Introduction
This document discusses the use case of a basic Multi-Machine LED-Wall-based (that consists of 2 machines only) virtual production and the delay settings of the various use-case scenarios it supports.
Basic Multi-Machine Environment
The Basic Multi-Machine environment consists of two machines only:
- The control machine (Local)
- 1 remote renderer machine (Remote #X)
NOTE: Remote renderer machines can be assigned to any index number between 1 and 9; therefore, we do not state a specific #number.
This is the best practice if you would like to switch between multiple tracked studio cameras without any limitations: the switching between cameras, the Digital Extension, the animations, and the camera tracking with the video input will all be in sync.
NOTE: To learn more about Multi-Machine Environments, please refer to the following document:
Introduction to Multi-Machine Environment
Roles of the Machines
The recommended setup is as follows:
- Control Machine (Local):
- controls the renderer machine
- renders the Digital Extension
- renders the animations crossing the border of the physical LED Wall and the Digital Extension
- video input reception
- Remote renderer machine (Remote #X):
- renders all LED Wall images
NOTE: The tracking data input must be received by every machine. For this, you can either set your tracking system to broadcast its tracking data output on the tracking data network, or you'll have to relay the tracking data between the machines, using Aximmetry's solution.
Settings
LED Wall X Control Panels
Navigate to the LEDWALLS control board and select the LED Wall X control panel:
In the Pin Values panel, look for the Engine pin to select the remote machine you would like to use to render the selected LED Wall's image:
NOTE: Local is the default value for this pin.
NOTE: We recommend that if you turn an LED Wall X control panel ON, also select a Remote Machine to render its image.
If Digital Extension is turned ON, in the Info panel, you can read a message about the settings.
If the Local option is selected:
If the Remote option is selected (recommended):
Select Cameras Control Panel
Navigate to the CAMERAS control board and select the SELECT CAMERA control panel:
NOTE: Screenshot taken with the [Common_Studio]:Camera\LEDWallCam\LEDWallCam_3-Cam_4-Wall.xcomp.
In the Pin Values panel, look for the Cam X Engine pin to select the remote machine you would like to use to render the selected camera:
IMPORTANT: Always select the machine to which the studio camera is connected.
NOTE: Local is the default value for these pins.
NOTE: Screenshot taken with the [Common_Studio]:Camera\LEDWallCam\LEDWallCam_3-Cam_4-Wall.xcomp.
Delay Settings
In the case of tracked camera inputs, adjust the AR Tracking Delay and (if needed) the AR Zoom Delay.
NOTE: To learn more about the AR Tracking Delay and the AR Zoom Delay parameters and their adjustments, please refer to the following document:
Adjusting the Delays
In each case, you need to adjust the Picture Delay CAM X parameters.
NOTE: To learn more about the Picture Delay CAM X parameters and their adjustment, please refer to the following document:
Picture Delay