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3D / Particle Modules

Author: Aximmetry

Introduction

This document describes the built-in Flow Graph modules of the following categories for compounds:

  • 3D / Particle / Sources - Modules that emit and define particle visuals and particle source spaces from objects, volumes, and geometry.
  • 3D / Particle / Effectors - Modules that control and modify particle behavior over life, including motion, velocity, color, scale, rotation, opacity, and deflection.

3D / Particle / Sources

This section describes the built-in Flow Graph modules that emit and define particle visuals and particle source spaces from objects, volumes, and geometry.

Object Particle

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Outputs particle visuals from connected object-particle content.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.
    •   Out (particle visual) - Generated particle-visual output.

Particle Cube Source

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Emits particles from a cube volume or its surface.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   Playing (logical) - When on, particle emission is running.
    •   Play (trigger) - Starts particle emission.
    •   Stop (trigger) - Stops particle emission.
    •   Clear (trigger) - Clears all currently alive particles.
    •   Particle (particle visual) - Particle visual used for emitted particles.
    •   Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
    •   Emit Interval (vector) - Time interval range between particle spawns.
    •   Max Emit Count (integer) - Maximum number of particles emitted in one run.
    •   Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
    •   Particle Lifetime (vector) - Lifetime range of each emitted particle.
    •   Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
    •   Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
    •   Random Seed (integer) - Seed value for randomized particle generation.
    •   Pregenerate (logical) - When on, pre-generates particle state before normal playback.
    •   Shader Index (integer) - Shader-material slot index used by emitted particles.
    •   Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
    •   Cube Size (vector) - Size of the cube emission volume.
    •   Surface Only (logical) - When on, emits only from the cube surface.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.
    •   As Particle (particle visual) - Particle stream output for downstream particle modules.
    •   Positions (vector) - Packed particle position values.
    •   Rotations (vector) - Packed particle rotation values.
    •   Scales (vector) - Packed particle scale values.
    •   Colors (vector) - Packed particle color values.

Particle Model Source

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Emits particles from model geometry.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   Playing (logical) - When on, particle emission is running.
    •   Play (trigger) - Starts particle emission.
    •   Stop (trigger) - Stops particle emission.
    •   Clear (trigger) - Clears all currently alive particles.
    •   Particle (particle visual) - Particle visual used for emitted particles.
    •   Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
    •   Emit Interval (vector) - Time interval range between particle spawns.
    •   Max Emit Count (integer) - Maximum number of particles emitted in one run.
    •   Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
    •   Particle Lifetime (vector) - Lifetime range of each emitted particle.
    •   Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
    •   Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
    •   Random Seed (integer) - Seed value for randomized particle generation.
    •   Pregenerate (logical) - When on, pre-generates particle state before normal playback.
    •   Shader Index (integer) - Shader-material slot index used by emitted particles.
    •   Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
    •   Vertices Only (logical) - When on, emits only from model vertices.
    •   Color Map (video) - Color map used to influence emission and particle color.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.
    •   As Particle (particle visual) - Particle stream output for downstream particle modules.
    •   Positions (vector) - Packed particle position values.
    •   Rotations (vector) - Packed particle rotation values.
    •   Scales (vector) - Packed particle scale values.
    •   Colors (vector) - Packed particle color values.

Particle Shell

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Represents an isolated world frame for child particle effects; its world transformation directly affects all particles in those effects.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   Force Distance (scalar) - Forced sorting distance used for particle shell rendering.
    •   Fixed Sort (logical) - When on, uses fixed sorting with FixedSortPos.
    •   Fixed Sort Pos (vector) - Fixed sort reference position.
    •   Color (color) - Global color multiplier of particle rendering.
    •   Alpha Clip (logical) - When on, clips low-alpha particle fragments.
    •   Softness (scalar) - Softness of particle edges.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Sphere Source

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Emits particles from a sphere volume or its surface.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   Playing (logical) - When on, particle emission is running.
    •   Play (trigger) - Starts particle emission.
    •   Stop (trigger) - Stops particle emission.
    •   Clear (trigger) - Clears all currently alive particles.
    •   Particle (particle visual) - Particle visual used for emitted particles.
    •   Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
    •   Emit Interval (vector) - Time interval range between particle spawns.
    •   Max Emit Count (integer) - Maximum number of particles emitted in one run.
    •   Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
    •   Particle Lifetime (vector) - Lifetime range of each emitted particle.
    •   Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
    •   Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
    •   Random Seed (integer) - Seed value for randomized particle generation.
    •   Pregenerate (logical) - When on, pre-generates particle state before normal playback.
    •   Shader Index (integer) - Shader-material slot index used by emitted particles.
    •   Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
    •   Sphere Radii (vector) - Radii of the spherical emission region.
    •   Surface Only (logical) - When on, emits only from the sphere surface.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.
    •   As Particle (particle visual) - Particle stream output for downstream particle modules.
    •   Positions (vector) - Packed particle position values.
    •   Rotations (vector) - Packed particle rotation values.
    •   Scales (vector) - Packed particle scale values.
    •   Colors (vector) - Packed particle color values.

