Back to Introduction to Obtaining Graphics and Virtual Assets
Introduction
The Creating Content in Unreal Editor documents describe how to utilize Unreal Editor for Aximmetry.
Aximmetry is a combination of Aximmetry and our customized version of the Unreal Engine, referred to as Unreal Engine for Aximmetry. Aximmetry lets you create your virtual studios in the Unreal Editor and use them in Aximmetry. By leveraging both Aximmetry and Unreal, users benefit from Unreal's world-building and rendering capabilities, in addition to the advanced virtual studio functionalities offered by Aximmetry.
Overview
Requirement
For your first project in Unreal Editor for Aximmetry, the following document must be read:
Basics
Depending on which type of camera you are going to use, read the matching documentation:
- Green Screen Production - Unreal Scene Setup
- LED Wall Production - Unreal Scene Setup
- AR Production - Unreal Scene Setup
After reviewing the relevant documentation above, you may proceed with any of the following documents:
Interactive Editing with Live Sync
Additional Control with Blueprints
Advanced Information and Features
Virtual Screens in Unreal from Aximmetry
How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry
Aximmetry and Unreal Combined Render
Articles in this Category
Below is a list of every document present in this category:
Interactive Editing with Live Sync
Additional Control with Blueprints
Virtual Screens in Unreal from Aximmetry
How to Install Third-Party Code Plugins for Unreal Editor for Aximmetry