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Software Version History

Please note that starting from version 2020.1.0 the following operating systems are no longer supported:

  • Windows 7
  • Windows 8.x
  • Windows 10 1607 (Anniversary Update) or earlier
  • Windows Server 2016 or earlier

► Latest: 2020.5.2

build 18187, 7/24/2020

COMMON LIBRARY DE ADDITIONS

  • Aximmetry_Camera renamed to Aximmetry_Camera_Virtual and now supports 3 billboards.
  • Added Mirror Offset and Mirror Feet Blur features to VirtualCam_Unreal. IMPORTANT: from now on you have to connect the new Bx Refl Texture outputs as well to the Unreal module in order to have a mirror image of the talent.

COMMON LIBRARY DE FIXES

  • Fixed that MATRIX mode did not work in TrackedCam_Unreal.

COMMON LIBRARY ADDITIONS

  • Added Input_Streaming.xcomp compound to help streaming raw camera input to a remote studio, thus helping to broadcast virtual sets with talents working from home / a remote location.

SOFTWARE ADDITIONS

  • Added native support for Antilatency tracking system.
  • Enabled special framerates for RTMP streaming.
  • Added Current output pin to Combiner Block module, which is OFF when the block is already in the fading out phase. It can be connected to the Active pin of an InOut_Sequencer, thus enables using custom in and out animations for a combiner block.
  • If compound saving fails, the previously saved file remains intact.

DE SOFTWARE ADDITIONS

  • Increased the maximum number of exposions via the Get Aximmetry nodes.
  • Multiple video outputs can be defined via Set Aximmetry Video nodes.

SOFTWARE FIXES

  • Fixed a bug that prevented using DMX/ArtNet input. Please note that from now on you have to choose the device ArtNet: Node in the DMX * Input modules to access ArtNet input.
  • Fixed that a “minimum operating system requirement” error message was displayed with certain types of video cards, even if a usable video card was also present in the system.
  • Fixed occasional crash when switching between video sources.
  • Fixed crash related to adding a linked compound containing elements that are not allowed by the currently active license.
  • Fixed crash in certain cases when using a DirectShow capture device.
  • Fixed that in certain cases incorrect folders were designated as containing the active compound (with bold font) in File Browser.
  • Fixed that capturing thumbnail freezed the system if no output #1 was defined.
  • Fixed that list boxes unexpectedly jumped to another scroll position when a large chunk was multi-selected via Shift + click.
  • Fixed that Reset, Revert operations on texture properties ignored the attributes.
  • Fixed that texture properties loaded incorrectly from the xcomp file when the path was empty but some attributes was added.

DE SOFTWARE FIXES

  • Fixed that Get Aximmetry nodes with the same name or no name were not handled correctly.
  • Fixed that Get Aximmetry nodes in certain type of blueprints were not parsed.
  • Fixed crash in certain cases when an Unreal scene is being unloaded.
  • Fixed crash in certain cases when a new Get Aximmetry Video node was added to a blueprint.
  • Aximmetry does not terminate when a crash occurs within the embedded Unreal engine.

► 2020.5.1

build 18110, 6/19/2020

COMMON LIBRARY DE FIXES

  • Fixed that Unreal tutorial scenes contained an older version of Aximmetry_Camera.

SOFTWARE FIXES

  • Fixed UI malfunctioning issues with certain Windows DPI settings on some PCs.
  • Fixed crash in Curve Editor when using keyboard shortcuts to move curve keys.

DE SOFTWARE FIXES

  • Fixed crash when loading an Unreal scene cooked with an older version of Unreal Editor.
  • Fixed that Unreal Engine fatal errors were not logged in Aximmetry log panels.

2020.5.0

build 18098, 6/16/2020

INSTALLER FIXES

  • Fixed worldwide download bandwidth issues.

COMMON LIBRARY ADDITIONS

  • Improved Advanced Keyers’ GPU load.

COMMON LIBRARY DE ADDITIONS

  • Camera focus distance can be set for the A and B endpoints of the camera paths in VirtualCam_Unreal. It can be adjusted by the Alt + Space + Left mouse button combination. Please note that due to the limitations of Unreal Engine the Depth Of Field effect does not work on the billboards themselves.
  • Simplified connection of VirtualCam_Unreal and the imported Unreal scene. All billboard data is now sent through a single connection per billboard named Bx Data. The Lit, Cast Shadow, TAA etc. parameters are now can be set on the BILLBOARD panels.
  • VirtualCam_Unreal works in meters by default according to the Aximmetry system (billboard and camera positions). Warning: this version is incompatible with the previous one. If you change you have to recreate the camera paths and convert the billboard positions manuallyt. Sorry for the inconvinience.
  • All transformation properties exposed on the imported Unreal scene expect the position in meters. Compatibility warning: in order to keep your previous work please remove any Transformation Coord System module you may have added for unit conversion.
  • Added Light Wrap options to TrackedCam_Unreal control boards.

COMMON LIBRARY FIXES

  • Fixed that keyers Matte, TriColor, Edge monitor modes were displayed incorrectly when Linear color space was used.

