Introduction
This document describes the enumeration values used in special pins of built-in Flow Graph modules for compounds.
Enumerations
Add Transform Type
- Used in: Ambient Light, Camera, Clip Plane, Combiner Block, Combiner Node, Directional Light, Directional Light GW, Geo Location, Graph Node, Indexer Node, Instance Item, Instanced Node, Manual Instancer, Motion Graph, Object Particle, Particle Animation, Particle Color, Particle Cube Source, Particle Fluctuation, Particle Gravity, Particle Highlight, Particle Mapped Veloc, Particle Maze, Particle Model Deflector, Particle Model Source, Particle Opacity, Particle Oscillation, Particle Plane Deflector, Particle Roaming, Particle Rotation, Particle Rotation 3D, Particle Scale, Particle Scale 3D, Particle Shell, Particle Sphere Fader, Particle Sphere Killer, Particle Sphere Source, Particle Strip, Particle Twirl, Particle Velocity, Point Light, Scene Node, Sequence Node, Serial Instancer, Spot Light, Spot Light GW, Surface Instancer
- Values:
- None (0) - Does not add an extra transform.
- Local (1) - Adds extra transform in local space.
- World (2) - Adds extra transform in world space.
Ambient Occlusion Quality
- Used in: Ambient Occlusion
- Values:
- Low (0) - Low ambient-occlusion quality.
- Medium (1) - Medium ambient-occlusion quality.
- High (2) - High ambient-occlusion quality.
Antialias Base
- Used in: Antialiaser
- Values:
- Luma (0) - Uses luma for edge detection.
- Color (1) - Uses color for edge detection.
- Depth (2) - Uses depth for edge detection.
Antialias Quality
- Used in: Antialiaser
- Values:
- Low (0) - Low antialias quality preset.
- Medium (1) - Medium antialias quality preset.
- High (2) - High antialias quality preset.
- Ultra (3) - Ultra antialias quality preset.
Antialias Type
- Used in: Camera, Directional Light, Spot Light
- Values:
- None (1) - No multisample antialiasing.
- 2x (2) - 2x multisample antialiasing.
- 4x (4) - 4x multisample antialiasing.
- 8x (8) - 8x multisample antialiasing.
AO Blur Radius
- Used in: Ambient Occlusion GW
- Values:
- 2 pixels (0) - Uses 2-pixel AO blur radius.
- 4 pixels (1) - Uses 4-pixel AO blur radius.
AO Edge Mode
- Used in: Ambient Occlusion GW
- Values:
- Clamp (0) - Clamps sampling at image edges.
- Border (1) - Uses border mode at image edges.
Atlas Blending Mode
- Used in: Sprite, Sprite Particle
- Values:
- Normal (0) - Normal atlas blending.
- Screen (1) - Screen atlas blending.
- Add (2) - Additive atlas blending.
Audio Channel
- Used in: Audio Channel
- Values:
- Mix (0) - Uses the mixed signal across channels.
- 1 - Uses channel 1.
- 2 - Uses channel 2.
- 3 - Uses channel 3.
- 4 - Uses channel 4.
- 5 - Uses channel 5.
- 6 - Uses channel 6.
- 7 - Uses channel 7.
- 8 - Uses channel 8.
- 9 - Uses channel 9.
- 10 - Uses channel 10.
- 11 - Uses channel 11.
- 12 - Uses channel 12.
- 13 - Uses channel 13.
- 14 - Uses channel 14.
- 15 - Uses channel 15.
- 16 - Uses channel 16.
Audio Channel Layout
- Used in: Video Recorder
- Values:
- Mono (0) - Uses Mono layout.
- Stereo (1) - Uses Stereo layout.
- Quadraphonic (2) - Uses Quadraphonic layout.
- 5.1 (3) - Uses 5.1 layout.
- 6.1 (4) - Uses 6.1 layout.
- 7.1 (5) - Uses 7.1 layout.
Audio Encoding Format
- Used in: Video Recorder
- Values:
- Raw PCM (0) - Uses RawPCM encoding.
- MP2 (1) - Uses MP2 encoding.
- AAC (2) - Uses AAC encoding.
- Vorbis (3) - Uses Vorbis encoding.
- WMA (4) - Uses WMA encoding.
- FLAC (5) - Uses FLAC encoding.
Audio Sample Depth
- Values:
- 8 - Uses 8 depth.
- 16 - Uses 16 depth.
- 24 - Uses 24 depth.
- 32 - Uses 32 depth.
- 32F (288) - Uses 32F depth.
Bidir Convolver Dir
- Used in: Blurrer
- Values:
- Horizontal (0) - Uses Horizontal dir.
- Vertical (1) - Uses Vertical dir.
- Both (2) - Uses Both dir.
Binding Type
- Used in: Ambient Light, Camera, Clip Plane, Combiner Block, Combiner Node, Directional Light, Directional Light GW, Geo Location, Graph Node, Indexer Node, Instance Item, Instanced Node, Manual Instancer, Motion Graph, Object Particle, Particle Animation, Particle Color, Particle Cube Source, Particle Fluctuation, Particle Gravity, Particle Highlight, Particle Mapped Veloc, Particle Maze, Particle Model Deflector, Particle Model Source, Particle Opacity, Particle Oscillation, Particle Plane Deflector, Particle Roaming, Particle Rotation, Particle Rotation 3D, Particle Scale, Particle Scale 3D, Particle Shell, Particle Sphere Fader, Particle Sphere Killer, Particle Sphere Source, Particle Strip, Particle Twirl, Particle Velocity, Point Light, Scene Node, Sequence Node, Serial Instancer, Spot Light, Spot Light GW, Surface Instancer
- Values:
- None (0) - No binding behavior.
- Look At (1) - Looks at target in full orientation.
- Look At Horiz (2) - Looks at target with horizontal-only rotation.
- Look At Plane (3) - Looks at target constrained to a plane.
- Look At Plane Horiz (4) - Looks at target on plane with horizontal-only rotation.
- Join (5) - Joins full transform to target.
- Join Position (6) - Joins only position to target.
- Look At Camera (7) - Looks at active camera in full orientation.
- Look At Camera Horiz (8) - Looks at active camera with horizontal-only rotation.
- Look At Camera Plane (9) - Looks at active camera constrained to a plane.
- Look At Camera Plane Horiz (10) - Looks at active camera on plane with horizontal-only rotation.
Blending Mode
- Used in: Array Blender, Blender, Multi Blender
- Values:
- Normal (0) - Uses the foreground color directly.
- Darken (1) - Keeps the darker color per channel.
- Multiply (2) - Multiplies foreground and background channel values.
- Color Burn (3) - Darkens by increasing contrast based on the foreground.
- Linear Burn (4) - Darkens by adding foreground and background then subtracting one.
- Add (5) - Adds foreground and background channel values.
- Lighten (6) - Keeps the lighter color per channel.
- Screen (7) - Lightens using inverted multiply.
- Color Dodge (8) - Brightens background channels based on the foreground.
- Linear Dodge (9) - Brightens by adding foreground and background channel values.
- Overlay (10) - Combines multiply and screen using the background as the switch.
- Soft Light (11) - Applies a softer contrast boost controlled by the foreground.
- Hard Light (12) - Combines multiply and screen using the foreground as the switch.
- Linear Light (13) - Adjusts brightness linearly from the foreground around mid gray.
- Vivid Light (14) - Applies intense contrast using burn or dodge from the foreground.
- Pin Light (15) - Replaces channels by thresholding between darken and lighten ranges.
- Hard Mix (16) - Produces a hard thresholded result per channel.
- Difference (17) - Uses the absolute channel difference between foreground and background.
- Exclusion (18) - Difference-like blend with lower contrast.
- Subtract (19) - Subtracts foreground from background and clamps at zero.
- Divide (20) - Divides background by foreground per channel.
- Hue (21) - Keeps background saturation and luminance with foreground hue.
- Saturation (22) - Keeps background hue and luminance with foreground saturation.
- Color (23) - Keeps background luminance with foreground hue and saturation.
- Luminosity (24) - Keeps background hue and saturation with foreground luminance.
Blur Quality
- Used in: Blurrer, Directional Blurrer
- Values:
- Low (0) - Uses Low quality.
- Medium (1) - Uses Medium quality.
- High (2) - Uses High quality.
Body Tracking Detail
- Used in: Body Tracking
- Values:
- Low (0) - Low tracking detail.
- Medium (1) - Medium tracking detail.
- High (2) - High tracking detail.
Bokeh Shape
- Used in: Depth Of Field GW
- Values:
- Circle (0) - Circular bokeh shape.
- Heptagon (1) - Heptagon bokeh shape.
Calendar
- Used in: Astro Time
- Values:
- Julian (0) - Julian calendar.
- Gregorian (1) - Gregorian calendar.
Camera Lens Desc Type
- Used in: Lens Data Converter, Lens Distorter
- Values:
- OpenCV (0) - Uses OpenCV type.
- Stype (1) - Uses Stype type.
- Mo-Sys (2) - Uses Mo-Sys type.
- TrackMen (3) - Uses TrackMen type.
- Camix (4) - Uses Camix type.
Camera Mover System
- Used in: Camera Mover
- Values:
- Scene Default (0) - Uses the scene default camera-navigation system.
- Aximmetry (1) - Uses Aximmetry-style camera navigation.
- 3D Studio Max (2) - Uses 3D Studio Max-style camera navigation.
- Maya (3) - Uses Maya-style camera navigation.
- Cinema 4D (4) - Uses Cinema 4D-style camera navigation.
- Modo / Lightwave 3D (5) - Uses Modo or Lightwave-style camera navigation.
- Blender (6) - Uses Blender-style camera navigation.
- Viewer (7) - Uses viewer-style camera navigation.
- Placer (8) - Uses placer-style camera navigation.
Channel Bits
- Used in: Color Space Params
- Values:
- Auto (0) - Bits is auto-determined.
- 8-bit (1) - 8-bit channels.
- 10-bit (2) - 10-bit channels.
- 12-bit (3) - 12-bit channels.
Cine Form Quality
- Used in: Video Recorder
- Values:
- Low (1) - Uses Low quality.
- Medium (2) - Uses Medium quality.
- High (3) - Uses High quality.
- Film Scan 1 (4) - Uses FilmScan1 quality.
- Film Scan 2 (5) - Uses FilmScan2 quality.
- Film Scan 3 (6) - Uses FilmScan3 quality.
COC Blur Resolution
- Values:
- Full (1) - Processes blur at full resolution.
- Half (2) - Processes blur at half resolution.
- Quarter (4) - Processes blur at quarter resolution.
- Eighth (8) - Processes blur at one-eighth resolution.
Color Diff Channel
- Used in: Color Diff Keyer, Despiller
- Values:
- Red (0) - Uses the red channel.
- Green (1) - Uses the green channel.
- Blue (2) - Uses the blue channel.
Color Space
- Used in: Color Convert, Color Space Params, Converter, Sequence Video, Video Input, Video Player, Video Recorder
- Values:
- Auto (0) - Space is auto-determined.
- sRGB (1) - sRGB color space.
- Rec.709 (2) - Rec.709 color space.
- Rec.2020 (3) - Rec.2020 color space.
- Rec.2100 HLG (4) - Rec.2100 HLG color space.
- Rec.2100 PQ (5) - Rec.2100 PQ color space.
- Rec.601 PAL (6) - Rec.601 PAL color space.
- Rec.601 NTSC (7) - Rec.601 NTSC color space.
- JPEG (8) - JPEG color space.
- S-Gamut3.Cine (9) - S-Gamut3.Cine color space.
- S-Gamut3 (10) - S-Gamut3 color space.
- V-Gamut (11) - V-Gamut color space.
- REDWideGamutRGB (12) - REDWideGamutRGB color space.
- DCI-P3 (13) - DCI-P3 color space.
- DCI-P3 D65 (14) - DCI-P3 D65 color space.
- Adobe RGB (15) - Adobe RGB color space.
- ProPhoto (16) - ProPhoto color space.
Color Space HSX
- Used in: Adjuster, Color Compose, Color Composer, Color Decompose, Color Decomposer
- Values:
- RGB (0) - RGB color model.
