Please note that this is a BETA version of the document. All information presented is correct but we are working on improving the details. |
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Introduction
In this article, you can read about the Virtual Camera compounds which come with Aximmetry. They are necessary for SE and DE workflows with non-tracked (virtual cameras). We will describe how to import and connect them to other items in the Flow editor, and the Control Boards they include.
Virtual Camera
The term Virtual Camera in Aximmetry refers to a workflow that uses stationary studio cameras. It also refers to the virtual counterpart of the real-world studio camera; this virtual camera allows us to see the virtual graphics of the virtual production that the real-world studio camera cannot see.
For studio cameras with camera tracking systems, please find more info on them in the Tracked Camera Compounds article.
Compound Locations
Aximmetry's Common_Library content package offers a number of different Virtual Camera compounds, depending on if you are using Aximmetry SE or DE.
Aximmetry SE
[Common_Studio]:Camera\VirtualCam
Aximmetry DE
[Common_Studio]:Camera\VirtualCam_Unreal
Compound names
Example: [Common_Studio]:Camera\VirtualCam\VirtualCam_4-Cam.xcomp
VirtualCam_ - the type of the camera compound. In the above-mentioned folders, you will only find the ones which start with VirtualCam. (VirtualCam, TrackedCam)
4-Cam - has 4 virtual cameras (3-Cam, 4-Cam, 8-Cam)
Other additions to compound names:
Unreal_ - should be used with Aximmetry DE
A-B-C - shows many points you can define for camera movement. The default number of camera animation points is two. If the camera compound only has two such points (i.e. A-B), then it is not stated explicitly in the compound name.
MultiB - for each virtual camera, there are 3 billboards
Importing the compound
Drag and drop the compound from the File Browser to the Flow editor.
Control Boards
After importing the compound, Aximmetry will automatically place the control boards included in the compound in the Menubar.
These are:
- CAMERAS
- BILLBOARDS