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Enumerations

Author: Aximmetry

Introduction

This document describes the enumeration values used in special pins of built-in Flow Graph modules for compounds.

Enumerations

Add Transform Type

Ambient Occlusion Quality

  • Used in: Ambient Occlusion
  • Values:
    • Low (0) - Low ambient-occlusion quality.
    • Medium (1) - Medium ambient-occlusion quality.
    • High (2) - High ambient-occlusion quality.

Antialias Base

  • Used in: Antialiaser
  • Values:
    • Luma (0) - Uses luma for edge detection.
    • Color (1) - Uses color for edge detection.
    • Depth (2) - Uses depth for edge detection.

Antialias Quality

  • Used in: Antialiaser
  • Values:
    • Low (0) - Low antialias quality preset.
    • Medium (1) - Medium antialias quality preset.
    • High (2) - High antialias quality preset.
    • Ultra (3) - Ultra antialias quality preset.

Antialias Type

  • Used in: Camera, Directional Light, Spot Light
  • Values:
    • None (1) - No multisample antialiasing.
    • 2x (2) - 2x multisample antialiasing.
    • 4x (4) - 4x multisample antialiasing.
    • 8x (8) - 8x multisample antialiasing.

AO Blur Radius

  • Used in: Ambient Occlusion GW
  • Values:
    • 2 pixels (0) - Uses 2-pixel AO blur radius.
    • 4 pixels (1) - Uses 4-pixel AO blur radius.

AO Edge Mode

  • Used in: Ambient Occlusion GW
  • Values:
    • Clamp (0) - Clamps sampling at image edges.
    • Border (1) - Uses border mode at image edges.

Atlas Blending Mode

  • Used in: Sprite, Sprite Particle
  • Values:
    • Normal (0) - Normal atlas blending.
    • Screen (1) - Screen atlas blending.
    • Add (2) - Additive atlas blending.

Audio Channel

  • Used in: Audio Channel
  • Values:
    • Mix (0) - Uses the mixed signal across channels.
    • 1 - Uses channel 1.
    • 2 - Uses channel 2.
    • 3 - Uses channel 3.
    • 4 - Uses channel 4.
    • 5 - Uses channel 5.
    • 6 - Uses channel 6.
    • 7 - Uses channel 7.
    • 8 - Uses channel 8.
    • 9 - Uses channel 9.
    • 10 - Uses channel 10.
    • 11 - Uses channel 11.
    • 12 - Uses channel 12.
    • 13 - Uses channel 13.
    • 14 - Uses channel 14.
    • 15 - Uses channel 15.
    • 16 - Uses channel 16.

Audio Channel Layout

  • Used in: Video Recorder
  • Values:
    • Mono (0) - Uses Mono layout.
    • Stereo (1) - Uses Stereo layout.
    • Quadraphonic (2) - Uses Quadraphonic layout.
    • 5.1 (3) - Uses 5.1 layout.
    • 6.1 (4) - Uses 6.1 layout.
    • 7.1 (5) - Uses 7.1 layout.

Audio Encoding Format

  • Used in: Video Recorder
  • Values:
    • Raw PCM (0) - Uses RawPCM encoding.
    • MP2 (1) - Uses MP2 encoding.
    • AAC (2) - Uses AAC encoding.
    • Vorbis (3) - Uses Vorbis encoding.
    • WMA (4) - Uses WMA encoding.
    • FLAC (5) - Uses FLAC encoding.

Audio Sample Depth

  • Values:
    • 8 - Uses 8 depth.
    • 16 - Uses 16 depth.
    • 24 - Uses 24 depth.
    • 32 - Uses 32 depth.
    • 32F (288) - Uses 32F depth.

Bidir Convolver Dir

  • Used in: Blurrer
  • Values:
    • Horizontal (0) - Uses Horizontal dir.
    • Vertical (1) - Uses Vertical dir.
    • Both (2) - Uses Both dir.

Binding Type

Blending Mode

  • Used in: Array Blender, Blender, Multi Blender
  • Values:
    • Normal (0) - Uses the foreground color directly.
    • Darken (1) - Keeps the darker color per channel.
    • Multiply (2) - Multiplies foreground and background channel values.
    • Color Burn (3) - Darkens by increasing contrast based on the foreground.
    • Linear Burn (4) - Darkens by adding foreground and background then subtracting one.
    • Add (5) - Adds foreground and background channel values.
    • Lighten (6) - Keeps the lighter color per channel.
    • Screen (7) - Lightens using inverted multiply.
    • Color Dodge (8) - Brightens background channels based on the foreground.
    • Linear Dodge (9) - Brightens by adding foreground and background channel values.
    • Overlay (10) - Combines multiply and screen using the background as the switch.
    • Soft Light (11) - Applies a softer contrast boost controlled by the foreground.
    • Hard Light (12) - Combines multiply and screen using the foreground as the switch.
    • Linear Light (13) - Adjusts brightness linearly from the foreground around mid gray.
    • Vivid Light (14) - Applies intense contrast using burn or dodge from the foreground.
    • Pin Light (15) - Replaces channels by thresholding between darken and lighten ranges.
    • Hard Mix (16) - Produces a hard thresholded result per channel.
    • Difference (17) - Uses the absolute channel difference between foreground and background.
    • Exclusion (18) - Difference-like blend with lower contrast.
    • Subtract (19) - Subtracts foreground from background and clamps at zero.
    • Divide (20) - Divides background by foreground per channel.
    • Hue (21) - Keeps background saturation and luminance with foreground hue.
    • Saturation (22) - Keeps background hue and luminance with foreground saturation.
    • Color (23) - Keeps background luminance with foreground hue and saturation.
    • Luminosity (24) - Keeps background hue and saturation with foreground luminance.

Blur Quality

  • Used in: Blurrer, Directional Blurrer
  • Values:
    • Low (0) - Uses Low quality.
    • Medium (1) - Uses Medium quality.
    • High (2) - Uses High quality.

Body Tracking Detail

  • Used in: Body Tracking
  • Values:
    • Low (0) - Low tracking detail.
    • Medium (1) - Medium tracking detail.
    • High (2) - High tracking detail.

Bokeh Shape

  • Used in: Depth Of Field GW
  • Values:
    • Circle (0) - Circular bokeh shape.
    • Heptagon (1) - Heptagon bokeh shape.

Calendar

  • Used in: Astro Time
  • Values:
    • Julian (0) - Julian calendar.
    • Gregorian (1) - Gregorian calendar.

