Introduction
This document describes the built-in Flow Graph modules of the following categories for compounds:
- 3D / Particle / Sources - Modules that emit and define particle visuals and particle source spaces from objects, volumes, and geometry.
- 3D / Particle / Effectors - Modules that control and modify particle behavior over life, including motion, velocity, color, scale, rotation, opacity, and deflection.
3D / Particle / Sources
This section describes the built-in Flow Graph modules that emit and define particle visuals and particle source spaces from objects, volumes, and geometry.
Object Particle
- Category: 3D / Particle / Sources
- Access: All editions.
- Function: Outputs particle visuals from connected object-particle content.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
- ⏺ Out (particle visual) - Generated particle-visual output.
Particle Cube Source
- Category: 3D / Particle / Sources
- Access: All editions.
- Function: Emits particles from a cube volume or its surface.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ Playing (logical) - When on, particle emission is running.
- ⏺ Play (trigger) - Starts particle emission.
- ⏺ Stop (trigger) - Stops particle emission.
- ⏺ Clear (trigger) - Clears all currently alive particles.
- ⏺ Particle (particle visual) - Particle visual used for emitted particles.
- ⏺ Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
- ⏺ Emit Interval (vector) - Time interval range between particle spawns.
- ⏺ Max Emit Count (integer) - Maximum number of particles emitted in one run.
- ⏺ Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
- ⏺ Particle Lifetime (vector) - Lifetime range of each emitted particle.
- ⏺ Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
- ⏺ Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
- ⏺ Random Seed (integer) - Seed value for randomized particle generation.
- ⏺ Pregenerate (logical) - When on, pre-generates particle state before normal playback.
- ⏺ Shader Index (integer) - Shader-material slot index used by emitted particles.
- ⏺ Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
- ⏺ Cube Size (vector) - Size of the cube emission volume.
- ⏺ Surface Only (logical) - When on, emits only from the cube surface.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
- ⏺ As Particle (particle visual) - Particle stream output for downstream particle modules.
- ⏺ Positions (vector) - Packed particle position values.
- ⏺ Rotations (vector) - Packed particle rotation values.
- ⏺ Scales (vector) - Packed particle scale values.
- ⏺ Colors (vector) - Packed particle color values.
Particle Model Source
- Category: 3D / Particle / Sources
- Access: All editions.
- Function: Emits particles from model geometry.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ Playing (logical) - When on, particle emission is running.
- ⏺ Play (trigger) - Starts particle emission.
- ⏺ Stop (trigger) - Stops particle emission.
- ⏺ Clear (trigger) - Clears all currently alive particles.
- ⏺ Particle (particle visual) - Particle visual used for emitted particles.
- ⏺ Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
- ⏺ Emit Interval (vector) - Time interval range between particle spawns.
- ⏺ Max Emit Count (integer) - Maximum number of particles emitted in one run.
- ⏺ Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
- ⏺ Particle Lifetime (vector) - Lifetime range of each emitted particle.
- ⏺ Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
- ⏺ Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
- ⏺ Random Seed (integer) - Seed value for randomized particle generation.
- ⏺ Pregenerate (logical) - When on, pre-generates particle state before normal playback.
- ⏺ Shader Index (integer) - Shader-material slot index used by emitted particles.
- ⏺ Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
- ⏺ Vertices Only (logical) - When on, emits only from model vertices.
- ⏺ Color Map (video) - Color map used to influence emission and particle color.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
- ⏺ As Particle (particle visual) - Particle stream output for downstream particle modules.
- ⏺ Positions (vector) - Packed particle position values.
- ⏺ Rotations (vector) - Packed particle rotation values.
- ⏺ Scales (vector) - Packed particle scale values.
- ⏺ Colors (vector) - Packed particle color values.
Particle Shell
- Category: 3D / Particle / Sources
- Access: All editions.
- Function: Represents an isolated world frame for child particle effects; its world transformation directly affects all particles in those effects.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ Force Distance (scalar) - Forced sorting distance used for particle shell rendering.