Sprite Particle

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Creates a sprite-based particle visual.
  • Input pins:
    •   Layer (integer, Sprite Layer) - Sprite layer used for draw ordering.
    •   Blending Mode (integer, Atlas Blending Mode) - Sprite blending mode.
    •   Image File (text) - Image or image-sequence used by particles.
    •   Size (scalar) - Base sprite size.
    •   Rotation (scalar) - Base sprite rotation angle.
    •   Color (color) - Base sprite color.
  • Output pins:
    •   Out (particle visual) - Particle-visual output of the sprite particle source.

3D / Particle / Effectors

This section describes the built-in Flow Graph modules that control and modify particle behavior over life, including motion, velocity, color, scale, rotation, opacity, and deflection.

Particle Animation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls sprite-sequence timing and playback on particles.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Start Time (vector) - Per-particle animation start time.
    •   End Time (vector) - Per-particle animation end time.
    •   Looping (logical) - When on, loops particle animation playback.
    •   Speed (vector) - Per-particle playback speed multiplier.
    •   Speed Curve (curve) - Curve shaping playback speed over particle life.
    •   Speed Vel Fact (scalar) - Velocity-based factor added to playback speed.
    •   Time Curve (curve) - Curve remapping animation time over particle life.
    •   Blend Frames (logical) - When on, blends neighboring animation frames.
    •   Blend Width (scalar) - Blend range used when frame blending is on.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Color

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle color and intensity over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Intensity (vector) - Per-particle intensity multiplier.
    •   Intensity Curve (curve) - Curve shaping intensity over particle life.
    •   Color (color) - Base particle color.
    •   Color Curve (color curve) - Color curve applied over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Fluctuation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Adds fluctuating opacity modulation to particles.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of fluctuation effect.
    •   Min Opacity (scalar) - Minimum opacity reached by fluctuation.
    •   Max Opacity (scalar) - Maximum opacity reached by fluctuation.
    •   Frequency (vector) - Fluctuation frequency values.
    •   Frequency Curve (curve) - Curve shaping fluctuation frequency over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Gravity

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Applies gravity-style acceleration to particle motion.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall strength of gravity effect.
    •   Direction (integer, Particle Motion Dir) - Direction mode used for gravity force.
    •   Strength (vector) - Per-particle gravity strength values.
    •   Strength Curve (curve) - Curve shaping gravity strength over particle life.
    •   Range (scalar) - Maximum range where gravity effect is active.
    •   Range Decay (integer, Particle Range Decay) - Distance-decay mode of the gravity effect.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Highlight

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle highlight intensity over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Highlight (vector) - Per-particle highlight multiplier.
    •   Highlight Curve (curve) - Curve shaping highlight over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Mapped Veloc

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Drives particle velocity from a sampled velocity map.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of mapped-velocity effect.
    •   Map Transform (transformation) - Transformation used for velocity-map lookup.
    •   Velocity Map (video) - Velocity map texture sampled for motion vectors.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Maze

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Steers particles with maze-like directional turning.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of maze steering effect.
    •   Velocity (vector) - Base steering velocity values.
    •   Velocity Curve (curve) - Curve shaping steering velocity over particle life.
    •   Turn Period X (vector) - Turn period values around the X axis.
    •   Turn Period Y (vector) - Turn period values around the Y axis.
    •   Turn Period Z (vector) - Turn period values around the Z axis.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Model Deflector

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Deflects particles from model surfaces.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of model-deflection effect.
    •   Elasticity (vector) - Bounce elasticity values on deflection.
    •   Elasticity Curve (curve) - Curve shaping elasticity over particle life.
    •   Deviation (vector) - Random deviation added after deflection.
    •   Deviation Curve (curve) - Curve shaping deviation over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Opacity

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle opacity over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Opacity (vector) - Per-particle opacity multiplier.
    •   Opacity Curve (curve) - Curve shaping opacity over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Oscillation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Applies oscillating motion offsets to particles.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of oscillation effect.
    •   Amplitude (vector) - Oscillation amplitude values.
    •   Amplitude Curve (curve) - Curve shaping oscillation amplitude over particle life.
    •   Frequency (vector) - Oscillation frequency values.
    •   Frequency Curve (curve) - Curve shaping oscillation frequency over particle life.
    •   Phase (vector) - Phase offsets of oscillation channels.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Plane Deflector