Camera Lens Desc Type

  • Used in: Lens Data Converter, Lens Distorter
  • Values:
    • OpenCV (0) - Uses OpenCV type.
    • Stype (1) - Uses Stype type.
    • Mo-Sys (2) - Uses Mo-Sys type.
    • TrackMen (3) - Uses TrackMen type.
    • Camix (4) - Uses Camix type.

Camera Mover System

  • Used in: Camera Mover
  • Values:
    • Scene Default (0) - Uses the scene default camera-navigation system.
    • Aximmetry (1) - Uses Aximmetry-style camera navigation.
    • 3D Studio Max (2) - Uses 3D Studio Max-style camera navigation.
    • Maya (3) - Uses Maya-style camera navigation.
    • Cinema 4D (4) - Uses Cinema 4D-style camera navigation.
    • Modo / Lightwave 3D (5) - Uses Modo or Lightwave-style camera navigation.
    • Blender (6) - Uses Blender-style camera navigation.
    • Viewer (7) - Uses viewer-style camera navigation.
    • Placer (8) - Uses placer-style camera navigation.

Channel Bits

  • Used in: Color Space Params
  • Values:
    • Auto (0) - Bits is auto-determined.
    • 8-bit (1) - 8-bit channels.
    • 10-bit (2) - 10-bit channels.
    • 12-bit (3) - 12-bit channels.

Cine Form Quality

  • Used in: Video Recorder
  • Values:
    • Low (1) - Uses Low quality.
    • Medium (2) - Uses Medium quality.
    • High (3) - Uses High quality.
    • Film Scan 1 (4) - Uses FilmScan1 quality.
    • Film Scan 2 (5) - Uses FilmScan2 quality.
    • Film Scan 3 (6) - Uses FilmScan3 quality.

COC Blur Resolution

  • Values:
    • Full (1) - Processes blur at full resolution.
    • Half (2) - Processes blur at half resolution.
    • Quarter (4) - Processes blur at quarter resolution.
    • Eighth (8) - Processes blur at one-eighth resolution.

Color Diff Channel

  • Used in: Color Diff Keyer, Despiller
  • Values:
    • Red (0) - Uses the red channel.
    • Green (1) - Uses the green channel.
    • Blue (2) - Uses the blue channel.

Color Space

  • Used in: Color Convert, Color Space Params, Converter, Sequence Video, Video Input, Video Player, Video Recorder
  • Values:
    • Auto (0) - Space is auto-determined.
    • sRGB (1) - sRGB color space.
    • Rec.709 (2) - Rec.709 color space.
    • Rec.2020 (3) - Rec.2020 color space.
    • Rec.2100 HLG (4) - Rec.2100 HLG color space.
    • Rec.2100 PQ (5) - Rec.2100 PQ color space.
    • Rec.601 PAL (6) - Rec.601 PAL color space.
    • Rec.601 NTSC (7) - Rec.601 NTSC color space.
    • JPEG (8) - JPEG color space.
    • S-Gamut3.Cine (9) - S-Gamut3.Cine color space.
    • S-Gamut3 (10) - S-Gamut3 color space.
    • V-Gamut (11) - V-Gamut color space.
    • REDWideGamutRGB (12) - REDWideGamutRGB color space.
    • DCI-P3 (13) - DCI-P3 color space.
    • DCI-P3 D65 (14) - DCI-P3 D65 color space.
    • Adobe RGB (15) - Adobe RGB color space.
    • ProPhoto (16) - ProPhoto color space.

Color Space HSX

  • Used in: Adjuster, Color Compose, Color Composer, Color Decompose, Color Decomposer
  • Values:
    • RGB (0) - RGB color model.
    • CMY (1) - CMY color model.
    • HSB (2) - HSB color model.
    • HSL (3) - HSL color model.
    • Lab (CIE) (4) - CIE Lab color model.
    • Lab (Hunter) (5) - Hunter Lab color model.
    • Luv (6) - CIELUV color model.
    • LCH (7) - LCH color model.
    • YCbCr (8) - YCbCr color model.
    • XYZ (9) - CIE XYZ color model.

Converter Format

  • Used in: Converter
  • Values:
    • Unchanged (0) - Keep the format unchanged.
    • Default HDR (1) - Converts to Default HDR format.
    • Default LDR (2) - Converts to Default LDR format.
    • R8G8B8A8 (3) - Converts to R8G8B8A8 format.
    • R8G8 (4) - Converts to R8G8 format.
    • R8 (5) - Converts to R8 format.
    • R10G10B10A2 (6) - Converts to R10G10B10A2 format.
    • R16G16B16A16 (7) - Converts to R16G16B16A16 format.
    • R16G16 (8) - Converts to R16G16 format.
    • R16 (9) - Converts to R16 format.
    • R16G16B16A16_F (10) - Converts to R16G16B16A16_F format.
    • R16G16_F (11) - Converts to R16G16_F format.
    • R16_F (12) - Converts to R16_F format.
    • R32G32B32A32_F (13) - Converts to R32G32B32A32_F format.
    • R32G32_F (14) - Converts to R32G32_F format.
    • R32_F (15) - Converts to R32_F format.

Converter Mimpmaps

  • Used in: Converter
  • Values:
    • Unchanged (0) - Keeps mipmaps unchanged.
    • Add (1) - Generates mipmaps if missing.
    • Remove (2) - Removes existing mipmaps.

Coord Sys Vector Type

  • Used in: Vector Coord System
  • Values:
    • Position (0) - Treats values as a position vector.
    • Direction (1) - Treats values as a direction vector.
    • Scale (2) - Treats values as scale factors.
    • Distance (3) - Treats values as distance values.

Crossfade Mode

Cube Texture Layout

  • Used in: Video Recorder
  • Values:
    • Vertical Cross (0) - Uses VerticalCross layout.
    • Horizontal Cross (1) - Uses HorizontalCross layout.
    • Horizontal Strip (2) - Uses HorizontalStrip layout.

D Blur Quality

  • Used in: Depth Of Field, Motion Blurrer
  • Values:
    • Low (0) - Low blur quality.
    • Medium (1) - Medium blur quality.
    • High (2) - High blur quality.

Data Stream State

  • Used in: Data Stream
  • Values:
    • Idle (0) - Data stream is idle.
    • Recording (1) - Data stream records incoming values.
    • Playing (2) - Data stream plays recorded values.

Denoiser Type

  • Used in: Denoiser
  • Values:
    • Near Average (0) - Uses neighborhood averaging denoise.
    • Bilateral (1) - Uses bilateral denoise.

Depth Scaler Mode

  • Used in: Depth Scaler
  • Values:
    • Passthru (0) - Passes depth values through unchanged.
    • Linear (1) - Scales depth with a linear curve.
    • Exponential (2) - Scales depth with an exponential curve.
    • Squared Exponential (3) - Scales depth with a squared exponential curve.
    • Mirror (4) - Mirrors depth values around the range center.