- CMY (1) - CMY color model.
- HSB (2) - HSB color model.
- HSL (3) - HSL color model.
- Lab (CIE) (4) - CIE Lab color model.
- Lab (Hunter) (5) - Hunter Lab color model.
- Luv (6) - CIELUV color model.
- LCH (7) - LCH color model.
- YCbCr (8) - YCbCr color model.
- XYZ (9) - CIE XYZ color model.
Converter Format
- Used in: Converter
- Values:
- Unchanged (0) - Keep the format unchanged.
- Default HDR (1) - Converts to Default HDR format.
- Default LDR (2) - Converts to Default LDR format.
- R8G8B8A8 (3) - Converts to R8G8B8A8 format.
- R8G8 (4) - Converts to R8G8 format.
- R8 (5) - Converts to R8 format.
- R10G10B10A2 (6) - Converts to R10G10B10A2 format.
- R16G16B16A16 (7) - Converts to R16G16B16A16 format.
- R16G16 (8) - Converts to R16G16 format.
- R16 (9) - Converts to R16 format.
- R16G16B16A16_F (10) - Converts to R16G16B16A16_F format.
- R16G16_F (11) - Converts to R16G16_F format.
- R16_F (12) - Converts to R16_F format.
- R32G32B32A32_F (13) - Converts to R32G32B32A32_F format.
- R32G32_F (14) - Converts to R32G32_F format.
- R32_F (15) - Converts to R32_F format.
Converter Mimpmaps
- Used in: Converter
- Values:
- Unchanged (0) - Keeps mipmaps unchanged.
- Add (1) - Generates mipmaps if missing.
- Remove (2) - Removes existing mipmaps.
Coord Sys Vector Type
- Used in: Vector Coord System
- Values:
- Position (0) - Treats values as a position vector.
- Direction (1) - Treats values as a direction vector.
- Scale (2) - Treats values as scale factors.
- Distance (3) - Treats values as distance values.
Crossfade Mode
- Used in: Crossfader, Multi Crossfader, Switch Video Smooth
- Values:
- Cross (0) - Crossfades both inputs together.
- Out - In (1) - Fades out the first input, then fades in the second input.
Cube Texture Layout
- Used in: Video Recorder
- Values:
- Vertical Cross (0) - Uses VerticalCross layout.
- Horizontal Cross (1) - Uses HorizontalCross layout.
- Horizontal Strip (2) - Uses HorizontalStrip layout.
D Blur Quality
- Used in: Depth Of Field, Motion Blurrer
- Values:
- Low (0) - Low blur quality.
- Medium (1) - Medium blur quality.
- High (2) - High blur quality.
Data Stream State
- Used in: Data Stream
- Values:
- Idle (0) - Data stream is idle.
- Recording (1) - Data stream records incoming values.
- Playing (2) - Data stream plays recorded values.
Denoiser Type
- Used in: Denoiser
- Values:
- Near Average (0) - Uses neighborhood averaging denoise.
- Bilateral (1) - Uses bilateral denoise.
Depth Scaler Mode
- Used in: Depth Scaler
- Values:
- Passthru (0) - Passes depth values through unchanged.
- Linear (1) - Scales depth with a linear curve.
- Exponential (2) - Scales depth with an exponential curve.
- Squared Exponential (3) - Scales depth with a squared exponential curve.
- Mirror (4) - Mirrors depth values around the range center.
Dmx Value Mode
- Used in: DMX Array Input, DMX Array Out, DMX Color Input, DMX Color Out, DMX Input, DMX Out
- Values:
- Off (0) - Disables channel read or write.
- 8 Bit (1) - Uses one 8-bit DMX channel.
- 16 Bit LE (2) - Uses two channels as 16-bit little-endian value.
- 16 Bit BE (3) - Uses two channels as 16-bit big-endian value.
Edge Detector Operator
- Used in: Edge Detector
- Values:
- Prewitt (0) - Uses the Prewitt edge operator.
- Sobel (1) - Uses the Sobel edge operator.
- Scharr (2) - Uses the Scharr edge operator.
Engine
- Used in: Audio Input, Audio Out, Audio Player, Body Tracking, Camera Controller, Camera Tracking, Controller Forwarder, Crash Tester, Data Stream, DMX Array Input, DMX Array Out, DMX Color Input, DMX Color Out, DMX Input, DMX Out, Game Controller, Game Pose, GPIO Input, GPIO Out, LUT Input, MIDI Controller, MIDI Controller Out, MIDI Note, MIDI Note Out, MIDI Note Range, MIDI Passthru, MIDI Program, MIDI Program Out, MIDI Trigger, OSC Out, OSC Scalar Out, OSC Vector Out, Sequence Audio, Sequence Video, Set Color Pin, Set Double Pin, Set Integer Pin, Set Logical Pin, Set Scalar Pin, Set Text Pin, Set Transformation Pin, Set Trigger Pin, Set Vector Pin, Subframe Video Out, Tracking Recorder, Video Device Out, Video Input, Video Out, Video Out Config, Video Player, Video Recorder
- Values:
- All (-1) - Runs on all machines.
- Local (0) - Runs on the local machine.
- Remote #1 (1) - Runs on remote machine 1.
- Remote #2 (2) - Runs on remote machine 2.
- Remote #3 (3) - Runs on remote machine 3.
- Remote #4 (4) - Runs on remote machine 4.
- Remote #5 (5) - Runs on remote machine 5.
- Remote #6 (6) - Runs on remote machine 6.
- Remote #7 (7) - Runs on remote machine 7.
- Remote #8 (8) - Runs on remote machine 8.
- Remote #9 (9) - Runs on remote machine 9.
EXR Compression
- Used in: Video Recorder
- Values:
- None (0) - Uses None compression.
- RLE (1) - Uses RLE compression.
- ZIPS (2) - Uses ZIPS compression.
- ZIP (3) - Uses ZIP compression.
- PIZ (4) - Uses PIZ compression.
- PXR24 (5) - Uses PXR24 compression.
- B44 (6) - Uses B44 compression.
- B44A (7) - Uses B44A compression.
- DWAA (8) - Uses DWAA compression.
- DWAB (9) - Uses DWAB compression.
Filter Pass Type
- Used in: Audio Filter
- Values:
- Low Pass (0) - Passes lower frequencies and attenuates higher frequencies.
- High Pass (1) - Passes higher frequencies and attenuates lower frequencies.
- Band Pass (2) - Passes a frequency band around the cutoff setting.
Filter Type
- Used in: Lens Distorter, Placer, Placer Vector
- Values:
- Nearest (0) - Uses Nearest type.
- Bilinear (1) - Uses Bilinear type.
- Bicubic (2) - Uses Bicubic type.
- Bicubic (for additive) (3) - Uses Bicubic (for additive) type.
- Supersampling (4) - Uses Supersampling type.
Fog Mode
- Used in: Fog
- Values:
- Linear (0) - Linear fog falloff.
- Exponential (1) - Exponential fog falloff.
- Squared Exponential (2) - Squared exponential fog falloff.
Font Stretch
- Used in: Text Format
- Values:
- Ultra Condensed (1) - Uses UltraCondensed stretch.
- Extra Condensed (2) - Uses ExtraCondensed stretch.
- Condensed (3) - Uses Condensed stretch.
- Semi Condensed (4) - Uses SemiCondensed stretch.
- Normal (5) - Uses Normal stretch.
- Semi Expanded (6) - Uses SemiExpanded stretch.
- Expanded (7) - Uses Expanded stretch.
- Extra Expanded (8) - Uses ExtraExpanded stretch.
- Ultra Expanded (9) - Uses UltraExpanded stretch.
Font Style
- Used in: Text Format
- Values:
- Normal (0) - Uses Normal style.
- Oblique (1) - Uses Oblique style.
- Italic (2) - Uses Italic style.
Font Weight
- Used in: Text Format
- Values:
- Thin (100) - Uses Thin weight.
- Extra Light (200) - Uses ExtraLight weight.
- Light (300) - Uses Light weight.
- Normal (400) - Uses Normal weight.
- Medium (500) - Uses Medium weight.
- Semi Bold (600) - Uses SemiBold weight.
- Bold (700) - Uses Bold weight.
- Extra Bold (800) - Uses ExtraBold weight.
- Black (900) - Uses Black weight.
- Extra Black (950) - Uses ExtraBlack weight.
FOV Calculator Input
- Used in: FOV Calculator
- Values:
- Zoom Factor (0) - Input parameter is zoom factor.
- Throw Ratio (1) - Input parameter is throw ratio.
- Horizontal FOV (2) - Input parameter is horizontal field of view.
- Vertical FOV (3) - Input parameter is vertical field of view.
- Diagonal FOV (4) - Input parameter is diagonal field of view.
- Falloff Angle (5) - Input parameter is spotlight falloff angle.
- Focal Length (6) - Input parameter is focal length.
Free D Profile
- Values:
- General (0) - General Free-D profile.
- Sony (1) - Sony-compatible Free-D profile.
Game Controller Backlight
- Used in: Game Controller
- Values:
- Off (0) - Turns the controller backlight off.
- On (1) - Turns the controller backlight on.
- Flashing (2) - Sets the controller backlight to flashing mode.
Game Module Controller
- Used in: Game Controller
- Values:
- Axis 1 X (0) - Reads game controller Axis 1 X.
- Axis 1 Y (1) - Reads game controller Axis 1 Y.
- Axis 1 Z (2) - Reads game controller Axis 1 Z.
- Axis 2 X (16) - Reads game controller Axis 2 X.
- Axis 2 Y (17) - Reads game controller Axis 2 Y.
- Axis 2 Z (18) - Reads game controller Axis 2 Z.
- Axis 3 X (32) - Reads game controller Axis 3 X.
- Axis 3 Y (33) - Reads game controller Axis 3 Y.
- Axis 3 Z (34) - Reads game controller Axis 3 Z.
- Axis 4 X (48) - Reads game controller Axis 4 X.
- Axis 4 Y (49) - Reads game controller Axis 4 Y.
- Axis 4 Z (50) - Reads game controller Axis 4 Z.
- Axis 5 X (64) - Reads game controller Axis 5 X.
- Axis 5 Y (65) - Reads game controller Axis 5 Y.
- Axis 5 Z (66) - Reads game controller Axis 5 Z.
- Axis 6 X (80) - Reads game controller Axis 6 X.
- Axis 6 Y (81) - Reads game controller Axis 6 Y.
- Axis 6 Z (82) - Reads game controller Axis 6 Z.
- Axis 7 X (96) - Reads game controller Axis 7 X.
- Axis 7 Y (97) - Reads game controller Axis 7 Y.
- Axis 7 Z (98) - Reads game controller Axis 7 Z.
- Axis 8 X (112) - Reads game controller Axis 8 X.
- Axis 8 Y (113) - Reads game controller Axis 8 Y.
- Axis 8 Z (114) - Reads game controller Axis 8 Z.
- Slider 1 (256) - Reads game controller Slider 1.
- Slider 2 (257) - Reads game controller Slider 2.
- Slider 3 (258) - Reads game controller Slider 3.
- Slider 4 (259) - Reads game controller Slider 4.
- Slider 5 (260) - Reads game controller Slider 5.
- Slider 6 (261) - Reads game controller Slider 6.
- Slider 7 (262) - Reads game controller Slider 7.
- Slider 8 (263) - Reads game controller Slider 8.
- Button 1 (512) - Reads game controller Button 1.
- Button 2 (513) - Reads game controller Button 2.
- Button 3 (514) - Reads game controller Button 3.
- Button 4 (515) - Reads game controller Button 4.
- Button 5 (516) - Reads game controller Button 5.
- Button 6 (517) - Reads game controller Button 6.
- Button 7 (518) - Reads game controller Button 7.
- Button 8 (519) - Reads game controller Button 8.
- Button 9 (520) - Reads game controller Button 9.
- Button 10 (521) - Reads game controller Button 10.
- Button 11 (522) - Reads game controller Button 11.
- Button 12 (523) - Reads game controller Button 12.
- Button 13 (524) - Reads game controller Button 13.
- Button 14 (525) - Reads game controller Button 14.
- Button 15 (526) - Reads game controller Button 15.
