Please note that this is a BETA version of the document. All information presented is correct but we are working on improving the details. |
Back to Introduction to obtaining graphics and virtual assets
Introduction
Aximmetry has its own render engine which you can use to render any scene in real-time. In the following documentation, we will guide you through the process of creating a scene using Aximmetry SE from start to finish.
You can see some example scenes rendered with Aximmetry here.
Using Aximmetry SE also provides some advantages compared to using Unreal Engine:
- simple workflow
- LED Wall + AR possible with only 1 computer
- highly reliable
- out-of-the-box solution to many use cases
Core Features of Aximmetry's render engine
- Full PBR shader pipeline
- Augmented Reality
- Planar Reflections
- Post-Process effects
- FBX, OBJ, and Collada import
- HDR rendering
- Pre-baked lights
- Cube map handling: loading, generating from the 3d scene, saving to strip, cross, or DDS cube
- Irradiance and Specular environment map generating
- Image / Texture manipulation: format conversion, resize, tiling, color space conversion, color adjusting
- UV transformation
- Texture generating such as noise, texts
- Built-in primitives with automatic UV map
In the following documentation, you will learn:
- Setting up the model
- Exporting a 3D model
- Importing a 3D model
- Materials
- PBR Materials
- Lighting
- Shadows
- Planar Reflections
- Augmented Reality
- Post Process Effects
- Optimization
- Advanced Graphics Tasks
- Using and Editing an Aximmetry Stock Scene - coming soon
- Glossary - coming soon