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Introduction

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Please note that this is a BETA version of the document. All information presented is correct but we are working on improving the details.

Back to Introduction to obtaining graphics and virtual assets

Introduction

Aximmetry has its own render engine which you can use to render any scene in real-time. In the following documentation, we will guide you through the process of creating a scene using Aximmetry SE from start to finish.
You can see some example scenes rendered with Aximmetry here.
Using Aximmetry SE also provides some advantages compared to using Unreal Engine:
- simple workflow
- LED Wall + AR possible with only 1 computer
- highly reliable
- out-of-the-box solution to many use cases

Core Features of Aximmetry's render engine

 - Full PBR shader pipeline
 - Augmented Reality
 - Planar Reflections
 - Post-Process effects
 - FBX, OBJ, and Collada import
 - HDR rendering
 - Pre-baked lights
 - Cube map handling: loading, generating from the 3d scene, saving to strip, cross, or DDS cube
 - Irradiance and Specular environment map generating
 - Image / Texture manipulation: format conversion, resize, tiling, color space conversion, color adjusting
 - UV transformation
 - Texture generating such as noise, texts
 - Built-in primitives with automatic UV map

In the following documentation, you will learn:

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