- Button 16 (527) - Reads game controller Button 16.
Gamma Usage
- Used in: Color Convert, Color Space Params, Converter, Sequence Video, Video Input, Video Player, Video Recorder
- Values:
- Auto (0) - Usage is auto-determined.
- Color Space (1) - Uses the gamma from the selected color space.
- Linear (2) - Uses linear space.
Geo Projection
- Used in: Geo Transformation
- Values:
- None (0) - No map projection conversion.
- Mercator (1) - Mercator map projection.
Glare Ghost Lib Type
- Used in: Tone Mapper
- Values:
- Default (0) - Uses Default type.
Glare Streak Lib Type
- Used in: Tone Mapper
- Values:
- Cinema (0) - Uses Cinema type.
- Cinema Cross (1) - Uses CinemaCross type.
- Cross (2) - Uses Cross type.
- Cross Filter (3) - Uses CrossFilter type.
- Snow Star (4) - Uses SnowStar type.
- Sunshine (5) - Uses Sunshine type.
Gradient Mode
- Used in: Curve Gradient
- Values:
- Axial (0) - Axial (linear) gradient mode.
- Radial (1) - Radial gradient mode.
- Radial Repeat (2) - Repeated radial gradient mode.
GW Shadow Technique Type
- Used in: Directional Light GW, Spot Light GW
- Values:
- Hard (0) - Hard-edged shadow technique.
- PCF (1) - Percentage-closer filtering shadow technique.
- PCSS (2) - Percentage-closer soft shadows technique.
GW Shadow View Type
- Used in: Directional Light GW
- Values:
- Single (1) - Single shadow view.
- Cascades (2) - Cascaded shadow views.
House System
- Used in: Astro Houses
- Values:
- Placidus (0) - Placidus house system.
- Regiomontanus (1) - Regiomontanus house system.
- Campanus (2) - Campanus house system.
- Page-Polich (3) - Page-Polich house system.
- Koch (4) - Koch house system.
- Alcabitius (5) - Alcabitius house system.
- Porphyrius (6) - Porphyrius house system.
- Indian (7) - Indian house system.
- Equal (8) - Equal house system.
- Vehlow (9) - Vehlow house system.
Image Convert Format
- Used in: Video Recorder
- Values:
- R8G8B8A8 (0) - Converts to R8G8B8A8 format.
- B8G8R8X8 (1) - Uses B8G8R8X8 format.
- R8G8 (2) - Converts to R8G8 format.
- R8 (3) - Converts to R8 format.
- BC1 / DXT1 - no alpha (4) - Uses BC1 / DXT1 - no alpha format.
- BC1 / DXT1 - 1 bit alpha (5) - Uses BC1 / DXT1 - 1 bit alpha format.
- BC2 / DXT3 (6) - Uses BC2 / DXT3 format.
- BC3 / DXT5 (7) - Uses BC3 / DXT5 format.
- BC4 / 3Dc+ (8) - Uses BC4 / 3Dc+ format.
- BC5 / 3Dc (9) - Uses BC5 / 3Dc format.
- BC6H (10) - Uses BC6H format.
- BC7 / BPTC (11) - Uses BC7 / BPTC format.
- R16G16B16A16 (12) - Converts to R16G16B16A16 format.
- R16G16 (13) - Converts to R16G16 format.
- R16 (14) - Converts to R16 format.
- R16G16B16A16_F (15) - Converts to R16G16B16A16_F format.
- R16G16_F (16) - Converts to R16G16_F format.
- R16_F (17) - Converts to R16_F format.
- R32G32B32A32_F (18) - Converts to R32G32B32A32_F format.
- R32G32_F (19) - Converts to R32G32_F format.
- R32_F (20) - Converts to R32_F format.
Indexer Transform Mode
- Used in: Indexer Node
- Values:
- Override (0) - Overrides transform with indexed value.
- Add Local (1) - Adds indexed transform in local space.
- Add World (2) - Adds indexed transform in world space.
Integer To Bytes Format
- Used in: Bytes To Integer, Integer To Bytes
- Values:
- 8-bit integer (1) - 8-bit integer byte format.
- 16-bit integer (2) - 16-bit integer byte format.
- 24-bit integer (3) - 24-bit integer byte format.
- 32-bit integer (4) - 32-bit integer byte format.
Keyer Color Distance Function
- Values:
- CIEDE2000 (0) - Uses CIEDE2000 color-distance calculation.
- HC2 (1) - Uses HC2 color-distance calculation.
- HCV2 (2) - Uses HCV2 color-distance calculation.
- HC1 (3) - Uses HC1 color-distance calculation.
- H1 (4) - Uses H1 color-distance calculation.
LFO Wave Form
- Used in: LFO
- Values:
- Sine (0) - Smooth sine oscillation over each cycle.
- Cosine (1) - Smooth cosine oscillation over each cycle.
- Triangle (2) - Linear triangle ramp down then up each cycle.
- Sawtooth (3) - Linear downward ramp that resets at the cycle boundary.
- Pulse (4) - Pulse waveform with high duration set by Pulse Width.
- Noise (5) - Smooth random waveform created by cubic interpolation between random points.
- Random (6) - Stepped random waveform that holds one random value per cycle.
- Linear (7) - Unwrapped linear phase value without periodic wrapping.
Log Level
- Used in: Log
- Values:
- Info 1 (0) - Uses Info1 level.
- Info 2 (1) - Uses Info2 level.
- Info 3 (2) - Uses Info3 level.
- Message (3) - Uses Message level.
- Highlight (4) - Uses Highlight level.
- Warning (5) - Uses Warning level.
- Error (6) - Uses Error level.
LUT Inverter Out Format
- Used in: LUT Inverter
- Values:
- Auto (0) - Format is auto-determined.
- R8G8B8A8 (1) - Converts to R8G8B8A8 format.
- R16G16B16A16 (2) - Converts to R16G16B16A16 format.
- R32G32B32A32_F (3) - Converts to R32G32B32A32_F format.
LUT Inverter Out Size
- Used in: LUT Inverter
- Values:
- Auto (0) - Size is auto-determined.
- 32 - Uses 32 size.
- 64 - Uses 64 size.
- 128 - Uses 128 size.
- 256 - Uses 256 size.
- 512 - Uses 512 size.
M Antialias Mode
- Used in: Antialiaser
- Values:
- SMAA 1x (0) - SMAA 1x antialiasing mode.
Mapping Antialias Type
- Values:
- None (1) - No multisample antialiasing.
- 2x (2) - 2x multisample antialiasing.
- 4x (4) - 4x multisample antialiasing.
- 8x (8) - 8x multisample antialiasing.
Marker Detector Mode
- Used in: Marker Detector
- Values:
- Aruco (0) - Detects ArUco markers.
- QR (1) - Detects QR codes.
Marker Sort Mode
- Values:
- Time (0) - Sorts markers by time.
- Name (1) - Sorts markers by name.
Media Time Format Type
- Used in: Text To Time, Time To Text
- Values:
- Time (0) - Formats as time.
- Time And Cent (1) - Formats as time with centiseconds.
- Time And Frame (2) - Formats as time with frame index.
- Frame (3) - Formats as frame number.
- Musical (4) - Formats as musical position.
- Date And Time (5) - Formats as date and time.
- Proportion (6) - Formats as normalized proportion.
MIDI Module Controller
- Used in: MIDI Controller, MIDI Controller Out, MIDI Trigger
- Values:
- Channel Aftertouch - Uses MIDI channel aftertouch.
- Pitch Bend - Uses MIDI pitch bend.
- CC 00 Bank Select MSB (0) - Uses MIDI Control Change 00 (Bank Select (MSB)).
- CC 01 Modulation (1) - Uses MIDI Control Change 01 (Modulation).
- CC 02 Breath (2) - Uses MIDI Control Change 02 (Breath).
- CC 03 (3) - Uses MIDI Control Change 03.
- CC 04 Foot (4) - Uses MIDI Control Change 04 (Foot Controller).
- CC 05 Portamento (5) - Uses MIDI Control Change 05 (Portamento).
- CC 06 Data Entry MSB (6) - Uses MIDI Control Change 06 (Data Entry (MSB)).
- CC 07 Volume (7) - Uses MIDI Control Change 07 (Channel Volume).
- CC 08 Balance (8) - Uses MIDI Control Change 08 (Balance).
- CC 09 (9) - Uses MIDI Control Change 09.
- CC 0A Pan (10) - Uses MIDI Control Change 0A (Pan).
- CC 0B Expression (11) - Uses MIDI Control Change 0B (Expression).
- CC 0C (12) - Uses MIDI Control Change 0C.
- CC 0D (13) - Uses MIDI Control Change 0D.
- CC 0E (14) - Uses MIDI Control Change 0E.
- CC 0F (15) - Uses MIDI Control Change 0F.
- CC 10 (16) - Uses MIDI Control Change 10.
- CC 11 (17) - Uses MIDI Control Change 11.
- CC 12 (18) - Uses MIDI Control Change 12.
- CC 13 (19) - Uses MIDI Control Change 13.
- CC 14 (20) - Uses MIDI Control Change 14.
- CC 15 (21) - Uses MIDI Control Change 15.
- CC 16 (22) - Uses MIDI Control Change 16.
- CC 17 (23) - Uses MIDI Control Change 17.
- CC 18 (24) - Uses MIDI Control Change 18.
- CC 19 (25) - Uses MIDI Control Change 19.
- CC 1A (26) - Uses MIDI Control Change 1A.
- CC 1B (27) - Uses MIDI Control Change 1B.
- CC 1C (28) - Uses MIDI Control Change 1C.
- CC 1D (29) - Uses MIDI Control Change 1D.
- CC 1E (30) - Uses MIDI Control Change 1E.
- CC 1F (31) - Uses MIDI Control Change 1F.
- CC 20 Bank Select LSB (32) - Uses MIDI Control Change 20 (Bank Select (LSB)).
- CC 21 (33) - Uses MIDI Control Change 21.
- CC 22 (34) - Uses MIDI Control Change 22.
- CC 23 (35) - Uses MIDI Control Change 23.
- CC 24 (36) - Uses MIDI Control Change 24.
- CC 25 (37) - Uses MIDI Control Change 25.
- CC 26 Data Entry LSB (38) - Uses MIDI Control Change 26 (Data Entry (LSB)).
- CC 27 (39) - Uses MIDI Control Change 27.
- CC 28 (40) - Uses MIDI Control Change 28.
- CC 29 (41) - Uses MIDI Control Change 29.
- CC 2A (42) - Uses MIDI Control Change 2A.
- CC 2B (43) - Uses MIDI Control Change 2B.
- CC 2C (44) - Uses MIDI Control Change 2C.
- CC 2D (45) - Uses MIDI Control Change 2D.
- CC 2E (46) - Uses MIDI Control Change 2E.
- CC 2F (47) - Uses MIDI Control Change 2F.
- CC 30 (48) - Uses MIDI Control Change 30.
- CC 31 (49) - Uses MIDI Control Change 31.
- CC 32 (50) - Uses MIDI Control Change 32.
- CC 33 (51) - Uses MIDI Control Change 33.
- CC 34 (52) - Uses MIDI Control Change 34.
- CC 35 (53) - Uses MIDI Control Change 35.
- CC 36 (54) - Uses MIDI Control Change 36.
- CC 37 (55) - Uses MIDI Control Change 37.
- CC 38 (56) - Uses MIDI Control Change 38.
- CC 39 (57) - Uses MIDI Control Change 39.
- CC 3A (58) - Uses MIDI Control Change 3A.
- CC 3B (59) - Uses MIDI Control Change 3B.
- CC 3C (60) - Uses MIDI Control Change 3C.
- CC 3D (61) - Uses MIDI Control Change 3D.
- CC 3E (62) - Uses MIDI Control Change 3E.
- CC 3F (63) - Uses MIDI Control Change 3F.
- CC 40 Damper Pedal (64) - Uses MIDI Control Change 40 (Damper Pedal).
- CC 41 Portamento (65) - Uses MIDI Control Change 41 (Portamento).
- CC 42 Sostenuto (66) - Uses MIDI Control Change 42 (Sostenuto).
