- 1 GPU
- 1.1 Recommended GPU for Aximmetry
- 1.2 Multi GPU
- 1.2.1 Does Aximmetry bennefit from Multi GPU setups rendering the same image?
- 1.2.2 Can Aximmetry utilise Multi GPU setups in any way?
- 1.2.3 What to take care of in case of Multi GPU setup?
- 1.2.4 Does Aximmetry DE with unreal engine bennefit from Multi GPU setup?
- 1.2.5 Can one utilise multiple GPU s with Unreal Engine?
- 2 Interfaces
- 2.1 SDI Input/Output
- 2.1.1 Which Aximmetry edition do I need to use SDI input/output?
- 2.1.2 What types of SDI cards can be used?
- 2.1.3 Can I use 3 SDI camera inputs simultaneously on a single machine?
- 2.1.4 Can I use 4 SDI camera inputs simultaneously?
- 2.1.5 Can I use NDI instead of SDI?
- 2.1.6 Can I render an independent SDI output for each camera inputs on a single PC?
- 2.2 NDI Input/Output
- 2.1 SDI Input/Output
- 3 Tracking
- 3.1 Which Aximmetry edition do I need to be able to use a Professional camera tracking system?
- 3.2 Can I use HTC Vive for virtual production camera tracking with my Aximmetry SE version ?
- 3.3 What tracking systems are supported in any Aximmetry edition?
- 3.4 What do you call a Professional Tracking System?
What GPU do you recommend for Aximmetry?
To utilise all functionalities of Aximmetry we recomend the latest and Strongest GPU from Nvidia.
Can Aximmetry run on AMD GPU?
AMD is only partially compatible with Aximmetry.
- For H.264/.264 encoding we use an NVidia GPU based codec, which means you won't be able to record into MP4 or directly stream to social media. This is where we primarily recommend NVidia cards.
Does Aximmetry bennefit from Multi GPU setups rendering the same image?
As Aximmetry is designed with a Single Strong GPU in mind to render a single frame, we suggest to create your scene based on the performance of the strongest GPU in your machine.
Can Aximmetry utilise Multi GPU setups in any way?
- In Independent mode:
- Aximmetry can render multiple different outputs at the same time with multiple separate GPU s in either single machine or multi machine mode
- In Linked mode:
- Aximmetry can share rendering of individual frames between GPU s. (So every other Frame is rendered by another GPU.)
What to take care of in case of Multi GPU setup?
- Aximmetry loads the data to both GPU s, so both GPU s have to have enough Memory.
- Preview windows are always rendered with the primary GPU using its performance.
- In Linked mode its advised to use the same type of GPU.
Does Aximmetry DE with unreal engine bennefit from Multi GPU setup?
At the moment not even Unreal engine can easily and fully utilise the capabilities of an SLI connection and Multi GPU to render a single frame.
Can one utilise multiple GPU s with Unreal Engine?
In case one needs Multiple UE outputs at the same time. He must use Aximmetry with Multi Machine setup. In this case each Machine and their GPU is calculating an output separately.
Which Aximmetry edition do I need to use SDI input/output?
- You need at least the Professional Edition which supports a total of 4 SDI I/O ports per machine.
- If you want more SDI ports per machine you need the Broadcast Edition.
What types of SDI cards can be used?
You can use any card from the following manufacturers:
- Blackmagic Design
The following document helps choosing the appropriate model for different usage scenarios: https://aximmetry.com/en/documentation/Manuals/Recommended%20Hardware.pdf
Can I use 3 SDI camera inputs simultaneously on a single machine?
- It’s recommended to use an SDI card with 4 configurable SDI ports,
for e.g. AJA Corvid 44 or Blackmagic Decklink Duo 2.
- HINT: You can configure these cards for for e.g. 3 SDI camera inputs and 1 SDI output.
Can I use 4 SDI camera inputs simultaneously?
- Aximmetry Professional Edition supports a total of 4 SDI input/output ports per machine that includes both the input and the output ports.
It means that if you need at least one SDI output you can only receive a maximum of 3 SDI camera inputs.
- Aximmetry Broadcast Edition does not have these limitations.
- Alternatively you can build a multi-machine system with a Professional license per machine, and for e.g. use a dedicated machine for each of your SDI cameras.
Can I use NDI instead of SDI?
Can I render an independent SDI output for each camera inputs on a single PC?
- With Professional Edition you’ll be limited to two cameras this way.
- With Broadcast Edition you’ll only be limited by your hardware performance.
- HINT: To avoid these limitations it’s recommended to set up a multi-PC system where each camera has its own dedicated rendering PC.
What are the limitations for using NDI ports?
- In the Professional Edition the combined number of SDI and NDI inputs/outputs are limited to 4.
- The Broadcast Edition do not have that limitation (it’s limited by the hardware performance only).
Can I use NDI instead of SDI?
Which Aximmetry edition do I need to be able to use a Professional camera tracking system?
The following Professional Tracking Protocols are supported in Aximmetry Broadcast Edition only.
- Vanishing Point Vector
- Vanishing Point Viper
- Lonet (Glassmark, Indiemark)
Can I use HTC Vive for virtual production camera tracking with my Aximmetry SE version ?
Yes, of course.
- You can follow the manual: Experimenting_with_HTC_Vive_camera_tracking_using_Unreal_scene.
Simply follow the same steps, but use the plain TrackedCam_xxxxx compound instead of the TrackedCam_Unreal_xxxxx one.
Please also see: Setting_Up_Virtual_Sets_with_Tracked_Cameras
What tracking systems are supported in any Aximmetry edition?
These experimental tracking systems are supported in any Aximmetry edition:
- HTC Vive, and any system that supports OpenVR
- Intel Realsense
What do you call a Professional Tracking System?
- We understand professional tracking systems to be solutions that were developed for the explicit reason of tracking camera motion in a broadcast or film environment and can provide consistently precise camera tracking data for the duration of the whole production for our virtual studio software.
(As opposed to experimental ones which are not yet proven and widely utilized systems in the broadcast and film industries.)