- ⏺ Fixed Sort (logical) - When on, uses fixed sorting with FixedSortPos.
- ⏺ Fixed Sort Pos (vector) - Fixed sort reference position.
- ⏺ Color (color) - Global color multiplier of particle rendering.
- ⏺ Alpha Clip (logical) - When on, clips low-alpha particle fragments.
- ⏺ Softness (scalar) - Softness of particle edges.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Sphere Source
- Category: 3D / Particle / Sources
- Access: All editions.
- Function: Emits particles from a sphere volume or its surface.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ Playing (logical) - When on, particle emission is running.
- ⏺ Play (trigger) - Starts particle emission.
- ⏺ Stop (trigger) - Stops particle emission.
- ⏺ Clear (trigger) - Clears all currently alive particles.
- ⏺ Particle (particle visual) - Particle visual used for emitted particles.
- ⏺ Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
- ⏺ Emit Interval (vector) - Time interval range between particle spawns.
- ⏺ Max Emit Count (integer) - Maximum number of particles emitted in one run.
- ⏺ Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
- ⏺ Particle Lifetime (vector) - Lifetime range of each emitted particle.
- ⏺ Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
- ⏺ Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
- ⏺ Random Seed (integer) - Seed value for randomized particle generation.
- ⏺ Pregenerate (logical) - When on, pre-generates particle state before normal playback.
- ⏺ Shader Index (integer) - Shader-material slot index used by emitted particles.
- ⏺ Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
- ⏺ Sphere Radii (vector) - Radii of the spherical emission region.
- ⏺ Surface Only (logical) - When on, emits only from the sphere surface.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
- ⏺ As Particle (particle visual) - Particle stream output for downstream particle modules.
- ⏺ Positions (vector) - Packed particle position values.
- ⏺ Rotations (vector) - Packed particle rotation values.
- ⏺ Scales (vector) - Packed particle scale values.
- ⏺ Colors (vector) - Packed particle color values.
Sprite Particle
- Category: 3D / Particle / Sources
- Access: All editions.
- Function: Creates a sprite-based particle visual.
- Input pins:
- ⏺ Layer (integer, Sprite Layer) - Sprite layer used for draw ordering.
- ⏺ Blending Mode (integer, Atlas Blending Mode) - Sprite blending mode.
- ⏺ Image File (text) - Image or image-sequence used by particles.
- ⏺ Size (scalar) - Base sprite size.
- ⏺ Rotation (scalar) - Base sprite rotation angle.
- ⏺ Color (color) - Base sprite color.
- Output pins:
- ⏺ Out (particle visual) - Particle-visual output of the sprite particle source.
3D / Particle / Effectors
This section describes the built-in Flow Graph modules that control and modify particle behavior over life, including motion, velocity, color, scale, rotation, opacity, and deflection.
Particle Animation
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls sprite-sequence timing and playback on particles.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Start Time (vector) - Per-particle animation start time.
- ⏺ End Time (vector) - Per-particle animation end time.
- ⏺ Looping (logical) - When on, loops particle animation playback.
- ⏺ Speed (vector) - Per-particle playback speed multiplier.
- ⏺ Speed Curve (curve) - Curve shaping playback speed over particle life.
- ⏺ Speed Vel Fact (scalar) - Velocity-based factor added to playback speed.
- ⏺ Time Curve (curve) - Curve remapping animation time over particle life.
- ⏺ Blend Frames (logical) - When on, blends neighboring animation frames.
- ⏺ Blend Width (scalar) - Blend range used when frame blending is on.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Color
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle color and intensity over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Intensity (vector) - Per-particle intensity multiplier.
- ⏺ Intensity Curve (curve) - Curve shaping intensity over particle life.
- ⏺ Color (color) - Base particle color.
- ⏺ Color Curve (color curve) - Color curve applied over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Fluctuation
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Adds fluctuating opacity modulation to particles.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of fluctuation effect.
