Introduction
This document discusses the limitations of a Single-Machine LED-Wall-based virtual production and the delay settings of the various use-case scenarios it supports.
Single Machine Limitation
Single Tracked Camera and Digital Extension with Animations
You can use a single-tracked camera, Digital Extension, and Animations crossing the border of the Frustum image and the Digital Extension. This, however, comes with the limitation that either the tracked camera and the Digital Extension's movements will be in sync, or the Animations crossing the border of the Frustum and the Digital Extension will be in sync. The other element will only support slow movements (limiting the speed of either the tracked camera movements or the animations).
- Camera switching and Frustum image: not in use
- Tracked camera and Digital Extension movements: synced or slow camera movements only (slow camera movement only if quick Animations synced)
- Animations crossing the border of the Frustum image and the Digital Extension: synced or slow animation movements only (slow animation movement only if quick camera movement synced with Digital Extension)
Multiple Tracked Camera and Digital Extension
You can use more than one tracked studio camera, and you can synchronize their movement with the Digital Extension, but you won't be able to synchronize the switching between these cameras.
- Camera switching and Frustum image: if synced, tracked camera and Digital Extension movements are not synced.
- Tracked camera and Digital Extension movements: if synced, camera switching and Frustum image are not synced.
- Animations crossing the border of the Frustum image and the Digital Extension: not in use
Multiple Stationary Cameras and Digital Extension with Animations
Another limited option is if you are using stationary (non-tracked) studio cameras. In this case, you just have to set the Picture Delay for each camera to synchronize both the switches between the cameras and the Digital Extension. You can also adjust the Animation delay parameter to synchronize the animations.
NOTE: To learn more about it, please refer to the following document:
- Camera switching and Frustum image: synced
- Tracked camera and Digital Extension movements: cameras are required to be stationary
- Animations crossing the border of the Frustum image and the Digital Extension: synced
Delay Settings
In the case of tracked camera inputs, adjust the AR Tracking Delay and (if needed) the AR Zoom Delay.
NOTE: To learn more about the AR Tracking Delay and the AR Zoom Delay parameters and their adjustments, please refer to the following document:
Adjusting the Delays
In each case, you need to adjust the Picture Delay CAM X parameters.
NOTE: To learn more about the Picture Delay Cam X parameters and their adjustment, please refer to the following document:
Picture Delay