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3D / Particle Modules

Author: Aximmetry

Introduction

This document describes the built-in Flow Graph modules of the following categories for compounds:

  • 3D / Particle / Sources - Modules that emit and define particle visuals and particle source spaces from objects, volumes, and geometry.
  • 3D / Particle / Effectors - Modules that control and modify particle behavior over life, including motion, velocity, color, scale, rotation, opacity, and deflection.

3D / Particle / Sources

This section describes the built-in Flow Graph modules that emit and define particle visuals and particle source spaces from objects, volumes, and geometry.

Object Particle

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Outputs particle visuals from connected object-particle content.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.
    • ⏺  Out (particle visual) - Generated particle-visual output.

Particle Cube Source

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Emits particles from a cube volume or its surface.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  Playing (logical) - When on, particle emission is running.
    • ⏺  Play (trigger) - Starts particle emission.
    • ⏺  Stop (trigger) - Stops particle emission.
    • ⏺  Clear (trigger) - Clears all currently alive particles.
    • ⏺  Particle (particle visual) - Particle visual used for emitted particles.
    • ⏺  Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
    • ⏺  Emit Interval (vector) - Time interval range between particle spawns.
    • ⏺  Max Emit Count (integer) - Maximum number of particles emitted in one run.
    • ⏺  Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
    • ⏺  Particle Lifetime (vector) - Lifetime range of each emitted particle.
    • ⏺  Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
    • ⏺  Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
    • ⏺  Random Seed (integer) - Seed value for randomized particle generation.
    • ⏺  Pregenerate (logical) - When on, pre-generates particle state before normal playback.
    • ⏺  Shader Index (integer) - Shader-material slot index used by emitted particles.
    • ⏺  Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
    • ⏺  Cube Size (vector) - Size of the cube emission volume.
    • ⏺  Surface Only (logical) - When on, emits only from the cube surface.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.
    • ⏺  As Particle (particle visual) - Particle stream output for downstream particle modules.
    • ⏺  Positions (vector) - Packed particle position values.
    • ⏺  Rotations (vector) - Packed particle rotation values.
    • ⏺  Scales (vector) - Packed particle scale values.
    • ⏺  Colors (vector) - Packed particle color values.

Particle Model Source

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Emits particles from model geometry.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  Playing (logical) - When on, particle emission is running.
    • ⏺  Play (trigger) - Starts particle emission.
    • ⏺  Stop (trigger) - Stops particle emission.
    • ⏺  Clear (trigger) - Clears all currently alive particles.
    • ⏺  Particle (particle visual) - Particle visual used for emitted particles.
    • ⏺  Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
    • ⏺  Emit Interval (vector) - Time interval range between particle spawns.
    • ⏺  Max Emit Count (integer) - Maximum number of particles emitted in one run.
    • ⏺  Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
    • ⏺  Particle Lifetime (vector) - Lifetime range of each emitted particle.
    • ⏺  Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
    • ⏺  Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
    • ⏺  Random Seed (integer) - Seed value for randomized particle generation.
    • ⏺  Pregenerate (logical) - When on, pre-generates particle state before normal playback.
    • ⏺  Shader Index (integer) - Shader-material slot index used by emitted particles.
    • ⏺  Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
    • ⏺  Vertices Only (logical) - When on, emits only from model vertices.
    • ⏺  Color Map (video) - Color map used to influence emission and particle color.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.
    • ⏺  As Particle (particle visual) - Particle stream output for downstream particle modules.
    • ⏺  Positions (vector) - Packed particle position values.
    • ⏺  Rotations (vector) - Packed particle rotation values.
    • ⏺  Scales (vector) - Packed particle scale values.
    • ⏺  Colors (vector) - Packed particle color values.