- ⏺ Min Opacity (scalar) - Minimum opacity reached by fluctuation.
- ⏺ Max Opacity (scalar) - Maximum opacity reached by fluctuation.
- ⏺ Frequency (vector) - Fluctuation frequency values.
- ⏺ Frequency Curve (curve) - Curve shaping fluctuation frequency over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Gravity
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Applies gravity-style acceleration to particle motion.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall strength of gravity effect.
- ⏺ Direction (integer, Particle Motion Dir) - Direction mode used for gravity force.
- ⏺ Strength (vector) - Per-particle gravity strength values.
- ⏺ Strength Curve (curve) - Curve shaping gravity strength over particle life.
- ⏺ Range (scalar) - Maximum range where gravity effect is active.
- ⏺ Range Decay (integer, Particle Range Decay) - Distance-decay mode of the gravity effect.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Highlight
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle highlight intensity over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Highlight (vector) - Per-particle highlight multiplier.
- ⏺ Highlight Curve (curve) - Curve shaping highlight over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Mapped Veloc
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Drives particle velocity from a sampled velocity map.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of mapped-velocity effect.
- ⏺ Map Transform (transformation) - Transformation used for velocity-map lookup.
- ⏺ Velocity Map (video) - Velocity map texture sampled for motion vectors.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Maze
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Steers particles with maze-like directional turning.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of maze steering effect.
- ⏺ Velocity (vector) - Base steering velocity values.
- ⏺ Velocity Curve (curve) - Curve shaping steering velocity over particle life.
- ⏺ Turn Period X (vector) - Turn period values around the X axis.
- ⏺ Turn Period Y (vector) - Turn period values around the Y axis.
- ⏺ Turn Period Z (vector) - Turn period values around the Z axis.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Model Deflector
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Deflects particles from model surfaces.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of model-deflection effect.
- ⏺ Elasticity (vector) - Bounce elasticity values on deflection.
- ⏺ Elasticity Curve (curve) - Curve shaping elasticity over particle life.
- ⏺ Deviation (vector) - Random deviation added after deflection.
- ⏺ Deviation Curve (curve) - Curve shaping deviation over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Opacity
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle opacity over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Opacity (vector) - Per-particle opacity multiplier.
- ⏺ Opacity Curve (curve) - Curve shaping opacity over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Oscillation
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Applies oscillating motion offsets to particles.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of oscillation effect.
- ⏺ Amplitude (vector) - Oscillation amplitude values.
- ⏺ Amplitude Curve (curve) - Curve shaping oscillation amplitude over particle life.
- ⏺ Frequency (vector) - Oscillation frequency values.
- ⏺ Frequency Curve (curve) - Curve shaping oscillation frequency over particle life.
- ⏺ Phase (vector) - Phase offsets of oscillation channels.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Plane Deflector
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Deflects particles from a plane.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of plane-deflection effect.
- ⏺ Elasticity (vector) - Bounce elasticity values on deflection.
- ⏺ Elasticity Curve (curve) - Curve shaping elasticity over particle life.
- ⏺ Deviation (vector) - Random deviation added after deflection.
- ⏺ Deviation Curve (curve) - Curve shaping deviation over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Roaming
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Adds roaming drift motion to particles.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of roaming effect.
- ⏺ Area Size (vector) - Roaming area size limits.
- ⏺ Frequency (vector) - Roaming frequency values.
- ⏺ Frequency Curve (curve) - Curve shaping roaming frequency over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Rotation
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle 2D rotation over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Rotation (vector) - Per-particle rotation values.
- ⏺ Rotation Curve (curve) - Curve shaping rotation over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Rotation 3D
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle rotation on three axes over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ X (vector) - Per-particle rotation values around X.
- ⏺ X Curve (curve) - Curve shaping X rotation over particle life.
- ⏺ Y (vector) - Per-particle rotation values around Y.
