aximmetry refers to a workflow that uses stationary studio cameras. It also refers to the virtual counterpart of the real-world studio camera; this virtual camera allows us to see the virtual graphics of the virtual production that the real-world studio camera cannot see.

For studio cameras with camera tracking systems, please find more info on them in the Tracked Camera Compounds article.

Compound Locations

Aximmetry's Common_Library content package offers a number of different Virtual Camera compounds, depending on if you are using Aximmetry SE or DE. 

Aximmetry SE


Aximmetry DE


Compound names

Example: [Common_Studio]:Camera\VirtualCam\VirtualCam_4-Cam.xcomp

VirtualCam_ - the type of the camera compound. In the above-mentioned folders, you will only find the ones that start with VirtualCam. (VirtualCam, TrackedCam)
4-Cam - has 4 virtual cameras (3-Cam, 4-Cam, 8-Cam)

Other additions to compound names:

Unreal_ - should be used with Aximmetry DE
A-B-C - shows many points you can define for camera movement. The default number of camera animation points is two. If the camera compound only has two such points (e.g. A-B), then it is not stated explicitly in the compound name. 
MultiB - for each virtual camera, there are 3 billboards

Importing the compound

Drag and drop the compound from the File Browser to the Flow editor.

Control Boards

After importing the compound, Aximmetry will automatically place the control boards included in the compound in the Menubar.
These are:


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