Particle Shell

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Represents an isolated world frame for child particle effects; its world transformation directly affects all particles in those effects.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  Force Distance (scalar) - Forced sorting distance used for particle shell rendering.
    • ⏺  Fixed Sort (logical) - When on, uses fixed sorting with FixedSortPos.
    • ⏺  Fixed Sort Pos (vector) - Fixed sort reference position.
    • ⏺  Color (color) - Global color multiplier of particle rendering.
    • ⏺  Alpha Clip (logical) - When on, clips low-alpha particle fragments.
    • ⏺  Softness (scalar) - Softness of particle edges.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Sphere Source

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Emits particles from a sphere volume or its surface.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  Playing (logical) - When on, particle emission is running.
    • ⏺  Play (trigger) - Starts particle emission.
    • ⏺  Stop (trigger) - Stops particle emission.
    • ⏺  Clear (trigger) - Clears all currently alive particles.
    • ⏺  Particle (particle visual) - Particle visual used for emitted particles.
    • ⏺  Emitter Lifetime (scalar) - Lifetime range of the emitter itself.
    • ⏺  Emit Interval (vector) - Time interval range between particle spawns.
    • ⏺  Max Emit Count (integer) - Maximum number of particles emitted in one run.
    • ⏺  Particle Orientation (integer, Particle Orientation) - Orientation mode applied to emitted particles.
    • ⏺  Particle Lifetime (vector) - Lifetime range of each emitted particle.
    • ⏺  Particle Life Speed (vector) - Playback-speed range for particle lifetime progression.
    • ⏺  Inher Velocity Amount (scalar) - Amount of source velocity inherited by emitted particles.
    • ⏺  Random Seed (integer) - Seed value for randomized particle generation.
    • ⏺  Pregenerate (logical) - When on, pre-generates particle state before normal playback.
    • ⏺  Shader Index (integer) - Shader-material slot index used by emitted particles.
    • ⏺  Stop When Inactive (logical) - When on, stops emission when the module becomes inactive.
    • ⏺  Sphere Radii (vector) - Radii of the spherical emission region.
    • ⏺  Surface Only (logical) - When on, emits only from the sphere surface.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.
    • ⏺  As Particle (particle visual) - Particle stream output for downstream particle modules.
    • ⏺  Positions (vector) - Packed particle position values.
    • ⏺  Rotations (vector) - Packed particle rotation values.
    • ⏺  Scales (vector) - Packed particle scale values.
    • ⏺  Colors (vector) - Packed particle color values.

Sprite Particle

  • Category: 3D / Particle / Sources
  • Access: All editions.
  • Function: Creates a sprite-based particle visual.
  • Input pins:
    • ⏺  Layer (integer, Sprite Layer) - Sprite layer used for draw ordering.
    • ⏺  Blending Mode (integer, Atlas Blending Mode) - Sprite blending mode.
    • ⏺  Image File (text) - Image or image-sequence used by particles.
    • ⏺  Size (scalar) - Base sprite size.
    • ⏺  Rotation (scalar) - Base sprite rotation angle.
    • ⏺  Color (color) - Base sprite color.
  • Output pins:
    • ⏺  Out (particle visual) - Particle-visual output of the sprite particle source.

3D / Particle / Effectors

This section describes the built-in Flow Graph modules that control and modify particle behavior over life, including motion, velocity, color, scale, rotation, opacity, and deflection.

Particle Animation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls sprite-sequence timing and playback on particles.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Start Time (vector) - Per-particle animation start time.
    • ⏺  End Time (vector) - Per-particle animation end time.
    • ⏺  Looping (logical) - When on, loops particle animation playback.
    • ⏺  Speed (vector) - Per-particle playback speed multiplier.
    • ⏺  Speed Curve (curve) - Curve shaping playback speed over particle life.
    • ⏺  Speed Vel Fact (scalar) - Velocity-based factor added to playback speed.
    • ⏺  Time Curve (curve) - Curve remapping animation time over particle life.
    • ⏺  Blend Frames (logical) - When on, blends neighboring animation frames.
    • ⏺  Blend Width (scalar) - Blend range used when frame blending is on.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Color

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle color and intensity over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Intensity (vector) - Per-particle intensity multiplier.
    • ⏺  Intensity Curve (curve) - Curve shaping intensity over particle life.
    • ⏺  Color (color) - Base particle color.
    • ⏺  Color Curve (color curve) - Color curve applied over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Fluctuation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Adds fluctuating opacity modulation to particles.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of fluctuation effect.
    • ⏺  Min Opacity (scalar) - Minimum opacity reached by fluctuation.
    • ⏺  Max Opacity (scalar) - Maximum opacity reached by fluctuation.
    • ⏺  Frequency (vector) - Fluctuation frequency values.
    • ⏺  Frequency Curve (curve) - Curve shaping fluctuation frequency over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Gravity

