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Shaders: Bridge Modules

Author: Aximmetry

Introduction

This document describes the built-in Flow Graph modules of the following categories for shaders:

Shaders: Bridge / Copy

This section describes the built-in Flow Graph modules that pass input values to outputs without change.

Copy

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input value to the output without change.
  • Input pins:
    •   In (vector) - The source value
  • Output pins:
    •   Out (vector) - The unchanged value.

Copy Array

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input value to the output without change.
  • Input pins:
    •   In (array) - The source value
  • Output pins:
    •   Out (array) - The unchanged array value.

Copy Color

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input color value to the output without change.
  • Input pins:
    •   In (color) - The source value
  • Output pins:
    •   Out (color) - The unchanged color value.

Copy Homog Transformation

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input transformation value to the output without change.
  • Input pins:
    •   In (homogeneous space transformation) - The source value
  • Output pins:
    •   Out (homogeneous space transformation) - The unchanged homogeneous transformation value.

Copy Integer

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input integer value to the output without change.
  • Input pins:
    •   In (integer) - The source value
  • Output pins:
    •   Out (integer) - The unchanged integer value.

Copy Logical

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input logical value to the output without change.
  • Input pins:
    •   In (logical) - The source value
  • Output pins:
    •   Out (logical) - The unchanged logical value.

Copy Scalar

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input scalar value to the output without change.
  • Input pins:
    •   In (scalar) - The source value
  • Output pins:
    •   Out (scalar) - The unchanged scalar value.

Copy Transformation

  • Category: Shaders: Bridge / Copy
  • Access: All editions.
  • Function: Passes the input transformation value to the output without change.
  • Input pins:
    •   In (transformation) - The source value
  • Output pins:
    •   Out (transformation) - The unchanged transformation value.

Shaders: Bridge / Dashboard

This section describes the built-in Flow Graph modules that control how values are presented in the Pin Values editor.

Dash Rot Transform

  • Category: Shaders: Bridge / Dashboard
  • Access: All editions.
  • Function: Controls how the input value is presented in the Pin Values editor.
  • Input pins:
    •   In (transformation) - The source value
  • Output pins:
    •   Out (transformation) - The same transformation value, passed through unchanged.

Dash Scalar

  • Category: Shaders: Bridge / Dashboard
  • Access: All editions.
  • Function: Controls how the input value is presented in the Pin Values editor.
  • Input pins:
    •   In (scalar) - The source value
    •   Use Min Max (logical) - When on, applies Minimum and Maximum limits in the editor control for this value.
    •   Minimum (scalar) - Lower limit used by the editor control when UseMinMax is on.
    •   Maximum (scalar) - Upper limit used by the editor control when UseMinMax is on.
    •   Step (scalar) - Step size used by the editor control when adjusting the value.
    •   Slider (logical) - When on, shows a slider-style editor control for this value.
    •   Max Decimals (integer) - Maximum number of decimal digits shown in the editor control.
    •   Ticks (integer) - Number of major slider ticks shown when Slider is on.
  • Output pins:
    •   Out (scalar) - The same scalar value, passed through unchanged.

Dash Vector XY

  • Category: Shaders: Bridge / Dashboard
  • Access: All editions.
  • Function: Controls how the input value is presented in the Pin Values editor.
  • Input pins:
    •   In (vector2) - The source value
  • Output pins:
    •   Out (vector) - The input XY value expanded to a vector with Z and W set to 0.

Dash Vector XYZ

  • Category: Shaders: Bridge / Dashboard
  • Access: All editions.
  • Function: Controls how the input value is presented in the Pin Values editor.
  • Input pins:
    •   In (vector3) - The source value
  • Output pins:
    •   Out (vector) - The input XYZ value expanded to a vector with W set to 0.
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