Dmx Value Mode

Edge Detector Operator

  • Used in: Edge Detector
  • Values:
    • Prewitt (0) - Uses the Prewitt edge operator.
    • Sobel (1) - Uses the Sobel edge operator.
    • Scharr (2) - Uses the Scharr edge operator.

Engine

EXR Compression

  • Used in: Video Recorder
  • Values:
    • None (0) - Uses None compression.
    • RLE (1) - Uses RLE compression.
    • ZIPS (2) - Uses ZIPS compression.
    • ZIP (3) - Uses ZIP compression.
    • PIZ (4) - Uses PIZ compression.
    • PXR24 (5) - Uses PXR24 compression.
    • B44 (6) - Uses B44 compression.
    • B44A (7) - Uses B44A compression.
    • DWAA (8) - Uses DWAA compression.
    • DWAB (9) - Uses DWAB compression.

Filter Pass Type

  • Used in: Audio Filter
  • Values:
    • Low Pass (0) - Passes lower frequencies and attenuates higher frequencies.
    • High Pass (1) - Passes higher frequencies and attenuates lower frequencies.
    • Band Pass (2) - Passes a frequency band around the cutoff setting.

Filter Type

  • Used in: Lens Distorter, Placer, Placer Vector
  • Values:
    • Nearest (0) - Uses Nearest type.
    • Bilinear (1) - Uses Bilinear type.
    • Bicubic (2) - Uses Bicubic type.
    • Bicubic (for additive) (3) - Uses Bicubic (for additive) type.
    • Supersampling (4) - Uses Supersampling type.

Fog Mode

  • Used in: Fog
  • Values:
    • Linear (0) - Linear fog falloff.
    • Exponential (1) - Exponential fog falloff.
    • Squared Exponential (2) - Squared exponential fog falloff.

Font Stretch

  • Used in: Text Format
  • Values:
    • Ultra Condensed (1) - Uses UltraCondensed stretch.
    • Extra Condensed (2) - Uses ExtraCondensed stretch.
    • Condensed (3) - Uses Condensed stretch.
    • Semi Condensed (4) - Uses SemiCondensed stretch.
    • Normal (5) - Uses Normal stretch.
    • Semi Expanded (6) - Uses SemiExpanded stretch.
    • Expanded (7) - Uses Expanded stretch.
    • Extra Expanded (8) - Uses ExtraExpanded stretch.
    • Ultra Expanded (9) - Uses UltraExpanded stretch.

Font Style

  • Used in: Text Format
  • Values:
    • Normal (0) - Uses Normal style.
    • Oblique (1) - Uses Oblique style.
    • Italic (2) - Uses Italic style.

Font Weight

  • Used in: Text Format
  • Values:
    • Thin (100) - Uses Thin weight.
    • Extra Light (200) - Uses ExtraLight weight.
    • Light (300) - Uses Light weight.
    • Normal (400) - Uses Normal weight.
    • Medium (500) - Uses Medium weight.
    • Semi Bold (600) - Uses SemiBold weight.
    • Bold (700) - Uses Bold weight.
    • Extra Bold (800) - Uses ExtraBold weight.
    • Black (900) - Uses Black weight.
    • Extra Black (950) - Uses ExtraBlack weight.

FOV Calculator Input

  • Used in: FOV Calculator
  • Values:
    • Zoom Factor (0) - Input parameter is zoom factor.
    • Throw Ratio (1) - Input parameter is throw ratio.
    • Horizontal FOV (2) - Input parameter is horizontal field of view.
    • Vertical FOV (3) - Input parameter is vertical field of view.
    • Diagonal FOV (4) - Input parameter is diagonal field of view.
    • Falloff Angle (5) - Input parameter is spotlight falloff angle.
    • Focal Length (6) - Input parameter is focal length.

Free D Profile

  • Values:
    • General (0) - General Free-D profile.
    • Sony (1) - Sony-compatible Free-D profile.

Game Controller Backlight

  • Used in: Game Controller
  • Values:
    • Off (0) - Turns the controller backlight off.
    • On (1) - Turns the controller backlight on.
    • Flashing (2) - Sets the controller backlight to flashing mode.

Game Module Controller

  • Used in: Game Controller
  • Values:
    • Axis 1 X (0) - Reads game controller Axis 1 X.
    • Axis 1 Y (1) - Reads game controller Axis 1 Y.
    • Axis 1 Z (2) - Reads game controller Axis 1 Z.
    • Axis 2 X (16) - Reads game controller Axis 2 X.
    • Axis 2 Y (17) - Reads game controller Axis 2 Y.
    • Axis 2 Z (18) - Reads game controller Axis 2 Z.
    • Axis 3 X (32) - Reads game controller Axis 3 X.
    • Axis 3 Y (33) - Reads game controller Axis 3 Y.
    • Axis 3 Z (34) - Reads game controller Axis 3 Z.
    • Axis 4 X (48) - Reads game controller Axis 4 X.
    • Axis 4 Y (49) - Reads game controller Axis 4 Y.
    • Axis 4 Z (50) - Reads game controller Axis 4 Z.
    • Axis 5 X (64) - Reads game controller Axis 5 X.
    • Axis 5 Y (65) - Reads game controller Axis 5 Y.
    • Axis 5 Z (66) - Reads game controller Axis 5 Z.
    • Axis 6 X (80) - Reads game controller Axis 6 X.
    • Axis 6 Y (81) - Reads game controller Axis 6 Y.
    • Axis 6 Z (82) - Reads game controller Axis 6 Z.
    • Axis 7 X (96) - Reads game controller Axis 7 X.
    • Axis 7 Y (97) - Reads game controller Axis 7 Y.
    • Axis 7 Z (98) - Reads game controller Axis 7 Z.
    • Axis 8 X (112) - Reads game controller Axis 8 X.
    • Axis 8 Y (113) - Reads game controller Axis 8 Y.
    • Axis 8 Z (114) - Reads game controller Axis 8 Z.
    • Slider 1 (256) - Reads game controller Slider 1.
    • Slider 2 (257) - Reads game controller Slider 2.
    • Slider 3 (258) - Reads game controller Slider 3.
    • Slider 4 (259) - Reads game controller Slider 4.
    • Slider 5 (260) - Reads game controller Slider 5.
    • Slider 6 (261) - Reads game controller Slider 6.
    • Slider 7 (262) - Reads game controller Slider 7.
    • Slider 8 (263) - Reads game controller Slider 8.
    • Button 1 (512) - Reads game controller Button 1.
    • Button 2 (513) - Reads game controller Button 2.
    • Button 3 (514) - Reads game controller Button 3.
    • Button 4 (515) - Reads game controller Button 4.
    • Button 5 (516) - Reads game controller Button 5.
    • Button 6 (517) - Reads game controller Button 6.
    • Button 7 (518) - Reads game controller Button 7.
    • Button 8 (519) - Reads game controller Button 8.
    • Button 9 (520) - Reads game controller Button 9.
    • Button 10 (521) - Reads game controller Button 10.
    • Button 11 (522) - Reads game controller Button 11.
    • Button 12 (523) - Reads game controller Button 12.
    • Button 13 (524) - Reads game controller Button 13.
    • Button 14 (525) - Reads game controller Button 14.
    • Button 15 (526) - Reads game controller Button 15.
    • Button 16 (527) - Reads game controller Button 16.