- CC 43 Soft Pedal (67) - Uses MIDI Control Change 43 (Soft Pedal).
- CC 44 Legato (68) - Uses MIDI Control Change 44 (Legato).
- CC 45 Hold 2 (69) - Uses MIDI Control Change 45 (Hold 2).
- CC 46 Variation (70) - Uses MIDI Control Change 46 (Variation).
- CC 47 Resonance (71) - Uses MIDI Control Change 47 (Resonance).
- CC 48 Release (72) - Uses MIDI Control Change 48 (Release).
- CC 49 Attack (73) - Uses MIDI Control Change 49 (Attack).
- CC 4A Cutoff (74) - Uses MIDI Control Change 4A (Cutoff).
- CC 4B Decay (75) - Uses MIDI Control Change 4B (Decay).
- CC 4C Vibr Rate (76) - Uses MIDI Control Change 4C (Vibrato Rate).
- CC 4D Vibr Depth (77) - Uses MIDI Control Change 4D (Vibrato Depth).
- CC 4E Vibr Delay (78) - Uses MIDI Control Change 4E (Vibrato Delay).
- CC 4F (79) - Uses MIDI Control Change 4F.
- CC 50 (80) - Uses MIDI Control Change 50.
- CC 51 (81) - Uses MIDI Control Change 51.
- CC 52 (82) - Uses MIDI Control Change 52.
- CC 53 (83) - Uses MIDI Control Change 53.
- CC 54 Portamento (84) - Uses MIDI Control Change 54 (Portamento).
- CC 55 (85) - Uses MIDI Control Change 55.
- CC 56 (86) - Uses MIDI Control Change 56.
- CC 57 (87) - Uses MIDI Control Change 57.
- CC 58 (88) - Uses MIDI Control Change 58.
- CC 59 (89) - Uses MIDI Control Change 59.
- CC 5A (90) - Uses MIDI Control Change 5A.
- CC 5B Reverb (91) - Uses MIDI Control Change 5B (Reverb Send).
- CC 5C Tremolo (92) - Uses MIDI Control Change 5C (Tremolo Send).
- CC 5D Chorus (93) - Uses MIDI Control Change 5D (Chorus Send).
- CC 5E Detune (94) - Uses MIDI Control Change 5E (Detune).
- CC 5F Phaser (95) - Uses MIDI Control Change 5F (Phaser Send).
- CC 60 (96) - Uses MIDI Control Change 60.
- CC 61 (97) - Uses MIDI Control Change 61.
- CC 62 Nrpn LSB (98) - Uses MIDI Control Change 62 (NRPN LSB).
- CC 63 Nrpn MSB (99) - Uses MIDI Control Change 63 (NRPN MSB).
- CC 64 Rpn LSB (100) - Uses MIDI Control Change 64 (RPN LSB).
- CC 65 Rpn MSB (101) - Uses MIDI Control Change 65 (RPN MSB).
- CC 66 (102) - Uses MIDI Control Change 66.
- CC 67 (103) - Uses MIDI Control Change 67.
- CC 68 (104) - Uses MIDI Control Change 68.
- CC 69 (105) - Uses MIDI Control Change 69.
- CC 6A (106) - Uses MIDI Control Change 6A.
- CC 6B (107) - Uses MIDI Control Change 6B.
- CC 6C (108) - Uses MIDI Control Change 6C.
- CC 6D (109) - Uses MIDI Control Change 6D.
- CC 6E (110) - Uses MIDI Control Change 6E.
- CC 6F (111) - Uses MIDI Control Change 6F.
- CC 70 (112) - Uses MIDI Control Change 70.
- CC 71 (113) - Uses MIDI Control Change 71.
- CC 72 (114) - Uses MIDI Control Change 72.
- CC 73 (115) - Uses MIDI Control Change 73.
- CC 74 (116) - Uses MIDI Control Change 74.
- CC 75 (117) - Uses MIDI Control Change 75.
- CC 76 (118) - Uses MIDI Control Change 76.
- CC 77 (119) - Uses MIDI Control Change 77.
- CC 78 All Sound Off (120) - Uses MIDI Control Change 78 (All Sound Off).
- CC 79 Reset All Controllers (121) - Uses MIDI Control Change 79 (Reset All Controllers).
- CC 7A Local Control (122) - Uses MIDI Control Change 7A (Local Control).
- CC 7B All Notes Off (123) - Uses MIDI Control Change 7B (All Notes Off).
- CC 7C Omni Mode Off (124) - Uses MIDI Control Change 7C (Omni Mode Off).
- CC 7D Omni Mode On (125) - Uses MIDI Control Change 7D (Omni Mode On).
- CC 7E Mono Mode (126) - Uses MIDI Control Change 7E (Mono Mode).
- CC 7F Poly Mode (127) - Uses MIDI Control Change 7F (Poly Mode).
- Note C-1 - Uses MIDI note C1.
- Note C#-1 - Uses MIDI note C#1.
- Note D-1 - Uses MIDI note D1.
- Note D#-1 - Uses MIDI note D#1.
- Note E-1 - Uses MIDI note E1.
- Note F-1 - Uses MIDI note F1.
- Note F#-1 - Uses MIDI note F#1.
- Note G-1 - Uses MIDI note G1.
- Note G#-1 - Uses MIDI note G#1.
- Note A-1 - Uses MIDI note A1.
- Note A#-1 - Uses MIDI note A#1.
- Note B-1 - Uses MIDI note B1.
- Note C0 - Uses MIDI note C0.
- Note C#0 - Uses MIDI note C#0.
- Note D0 - Uses MIDI note D0.
- Note D#0 - Uses MIDI note D#0.
- Note E0 - Uses MIDI note E0.
- Note F0 - Uses MIDI note F0.
- Note F#0 - Uses MIDI note F#0.
- Note G0 - Uses MIDI note G0.
- Note G#0 - Uses MIDI note G#0.
- Note A0 - Uses MIDI note A0.
- Note A#0 - Uses MIDI note A#0.
- Note B0 - Uses MIDI note B0.
- Note C1 - Uses MIDI note C1.
- Note C#1 - Uses MIDI note C#1.
- Note D1 - Uses MIDI note D1.
- Note D#1 - Uses MIDI note D#1.
- Note E1 - Uses MIDI note E1.
- Note F1 - Uses MIDI note F1.
- Note F#1 - Uses MIDI note F#1.
- Note G1 - Uses MIDI note G1.
- Note G#1 - Uses MIDI note G#1.
- Note A1 - Uses MIDI note A1.
- Note A#1 - Uses MIDI note A#1.
- Note B1 - Uses MIDI note B1.
- Note C2 - Uses MIDI note C2.
- Note C#2 - Uses MIDI note C#2.
- Note D2 - Uses MIDI note D2.
- Note D#2 - Uses MIDI note D#2.
- Note E2 - Uses MIDI note E2.
- Note F2 - Uses MIDI note F2.
- Note F#2 - Uses MIDI note F#2.
- Note G2 - Uses MIDI note G2.
- Note G#2 - Uses MIDI note G#2.
- Note A2 - Uses MIDI note A2.
- Note A#2 - Uses MIDI note A#2.
- Note B2 - Uses MIDI note B2.
- Note C3 - Uses MIDI note C3.
- Note C#3 - Uses MIDI note C#3.
- Note D3 - Uses MIDI note D3.
- Note D#3 - Uses MIDI note D#3.
- Note E3 - Uses MIDI note E3.
- Note F3 - Uses MIDI note F3.
- Note F#3 - Uses MIDI note F#3.
- Note G3 - Uses MIDI note G3.
- Note G#3 - Uses MIDI note G#3.
- Note A3 - Uses MIDI note A3.
- Note A#3 - Uses MIDI note A#3.
- Note B3 - Uses MIDI note B3.
- Note C4 - Uses MIDI note C4.
- Note C#4 - Uses MIDI note C#4.
- Note D4 - Uses MIDI note D4.
- Note D#4 - Uses MIDI note D#4.
- Note E4 - Uses MIDI note E4.
- Note F4 - Uses MIDI note F4.
- Note F#4 - Uses MIDI note F#4.
- Note G4 - Uses MIDI note G4.
- Note G#4 - Uses MIDI note G#4.
- Note A4 - Uses MIDI note A4.
- Note A#4 - Uses MIDI note A#4.
- Note B4 - Uses MIDI note B4.
- Note C5 - Uses MIDI note C5.
- Note C#5 - Uses MIDI note C#5.
- Note D5 - Uses MIDI note D5.
- Note D#5 - Uses MIDI note D#5.
- Note E5 - Uses MIDI note E5.
- Note F5 - Uses MIDI note F5.
- Note F#5 - Uses MIDI note F#5.
- Note G5 - Uses MIDI note G5.
- Note G#5 - Uses MIDI note G#5.
- Note A5 - Uses MIDI note A5.
- Note A#5 - Uses MIDI note A#5.
- Note B5 - Uses MIDI note B5.
- Note C6 - Uses MIDI note C6.
- Note C#6 - Uses MIDI note C#6.
- Note D6 - Uses MIDI note D6.
- Note D#6 - Uses MIDI note D#6.
- Note E6 - Uses MIDI note E6.
- Note F6 - Uses MIDI note F6.
- Note F#6 - Uses MIDI note F#6.
- Note G6 - Uses MIDI note G6.
- Note G#6 - Uses MIDI note G#6.
- Note A6 - Uses MIDI note A6.
- Note A#6 - Uses MIDI note A#6.
- Note B6 - Uses MIDI note B6.
- Note C7 - Uses MIDI note C7.
- Note C#7 - Uses MIDI note C#7.
- Note D7 - Uses MIDI note D7.
- Note D#7 - Uses MIDI note D#7.
- Note E7 - Uses MIDI note E7.
- Note F7 - Uses MIDI note F7.
- Note F#7 - Uses MIDI note F#7.
- Note G7 - Uses MIDI note G7.
- Note G#7 - Uses MIDI note G#7.
- Note A7 - Uses MIDI note A7.
- Note A#7 - Uses MIDI note A#7.
- Note B7 - Uses MIDI note B7.
- Note C8 - Uses MIDI note C8.
- Note C#8 - Uses MIDI note C#8.
- Note D8 - Uses MIDI note D8.
- Note D#8 - Uses MIDI note D#8.
- Note E8 - Uses MIDI note E8.
- Note F8 - Uses MIDI note F8.
- Note F#8 - Uses MIDI note F#8.
- Note G8 - Uses MIDI note G8.
- Note G#8 - Uses MIDI note G#8.
- Note A8 - Uses MIDI note A8.
- Note A#8 - Uses MIDI note A#8.
- Note B8 - Uses MIDI note B8.
- Note C9 - Uses MIDI note C9.
- Note C#9 - Uses MIDI note C#9.
- Note D9 - Uses MIDI note D9.
- Note D#9 - Uses MIDI note D#9.
- Note E9 - Uses MIDI note E9.
- Note F9 - Uses MIDI note F9.
- Note F#9 - Uses MIDI note F#9.
- Note G9 - Uses MIDI note G9.
- Polyphonic Aftertouch C-1 - Uses polyphonic aftertouch for MIDI note C1.
- Polyphonic Aftertouch C#-1 - Uses polyphonic aftertouch for MIDI note C#1.
- Polyphonic Aftertouch D-1 - Uses polyphonic aftertouch for MIDI note D1.
- Polyphonic Aftertouch D#-1 - Uses polyphonic aftertouch for MIDI note D#1.
- Polyphonic Aftertouch E-1 - Uses polyphonic aftertouch for MIDI note E1.
- Polyphonic Aftertouch F-1 - Uses polyphonic aftertouch for MIDI note F1.
- Polyphonic Aftertouch F#-1 - Uses polyphonic aftertouch for MIDI note F#1.
- Polyphonic Aftertouch G-1 - Uses polyphonic aftertouch for MIDI note G1.
- Polyphonic Aftertouch G#-1 - Uses polyphonic aftertouch for MIDI note G#1.
- Polyphonic Aftertouch A-1 - Uses polyphonic aftertouch for MIDI note A1.
- Polyphonic Aftertouch A#-1 - Uses polyphonic aftertouch for MIDI note A#1.