- ⏺ Y Curve (curve) - Curve shaping Y rotation over particle life.
- ⏺ Z (vector) - Per-particle rotation values around Z.
- ⏺ Z Curve (curve) - Curve shaping Z rotation over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Scale
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle uniform scale over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Scale (vector) - Per-particle scale values.
- ⏺ Scale Curve (curve) - Curve shaping scale over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Scale 3D
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls per-axis particle scale over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Scale X (vector) - Per-particle scale values on X.
- ⏺ Scale X Curve (curve) - Curve shaping X scale over particle life.
- ⏺ Scale Y (vector) - Per-particle scale values on Y.
- ⏺ Scale Y Curve (curve) - Curve shaping Y scale over particle life.
- ⏺ Scale Z (vector) - Per-particle scale values on Z.
- ⏺ Scale Z Curve (curve) - Curve shaping Z scale over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Sphere Fader
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Fades particle opacity based on spherical distance.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of spherical fade effect.
- ⏺ Sphere Radii (vector) - Radii of the spherical fade region.
- ⏺ Inner Radius (scalar) - Inner radius where fade starts.
- ⏺ Inner Opacity (scalar) - Opacity value inside InnerRadius.
- ⏺ Opacity Power (scalar) - Power controlling fade falloff curve.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Sphere Killer
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Kills particles inside or outside a spherical region.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Sphere Radii (vector) - Radii of the spherical kill region.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Strip
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Builds particle trails from motion history.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Tail Orientation (integer, Particle Strip Tail Orientation) - Orientation mode of generated particle tails.
- ⏺ Tail Length (vector) - Per-particle tail length values.
- ⏺ Tail Length Curve (curve) - Curve shaping tail length over particle life.
- ⏺ Tail Length Vel Fact (vector) - Velocity factor applied to tail length.
- ⏺ Motion Threshold (scalar) - Minimum motion needed to extend tails.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Twirl
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Applies twirling velocity around a center region.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of twirl effect.
- ⏺ Velocity (vector) - Twirl velocity values.
- ⏺ Velocity Curve (curve) - Curve shaping twirl velocity over particle life.
- ⏺ Range (scalar) - Maximum range where twirl is active.
- ⏺ Range Decay (integer, Particle Range Decay) - Distance-decay mode of the twirl effect.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.
Particle Velocity
- Category: 3D / Particle / Effectors
- Access: All editions.
- Function: Controls particle velocity over life.
- Input pins:
- ⏺ Parent (scene object child reference) - Connects parent node to this object.
- ⏺ Active (logical) - When off, this scene object and its subtree remain invisible.
- ⏺ Grouping (vector) - Grouping identifier used for object selection and filtering.
- ⏺ Transformation (transformation) - Local transformation of this frame.
- ⏺ Pivot (vector) - Pivot offset used when applying the transformation.
- ⏺ Bound To (scene object binding reference) - Binding target reference used for frame constraints.
- ⏺ Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
- ⏺ Add Transform (transformation) - Extra transformation applied according to AddTransfType.
- ⏺ Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
- ⏺ Index (integer) - Index inherited by child objects that do not specify their own.
- ⏺ Commands (vector) - Scene-command input used to control node behavior.
- ⏺ World Transform (logical) - When on, applies the effector in world space.
- ⏺ Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
- ⏺ Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
- ⏺ Amount (scalar) - Overall amount of velocity effect.
- ⏺ Direction (integer, Particle Motion Dir) - Direction mode used for velocity effect.
- ⏺ Velocity (vector) - Per-particle velocity values.
- ⏺ Velocity Curve (curve) - Curve shaping velocity over particle life.
- Output pins:
- ⏺ World Transf (transformation) - Resulting world transformation of this frame.
- ⏺ World Pos (vector) - World-space position of this frame.
- ⏺ Bindings (scene object binding reference) - Output binding reference of this frame.
- ⏺ Children (scene object child reference) - Connects child objects to this node.