Back to Introduction to Obtaining Graphics and Virtual Assets
Introduction
The Creating Content in AX Scene Editor documents describe how to utilize AX Scene Editor.
AX Scene Editor is a customized version of the Unreal Editor. It is also a render component used by Aximmetry Composer that allows using Unreal scenes for virtual production. Aximmetry lets you create your virtual studios in the vanilla Unreal Editor and later use them in Aximmetry with the help of AX Scene Editor. By leveraging both Aximmetry and Unreal, users benefit from Unreal's world-building and rendering capabilities, in addition to the advanced virtual studio functionalities offered by Aximmetry.
Overview
Requirement
For your first project in AX Scene Editor, the following document must be read:
Basics
Depending on which type of camera you are going to use, read the matching documentation:
- Green Screen Production - Unreal Scene Setup
- LED Wall Production - Unreal Scene Setup
- AR Production - Unreal Scene Setup
After reviewing the relevant documentation above, you may proceed with any of the following documents:
Interactive Editing with Live Sync
Additional Control with Blueprints
Advanced Information and Features
- Virtual Screens in Unreal from Aximmetry
- Switching Scenes with Levels
- How to Install Third-Party Code Plugins for AX Scene Editor
- Aximmetry and Unreal Combined Render
Articles in this Category
Below is a list of every document present in this category:
Preparing the Unreal Project
Interactive Editing with Live Sync
Additional Control with Blueprints
Using and Editing an Aximmetry UE Stock Scene