Gamma Usage

Geo Projection

  • Used in: Geo Transformation
  • Values:
    • None (0) - No map projection conversion.
    • Mercator (1) - Mercator map projection.

Glare Ghost Lib Type

  • Used in: Tone Mapper
  • Values:
    • Default (0) - Uses Default type.

Glare Streak Lib Type

  • Used in: Tone Mapper
  • Values:
    • Cinema (0) - Uses Cinema type.
    • Cinema Cross (1) - Uses CinemaCross type.
    • Cross (2) - Uses Cross type.
    • Cross Filter (3) - Uses CrossFilter type.
    • Snow Star (4) - Uses SnowStar type.
    • Sunshine (5) - Uses Sunshine type.

Gradient Mode

  • Used in: Curve Gradient
  • Values:
    • Axial (0) - Axial (linear) gradient mode.
    • Radial (1) - Radial gradient mode.
    • Radial Repeat (2) - Repeated radial gradient mode.

GW Shadow Technique Type

  • Used in: Directional Light GW, Spot Light GW
  • Values:
    • Hard (0) - Hard-edged shadow technique.
    • PCF (1) - Percentage-closer filtering shadow technique.
    • PCSS (2) - Percentage-closer soft shadows technique.

GW Shadow View Type

  • Used in: Directional Light GW
  • Values:
    • Single (1) - Single shadow view.
    • Cascades (2) - Cascaded shadow views.

House System

  • Used in: Astro Houses
  • Values:
    • Placidus (0) - Placidus house system.
    • Regiomontanus (1) - Regiomontanus house system.
    • Campanus (2) - Campanus house system.
    • Page-Polich (3) - Page-Polich house system.
    • Koch (4) - Koch house system.
    • Alcabitius (5) - Alcabitius house system.
    • Porphyrius (6) - Porphyrius house system.
    • Indian (7) - Indian house system.
    • Equal (8) - Equal house system.
    • Vehlow (9) - Vehlow house system.

Image Convert Format

  • Used in: Video Recorder
  • Values:
    • R8G8B8A8 (0) - Converts to R8G8B8A8 format.
    • B8G8R8X8 (1) - Uses B8G8R8X8 format.
    • R8G8 (2) - Converts to R8G8 format.
    • R8 (3) - Converts to R8 format.
    • BC1 / DXT1 - no alpha (4) - Uses BC1 / DXT1 - no alpha format.
    • BC1 / DXT1 - 1 bit alpha (5) - Uses BC1 / DXT1 - 1 bit alpha format.
    • BC2 / DXT3 (6) - Uses BC2 / DXT3 format.
    • BC3 / DXT5 (7) - Uses BC3 / DXT5 format.
    • BC4 / 3Dc+ (8) - Uses BC4 / 3Dc+ format.
    • BC5 / 3Dc (9) - Uses BC5 / 3Dc format.
    • BC6H (10) - Uses BC6H format.
    • BC7 / BPTC (11) - Uses BC7 / BPTC format.
    • R16G16B16A16 (12) - Converts to R16G16B16A16 format.
    • R16G16 (13) - Converts to R16G16 format.
    • R16 (14) - Converts to R16 format.
    • R16G16B16A16_F (15) - Converts to R16G16B16A16_F format.
    • R16G16_F (16) - Converts to R16G16_F format.
    • R16_F (17) - Converts to R16_F format.
    • R32G32B32A32_F (18) - Converts to R32G32B32A32_F format.
    • R32G32_F (19) - Converts to R32G32_F format.
    • R32_F (20) - Converts to R32_F format.

Indexer Transform Mode

  • Used in: Indexer Node
  • Values:
    • Override (0) - Overrides transform with indexed value.
    • Add Local (1) - Adds indexed transform in local space.
    • Add World (2) - Adds indexed transform in world space.

Integer To Bytes Format

  • Used in: Bytes To Integer, Integer To Bytes
  • Values:
    • 8-bit integer (1) - 8-bit integer byte format.
    • 16-bit integer (2) - 16-bit integer byte format.
    • 24-bit integer (3) - 24-bit integer byte format.
    • 32-bit integer (4) - 32-bit integer byte format.

Keyer Color Distance Function

  • Values:
    • CIEDE2000 (0) - Uses CIEDE2000 color-distance calculation.
    • HC2 (1) - Uses HC2 color-distance calculation.
    • HCV2 (2) - Uses HCV2 color-distance calculation.
    • HC1 (3) - Uses HC1 color-distance calculation.
    • H1 (4) - Uses H1 color-distance calculation.

LFO Wave Form

  • Used in: LFO
  • Values:
    • Sine (0) - Smooth sine oscillation over each cycle.
    • Cosine (1) - Smooth cosine oscillation over each cycle.
    • Triangle (2) - Linear triangle ramp down then up each cycle.
    • Sawtooth (3) - Linear downward ramp that resets at the cycle boundary.
    • Pulse (4) - Pulse waveform with high duration set by Pulse Width.
    • Noise (5) - Smooth random waveform created by cubic interpolation between random points.
    • Random (6) - Stepped random waveform that holds one random value per cycle.
    • Linear (7) - Unwrapped linear phase value without periodic wrapping.

Log Level

  • Used in: Log
  • Values:
    • Info 1 (0) - Uses Info1 level.
    • Info 2 (1) - Uses Info2 level.
    • Info 3 (2) - Uses Info3 level.
    • Message (3) - Uses Message level.
    • Highlight (4) - Uses Highlight level.
    • Warning (5) - Uses Warning level.
    • Error (6) - Uses Error level.