- Polyphonic Aftertouch B-1 - Uses polyphonic aftertouch for MIDI note B1.
- Polyphonic Aftertouch C0 - Uses polyphonic aftertouch for MIDI note C0.
- Polyphonic Aftertouch C#0 - Uses polyphonic aftertouch for MIDI note C#0.
- Polyphonic Aftertouch D0 - Uses polyphonic aftertouch for MIDI note D0.
- Polyphonic Aftertouch D#0 - Uses polyphonic aftertouch for MIDI note D#0.
- Polyphonic Aftertouch E0 - Uses polyphonic aftertouch for MIDI note E0.
- Polyphonic Aftertouch F0 - Uses polyphonic aftertouch for MIDI note F0.
- Polyphonic Aftertouch F#0 - Uses polyphonic aftertouch for MIDI note F#0.
- Polyphonic Aftertouch G0 - Uses polyphonic aftertouch for MIDI note G0.
- Polyphonic Aftertouch G#0 - Uses polyphonic aftertouch for MIDI note G#0.
- Polyphonic Aftertouch A0 - Uses polyphonic aftertouch for MIDI note A0.
- Polyphonic Aftertouch A#0 - Uses polyphonic aftertouch for MIDI note A#0.
- Polyphonic Aftertouch B0 - Uses polyphonic aftertouch for MIDI note B0.
- Polyphonic Aftertouch C1 - Uses polyphonic aftertouch for MIDI note C1.
- Polyphonic Aftertouch C#1 - Uses polyphonic aftertouch for MIDI note C#1.
- Polyphonic Aftertouch D1 - Uses polyphonic aftertouch for MIDI note D1.
- Polyphonic Aftertouch D#1 - Uses polyphonic aftertouch for MIDI note D#1.
- Polyphonic Aftertouch E1 - Uses polyphonic aftertouch for MIDI note E1.
- Polyphonic Aftertouch F1 - Uses polyphonic aftertouch for MIDI note F1.
- Polyphonic Aftertouch F#1 - Uses polyphonic aftertouch for MIDI note F#1.
- Polyphonic Aftertouch G1 - Uses polyphonic aftertouch for MIDI note G1.
- Polyphonic Aftertouch G#1 - Uses polyphonic aftertouch for MIDI note G#1.
- Polyphonic Aftertouch A1 - Uses polyphonic aftertouch for MIDI note A1.
- Polyphonic Aftertouch A#1 - Uses polyphonic aftertouch for MIDI note A#1.
- Polyphonic Aftertouch B1 - Uses polyphonic aftertouch for MIDI note B1.
- Polyphonic Aftertouch C2 - Uses polyphonic aftertouch for MIDI note C2.
- Polyphonic Aftertouch C#2 - Uses polyphonic aftertouch for MIDI note C#2.
- Polyphonic Aftertouch D2 - Uses polyphonic aftertouch for MIDI note D2.
- Polyphonic Aftertouch D#2 - Uses polyphonic aftertouch for MIDI note D#2.
- Polyphonic Aftertouch E2 - Uses polyphonic aftertouch for MIDI note E2.
- Polyphonic Aftertouch F2 - Uses polyphonic aftertouch for MIDI note F2.
- Polyphonic Aftertouch F#2 - Uses polyphonic aftertouch for MIDI note F#2.
- Polyphonic Aftertouch G2 - Uses polyphonic aftertouch for MIDI note G2.
- Polyphonic Aftertouch G#2 - Uses polyphonic aftertouch for MIDI note G#2.
- Polyphonic Aftertouch A2 - Uses polyphonic aftertouch for MIDI note A2.
- Polyphonic Aftertouch A#2 - Uses polyphonic aftertouch for MIDI note A#2.
- Polyphonic Aftertouch B2 - Uses polyphonic aftertouch for MIDI note B2.
- Polyphonic Aftertouch C3 - Uses polyphonic aftertouch for MIDI note C3.
- Polyphonic Aftertouch C#3 - Uses polyphonic aftertouch for MIDI note C#3.
- Polyphonic Aftertouch D3 - Uses polyphonic aftertouch for MIDI note D3.
- Polyphonic Aftertouch D#3 - Uses polyphonic aftertouch for MIDI note D#3.
- Polyphonic Aftertouch E3 - Uses polyphonic aftertouch for MIDI note E3.
- Polyphonic Aftertouch F3 - Uses polyphonic aftertouch for MIDI note F3.
- Polyphonic Aftertouch F#3 - Uses polyphonic aftertouch for MIDI note F#3.
- Polyphonic Aftertouch G3 - Uses polyphonic aftertouch for MIDI note G3.
- Polyphonic Aftertouch G#3 - Uses polyphonic aftertouch for MIDI note G#3.
- Polyphonic Aftertouch A3 - Uses polyphonic aftertouch for MIDI note A3.
- Polyphonic Aftertouch A#3 - Uses polyphonic aftertouch for MIDI note A#3.
- Polyphonic Aftertouch B3 - Uses polyphonic aftertouch for MIDI note B3.
- Polyphonic Aftertouch C4 - Uses polyphonic aftertouch for MIDI note C4.
- Polyphonic Aftertouch C#4 - Uses polyphonic aftertouch for MIDI note C#4.
- Polyphonic Aftertouch D4 - Uses polyphonic aftertouch for MIDI note D4.
- Polyphonic Aftertouch D#4 - Uses polyphonic aftertouch for MIDI note D#4.
- Polyphonic Aftertouch E4 - Uses polyphonic aftertouch for MIDI note E4.
- Polyphonic Aftertouch F4 - Uses polyphonic aftertouch for MIDI note F4.
- Polyphonic Aftertouch F#4 - Uses polyphonic aftertouch for MIDI note F#4.
- Polyphonic Aftertouch G4 - Uses polyphonic aftertouch for MIDI note G4.
- Polyphonic Aftertouch G#4 - Uses polyphonic aftertouch for MIDI note G#4.
- Polyphonic Aftertouch A4 - Uses polyphonic aftertouch for MIDI note A4.
- Polyphonic Aftertouch A#4 - Uses polyphonic aftertouch for MIDI note A#4.
- Polyphonic Aftertouch B4 - Uses polyphonic aftertouch for MIDI note B4.
- Polyphonic Aftertouch C5 - Uses polyphonic aftertouch for MIDI note C5.
- Polyphonic Aftertouch C#5 - Uses polyphonic aftertouch for MIDI note C#5.
- Polyphonic Aftertouch D5 - Uses polyphonic aftertouch for MIDI note D5.
- Polyphonic Aftertouch D#5 - Uses polyphonic aftertouch for MIDI note D#5.
- Polyphonic Aftertouch E5 - Uses polyphonic aftertouch for MIDI note E5.
- Polyphonic Aftertouch F5 - Uses polyphonic aftertouch for MIDI note F5.
- Polyphonic Aftertouch F#5 - Uses polyphonic aftertouch for MIDI note F#5.
- Polyphonic Aftertouch G5 - Uses polyphonic aftertouch for MIDI note G5.
- Polyphonic Aftertouch G#5 - Uses polyphonic aftertouch for MIDI note G#5.
- Polyphonic Aftertouch A5 - Uses polyphonic aftertouch for MIDI note A5.
- Polyphonic Aftertouch A#5 - Uses polyphonic aftertouch for MIDI note A#5.
- Polyphonic Aftertouch B5 - Uses polyphonic aftertouch for MIDI note B5.
- Polyphonic Aftertouch C6 - Uses polyphonic aftertouch for MIDI note C6.
- Polyphonic Aftertouch C#6 - Uses polyphonic aftertouch for MIDI note C#6.
- Polyphonic Aftertouch D6 - Uses polyphonic aftertouch for MIDI note D6.
- Polyphonic Aftertouch D#6 - Uses polyphonic aftertouch for MIDI note D#6.
- Polyphonic Aftertouch E6 - Uses polyphonic aftertouch for MIDI note E6.
- Polyphonic Aftertouch F6 - Uses polyphonic aftertouch for MIDI note F6.
- Polyphonic Aftertouch F#6 - Uses polyphonic aftertouch for MIDI note F#6.
- Polyphonic Aftertouch G6 - Uses polyphonic aftertouch for MIDI note G6.
- Polyphonic Aftertouch G#6 - Uses polyphonic aftertouch for MIDI note G#6.
- Polyphonic Aftertouch A6 - Uses polyphonic aftertouch for MIDI note A6.
- Polyphonic Aftertouch A#6 - Uses polyphonic aftertouch for MIDI note A#6.
- Polyphonic Aftertouch B6 - Uses polyphonic aftertouch for MIDI note B6.
- Polyphonic Aftertouch C7 - Uses polyphonic aftertouch for MIDI note C7.
- Polyphonic Aftertouch C#7 - Uses polyphonic aftertouch for MIDI note C#7.
- Polyphonic Aftertouch D7 - Uses polyphonic aftertouch for MIDI note D7.
- Polyphonic Aftertouch D#7 - Uses polyphonic aftertouch for MIDI note D#7.
- Polyphonic Aftertouch E7 - Uses polyphonic aftertouch for MIDI note E7.
- Polyphonic Aftertouch F7 - Uses polyphonic aftertouch for MIDI note F7.
- Polyphonic Aftertouch F#7 - Uses polyphonic aftertouch for MIDI note F#7.
- Polyphonic Aftertouch G7 - Uses polyphonic aftertouch for MIDI note G7.
- Polyphonic Aftertouch G#7 - Uses polyphonic aftertouch for MIDI note G#7.
- Polyphonic Aftertouch A7 - Uses polyphonic aftertouch for MIDI note A7.
- Polyphonic Aftertouch A#7 - Uses polyphonic aftertouch for MIDI note A#7.
- Polyphonic Aftertouch B7 - Uses polyphonic aftertouch for MIDI note B7.
- Polyphonic Aftertouch C8 - Uses polyphonic aftertouch for MIDI note C8.
- Polyphonic Aftertouch C#8 - Uses polyphonic aftertouch for MIDI note C#8.
- Polyphonic Aftertouch D8 - Uses polyphonic aftertouch for MIDI note D8.
- Polyphonic Aftertouch D#8 - Uses polyphonic aftertouch for MIDI note D#8.
- Polyphonic Aftertouch E8 - Uses polyphonic aftertouch for MIDI note E8.
- Polyphonic Aftertouch F8 - Uses polyphonic aftertouch for MIDI note F8.
- Polyphonic Aftertouch F#8 - Uses polyphonic aftertouch for MIDI note F#8.
- Polyphonic Aftertouch G8 - Uses polyphonic aftertouch for MIDI note G8.
- Polyphonic Aftertouch G#8 - Uses polyphonic aftertouch for MIDI note G#8.
- Polyphonic Aftertouch A8 - Uses polyphonic aftertouch for MIDI note A8.
- Polyphonic Aftertouch A#8 - Uses polyphonic aftertouch for MIDI note A#8.
- Polyphonic Aftertouch B8 - Uses polyphonic aftertouch for MIDI note B8.
- Polyphonic Aftertouch C9 - Uses polyphonic aftertouch for MIDI note C9.
- Polyphonic Aftertouch C#9 - Uses polyphonic aftertouch for MIDI note C#9.
- Polyphonic Aftertouch D9 - Uses polyphonic aftertouch for MIDI note D9.
- Polyphonic Aftertouch D#9 - Uses polyphonic aftertouch for MIDI note D#9.
- Polyphonic Aftertouch E9 - Uses polyphonic aftertouch for MIDI note E9.
- Polyphonic Aftertouch F9 - Uses polyphonic aftertouch for MIDI note F9.
- Polyphonic Aftertouch F#9 - Uses polyphonic aftertouch for MIDI note F#9.
- Polyphonic Aftertouch G9 - Uses polyphonic aftertouch for MIDI note G9.
MIDI Note
- Used in: MIDI Note Out, MIDI Note Range, MIDI Note To Freq
- Values:
- C-1 (0) - Uses MIDI note C1.
- C#-1 (1) - Uses MIDI note C#1.
- D-1 (2) - Uses MIDI note D1.
- D#-1 (3) - Uses MIDI note D#1.
