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Aximmetry Scene Setup (LED Wall)

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Introduction

This document discusses how to prepare your existing Aximmetry virtual studio scene for LED wall production.

Necessary Components

In case you use Aximmetry's native render engine for production, you will need the following:

  • Your virtual studio scene
  • One of the following Render compounds (depending on your production requirements):
    [Common_Studio]:Compounds\Render\Render_LEDWall_4-Wall.xcomp
    [Common_Studio]:Compounds\Render\Render_LEDWall_9-Wall.xcomp
  • One of the following Camera compounds (depending on your production requirements):
    [Common_Studio]:Camera\LEDWallCam\LEDWallCam_3-Cam_4-Wall.xcomp
    [Common_Studio]:Camera\LEDWallCam\LEDWallCam_8-Cam_9-Wall.xcomp
    [Common_Studio]:Camera\LEDWallCam\LEDWallCam+AR_3-Cam_4-Wall.xcomp
    [Common_Studio]:Camera\LEDWallCam\LEDWallCam+AR_8-Cam_9-Wall.xcomp

Connections

Make the following connections once you've added all the required compounds to the Flow Editor:

NOTE: Example of the required connections for 4 LED Wall outputs between the Render and an LEDWallCam compound.
NOTE: The exact connections and compounds used may differ in your case from the example above, based on your studio setup/production requirements.

Description of the Pins

Render Compound

Input Pins

Out Size: Input for the resolution of the FRUSTUM.
Control Data: Input for the collection of data that contains the resolution, framerate, and perspective for all LED output.

Output Pins

Out: The render engine's output of the virtual studio scene meant for global rendering tasks (e.g., Studio view, Digital Extension, etc.).
Fn Out: The render engine's output of the virtual studio scene meant for per LED Wall rendering tasks (e.g., FRUSTUM, FILL).

NOTE: Please refer to the Reference Connections document to learn more about the following:

  • Children (Scene Object Child Reference)
  • Bindings (Scene Object Binding Reference)
  • Affecting Lights (Affecting Light Reference)

Camera Compound

Input Pins

Rendered: Input for the render engine's Out output .
Fn Rendered: Input for the render engine's Fn Out outputs.
AR Overlay: Video input of the Augmented Reality graphics used as an overlay for the final output (Out).
Overlays: Video input of 2D overlays used for the final output (Out).

Output Pins

Preview: Preview output of the camera compound, used mainly by the studio operator.
Out: Final output, the combination of the studio camera's input, the Digital Extension, and the overlays.
Inner Frustum: Output of the FRUSTUM image of the currently selected camera.
LED Wall n: Output of the LED Walls content, a combination of the FILL's and FRUSTUM's image.
Out Size: The output resolution of the FRUSTUM.
Control Data: Output of the collection of data that contains resolution, framerate, and perspective for all LED walls.

Reference Connection

Ext Aux Mask: Input of External Auxiliary Mask. (2D mask used to define unique LED Wall shapes)

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