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Deflects particles from a plane.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of plane-deflection effect.
    •   Elasticity (vector) - Bounce elasticity values on deflection.
    •   Elasticity Curve (curve) - Curve shaping elasticity over particle life.
    •   Deviation (vector) - Random deviation added after deflection.
    •   Deviation Curve (curve) - Curve shaping deviation over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Roaming

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Adds roaming drift motion to particles.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of roaming effect.
    •   Area Size (vector) - Roaming area size limits.
    •   Frequency (vector) - Roaming frequency values.
    •   Frequency Curve (curve) - Curve shaping roaming frequency over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Rotation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle 2D rotation over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Rotation (vector) - Per-particle rotation values.
    •   Rotation Curve (curve) - Curve shaping rotation over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Rotation 3D

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle rotation on three axes over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   X (vector) - Per-particle rotation values around X.
    •   X Curve (curve) - Curve shaping X rotation over particle life.
    •   Y (vector) - Per-particle rotation values around Y.
    •   Y Curve (curve) - Curve shaping Y rotation over particle life.
    •   Z (vector) - Per-particle rotation values around Z.
    •   Z Curve (curve) - Curve shaping Z rotation over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Scale

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle uniform scale over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Scale (vector) - Per-particle scale values.
    •   Scale Curve (curve) - Curve shaping scale over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Scale 3D

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls per-axis particle scale over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Scale X (vector) - Per-particle scale values on X.
    •   Scale X Curve (curve) - Curve shaping X scale over particle life.
    •   Scale Y (vector) - Per-particle scale values on Y.
    •   Scale Y Curve (curve) - Curve shaping Y scale over particle life.
    •   Scale Z (vector) - Per-particle scale values on Z.
    •   Scale Z Curve (curve) - Curve shaping Z scale over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Sphere Fader

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Fades particle opacity based on spherical distance.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of spherical fade effect.
    •   Sphere Radii (vector) - Radii of the spherical fade region.
    •   Inner Radius (scalar) - Inner radius where fade starts.
    •   Inner Opacity (scalar) - Opacity value inside InnerRadius.
    •   Opacity Power (scalar) - Power controlling fade falloff curve.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Sphere Killer

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Kills particles inside or outside a spherical region.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Sphere Radii (vector) - Radii of the spherical kill region.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Strip

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Builds particle trails from motion history.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Tail Orientation (integer, Particle Strip Tail Orientation) - Orientation mode of generated particle tails.
    •   Tail Length (vector) - Per-particle tail length values.
    •   Tail Length Curve (curve) - Curve shaping tail length over particle life.
    •   Tail Length Vel Fact (vector) - Velocity factor applied to tail length.
    •   Motion Threshold (scalar) - Minimum motion needed to extend tails.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Twirl

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Applies twirling velocity around a center region.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of twirl effect.
    •   Velocity (vector) - Twirl velocity values.
    •   Velocity Curve (curve) - Curve shaping twirl velocity over particle life.
    •   Range (scalar) - Maximum range where twirl is active.
    •   Range Decay (integer, Particle Range Decay) - Distance-decay mode of the twirl effect.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.

Particle Velocity

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle velocity over life.
  • Input pins:
    •   Parent (scene object child reference) - Connects parent node to this object.
    •   Active (logical) - When off, this scene object and its subtree remain invisible.
    •   Grouping (vector) - Grouping identifier used for object selection and filtering.
    •   Transformation (transformation) - Local transformation of this frame.
    •   Pivot (vector) - Pivot offset used when applying the transformation.
    •   Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    •   Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    •   Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    •   Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    •   Index (integer) - Index inherited by child objects that do not specify their own.
    •   Commands (vector) - Scene-command input used to control node behavior.
    •   World Transform (logical) - When on, applies the effector in world space.
    •   Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    •   Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    •   Amount (scalar) - Overall amount of velocity effect.
    •   Direction (integer, Particle Motion Dir) - Direction mode used for velocity effect.
    •   Velocity (vector) - Per-particle velocity values.
    •   Velocity Curve (curve) - Curve shaping velocity over particle life.
  • Output pins:
    •   World Transf (transformation) - Resulting world transformation of this frame.
    •   World Pos (vector) - World-space position of this frame.
    •   Bindings (scene object binding reference) - Output binding reference of this frame.
    •   Children (scene object child reference) - Connects child objects to this node.
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