- E-1 (4) - Uses MIDI note E1.
- F-1 (5) - Uses MIDI note F1.
- F#-1 (6) - Uses MIDI note F#1.
- G-1 (7) - Uses MIDI note G1.
- G#-1 (8) - Uses MIDI note G#1.
- A-1 (9) - Uses MIDI note A1.
- A#-1 (10) - Uses MIDI note A#1.
- B-1 (11) - Uses MIDI note B1.
- C0 (12) - Uses MIDI note C0.
- C#0 (13) - Uses MIDI note C#0.
- D0 (14) - Uses MIDI note D0.
- D#0 (15) - Uses MIDI note D#0.
- E0 (16) - Uses MIDI note E0.
- F0 (17) - Uses MIDI note F0.
- F#0 (18) - Uses MIDI note F#0.
- G0 (19) - Uses MIDI note G0.
- G#0 (20) - Uses MIDI note G#0.
- A0 (21) - Uses MIDI note A0.
- A#0 (22) - Uses MIDI note A#0.
- B0 (23) - Uses MIDI note B0.
- C1 (24) - Uses MIDI note C1.
- C#1 (25) - Uses MIDI note C#1.
- D1 (26) - Uses MIDI note D1.
- D#1 (27) - Uses MIDI note D#1.
- E1 (28) - Uses MIDI note E1.
- F1 (29) - Uses MIDI note F1.
- F#1 (30) - Uses MIDI note F#1.
- G1 (31) - Uses MIDI note G1.
- G#1 (32) - Uses MIDI note G#1.
- A1 (33) - Uses MIDI note A1.
- A#1 (34) - Uses MIDI note A#1.
- B1 (35) - Uses MIDI note B1.
- C2 (36) - Uses MIDI note C2.
- C#2 (37) - Uses MIDI note C#2.
- D2 (38) - Uses MIDI note D2.
- D#2 (39) - Uses MIDI note D#2.
- E2 (40) - Uses MIDI note E2.
- F2 (41) - Uses MIDI note F2.
- F#2 (42) - Uses MIDI note F#2.
- G2 (43) - Uses MIDI note G2.
- G#2 (44) - Uses MIDI note G#2.
- A2 (45) - Uses MIDI note A2.
- A#2 (46) - Uses MIDI note A#2.
- B2 (47) - Uses MIDI note B2.
- C3 (48) - Uses MIDI note C3.
- C#3 (49) - Uses MIDI note C#3.
- D3 (50) - Uses MIDI note D3.
- D#3 (51) - Uses MIDI note D#3.
- E3 (52) - Uses MIDI note E3.
- F3 (53) - Uses MIDI note F3.
- F#3 (54) - Uses MIDI note F#3.
- G3 (55) - Uses MIDI note G3.
- G#3 (56) - Uses MIDI note G#3.
- A3 (57) - Uses MIDI note A3.
- A#3 (58) - Uses MIDI note A#3.
- B3 (59) - Uses MIDI note B3.
- C4 (60) - Uses MIDI note C4.
- C#4 (61) - Uses MIDI note C#4.
- D4 (62) - Uses MIDI note D4.
- D#4 (63) - Uses MIDI note D#4.
- E4 (64) - Uses MIDI note E4.
- F4 (65) - Uses MIDI note F4.
- F#4 (66) - Uses MIDI note F#4.
- G4 (67) - Uses MIDI note G4.
- G#4 (68) - Uses MIDI note G#4.
- A4 (69) - Uses MIDI note A4.
- A#4 (70) - Uses MIDI note A#4.
- B4 (71) - Uses MIDI note B4.
- C5 (72) - Uses MIDI note C5.
- C#5 (73) - Uses MIDI note C#5.
- D5 (74) - Uses MIDI note D5.
- D#5 (75) - Uses MIDI note D#5.
- E5 (76) - Uses MIDI note E5.
- F5 (77) - Uses MIDI note F5.
- F#5 (78) - Uses MIDI note F#5.
- G5 (79) - Uses MIDI note G5.
- G#5 (80) - Uses MIDI note G#5.
- A5 (81) - Uses MIDI note A5.
- A#5 (82) - Uses MIDI note A#5.
- B5 (83) - Uses MIDI note B5.
- C6 (84) - Uses MIDI note C6.
- C#6 (85) - Uses MIDI note C#6.
- D6 (86) - Uses MIDI note D6.
- D#6 (87) - Uses MIDI note D#6.
- E6 (88) - Uses MIDI note E6.
- F6 (89) - Uses MIDI note F6.
- F#6 (90) - Uses MIDI note F#6.
- G6 (91) - Uses MIDI note G6.
- G#6 (92) - Uses MIDI note G#6.
- A6 (93) - Uses MIDI note A6.
- A#6 (94) - Uses MIDI note A#6.
- B6 (95) - Uses MIDI note B6.
- C7 (96) - Uses MIDI note C7.
- C#7 (97) - Uses MIDI note C#7.
- D7 (98) - Uses MIDI note D7.
- D#7 (99) - Uses MIDI note D#7.
- E7 (100) - Uses MIDI note E7.
- F7 (101) - Uses MIDI note F7.
- F#7 (102) - Uses MIDI note F#7.
- G7 (103) - Uses MIDI note G7.
- G#7 (104) - Uses MIDI note G#7.
- A7 (105) - Uses MIDI note A7.
- A#7 (106) - Uses MIDI note A#7.
- B7 (107) - Uses MIDI note B7.
- C8 (108) - Uses MIDI note C8.
- C#8 (109) - Uses MIDI note C#8.
- D8 (110) - Uses MIDI note D8.
- D#8 (111) - Uses MIDI note D#8.
- E8 (112) - Uses MIDI note E8.
- F8 (113) - Uses MIDI note F8.
- F#8 (114) - Uses MIDI note F#8.
- G8 (115) - Uses MIDI note G8.
- G#8 (116) - Uses MIDI note G#8.
- A8 (117) - Uses MIDI note A8.
- A#8 (118) - Uses MIDI note A#8.
- B8 (119) - Uses MIDI note B8.
- C9 (120) - Uses MIDI note C9.
- C#9 (121) - Uses MIDI note C#9.
- D9 (122) - Uses MIDI note D9.
- D#9 (123) - Uses MIDI note D#9.
- E9 (124) - Uses MIDI note E9.
- F9 (125) - Uses MIDI note F9.
- F#9 (126) - Uses MIDI note F#9.
- G9 (127) - Uses MIDI note G9.
Mip Map Filter
- Used in: Video Recorder
- Values:
- Box (0) - Uses Box filter.
- Bilinear (1) - Uses Bilinear filter.
- Bicubic (2) - Uses Bicubic filter.
- Triangle (3) - Uses Triangle filter.
- Point (4) - Uses Point filter.
Model Coord Sys Up
- Used in: Transformation Coord System, Vector Coord System
- Values:
- X (0) - Uses X as the up axis.
- Y (1) - Uses Y as the up axis.
- Z (2) - Uses Z as the up axis.
Mouse Buttons
- Used in: Mouse
- Values:
- None (0) - No mouse button.
- Left - Left mouse button.
- Right - Right mouse button.
- Middle - Middle mouse button.
- X Button 1 - Mouse X button 1.
- X Button 2 - Mouse X button 2.
Mouse Scale Mode
- Used in: Mouse
- Values:
- Normalized (0) - Scales mouse movement in normalized screen space.
- Placer (1) - Scales mouse movement using the placer space.
- Custom (2) - Scales mouse movement using the custom Scale inputs.
On Stop Go To
- Used in: Sequencer
- Values:
- Cursor (0) - On stop, goes to the Cursor position.
- Origin (1) - On stop, goes to the origin.
- Loop Start (2) - On stop, goes to loop start.
- Loop End (3) - On stop, goes to loop end.
- Sequence Start (4) - On stop, goes to sequence start.
- Sequence End (5) - On stop, goes to sequence end.
- Marker 1 (6) - On stop, goes to marker 1.
- Stay (7) - On stop, stays at the current position.
Onset Detection Type
- Used in: Beat Detector
- Values:
- Energy Based (0) - Energy-based onset detection.
- Spectral Difference (1) - Spectral-difference onset detection.
- High Frequency Content (2) - High-frequency-content onset detection.
- Complex Domain (3) - Complex-domain onset detection.
- Phase Deviation (4) - Phase-deviation onset detection.
- Kullback Liebler (5) - Kullback-Leibler onset detection.
- Modified Kullback Liebler (6) - Modified Kullback-Leibler onset detection.
Oscillator Oversampling
- Used in: Audio Oscillator
- Values:
- None (1) - No oversampling.
- 4x (4) - 4x oversampling.
- 8x (8) - 8x oversampling.
- 16x (16) - 16x oversampling.
- 32x (32) - 32x oversampling.
Oscillator Wave Form
- Used in: Audio Oscillator
- Values:
- Sine (0) - Generates a smooth sine waveform.
- Triangle (1) - Generates a linear triangle waveform.
- Sawtooth (2) - Generates a sawtooth waveform with a linear ramp and reset.
- Pulse (3) - Generates a pulse waveform with Pulse Width control.
- Noise (4) - Generates random noise.
Paragraph Alignment
- Used in: Text Format
- Values:
- Near (0) - Uses Near alignment.
- Far (1) - Uses Far alignment.
- Center (2) - Uses Center alignment.
Particle Motion Dir
- Used in: Particle Gravity, Particle Velocity
- Values:
- Radial (0) - Particle motion is radial from the source center.
- Axial (1) - Particle motion follows the source axis.
- Planar (2) - Particle motion stays in the source plane.
- Straight (3) - Particle motion uses the emitted direction directly.
Particle Orientation
- Used in: Particle Cube Source, Particle Model Source, Particle Sphere Source
- Values:
- World (0) - Uses world-space particle orientation.
- Source (1) - Uses source-space particle orientation.
- Motion Direction (2) - Orients particles to their motion direction.
Particle Range Decay
- Used in: Particle Gravity, Particle Twirl
- Values:
- Constant (0) - Uses constant decay over range.
- Linear (1) - Uses linear decay over range.
- Quadratic (2) - Uses quadratic decay over range.
Particle Strip Tail Orientation
- Used in: Particle Strip
- Values:
- Into Center (0) - Strip tails are at the emitter center.
- Towards Center (1) - Orients strip tails toward the emitter center.
- Motion Direction (2) - Orients strip tails along motion direction.
Pen Cap Style
- Used in: Pen
- Values:
- Flat (0) - Uses Flat style.
- Square (1) - Uses Square style.
- Round (2) - Uses Round style.
- Triangle (3) - Uses Triangle style.
Pen Dash Style
- Used in: Pen
- Values:
- Solid (0) - Uses Solid style.
- Dash (1) - Uses Dash style.
- Dot (2) - Uses Dot style.
- Dash Dot (3) - Uses DashDot style.
- Dash Dot Dot (4) - Uses DashDotDot style.
- Custom (5) - Uses Custom style.
Pen Line Join
- Used in: Pen
- Values:
- Miter (0) - Uses Miter join.
- Bevel (1) - Uses Bevel join.
- Round (2) - Uses Round join.
- Miter Or Bevel (3) - Uses MiterOrBevel join.
Perlin Noise Type
- Used in: Perlin Noise
- Values:
- Clouds (0) - Cloud-like fractal noise.
- Turbulence (1) - Turbulence-style fractal noise.
- Ridged (2) - Ridged multifractal noise.
Placer Horiz Align
- Used in: Cropper Precise, Placer Precise
- Values:
- Edge To Left (0) - Aligns the left edge to the left side.
- Edge To Right (1) - Aligns the right edge to the right side.
- Center To Left (2) - Aligns the center to the left side.
- Center To Right (3) - Aligns the center to the right side.
- Center To Center (4) - Aligns the center to the center.
- Stretch (5) - Stretches horizontally to fill the target span.
Placer Offset Mode
- Used in: Placer, Placer Vector
- Values:
- Normalized (0) - Interprets offsets in normalized coordinates.
- Proportional (1) - Interprets offsets proportionally to image size.
- Pixel (2) - Interprets offsets in pixels.
