Introduction
This document discusses how to prepare your existing Aximmetry virtual studio scene for LED wall production.
Necessary Components
In case you use Aximmetry's native render engine for production, you will need the following:
- Your virtual studio scene
- One of the following Render compounds (depending on your production requirements):
[Common_Studio]:Compounds\Render\Render_LEDWall_4-Wall.xcomp
[Common_Studio]:Compounds\Render\Render_LEDWall_9-Wall.xcomp - One of the following Camera compounds (depending on your production requirements):
[Common_Studio]:Camera\LEDWallCam\LEDWallCam_3-Cam_4-Wall.xcomp
[Common_Studio]:Camera\LEDWallCam\LEDWallCam_8-Cam_9-Wall.xcomp
[Common_Studio]:Camera\LEDWallCam\LEDWallCam+AR_3-Cam_4-Wall.xcomp
[Common_Studio]:Camera\LEDWallCam\LEDWallCam+AR_8-Cam_9-Wall.xcomp
Connections
Make the following connections once you've added all the required compounds to the Flow Editor:
NOTE: Example of the required connections for 4 LED Wall outputs between the Render and an LEDWallCam compound.
NOTE: The exact connections and compounds used may differ in your case from the example above, based on your studio setup/production requirements.
Description of the Pins
Render Compound
Input Pins
Out Size: The input resolution of the FRUSTUM.
Control Data: Input of a collection of data that ensures that each LED output receives the content rendered at the right resolution, framerate, and perspective.
Output Pins
Out: The render engine's output of the virtual studio scene meant for global rendering tasks (e.g., Studio view, Digital Extension, etc.).
FX Out: The render engine's output of the virtual studio scene meant for per LED Wall rendering tasks (e.g., FRUSTUM, FILL).
NOTE: Please refer to the Reference Connections document to learn more about the following:
- Children (Scene Object Child Reference)
- Bindings (Scene Object Binding Reference)
- Affecting Lights (Affecting Light Reference)
Camera Compound
Input Pins
Rendered: The render engine's output of the virtual studio scene meant for global rendering tasks (e.g., Studio view, Digital Extension, etc.).
FX Rendered: The render engine's output of the virtual studio scene meant for per LED Wall rendering tasks (e.g., FRUSTUM, FILL).
AR Overlay: video input of the Augmented Reality graphics used as an overlay for the final output (Out).
Overlays: video input of 2D overlays used for the final output (Out).
Output Pins
Preview: Preview output of the camera compound, used mainly by the studio operator.
Out: Final output, the combination of the studio camera's input, the Digital Extension, and the overlays.
Inner Frustum: Output of the FRUSTUM image of the currently selected camera.
LED Wall X: Output of the LED Walls content, a combination of the FILL's and FRUSTUM's image.
Out Size: The output resolution of the FRUSTUM.
Control Data: Output of a collection of data that ensures that each LED output receives the content rendered at the right resolution, framerate, and perspective.
Reference Connection
Ext Aux Mask: Input of External Auxiliary Mask. (2D mask used to define unique LED Wall shapes)