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Applies gravity-style acceleration to particle motion.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall strength of gravity effect.
    • ⏺  Direction (integer, Particle Motion Dir) - Direction mode used for gravity force.
    • ⏺  Strength (vector) - Per-particle gravity strength values.
    • ⏺  Strength Curve (curve) - Curve shaping gravity strength over particle life.
    • ⏺  Range (scalar) - Maximum range where gravity effect is active.
    • ⏺  Range Decay (integer, Particle Range Decay) - Distance-decay mode of the gravity effect.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Highlight

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle highlight intensity over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Highlight (vector) - Per-particle highlight multiplier.
    • ⏺  Highlight Curve (curve) - Curve shaping highlight over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Mapped Veloc

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Drives particle velocity from a sampled velocity map.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of mapped-velocity effect.
    • ⏺  Map Transform (transformation) - Transformation used for velocity-map lookup.
    • ⏺  Velocity Map (video) - Velocity map texture sampled for motion vectors.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Maze

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Steers particles with maze-like directional turning.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of maze steering effect.
    • ⏺  Velocity (vector) - Base steering velocity values.
    • ⏺  Velocity Curve (curve) - Curve shaping steering velocity over particle life.
    • ⏺  Turn Period X (vector) - Turn period values around the X axis.
    • ⏺  Turn Period Y (vector) - Turn period values around the Y axis.
    • ⏺  Turn Period Z (vector) - Turn period values around the Z axis.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Model Deflector

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Deflects particles from model surfaces.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of model-deflection effect.
    • ⏺  Elasticity (vector) - Bounce elasticity values on deflection.
    • ⏺  Elasticity Curve (curve) - Curve shaping elasticity over particle life.
    • ⏺  Deviation (vector) - Random deviation added after deflection.
    • ⏺  Deviation Curve (curve) - Curve shaping deviation over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Opacity

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle opacity over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Opacity (vector) - Per-particle opacity multiplier.
    • ⏺  Opacity Curve (curve) - Curve shaping opacity over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Oscillation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Applies oscillating motion offsets to particles.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of oscillation effect.
    • ⏺  Amplitude (vector) - Oscillation amplitude values.
    • ⏺  Amplitude Curve (curve) - Curve shaping oscillation amplitude over particle life.
    • ⏺  Frequency (vector) - Oscillation frequency values.
    • ⏺  Frequency Curve (curve) - Curve shaping oscillation frequency over particle life.
    • ⏺  Phase (vector) - Phase offsets of oscillation channels.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Plane Deflector

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Deflects particles from a plane.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of plane-deflection effect.
    • ⏺  Elasticity (vector) - Bounce elasticity values on deflection.
    • ⏺  Elasticity Curve (curve) - Curve shaping elasticity over particle life.
    • ⏺  Deviation (vector) - Random deviation added after deflection.
    • ⏺  Deviation Curve (curve) - Curve shaping deviation over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Roaming

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Adds roaming drift motion to particles.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of roaming effect.
    • ⏺  Area Size (vector) - Roaming area size limits.
    • ⏺  Frequency (vector) - Roaming frequency values.
    • ⏺  Frequency Curve (curve) - Curve shaping roaming frequency over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Rotation

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle 2D rotation over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Rotation (vector) - Per-particle rotation values.
    • ⏺  Rotation Curve (curve) - Curve shaping rotation over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Rotation 3D

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle rotation on three axes over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  X (vector) - Per-particle rotation values around X.
    • ⏺  X Curve (curve) - Curve shaping X rotation over particle life.
    • ⏺  Y (vector) - Per-particle rotation values around Y.
    • ⏺  Y Curve (curve) - Curve shaping Y rotation over particle life.
    • ⏺  Z (vector) - Per-particle rotation values around Z.
    • ⏺  Z Curve (curve) - Curve shaping Z rotation over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Scale