LUT Inverter Out Format

  • Used in: LUT Inverter
  • Values:
    • Auto (0) - Format is auto-determined.
    • R8G8B8A8 (1) - Converts to R8G8B8A8 format.
    • R16G16B16A16 (2) - Converts to R16G16B16A16 format.
    • R32G32B32A32_F (3) - Converts to R32G32B32A32_F format.

LUT Inverter Out Size

  • Used in: LUT Inverter
  • Values:
    • Auto (0) - Size is auto-determined.
    • 32 - Uses 32 size.
    • 64 - Uses 64 size.
    • 128 - Uses 128 size.
    • 256 - Uses 256 size.
    • 512 - Uses 512 size.

M Antialias Mode

  • Used in: Antialiaser
  • Values:
    • SMAA 1x (0) - SMAA 1x antialiasing mode.

Mapping Antialias Type

  • Values:
    • None (1) - No multisample antialiasing.
    • 2x (2) - 2x multisample antialiasing.
    • 4x (4) - 4x multisample antialiasing.
    • 8x (8) - 8x multisample antialiasing.

Marker Detector Mode

  • Used in: Marker Detector
  • Values:
    • Aruco (0) - Detects ArUco markers.
    • QR (1) - Detects QR codes.

Marker Sort Mode

  • Values:
    • Time (0) - Sorts markers by time.
    • Name (1) - Sorts markers by name.

Media Time Format Type

  • Used in: Text To Time, Time To Text
  • Values:
    • Time (0) - Formats as time.
    • Time And Cent (1) - Formats as time with centiseconds.
    • Time And Frame (2) - Formats as time with frame index.
    • Frame (3) - Formats as frame number.
    • Musical (4) - Formats as musical position.
    • Date And Time (5) - Formats as date and time.
    • Proportion (6) - Formats as normalized proportion.

