Introduction
This document gives a quick overview of the new Aximmetry Render Components.
Basic Information
To use Unreal virtual scenes for your virtual production, you'll need to have one of the following components.
NOTE: Render Components can only be purchased alongside Aximmetry Editions.
NOTE: For more information, please refer to the following site:
Unreal Engine Integration
AX Scene Editor
AX Scene Editor is a modified version of the Unreal Editor. Like the vanilla version, it supports all of its features and it supports the use of all Unreal plugins.
This is the perfect choice for you if you require editing capabilities to create or modify Unreal scenes in preparation for virtual production.
AX Scene Render Node
AX Scene Render Node similarly to the AX Scene Editor, allows rendering cooked and uncooked (in Editor Data Mode) virtual scenes created in Unreal Editor and their on-the-fly modifications via Multi-User Editing (editing requires an AX Scene Editor), from another machine. It supports the use of all Unreal plugins. The only difference from AX Scene Editor is that editing of virtual scenes via Unreal Editor is not available.
This component is useful for:
- Production machine where the scene will not be edited (for example, because there is a dedicated editing machine)
- Multi-Machine Setups (usually for remote machines)