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Using 3D Gaussian Splats with XYN Spatial Renderer Plugin

Author: Aximmetry

Introduction

This document discusses the use of the XYN Spatial Render Plugin, including its installation, usage in the AX Scene Editor, and implementation in Aximmetry to create any type of virtual production.
NOTE: The supported file format is PLY, a common format for storing Gaussian Splat data.

Person at workstation viewing a monitor with a 3D city scene and UI panels
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Over-the-shoulder view of a person at a workstation looking at a monitor displaying a 3D urban scene in a software viewport with side panels and inspector controls.

The environment appears to be a production studio with additional monitors, equipment, and large windows visible in the background.

Installing the XYN Spatial Render Plugin

The XYN Spatial Render Plugin can be installed and used with both the AX Scene Editor and the AX Scene Render Node. The installation process is the same in both cases.

To learn more about how to install the XYN Spatial Render Plugin, please refer to the following document:
How to Install Third-Party Code Plugins for AX Scene Editor

Using XYN Spatial Render Plugin with AX Scene Editor

The workflow for using XYN Spatial Render Plugin with AX Scene Editor is the same as with the vanilla Unreal Editor.

To learn more about how to use the XYN Spatial Render Plugin with Unreal Editor, please refer to the following document:
XYN Support Page

Running 3D Gaussian Splats with XYN Spatial Render Plugin in Aximmetry

The setup process of 3D Gaussian Splats rendered by the XYN Spatial Render Plugin in Aximmetry Composer is the same as with any other Unreal project.

To learn more about how to set up the Unreal project using the XYN Spatial Render Plugin in Aximmetry Composer, please refer to the following document:
Set Up the Project in Aximmetry

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