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle uniform scale over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Scale (vector) - Per-particle scale values.
    • ⏺  Scale Curve (curve) - Curve shaping scale over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Scale 3D

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls per-axis particle scale over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Scale X (vector) - Per-particle scale values on X.
    • ⏺  Scale X Curve (curve) - Curve shaping X scale over particle life.
    • ⏺  Scale Y (vector) - Per-particle scale values on Y.
    • ⏺  Scale Y Curve (curve) - Curve shaping Y scale over particle life.
    • ⏺  Scale Z (vector) - Per-particle scale values on Z.
    • ⏺  Scale Z Curve (curve) - Curve shaping Z scale over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Sphere Fader

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Fades particle opacity based on spherical distance.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of spherical fade effect.
    • ⏺  Sphere Radii (vector) - Radii of the spherical fade region.
    • ⏺  Inner Radius (scalar) - Inner radius where fade starts.
    • ⏺  Inner Opacity (scalar) - Opacity value inside InnerRadius.
    • ⏺  Opacity Power (scalar) - Power controlling fade falloff curve.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Sphere Killer

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Kills particles inside or outside a spherical region.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Sphere Radii (vector) - Radii of the spherical kill region.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Strip

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Builds particle trails from motion history.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Tail Orientation (integer, Particle Strip Tail Orientation) - Orientation mode of generated particle tails.
    • ⏺  Tail Length (vector) - Per-particle tail length values.
    • ⏺  Tail Length Curve (curve) - Curve shaping tail length over particle life.
    • ⏺  Tail Length Vel Fact (vector) - Velocity factor applied to tail length.
    • ⏺  Motion Threshold (scalar) - Minimum motion needed to extend tails.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Twirl

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Applies twirling velocity around a center region.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of twirl effect.
    • ⏺  Velocity (vector) - Twirl velocity values.
    • ⏺  Velocity Curve (curve) - Curve shaping twirl velocity over particle life.
    • ⏺  Range (scalar) - Maximum range where twirl is active.
    • ⏺  Range Decay (integer, Particle Range Decay) - Distance-decay mode of the twirl effect.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.

Particle Velocity

  • Category: 3D / Particle / Effectors
  • Access: All editions.
  • Function: Controls particle velocity over life.
  • Input pins:
    • ⏺  Parent (scene object child reference) - Connects parent node to this object.
    • ⏺  Active (logical) - When off, this scene object and its subtree remain invisible.
    • ⏺  Grouping (vector) - Selects visibility groups for which the object is rendered.
    • ⏺  Transformation (transformation) - Local transformation of this frame.
    • ⏺  Pivot (vector) - Pivot offset used when applying the transformation.
    • ⏺  Bound To (scene object binding reference) - Binding target reference used for frame constraints.
    • ⏺  Binding Type (integer, Binding Type) - Binding mode applied to the selected binding target.
    • ⏺  Add Transform (transformation) - Extra transformation applied according to AddTransfType.
    • ⏺  Add Transf Type (integer, Add Transform Type) - Space and mode used to apply AddTransform.
    • ⏺  Index (integer) - Index inherited by child objects that do not specify their own.
    • ⏺  Commands (vector) - Scene-command input used to control node behavior.
    • ⏺  World Transform (logical) - When on, applies the effector in world space.
    • ⏺  Emitter Curve (logical) - When on, uses emitter-based curve progression for effect evaluation.
    • ⏺  Abs Time Curve (logical) - When on, evaluates effect curves by absolute time instead of particle's own time.
    • ⏺  Amount (scalar) - Overall amount of velocity effect.
    • ⏺  Direction (integer, Particle Motion Dir) - Direction mode used for velocity effect.
    • ⏺  Velocity (vector) - Per-particle velocity values.
    • ⏺  Velocity Curve (curve) - Curve shaping velocity over particle life.
  • Output pins:
    • ⏺  World Transf (transformation) - Resulting world transformation of this frame.
    • ⏺  World Pos (vector) - World-space position of this frame.
    • ⏺  Bindings (scene object binding reference) - Output binding reference of this frame.
    • ⏺  Children (scene object child reference) - Connects child objects to this node.
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