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FAQ


Contents

Licenses

Community Edition

What limitations does the free Community Edition have?

The functionality of the Community Edition is equivalent to the Studio Edition’s and it has no time limit at all.

There are two differences:

  • The Community Edition is only allowed for non-commercial usage.
  • The Community Edition will display an Aximmetry logo watermark on every video outputs of the software.

Studio Edition

Who is the Studio Edition meant for?

Aximmetry Studio Edition is suitable for very small or home studios (for e.g. YouTubers) without professional SDI devices.

You can:

  • use multiple cameras with a single PC connected via HDMI or USB capture devices.
  • generate one or more video outputs through your graphics card’s HDMI/DP/DVI ports.
  • stream your output directly to YouTube, Facebook, Twitch, or any RMTP based video service.

Professional Edition

Who is the Professional Edition meant for?

Aximmetry Professional Edition is suitable for small professional studios

aiming for

  • single-PC setup
  • using a maximum of 4 SDI / NDI input/output ports

(for e.g. 3 SDI camera inputs and one SDI composite output)

  • users who do not need any camera tracking solution

(using fixed cameras with virtual camera motions only).

Broadcast Edition

Who is the Broadcast Edition meant for?

Aximmetry Broadcast Edition is suitable for professinal studios requiring camera tracking functionality.

  • It can be used either in a single-PC setup with unlimited SDI / NDI input/output ports

(it’s limited by the hardware performance only)

  • or in a multi-PC configuration

(for e.g. each camera has its own dedicated rendering PC).

Features

Graphical Features

Real-Time Features

What are the main Real-Time Features of Aximmetry?

  • 2D/3D rendering
  • Post-processing
  • Effects
  • color correction
  • LUT
  • chroma keying
  • node-based scene editing
  • curve-based timeline and animation editing

Advanced 3D Graphics Features

What are the main advanced 3D graphics features of Aximmetry

  • HDR
  • Depth of Field
  • Shadows
  • Reflections
  • Refraction

Custom Node-Based Features

What type of custom node based graphical elements can be created with Aximmetry?

  • Materials
  • post-processing shaders
  • particle systems and effectors

Can I create other type of reusable custom nodes?

Yes you can. Aximmetry is a versatile Node Based editor which allows you to create your own custom compounds / compound-nodes. Which can be used for both graphical and logical solutions to meet your unique real time broadcasting or projection needs.
They also can be linked to an outside source allowing reusability, and a flexible way to update them throughout your entire project.

Animation Features

Can I create animations in Aximmetry?

Yes! In Aximmetry you can use keyed curve to animate any:

  • 2D objects
  • 3D objects
  • Node properties
  • Rendering parameters

2D File Formats

What 2D image formats are supported in Aximmetry?

The following file formats are supported in all Aximmetry versions:

  • png
  • dds
  • jpg
  • jpeg
  • tif
  • tiff
  • bmp
  • tga
  • gif
  • psd
  • hdr
  • exr
  • jxr
  • hdp
  • wdp
  • dpx
  • cube

3D File Formats

What 3D model formats are supported in Aximmetry?

You can import 3D modeles

  • COLLADA
  • FBX
  • OBJ

You can import 3D animations

  • COLLADA
  • FBX

Broadcast Features

Virtual Studio Features

What main Virtual Studio features can the Aximmetry provide?

  • Multiple virtual cameras with editable motion paths
  • Customizable virtual camera and broadcast control interfaces
  • Virtual lighting of live actors
  • Live actors cast real-time shadows, reflections, refraction

Simultaneous Inputs and Output Features

Can Aximmetry drive different type of inputs and outputs at the same time?

Aximmetry can run multiple simultaneous

  • Video outputs
    • TV screens
    • Monitors
    • Projectors
    • LED-walls
    • etc.

via

  • File inputs
    • Videos
    • Single images
    • Image sequences

Downloads

Downloading additional content

When you download additional content from https://aximmetry.com for Aximmetry the file should be a .xpack file.
All .xpack files can be double clicked and Aximmetry Installer installs the file's contents.

I have downloaded a content package. It is a zip file. When I try to extract it asks for a password. Can you help?

From our experience, this problem happens when using download softwares. like: Internet download manager (IDM)
After downloading the files we need only to change file extensions to .xpack extension

Updates and Impovements

Where can I find the list of updates and improvements of Aximmetry

You can check for new features and updates at https://my.aximmetry.com by clicking on the “what's new” link on the MY SOFTWARE page. Where your licences are listed.
Also, you can find information directly by the following link: https://aximmetry.com/en/version-history

Augmented Reality

Can Aximmetry be used for AR (Augmented Reality)?

In the software base project folder you can find a simple AR tutorial scene at:
[Tutorials]:AR\AR_Example.xcomp
You can use our tracked camera documentation for this:
https://aximmetry.com/en/documentation/Manuals/Setting%20Up%20Virtual%20Sets%20with%20Tracked%20Cameras.pdf
It demonstrates using tracking with virtual sets, but AR is basically a simpler version of that without keying, green setup and billboards.
In the example scene you'll see the simpler AR-specific control boards.
Also there is a doc on simplified lens calibration:
https://aximmetry.com/en/documentation/Manuals/Basic%20Lens%20Calibration%20(without%20lens%20distortion).pdf

Hardware

GPU

Recommended GPU for Aximmetry

What GPU do you recommend for Aximmetry?

To utilise all functionalities of Aximmetry we recomend the latest and Strongest GPU from Nvidia.

Can Aximmetry run on AMD GPU?

AMD is only partially compatible with Aximmetry.

  • For H.264/.264 encoding we use an NVidia GPU based codec, which means you won't be able to record into MP4 or directly stream to social media. This is where we primarily recommend NVidia cards.