Placer Vert Align
- Used in: Cropper Precise, Placer Precise
- Values:
- Edge To Top (0) - Aligns the top edge to the top side.
- Edge To Bottom (1) - Aligns the bottom edge to the bottom side.
- Center To Top (2) - Aligns the center to the top side.
- Center To Bottom (3) - Aligns the center to the bottom side.
- Center To Center (4) - Aligns the center to the center.
- Stretch (5) - Stretches vertically to fill the target span.
Planet
- Used in: Astro Motion Path
- Values:
- Sun (0) - Sun.
- Moon (1) - Moon.
- Mercury (2) - Mercury.
- Venus (3) - Venus.
- Mars (4) - Mars.
- Jupiter (5) - Jupiter.
- Saturn (6) - Saturn.
- Uranus (7) - Uranus.
- Neptune (8) - Neptune.
- Pluto (9) - Pluto.
- Asc Node (10) - Ascending lunar node.
- Dsc Node (11) - Descending lunar node.
- Lilith (12) - Lilith.
- Earth (14) - Earth.
- Chiron (15) - Chiron.
- Pholus (16) - Pholus.
- Ceres (17) - Ceres.
- Pallas (18) - Pallas.
- Juno (19) - Juno.
- Vesta (20) - Vesta.
- Cupido (40) - Cupido.
- Hades (41) - Hades.
- Zeus (42) - Zeus.
- Kronos (43) - Kronos.
- Apollon (44) - Apollon.
- Admetos (45) - Admetos.
- Vulkanus (46) - Vulkanus.
- Poseidon (47) - Poseidon.
- Isis (48) - Isis.
- Nibiru (49) - Nibiru.
- Harrington (50) - Harrington.
- Neptune Leverrier (51) - Neptune (Le Verrier).
- Neptune Adams (52) - Neptune (Adams).
- Pluto Lowell (53) - Pluto (Lowell).
- Pluto Pickering (54) - Pluto (Pickering).
- Vulcan (55) - Vulcan.
- White Moon (56) - White Moon.
- Proserpina (57) - Proserpina.
- Waldemath (58) - Waldemath.
Play Render State
- Values:
- Stopped (0) - Stopped state.
- Paused (1) - Paused state.
- Playing (2) - Play state.
- Rendering (3) - Render state.
Playing State
- Used in: Audio Player, Playlist, Sequencer, Video Player
- Values:
- Stopped (0) - Playback is stopped.
- Paused (1) - Playback is paused.
- Playing (2) - Playback is running.
Polyhedron Type
- Used in: Polyhedron
- Values:
- Tetrahedron (0) - Uses a tetrahedron primitive.
- Cube (1) - Uses a cube primitive.
- Octahedron (2) - Uses an octahedron primitive.
- Dodecahedron (3) - Uses a dodecahedron primitive.
- Icosahedron (4) - Uses an icosahedron primitive.
QR Error Correction
- Used in: QR Code
- Values:
- Low (0) - Low QR error correction level.
- Medium (1) - Medium QR error correction level.
- Quartile (2) - Quartile QR error correction level.
- High (3) - High QR error correction level.
Reading Direction
- Used in: Text Format
- Values:
- Left To Right (0) - Uses LeftToRight direction.
- Right To Left (1) - Uses RightToLeft direction.
Repeat Type
- Used in: Blurrer, Directional Blurrer, Distorter, Placer, Placer Vector, Shaper, Sticker
- Values:
- None (0) - Uses None type.
- Clamp (1) - Uses Clamp type.
- Wrap (2) - Uses Wrap type.
- Mirror (3) - Uses Mirror type.
RGB Gamma
- Used in: Color From Linear, Color To Linear
- Values:
- Auto (0) - Gamma is auto-determined.
- Linear (1) - Linear transfer curve.
- sRGB (2) - sRGB transfer curve.
- Rec.709/2020/601 (3) - Rec.709, Rec.2020, or Rec.601 transfer curve.
- Rec.2100 HLG (4) - Rec.2100 HLG transfer curve.
- Rec.2100 PQ (5) - Rec.2100 PQ transfer curve.
- S-Log3 (6) - S-Log3 transfer curve.
- V-Log (7) - V-Log transfer curve.
- RED Log3G10 (8) - RED Log3G10 transfer curve.
- DCI-P3 (9) - DCI-P3 transfer curve.
- Adobe RGB (10) - Adobe RGB transfer curve.
- ProPhoto (11) - ProPhoto transfer curve.
RGB Space
- Values:
- Auto (0) - Space is auto-determined.
- sRGB/Rec.709 (1) - sRGB or Rec.709 RGB space.
- Rec.2020/2100 (2) - Rec.2020 or Rec.2100 RGB space.
- Rec.601 PAL (3) - Rec.601 PAL RGB space.
- Rec.601 NTSC (4) - Rec.601 NTSC RGB space.
- S-Gamut3.Cine (5) - S-Gamut3.Cine RGB space.
- S-Gamut3 (6) - S-Gamut3 RGB space.
- V-Gamut (7) - V-Gamut RGB space.
- REDWideGamutRGB (8) - REDWideGamutRGB color space.
- DCI-P3 (9) - DCI-P3 color space.
- DCI-P3 D65 (10) - DCI-P3 D65 color space.
- Adobe RGB (11) - Adobe RGB color space.
- ProPhoto (12) - ProPhoto RGB color space.
Rotation Mode
- Used in: Rotator
- Values:
- 90º CW (0) - Rotates by 90 degrees clockwise.
- 90º CCW (1) - Rotates by 90 degrees counterclockwise.
- 180º (2) - Rotates by 180 degrees.
Scalar To Bytes Format
- Used in: Bytes To Scalar, Scalar To Bytes
- Values:
- 16-bit float (258) - 16-bit floating-point byte format.
- 32-bit float (260) - 32-bit floating-point byte format.
- 64-bit float (264) - 64-bit floating-point byte format.
- 8-bit integer (1) - 8-bit integer byte format.
- 16-bit integer (2) - 16-bit integer byte format.
- 24-bit integer (3) - 24-bit integer byte format.
- 32-bit integer (4) - 32-bit integer byte format.
- 64-bit integer (8) - 64-bit integer byte format.
Serial Baud Rate
- Used in: Serial Client
- Values:
- 110 - Baud rate 110.
- 300 - Baud rate 300.
- 600 - Baud rate 600.
- 1200 - Baud rate 1200.
- 2400 - Baud rate 2400.
- 4800 - Baud rate 4800.
- 9600 - Baud rate 9600.
- 14400 - Baud rate 14400.
- 19200 - Baud rate 19200.
- 38400 - Baud rate 38400.
- 56000 - Baud rate 56000.
- 57600 - Baud rate 57600.
- 115200 - Baud rate 115200.
- 128000 - Baud rate 128000.
- 256000 - Baud rate 256000.
Serial Instancer Count Mode
- Used in: Serial Instancer
- Values:
- Shortest (0) - Stops at the shortest input range.
- Longest (1) - Runs until the longest input range ends.
- Longest With Cycle (2) - Runs to the longest range while cycling shorter ranges.
Serial Parity
- Used in: Serial Client
- Values:
- No (0) - No parity bit.
- Odd (1) - Odd parity.
- Even (2) - Even parity.
- Mark (3) - Mark parity.
- Space (4) - Space parity.
Serial Stop Bits
- Used in: Serial Client
- Values:
- 1 (0) - 1 stop bit.
- 1.5 (1) - 1.5 stop bits.
- 2 - 2 stop bits.
Server Type
- Used in: SQL Database
- Values:
- MySQL (0) - MySQL server type.
- Microsoft SQL (1) - Microsoft SQL Server type.
Shadow Soft Quality
- Used in: Directional Light, Spot Light
- Values:
- Low (0) - Low shadow softening quality.
- Medium (1) - Medium shadow softening quality.
- High (2) - High shadow softening quality.
Shaper Operator
- Used in: Shaper
- Values:
- Erode (0) - Uses Erode operator.
- Dilate (1) - Uses Dilate operator.
- Open (2) - Uses Open operator.
- Close (3) - Uses Close operator.
Smooth Switch Behaviour
- Used in: Switch Video Smooth
- Values:
- Immediate (0) - Switches immediately when a new source is selected.
- Buffered (1) - Queues switch requests and processes them in order.
- Cascading (2) - Chains transitions through intermediate queued requests.
Soft Cropper Side
- Used in: Soft Cropper
- Values:
- Left (0) - Uses Left side.
- Right (1) - Uses Right side.
- Top (2) - Uses Top side.
- Bottom (3) - Uses Bottom side.
- All (4) - Uses All side.
Source Fit Mode
- Used in: Placer, Placer Area, Placer Vector, Splitter, Sticker, Subframe Video Out, Video Device Out, Video Out, Video Recorder
- Values:
- Fit (0) - Uses Fit mode.
- Zoom (1) - Uses Zoom mode.
- Fill (2) - Uses Fill mode.
- Keep (3) - Uses Keep mode.
Spot Light Shape
- Used in: Spot Light, Spot Light GW
- Values:
- Spot (0) - Circular spotlight cone.
- Square (1) - Square spotlight shape.
- 4:3 (2) - Spotlight aspect ratio 4:3.
- 5:4 (3) - Spotlight aspect ratio 5:4.
- 16:9 (4) - Spotlight aspect ratio 16:9.
- 16:10 (5) - Spotlight aspect ratio 16:10.
- 17:9 (6) - Spotlight aspect ratio 17:9.
- Custom Aspect (7) - Uses a custom spotlight aspect ratio.
Spot Offset Calc Param Mode
- Used in: Spot Offset Calc
- Values:
- Image Offset (0) - Calculates offset from image offset input.
- Lens Shift (1) - Calculates offset from lens shift input.
Sprite Layer
- Used in: Sprite, Sprite Particle
- Values:
- Background (0) - Renders sprites on the background layer.
- Sorted (1) - Renders sprites sorted on the middle layer.
- Foreground (2) - Renders sprites on the foreground layer.
- Flare (3) - Renders sprites on the flare layer.
- Reflection (4) - Renders sprites on the reflection layer.
SRT Connection Mode
- Values:
- Caller (0) - Uses Caller mode.
- Listener (1) - Uses Listener mode.
- Rendezvous (2) - Uses Rendezvous mode.
SRT Encoding Format
- Values:
- H.264 (0) - Uses H.264 format.
- H.265 (1) - Uses H.265 format.
Std Mat Blending Mode
- Values:
- None (0) - No blending; fully opaque material output.
- Normal (1) - Normal alpha blending.
- Add (2) - Additive blending.
- Screen (3) - Screen blending.
- Clip (4) - Alpha-clip blending mode.
- Alpha To Coverage (5) - Alpha-to-coverage blending mode.
Surface Plane
- Used in: Cylinder, Cylinder Section, Disc, Disc Section, Rectangle, Torus Section
- Values:
- XY (0) - Uses the XY plane.
- XZ (1) - Uses the XZ plane.
- ZY (2) - Uses the ZY plane.
Talent Separator Mode
- Values:
- Weight (0) - Uses Weight mode.
- Upper Bound (1) - Uses UpperBound mode.
Text Alignment
- Used in: Text Format
- Values:
- Leading (0) - Uses Leading alignment.
- Trailing (1) - Uses Trailing alignment.
- Center (2) - Uses Center alignment.
- Justified (3) - Uses Justified alignment.
Text Escape Mode
- Used in: Text Escape, Text Unescape
- Values:
- C / JSON (0) - Escapes text using C or JSON rules.
- HTML / XML (1) - Escapes text using HTML or XML rules.
- URL (2) - Escapes text for URL encoding.
Text Exporter Encoding
- Used in: Bytes To Text, Text Exporter, Text To Bytes
- Values:
- System Default (0) - Uses the system default ANSI code page.
- UTF-8 - Uses UTF-8 encoding.
- UTF-16 - Uses UTF-16 encoding.
Text To Bytes Format
- Used in: Bytes To Text, Text To Bytes
- Values:
- Text (0) - Treats input as plain text.
- Hexadecimal (1) - Parses input as hexadecimal text.
- Base64 (2) - Parses input as Base64 text.
Text Trimming
- Used in: Text Format
- Values:
- None (0) - No text trimming.