SOFTWARE ADDITIONS

  • Greatly reduced CPU and GPU load when inputting many or large sized camera signals.
  • Added Mono Out option to all color splitter/decomposer modules, Camera and all image generator modules to enable outputting single-channel (red monochromatic) images in order to save GPU memory bandwidth when possible.
  • Single-channel image formats are retained when going through processing modules.
  • Added Switch Collection and If Collection modules.
  • Added Set Subcollection and Collection Merge modules.
  • Shader: added Copy Integer module.

DE SOFTWARE ADDITIONS

  • Live Link mode became significantly faster. Async mode were removed.
  • Added option for transferring multiple data through a single pin into Unreal. Get Aximmetry * nodes can be named like “groupname:dataname”. All data belonging to the same groupname will appear as a single pin of type Collection in Aximmetry.
  • Added Focus Distance output pin to Camera Mover module. The focus can be adjusted by the Alt + Space + Left mouse button combination.

SOFTWARE FIXES

  • Added option to create a dump file when a fatal application error occurs. Dump file can be sent to Aximmetry developers to help investigating the problem. Also added Help / Emergency Dump and Exit menu item for the cases when the render engine locks up, but the UI is still functional.
  • Fixed that the pipette tool of color pickers worked incorrectly with enlarged Windows DPI settings.
  • Fixed that single-channel 16/32 bit image files could not be loaded in certain cases.
  • Fixed that Color Decomposer and Color Composer produced negative values in certain cases.
  • Fixed that key C could not be assigned as a controller.
  • Fixed that long texts were clipped in message boxes.
  • Fixed crash when a controller is assigned to a trigger property.

DE SOFTWARE FIXES

  • Fixed that TAA behaved incorrectly while the camera was moving.
  • Fixed unusually high CPU usage in some cases.
  • Fixed that certain errors were not handled properly during loading an Unreal scene.

► 2020.4.1

build 17904, 5/19/2020

COMMON LIBRARY ADDITIONS

  • Added Green Top property to STUDIO panel of TrackedCam_* compounds, sometimes it makes easier the mask out the wall above the green as opposed to using Ceiling alone.

SOFTWARE ADDITIONS

  • Game devices that are capable of position tracking (like HTC Vive Controller/Tracker) also can be chosen as EXPERIMENTAL Camera Tracking devices. Note that this feature only serves the goal to enable performing your own experiments with HTC Vive and similar game devices. Aximmetry does not officially support using these devices as a camera tracking system. We strive to create the means for your experiments in Aximmetry, but we cannot provide any support for these and we cannot guarantee any result.
  • Added Delay Transformation module.
  • Added Frames option to Delay * modules to enable specifying the delay in frames instead of seconds.
  • Shader: added Lighting PBR * IBLSO (Specular env Only) modules to enable creating optimized shaders that do not need Irradiance Env Map (for e.g. Light Map shaders).

SOFTWARE FIXES

  • Fixed crash of popup image viewer in File Browser.
  • Fixed that texture attributes Irradiance env and Specular env did not work on BCx format source images.
  • Fixed that Specular Env Filter module did not work with BCx source formats.
  • Fixed that Collada files with duplicate node identifiers could not be imported.
  • Restricted the allowed number of objects in imported 3D models in order to prevent very long stalling of the system.
  • Fixed that firing a trigger pin of an inactive module resulted in signaling when the module is activated next time.
  • Fixed crash when enumerating DirectShow devices and a not properly installed device driver is found.
  • Fixed that NDI channel names were not checked against containing comma (which is not allowed in Aximmetry).

DE SOFTWARE FIXES

  • Fixed that Aximmetry crashed when the log message sent by Unreal was too long.
  • Fixed inconsistent behaviour when two Get Aximmetry * nodes created with the same name but with different casing in Unreal Blueprint.
  • Fix crash in certain cases when special characters were used in pin names or default values.
  • Unreal message boxes are suppressed and the content is written into the log instead in embedded mode.

► 2020.4.0

build 17868, 5/4/2020

Added Aximmetry DE (dual engine) editions with Unreal Engine (4.24.2) integration. They enable opening and running Unreal scenes within Aximmetry. They also provide data transfer between the Aximmetry and the Unreal scene (video, scalar, vector, integer, logical, trigger, color, transformation, text).

Please note that at the moment only the Community DE, Studio DE and Professional DE edtions are available, higher editions will be released in the near future.

Aximmetry DE does not replace Aximmetry SE (single engine). The new editions are supplementary to our current offering and designed for skilled UE4 users.

COMMON LIBRARY FIXES

  • Fixed that deactivating ADJUSTER did not turn off sharpening.

SOFTWARE ADDITIONS

  • Device and Mode property editors are more informative and consistent regarding mapped devices.
  • Added Force option to Holder and all Hold* modules. If it is OFF the input is only executed in the frames when pass occurs. It is ON by default for backward compatibility.
  • Holder module can pass any kind of texture (for e.g. cubemap) and also preserves mipmpas.
  • Run Process module is capable of sending text to the standard input of the process.

SOFTWARE FIXES

  • Fixed that device Mode property editor is only set the value for one of the modules when multiple modules was selected.
  • Fixed that Startup Configuration incorrectly allowed setting Sync on unassigned outputs.
  • Fixed that Out Size properties incorrectly allowed decimals.
  • Fixed that double precision property editors did not display more than 5 decimal digits.
  • Fixed crash of resizing preview panels when Sync is turned on for a monitor output.
  • Fixed mixing up of undo histories when moving objects in the 3D Scene Editor while another document is active.

Older versions