Multi GPU

Does Aximmetry bennefit from Multi GPU setups rendering the same image?

As Aximmetry is designed with a Single Strong GPU in mind to render a single frame, we suggest to create your scene based on the performance of the strongest GPU in your machine.

Can Aximmetry utilise Multi GPU setups in any way?

  • In Independent mode:
    • Aximmetry can render multiple different outputs at the same time with multiple separate GPU s in either single machine or multi machine mode
  • In Linked mode:
    • Aximmetry can share rendering of individual frames between GPU s. (So every other Frame is rendered by another GPU.)

What to take care of in case of Multi GPU setup?

  • Aximmetry loads the data to both GPU s, so both GPU s have to have enough Memory.
  • Preview windows are always rendered with the primary GPU using its performance.
  • In Linked mode its advised to use the same type of GPU.

Does Aximmetry DE with unreal engine bennefit from Multi GPU setup?

At the moment not even Unreal engine can easily and fully utilise the capabilities of an SLI connection and Multi GPU to render a single frame.

Can one utilise multiple GPU s with Unreal Engine?

In case one needs Multiple UE outputs at the same time. He must use Aximmetry with Multi Machine setup. In this case each Machine and their GPU is calculating an output separately.

Interfaces

SDI Input/Output

Which Aximmetry edition do I need to use SDI input/output?


What types of SDI cards can be used?

You can use any card from the following manufacturers:

  • Blackmagic Design
  • Magewell
  • AJA
  • Bluefish444
  • Deltacast

The following document helps choosing the appropriate model for different usage scenarios: https://aximmetry.com/en/documentation/Manuals/Recommended%20Hardware.pdf


Can I use 3 SDI camera inputs simultaneously on a single machine?

Yes, with the Aximmetry Professional or Broadcast license.

  • It’s recommended to use an SDI card with 4 configurable SDI ports,
    for e.g. AJA Corvid 44 or Blackmagic Decklink Duo 2.
  • HINT: You can configure these cards for for e.g. 3 SDI camera inputs and 1 SDI output.


Can I use 4 SDI camera inputs simultaneously?

Yes, but:

Aximmetry Professional Edition supports a total of 4 SDI input/output ports per machine that includes both the input and the output ports.
It means that if you need at least one SDI output you can only receive a maximum of 3 SDI camera inputs.
Aximmetry Broadcast Edition does not have these limitations.
Alternatively you can build a multi-machine system with a Professional license per machine, and for e.g. use a dedicated machine for each of your SDI cameras.


Can I use NDI instead of SDI?

Yes you can. You can also combine them.
Only with the Aximmetry Professional or Broadcast license.


Can I render an independent SDI output for each camera inputs on a single PC?

Yes, but:

  • With Professional Edition you’ll be limited to two cameras this way.
  • With Broadcast Edition you’ll only be limited by your hardware performance.
  • HINT: To avoid these limitations it’s recommended to set up a multi-PC system where each camera has its own dedicated rendering PC.

NDI Input/Output

What are the limitations for using NDI ports?

  • In the Professional Edition the combined number of SDI and NDI inputs/outputs are limited to 4.
  • The Broadcast Edition do not have that limitation (it’s limited by the hardware performance only).


Can I use NDI instead of SDI?

Yes you can. You can also combine them.
Only with the Aximmetry Professional or Broadcast license.

Tracking

Which Aximmetry edition do I need to be able to use a Professional camera tracking system?

The following Professional Tracking Protocols are supported in Aximmetry Broadcast Edition only.

  • Stype
  • Mo-Sys
  • Ncam
  • Free-D
  • Visca
  • Thoma
  • zLense
  • Akatona
  • TrackMen
  • Vanishing Point - Viper

Can I use HTC Vive for virtual production camera tracking with my Aximmetry SE version ?

Yes, of course.

You can follow the manual: Experimenting_with_HTC_Vive_camera_tracking_using_Unreal_scene.
Simply follow the same steps, but use the plain TrackedCam_xxxxx compound instead of the TrackedCam_Unreal_xxxxx one.
Please also see: Setting_Up_Virtual_Sets_with_Tracked_Cameras

What tracking systems are supported in any Aximmetry edition?

These experimental tracking systems are supported in any Aximmetry edition:

What do you call a Professional Tracking System?

We understand professional tracking systems to be solutions that were developed for the explicit reason of tracking camera motion in a broadcast or film environment and can provide consistently precise camera tracking data for the duration of the whole production for our virtual studio software.

(As opposed to experimental ones which are not yet proven and widely utilized systems in the broadcast and film industries.)

Operation of Aximmetry

Redundancy

How to achieve Redundancy with Aximmetry?

  • First and foremost we advise to use a server grade computer with hardware redundancy. (it won't protect you from software crashes)

After this you have 2 options:

  • Running 2 independent Aximmetry instances with the same scene on 2 separate machines.
    • If one goes down you can switch to the other one. (It won't look like nothing happened)
    • It will be similar to a camera switch, but actually one camera can be used for this.
    • The switch has to be done manually!
    • (Whatever you modified in the scene during the show on the 1st machine won't be updated to the 2nd one.)
    • HINT: A variation of this solution can be to have a separate fixed camera for the 2nd computer, so the fallout of the 1st machine will look like a camera switch.
  • Running an Aximmetry Broadcast with the multi-machine feature only for controlling other instances.
    • (this controlling instance should not do rendering, so the probability of freezing is unlikely on a server grade PC)
    • All the other PCs are connected to their cameras, they all work in sync.
    • If one "render" Aximmetry falls out, the control machine automatically switches to the next available render machine.