MIDI Module Controller

  • Used in: MIDI Controller, MIDI Controller Out, MIDI Trigger
  • Values:
    • Channel Aftertouch - Uses MIDI channel aftertouch.
    • Pitch Bend - Uses MIDI pitch bend.
    • CC 00 Bank Select MSB (0) - Uses MIDI Control Change 00 (Bank Select (MSB)).
    • CC 01 Modulation (1) - Uses MIDI Control Change 01 (Modulation).
    • CC 02 Breath (2) - Uses MIDI Control Change 02 (Breath).
    • CC 03 (3) - Uses MIDI Control Change 03.
    • CC 04 Foot (4) - Uses MIDI Control Change 04 (Foot Controller).
    • CC 05 Portamento (5) - Uses MIDI Control Change 05 (Portamento).
    • CC 06 Data Entry MSB (6) - Uses MIDI Control Change 06 (Data Entry (MSB)).
    • CC 07 Volume (7) - Uses MIDI Control Change 07 (Channel Volume).
    • CC 08 Balance (8) - Uses MIDI Control Change 08 (Balance).
    • CC 09 (9) - Uses MIDI Control Change 09.
    • CC 0A Pan (10) - Uses MIDI Control Change 0A (Pan).
    • CC 0B Expression (11) - Uses MIDI Control Change 0B (Expression).
    • CC 0C (12) - Uses MIDI Control Change 0C.
    • CC 0D (13) - Uses MIDI Control Change 0D.
    • CC 0E (14) - Uses MIDI Control Change 0E.
    • CC 0F (15) - Uses MIDI Control Change 0F.
    • CC 10 (16) - Uses MIDI Control Change 10.
    • CC 11 (17) - Uses MIDI Control Change 11.
    • CC 12 (18) - Uses MIDI Control Change 12.
    • CC 13 (19) - Uses MIDI Control Change 13.
    • CC 14 (20) - Uses MIDI Control Change 14.
    • CC 15 (21) - Uses MIDI Control Change 15.
    • CC 16 (22) - Uses MIDI Control Change 16.
    • CC 17 (23) - Uses MIDI Control Change 17.
    • CC 18 (24) - Uses MIDI Control Change 18.
    • CC 19 (25) - Uses MIDI Control Change 19.
    • CC 1A (26) - Uses MIDI Control Change 1A.
    • CC 1B (27) - Uses MIDI Control Change 1B.
    • CC 1C (28) - Uses MIDI Control Change 1C.
    • CC 1D (29) - Uses MIDI Control Change 1D.
    • CC 1E (30) - Uses MIDI Control Change 1E.
    • CC 1F (31) - Uses MIDI Control Change 1F.
    • CC 20 Bank Select LSB (32) - Uses MIDI Control Change 20 (Bank Select (LSB)).
    • CC 21 (33) - Uses MIDI Control Change 21.
    • CC 22 (34) - Uses MIDI Control Change 22.
    • CC 23 (35) - Uses MIDI Control Change 23.
    • CC 24 (36) - Uses MIDI Control Change 24.
    • CC 25 (37) - Uses MIDI Control Change 25.
    • CC 26 Data Entry LSB (38) - Uses MIDI Control Change 26 (Data Entry (LSB)).
    • CC 27 (39) - Uses MIDI Control Change 27.
    • CC 28 (40) - Uses MIDI Control Change 28.
    • CC 29 (41) - Uses MIDI Control Change 29.
    • CC 2A (42) - Uses MIDI Control Change 2A.
    • CC 2B (43) - Uses MIDI Control Change 2B.
    • CC 2C (44) - Uses MIDI Control Change 2C.
    • CC 2D (45) - Uses MIDI Control Change 2D.
    • CC 2E (46) - Uses MIDI Control Change 2E.
    • CC 2F (47) - Uses MIDI Control Change 2F.
    • CC 30 (48) - Uses MIDI Control Change 30.
    • CC 31 (49) - Uses MIDI Control Change 31.
    • CC 32 (50) - Uses MIDI Control Change 32.
    • CC 33 (51) - Uses MIDI Control Change 33.
    • CC 34 (52) - Uses MIDI Control Change 34.
    • CC 35 (53) - Uses MIDI Control Change 35.
    • CC 36 (54) - Uses MIDI Control Change 36.
    • CC 37 (55) - Uses MIDI Control Change 37.
    • CC 38 (56) - Uses MIDI Control Change 38.
    • CC 39 (57) - Uses MIDI Control Change 39.
    • CC 3A (58) - Uses MIDI Control Change 3A.
    • CC 3B (59) - Uses MIDI Control Change 3B.
    • CC 3C (60) - Uses MIDI Control Change 3C.
    • CC 3D (61) - Uses MIDI Control Change 3D.
    • CC 3E (62) - Uses MIDI Control Change 3E.
    • CC 3F (63) - Uses MIDI Control Change 3F.
    • CC 40 Damper Pedal (64) - Uses MIDI Control Change 40 (Damper Pedal).
    • CC 41 Portamento (65) - Uses MIDI Control Change 41 (Portamento).
    • CC 42 Sostenuto (66) - Uses MIDI Control Change 42 (Sostenuto).
    • CC 43 Soft Pedal (67) - Uses MIDI Control Change 43 (Soft Pedal).
    • CC 44 Legato (68) - Uses MIDI Control Change 44 (Legato).
    • CC 45 Hold 2 (69) - Uses MIDI Control Change 45 (Hold 2).
    • CC 46 Variation (70) - Uses MIDI Control Change 46 (Variation).
    • CC 47 Resonance (71) - Uses MIDI Control Change 47 (Resonance).
    • CC 48 Release (72) - Uses MIDI Control Change 48 (Release).
    • CC 49 Attack (73) - Uses MIDI Control Change 49 (Attack).
    • CC 4A Cutoff (74) - Uses MIDI Control Change 4A (Cutoff).
    • CC 4B Decay (75) - Uses MIDI Control Change 4B (Decay).
    • CC 4C Vibr Rate (76) - Uses MIDI Control Change 4C (Vibrato Rate).
    • CC 4D Vibr Depth (77) - Uses MIDI Control Change 4D (Vibrato Depth).
    • CC 4E Vibr Delay (78) - Uses MIDI Control Change 4E (Vibrato Delay).
    • CC 4F (79) - Uses MIDI Control Change 4F.
    • CC 50 (80) - Uses MIDI Control Change 50.
    • CC 51 (81) - Uses MIDI Control Change 51.
    • CC 52 (82) - Uses MIDI Control Change 52.
    • CC 53 (83) - Uses MIDI Control Change 53.
    • CC 54 Portamento (84) - Uses MIDI Control Change 54 (Portamento).
    • CC 55 (85) - Uses MIDI Control Change 55.
    • CC 56 (86) - Uses MIDI Control Change 56.
    • CC 57 (87) - Uses MIDI Control Change 57.
    • CC 58 (88) - Uses MIDI Control Change 58.
    • CC 59 (89) - Uses MIDI Control Change 59.
    • CC 5A (90) - Uses MIDI Control Change 5A.
    • CC 5B Reverb (91) - Uses MIDI Control Change 5B (Reverb Send).
    • CC 5C Tremolo (92) - Uses MIDI Control Change 5C (Tremolo Send).
    • CC 5D Chorus (93) - Uses MIDI Control Change 5D (Chorus Send).
    • CC 5E Detune (94) - Uses MIDI Control Change 5E (Detune).
    • CC 5F Phaser (95) - Uses MIDI Control Change 5F (Phaser Send).
    • CC 60 (96) - Uses MIDI Control Change 60.
    • CC 61 (97) - Uses MIDI Control Change 61.
    • CC 62 Nrpn LSB (98) - Uses MIDI Control Change 62 (NRPN LSB).
    • CC 63 Nrpn MSB (99) - Uses MIDI Control Change 63 (NRPN MSB).
    • CC 64 Rpn LSB (100) - Uses MIDI Control Change 64 (RPN LSB).
    • CC 65 Rpn MSB (101) - Uses MIDI Control Change 65 (RPN MSB).
    • CC 66 (102) - Uses MIDI Control Change 66.
    • CC 67 (103) - Uses MIDI Control Change 67.
