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Using DMX Artnet to control a scene

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There are two ways it can be done.


1. You can use any of the DMX Input modules. When you add one to your scene and select ArtNet: Node as Device, Aximmetry Composer automatically becomes an ArtNet node in your LAN and should appear on your console.

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Here you also have to choose a specific Channel within a Net/Subnet/Universe. The full address also can be determined automatically. Turn On Learn and simply move any controller on any of your consoles.

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After that, you always get the current channel value on the output pin, and you can control anything with it.

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You can also receive 16-bit values occupying two consecutive channels (either Little or Big Endian):

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By using DMX Array Input module you can also describe a structure of several input data occupying a number of consecutive channels. Each data can be either 8bit or 16bit:

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In this case, Channel designates the first channel where the data structure begins.

There is also a helper module for receiving RGB color data with an optional W component, called DMX Color Input . Components can be either 8 or 16bit:

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2. Alternatively you can assign a DMX controller directly to any numeric property of any module. Rightclick the header of the desired property and choose Assign DMX...

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A controller learns panel appears.

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You just have to move any of the controllers on any of your ArtNet consoles and the assignment is made.

Note that only 8-bit (single-channel) controllers can be used for this kind of assignment.

To see all of your assignments you made in your scene choose File / Properties and DMX Assignments.

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