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Aximmetry DE Scene Setup (LED Wall)


NOTE: This document assumes the reader has a basic understanding of Aximmetry DE and familiarity with camera compounds. If these concepts are new to you, please consult the documentation for Introduction to LED Wall Production and Preparing the Unreal Project before proceeding.

Low Latency mode

In LED wall productions, minimizing delay throughout the production process can yield substantial benefits compared to other types of productions.

Unreal modules in Aximmetry are equipped with a Low Latency Mode pin:

Activating Low Latency Mode can decrease the delay by roughly one frame, while only slightly increasing the CPU load on your hardware.  As a result, enabling this mode may allow you to reduce the In-to-out Latency by one frame.

NOTE: The Low Latency Mode pin is available in every Unreal module and is also usable in other types of productions.

Fill Render

When the Fill is rendered, it is rendered similarly to the AR camera, notably bypassing the tone mapping. Consequently, the same constraints apply to it. You can read more about that at AR Camera - Tone Map and Glares and AR Camera - Fog and Sky.

NOTE: The Fill is intended for indirect use, such as illuminating the talent, and should never be directly visible within the camera's view.

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