    • CC 68 (104) - Uses MIDI Control Change 68.
    • CC 69 (105) - Uses MIDI Control Change 69.
    • CC 6A (106) - Uses MIDI Control Change 6A.
    • CC 6B (107) - Uses MIDI Control Change 6B.
    • CC 6C (108) - Uses MIDI Control Change 6C.
    • CC 6D (109) - Uses MIDI Control Change 6D.
    • CC 6E (110) - Uses MIDI Control Change 6E.
    • CC 6F (111) - Uses MIDI Control Change 6F.
    • CC 70 (112) - Uses MIDI Control Change 70.
    • CC 71 (113) - Uses MIDI Control Change 71.
    • CC 72 (114) - Uses MIDI Control Change 72.
    • CC 73 (115) - Uses MIDI Control Change 73.
    • CC 74 (116) - Uses MIDI Control Change 74.
    • CC 75 (117) - Uses MIDI Control Change 75.
    • CC 76 (118) - Uses MIDI Control Change 76.
    • CC 77 (119) - Uses MIDI Control Change 77.
    • CC 78 All Sound Off (120) - Uses MIDI Control Change 78 (All Sound Off).
    • CC 79 Reset All Controllers (121) - Uses MIDI Control Change 79 (Reset All Controllers).
    • CC 7A Local Control (122) - Uses MIDI Control Change 7A (Local Control).
    • CC 7B All Notes Off (123) - Uses MIDI Control Change 7B (All Notes Off).
    • CC 7C Omni Mode Off (124) - Uses MIDI Control Change 7C (Omni Mode Off).
    • CC 7D Omni Mode On (125) - Uses MIDI Control Change 7D (Omni Mode On).
    • CC 7E Mono Mode (126) - Uses MIDI Control Change 7E (Mono Mode).
    • CC 7F Poly Mode (127) - Uses MIDI Control Change 7F (Poly Mode).
    • Note C-1 - Uses MIDI note C1.
    • Note C#-1 - Uses MIDI note C#1.
    • Note D-1 - Uses MIDI note D1.
    • Note D#-1 - Uses MIDI note D#1.
    • Note E-1 - Uses MIDI note E1.
    • Note F-1 - Uses MIDI note F1.
    • Note F#-1 - Uses MIDI note F#1.
    • Note G-1 - Uses MIDI note G1.
    • Note G#-1 - Uses MIDI note G#1.
    • Note A-1 - Uses MIDI note A1.
    • Note A#-1 - Uses MIDI note A#1.
    • Note B-1 - Uses MIDI note B1.
    • Note C0 - Uses MIDI note C0.
    • Note C#0 - Uses MIDI note C#0.
    • Note D0 - Uses MIDI note D0.
    • Note D#0 - Uses MIDI note D#0.
    • Note E0 - Uses MIDI note E0.
    • Note F0 - Uses MIDI note F0.
    • Note F#0 - Uses MIDI note F#0.
    • Note G0 - Uses MIDI note G0.
    • Note G#0 - Uses MIDI note G#0.
    • Note A0 - Uses MIDI note A0.
    • Note A#0 - Uses MIDI note A#0.
    • Note B0 - Uses MIDI note B0.
    • Note C1 - Uses MIDI note C1.
    • Note C#1 - Uses MIDI note C#1.
    • Note D1 - Uses MIDI note D1.
    • Note D#1 - Uses MIDI note D#1.
    • Note E1 - Uses MIDI note E1.
    • Note F1 - Uses MIDI note F1.
    • Note F#1 - Uses MIDI note F#1.
    • Note G1 - Uses MIDI note G1.
    • Note G#1 - Uses MIDI note G#1.
    • Note A1 - Uses MIDI note A1.
    • Note A#1 - Uses MIDI note A#1.
    • Note B1 - Uses MIDI note B1.
    • Note C2 - Uses MIDI note C2.
    • Note C#2 - Uses MIDI note C#2.
    • Note D2 - Uses MIDI note D2.
    • Note D#2 - Uses MIDI note D#2.
    • Note E2 - Uses MIDI note E2.
    • Note F2 - Uses MIDI note F2.
    • Note F#2 - Uses MIDI note F#2.
    • Note G2 - Uses MIDI note G2.
    • Note G#2 - Uses MIDI note G#2.
    • Note A2 - Uses MIDI note A2.
    • Note A#2 - Uses MIDI note A#2.
    • Note B2 - Uses MIDI note B2.
    • Note C3 - Uses MIDI note C3.
    • Note C#3 - Uses MIDI note C#3.
    • Note D3 - Uses MIDI note D3.
    • Note D#3 - Uses MIDI note D#3.
    • Note E3 - Uses MIDI note E3.
    • Note F3 - Uses MIDI note F3.
    • Note F#3 - Uses MIDI note F#3.
    • Note G3 - Uses MIDI note G3.
    • Note G#3 - Uses MIDI note G#3.
    • Note A3 - Uses MIDI note A3.
    • Note A#3 - Uses MIDI note A#3.
    • Note B3 - Uses MIDI note B3.
    • Note C4 - Uses MIDI note C4.
    • Note C#4 - Uses MIDI note C#4.
    • Note D4 - Uses MIDI note D4.
    • Note D#4 - Uses MIDI note D#4.
    • Note E4 - Uses MIDI note E4.
    • Note F4 - Uses MIDI note F4.
    • Note F#4 - Uses MIDI note F#4.
    • Note G4 - Uses MIDI note G4.
    • Note G#4 - Uses MIDI note G#4.
    • Note A4 - Uses MIDI note A4.
    • Note A#4 - Uses MIDI note A#4.
    • Note B4 - Uses MIDI note B4.
    • Note C5 - Uses MIDI note C5.
    • Note C#5 - Uses MIDI note C#5.
    • Note D5 - Uses MIDI note D5.
    • Note D#5 - Uses MIDI note D#5.
    • Note E5 - Uses MIDI note E5.
    • Note F5 - Uses MIDI note F5.
    • Note F#5 - Uses MIDI note F#5.
    • Note G5 - Uses MIDI note G5.
    • Note G#5 - Uses MIDI note G#5.
    • Note A5 - Uses MIDI note A5.
    • Note A#5 - Uses MIDI note A#5.
    • Note B5 - Uses MIDI note B5.
    • Note C6 - Uses MIDI note C6.
    • Note C#6 - Uses MIDI note C#6.
    • Note D6 - Uses MIDI note D6.
    • Note D#6 - Uses MIDI note D#6.
    • Note E6 - Uses MIDI note E6.
    • Note F6 - Uses MIDI note F6.
    • Note F#6 - Uses MIDI note F#6.
    • Note G6 - Uses MIDI note G6.
    • Note G#6 - Uses MIDI note G#6.
    • Note A6 - Uses MIDI note A6.
    • Note A#6 - Uses MIDI note A#6.
    • Note B6 - Uses MIDI note B6.
    • Note C7 - Uses MIDI note C7.
    • Note C#7 - Uses MIDI note C#7.
    • Note D7 - Uses MIDI note D7.
    • Note D#7 - Uses MIDI note D#7.
    • Note E7 - Uses MIDI note E7.
    • Note F7 - Uses MIDI note F7.
    • Note F#7 - Uses MIDI note F#7.
    • Note G7 - Uses MIDI note G7.
    • Note G#7 - Uses MIDI note G#7.
    • Note A7 - Uses MIDI note A7.
    • Note A#7 - Uses MIDI note A#7.
    • Note B7 - Uses MIDI note B7.
    • Note C8 - Uses MIDI note C8.
    • Note C#8 - Uses MIDI note C#8.
    • Note D8 - Uses MIDI note D8.
    • Note D#8 - Uses MIDI note D#8.
    • Note E8 - Uses MIDI note E8.
    • Note F8 - Uses MIDI note F8.
    • Note F#8 - Uses MIDI note F#8.
    • Note G8 - Uses MIDI note G8.
    • Note G#8 - Uses MIDI note G#8.
    • Note A8 - Uses MIDI note A8.
    • Note A#8 - Uses MIDI note A#8.
    • Note B8 - Uses MIDI note B8.
    • Note C9 - Uses MIDI note C9.
    • Note C#9 - Uses MIDI note C#9.
    • Note D9 - Uses MIDI note D9.
    • Note D#9 - Uses MIDI note D#9.
    • Note E9 - Uses MIDI note E9.
    • Note F9 - Uses MIDI note F9.
    • Note F#9 - Uses MIDI note F#9.
    • Note G9 - Uses MIDI note G9.