- Character (1) - Trims at character boundaries.
- Word (2) - Trims at word boundaries.
- Ellipsis Character (3) - Character trimming with ellipsis.
- Ellipsis Word (4) - Word trimming with ellipsis.
- Ellipsis Path (5) - Path-aware trimming with ellipsis.
- Ellipsis File Name (6) - File-name-aware trimming with ellipsis.
Texture Mapping Mode
- Used in: Polyhedron
- Values:
- General (0) - Uses general texture mapping.
- Specific (1) - Uses type-specific texture mapping.
Time Mode
- Used in: Astro Time
- Values:
- Greenwich Mean Time (0) - Greenwich Mean Time.
- Local Mean Time (1) - Local Mean Time.
- Zone Time (2) - Zone Time.
Timer On Stop Go To
- Used in: Timer
- Values:
- Start (0) - On stop, goes to Start Time.
- End (1) - On stop, goes to End Time.
- Stay (2) - On stop, keeps the current timer value.
Tone Mapping Method
- Used in: Tone Mapper
- Values:
- Reinhard (1) - Uses Reinhard method.
- ACES (2) - Uses ACES method.
- Hable (3) - Uses Hable method.
- Advanced (4) - Uses Advanced method.
Touch Menu Mode
- Used in: Touch Menu
- Values:
- Trigger (0) - Triggers the item while it is pressed.
- Trigger On Up (1) - Triggers the item when the touch is released.
- Trigger Swipe (2) - Triggers items while swiping across them.
- Select (3) - Selects one item.
- Select None (4) - Allows selecting one item or none.
- Select Multi (5) - Allows selecting multiple items.
- Select Swipe (6) - Selects items while swiping across them.
- Check (7) - Uses items as logical on/off checks.
- Check Swipe (8) - Checks items while swiping across them.
Touch Slider Mode
- Used in: Touch Slider
- Values:
- Absolute (0) - Sets value from absolute touch position.
- Relative (1) - Changes value relative to touch movement.
- Continuous (2) - Changes value continuously while held.
Touch Slider Shape
- Used in: Touch Slider
- Values:
- Horizontal (0) - Horizontal slider layout.
- Vertical (1) - Vertical slider layout.
- Circular (2) - Circular slider layout.
Tracking Send Format
- Used in: Camera Tracking
- Values:
- AxiBridge (0) - Uses AxiBridge tracking format.
- AxiBridge TCP (1) - Uses AxiBridge TCP tracking format.
- C-Tracking (2) - Uses C-Tracking format.
- OpenTrackIO (3) - Uses OpenTrackIO format.
- Free-D (4) - Uses Free-D format.
- Passthru (5) - Passes incoming tracking format through unchanged.
Unreal Camera
- Values:
- [Project] (0) - Uses the project-defined camera setup.
- Green camera (virtual) (1) - Green-screen camera in virtual mode.
- Green camera (tracked) (2) - Green-screen camera in tracked mode.
- Green camera (virtual + tracked) (3) - Green-screen camera with mixed virtual and tracked mode.
- Green + AR camera (tracked) (4) - Green-screen plus AR camera in tracked mode.
- LED wall camera (tracked, 1-4 walls) (5) - LED wall camera with tracked mode for 1 to 4 walls.
- LED wall camera (tracked, 1-9 walls) (6) - LED wall camera with tracked mode for 1 to 9 walls.
- LED wall + AR camera (tracked, 1-9 walls) (7) - LED wall plus AR camera with tracked mode for 1 to 9 walls.
- AR camera (tracked) (8) - AR camera in tracked mode.
Unreal Connection Mode
- Values:
- Cooked (0) - Connects using cooked Unreal data.
- Editor Data (1) - Connects using Unreal Editor data.
- Live Sync (2) - Connects using live synchronization mode.
Vector Interleave Count Mode
- Used in: Vector Interleave
- Values:
- Shortest (0) - Stops at the shortest input vector.
- Longest (1) - Runs until the longest input vector ends.
- Longest With Cycle (2) - Runs until the longest input ends while cycling shorter inputs.
Vector To Bytes Format
- Used in: Bytes To Vector, Vector To Bytes
- Values:
- 16-bit float (258) - 16-bit floating-point byte format per value.
- 32-bit float (260) - 32-bit floating-point byte format per value.
- 8-bit integer (1) - 8-bit integer byte format per value.
- 16-bit integer (2) - 16-bit integer byte format per value.
- 24-bit integer (3) - 24-bit integer byte format per value.
- 32-bit integer (4) - 32-bit integer byte format per value.
Video Decoding Resolution
- Used in: Sequence Video, Video Player
- Values:
- Full (0) - Uses Full resolution.
- Half (1) - Uses Half resolution.
- Quarter (2) - Uses Quarter resolution.
- Eighth (3) - Uses Eighth resolution.
- Sixteenth (4) - Uses Sixteenth resolution.
Video Encoding Format
- Used in: Video Recorder
- Values:
- Raw RGB (0) - Uses RawRGB format.
- Raw YUV 4:2:2 (1) - Uses Raw YUV 4:2:2 format.
- Raw YUV 4:2:0 (2) - Uses Raw YUV 4:2:0 format.
- MPEG-2 / AVI (3) - Uses MPEG-2 encoding within an AVI file.
- WMV (4) - Uses WMV format.
- H.264 / MP4 (5) - Uses H.264 encoding within an MP4 file.
- H.264 / MOV (6) - Uses H.264 encoding within an MOV file.
- H.265 / MP4 (7) - Uses H.265 encoding within an MP4 file.
- H.265 10-bit / MP4 (8) - Uses H.265 10-bit encoding within an MP4 file.
- DNxHD / MOV (9) - Uses DNxHD encoding within an MOV file.
- DNxHR / MOV (10) - Uses DNxHR encoding within an MOV file.
- DNxHR 10-bit / MOV (11) - Uses DNxHR 10-bit encoding within an MOV file.
- MJPEG / AVI (12) - Uses MJPEG encoding within an AVI file.
- QT RLE RGBA / MOV (13) - Uses QT RLE RGBA encoding within an MOV file.
- CineForm / MOV (14) - Uses CineForm encoding within an MOV file.
- JPEG (15) - Uses JPEG format.
- PNG (16) - Uses PNG format.
- PNG/16 (17) - Uses PNG/16 format.
- TIFF (18) - Uses TIFF format.
- TIFF LZW (19) - Uses TIFF LZW format.
- TIFF/16 (20) - Uses TIFF/16 format.
- TIFF/Gray (21) - Uses TIFF/Gray format.
- TIFF/Gray LZW (22) - Uses TIFF/Gray LZW format.
- TGA (23) - Uses TGA format.
- HDR (24) - Uses HDR format.
- EXR/16F (25) - Uses EXR/16F format.
- EXR/32F (26) - Uses EXR/32F format.
- EXR/Gray/16F (27) - Uses EXR/Gray/16F format.
- EXR/Gray/32F (28) - Uses EXR/Gray/32F format.
- DDS (29) - Uses DDS format.
Video Field
- Used in: Sequence Video, Video Input, Video Player
- Values:
- None (0) - Uses progressive frames without field selection.
- Upper (1) - Uses the upper field.
- Lower (2) - Uses the lower field.
- Swap (3) - Swaps field order.
Video Frame Format
- Values:
- Any (0) - Allows any frame format.
- BGR (1) - Uses BGR frame format.
- RGB (2) - Uses RGB frame format.
- BGRX (3) - Uses BGRX frame format.
- BGRA (4) - Uses BGRA frame format.
- RGBX (5) - Uses RGBX frame format.
- RGBA (6) - Uses RGBA frame format.
- ARGB (7) - Uses ARGB frame format.
- YUYV (8) - Uses YUYV frame format.
- UYVY (9) - Uses UYVY frame format.
- YUV422P (10) - Uses YUV422P frame format.
- YUVJ422P (11) - Uses YUVJ422P frame format.
- YUV422P10 (12) - Uses YUV422P10 frame format.
- YUV422P12 (13) - Uses YUV422P12 frame format.
- YUV422V10 (14) - Uses YUV422V10 frame format.
- YUV444 (15) - Uses YUV444 frame format.
- YUV444V10 (16) - Uses YUV444V10 frame format.
- YUVA444P (17) - Uses YUVA444P frame format.
- YUVA444P10 (18) - Uses YUVA444P10 frame format.
- YUVA444P12 (19) - Uses YUVA444P12 frame format.
- YUV420P (20) - Uses YUV420P frame format.
- YUVJ420P (21) - Uses YUVJ420P frame format.
- YUV420P10 (22) - Uses YUV420P10 frame format.
- YUV420P12 (23) - Uses YUV420P12 frame format.
- YUV420NV (24) - Uses YUV420NV frame format.
- YUV420NV10 (25) - Uses YUV420NV10 frame format.
- R (26) - Uses R frame format.
- RGB16 (27) - Uses RGB16 frame format.
- RGB16P (28) - Uses RGB16P frame format.
- RGBA10 (29) - Uses RGBA10 frame format.
- RGBA16 (30) - Uses RGBA16 frame format.
- RGBA16F (31) - Uses RGBA16F frame format.
- RGB32F (32) - Uses RGB32F frame format.
- RGBA32F (33) - Uses RGBA32F frame format.
- R16 (34) - Uses R16 frame format.
- R16F (35) - Uses R16F frame format.
- R32F (36) - Uses R32F frame format.
Video Frame Sampling
- Values:
- Unknown (0) - Uses Unknown sampling.
- YUV420 (1) - Uses YUV420 sampling.
- YUV422 (2) - Uses YUV422 sampling.
- YUV444 (3) - Uses YUV444 sampling.
- YUVA4224 (4) - Uses YUVA4224 sampling.
- YUVA4444 (5) - Uses YUVA4444 sampling.
- YUVD4224 (6) - Uses YUVD4224 sampling.
- YUVD4444 (7) - Uses YUVD4444 sampling.
- RGB444 (8) - Uses RGB444 sampling.
- RGBA4444 (9) - Uses RGBA4444 sampling.
- RGBD4444 (10) - Uses RGBD4444 sampling.
- XYZ444 (11) - Uses XYZ444 sampling.
- ST20482FS (12) - Uses ST20482FS sampling.
Video Recorder Audio Bitrate
- Used in: Video Recorder
- Values:
- 64 - Audio bitrate of 64 kbps.
- 128 - Audio bitrate of 128 kbps.
- 192 - Audio bitrate of 192 kbps.
- 256 - Audio bitrate of 256 kbps.
- 320 - Audio bitrate of 320 kbps.
Video Recorder Frame Rate
- Used in: Video Recorder
- Values:
- Realtime (0) - Uses realtime source timing.
- 23.976p (1) - Uses 23.976 progressive frames per second.
- 24p (2) - Uses 24 progressive frames per second.
- 25p (3) - Uses 25 progressive frames per second.
- 29.97p (4) - Uses 29.97 progressive frames per second.
- 30p (5) - Uses 30 progressive frames per second.
- 50i (6) - Uses 50 interlaced fields per second.
- 50p (7) - Uses 50 progressive frames per second.
- 59.94i (8) - Uses 59.94 interlaced fields per second.
- 59.94p (9) - Uses 59.94 progressive frames per second.
- 60i (10) - Uses 60 interlaced fields per second.
- 60p (11) - Uses 60 progressive frames per second.
- 119.88p (12) - Uses 119.88 progressive frames per second.
- 120p (13) - Uses 120 progressive frames per second.
Word Wrapping
- Used in: Text Format
- Values:
- Wrap (0) - Uses Wrap wrapping.
- No Wrap (1) - Uses NoWrap wrapping.
YUV Range
- Used in: Color Space Params
- Values:
- Auto (0) - Range is auto-determined.
- Limited (1) - Uses limited-range YUV levels.
- Full (2) - Uses full-range YUV levels.
YUV Space
- Values:
- Auto (0) - Space is auto-determined.
- Rec.709 (1) - Rec.709 YUV matrix.
- Rec.2020/2100 (2) - Rec.2020 or Rec.2100 YUV matrix.
- Rec.601 (3) - Rec.601 YUV matrix.