    • Polyphonic Aftertouch C-1 - Uses polyphonic aftertouch for MIDI note C1.
    • Polyphonic Aftertouch C#-1 - Uses polyphonic aftertouch for MIDI note C#1.
    • Polyphonic Aftertouch D-1 - Uses polyphonic aftertouch for MIDI note D1.
    • Polyphonic Aftertouch D#-1 - Uses polyphonic aftertouch for MIDI note D#1.
    • Polyphonic Aftertouch E-1 - Uses polyphonic aftertouch for MIDI note E1.
    • Polyphonic Aftertouch F-1 - Uses polyphonic aftertouch for MIDI note F1.
    • Polyphonic Aftertouch F#-1 - Uses polyphonic aftertouch for MIDI note F#1.
    • Polyphonic Aftertouch G-1 - Uses polyphonic aftertouch for MIDI note G1.
    • Polyphonic Aftertouch G#-1 - Uses polyphonic aftertouch for MIDI note G#1.
    • Polyphonic Aftertouch A-1 - Uses polyphonic aftertouch for MIDI note A1.
    • Polyphonic Aftertouch A#-1 - Uses polyphonic aftertouch for MIDI note A#1.
    • Polyphonic Aftertouch B-1 - Uses polyphonic aftertouch for MIDI note B1.
    • Polyphonic Aftertouch C0 - Uses polyphonic aftertouch for MIDI note C0.
    • Polyphonic Aftertouch C#0 - Uses polyphonic aftertouch for MIDI note C#0.
    • Polyphonic Aftertouch D0 - Uses polyphonic aftertouch for MIDI note D0.
    • Polyphonic Aftertouch D#0 - Uses polyphonic aftertouch for MIDI note D#0.
    • Polyphonic Aftertouch E0 - Uses polyphonic aftertouch for MIDI note E0.
    • Polyphonic Aftertouch F0 - Uses polyphonic aftertouch for MIDI note F0.
    • Polyphonic Aftertouch F#0 - Uses polyphonic aftertouch for MIDI note F#0.
    • Polyphonic Aftertouch G0 - Uses polyphonic aftertouch for MIDI note G0.
    • Polyphonic Aftertouch G#0 - Uses polyphonic aftertouch for MIDI note G#0.
    • Polyphonic Aftertouch A0 - Uses polyphonic aftertouch for MIDI note A0.
    • Polyphonic Aftertouch A#0 - Uses polyphonic aftertouch for MIDI note A#0.
    • Polyphonic Aftertouch B0 - Uses polyphonic aftertouch for MIDI note B0.
    • Polyphonic Aftertouch C1 - Uses polyphonic aftertouch for MIDI note C1.
    • Polyphonic Aftertouch C#1 - Uses polyphonic aftertouch for MIDI note C#1.
    • Polyphonic Aftertouch D1 - Uses polyphonic aftertouch for MIDI note D1.
    • Polyphonic Aftertouch D#1 - Uses polyphonic aftertouch for MIDI note D#1.
    • Polyphonic Aftertouch E1 - Uses polyphonic aftertouch for MIDI note E1.
    • Polyphonic Aftertouch F1 - Uses polyphonic aftertouch for MIDI note F1.
    • Polyphonic Aftertouch F#1 - Uses polyphonic aftertouch for MIDI note F#1.
    • Polyphonic Aftertouch G1 - Uses polyphonic aftertouch for MIDI note G1.
    • Polyphonic Aftertouch G#1 - Uses polyphonic aftertouch for MIDI note G#1.
    • Polyphonic Aftertouch A1 - Uses polyphonic aftertouch for MIDI note A1.
    • Polyphonic Aftertouch A#1 - Uses polyphonic aftertouch for MIDI note A#1.
    • Polyphonic Aftertouch B1 - Uses polyphonic aftertouch for MIDI note B1.
    • Polyphonic Aftertouch C2 - Uses polyphonic aftertouch for MIDI note C2.
    • Polyphonic Aftertouch C#2 - Uses polyphonic aftertouch for MIDI note C#2.
    • Polyphonic Aftertouch D2 - Uses polyphonic aftertouch for MIDI note D2.
    • Polyphonic Aftertouch D#2 - Uses polyphonic aftertouch for MIDI note D#2.
    • Polyphonic Aftertouch E2 - Uses polyphonic aftertouch for MIDI note E2.
    • Polyphonic Aftertouch F2 - Uses polyphonic aftertouch for MIDI note F2.
    • Polyphonic Aftertouch F#2 - Uses polyphonic aftertouch for MIDI note F#2.
    • Polyphonic Aftertouch G2 - Uses polyphonic aftertouch for MIDI note G2.
    • Polyphonic Aftertouch G#2 - Uses polyphonic aftertouch for MIDI note G#2.
    • Polyphonic Aftertouch A2 - Uses polyphonic aftertouch for MIDI note A2.
    • Polyphonic Aftertouch A#2 - Uses polyphonic aftertouch for MIDI note A#2.
    • Polyphonic Aftertouch B2 - Uses polyphonic aftertouch for MIDI note B2.
    • Polyphonic Aftertouch C3 - Uses polyphonic aftertouch for MIDI note C3.
    • Polyphonic Aftertouch C#3 - Uses polyphonic aftertouch for MIDI note C#3.
    • Polyphonic Aftertouch D3 - Uses polyphonic aftertouch for MIDI note D3.
    • Polyphonic Aftertouch D#3 - Uses polyphonic aftertouch for MIDI note D#3.
    • Polyphonic Aftertouch E3 - Uses polyphonic aftertouch for MIDI note E3.
    • Polyphonic Aftertouch F3 - Uses polyphonic aftertouch for MIDI note F3.
    • Polyphonic Aftertouch F#3 - Uses polyphonic aftertouch for MIDI note F#3.
    • Polyphonic Aftertouch G3 - Uses polyphonic aftertouch for MIDI note G3.
    • Polyphonic Aftertouch G#3 - Uses polyphonic aftertouch for MIDI note G#3.
    • Polyphonic Aftertouch A3 - Uses polyphonic aftertouch for MIDI note A3.
    • Polyphonic Aftertouch A#3 - Uses polyphonic aftertouch for MIDI note A#3.
    • Polyphonic Aftertouch B3 - Uses polyphonic aftertouch for MIDI note B3.
    • Polyphonic Aftertouch C4 - Uses polyphonic aftertouch for MIDI note C4.
    • Polyphonic Aftertouch C#4 - Uses polyphonic aftertouch for MIDI note C#4.
    • Polyphonic Aftertouch D4 - Uses polyphonic aftertouch for MIDI note D4.
    • Polyphonic Aftertouch D#4 - Uses polyphonic aftertouch for MIDI note D#4.
    • Polyphonic Aftertouch E4 - Uses polyphonic aftertouch for MIDI note E4.
    • Polyphonic Aftertouch F4 - Uses polyphonic aftertouch for MIDI note F4.
    • Polyphonic Aftertouch F#4 - Uses polyphonic aftertouch for MIDI note F#4.
    • Polyphonic Aftertouch G4 - Uses polyphonic aftertouch for MIDI note G4.
    • Polyphonic Aftertouch G#4 - Uses polyphonic aftertouch for MIDI note G#4.
    • Polyphonic Aftertouch A4 - Uses polyphonic aftertouch for MIDI note A4.
    • Polyphonic Aftertouch A#4 - Uses polyphonic aftertouch for MIDI note A#4.
    • Polyphonic Aftertouch B4 - Uses polyphonic aftertouch for MIDI note B4.
    • Polyphonic Aftertouch C5 - Uses polyphonic aftertouch for MIDI note C5.
    • Polyphonic Aftertouch C#5 - Uses polyphonic aftertouch for MIDI note C#5.
    • Polyphonic Aftertouch D5 - Uses polyphonic aftertouch for MIDI note D5.
    • Polyphonic Aftertouch D#5 - Uses polyphonic aftertouch for MIDI note D#5.
    • Polyphonic Aftertouch E5 - Uses polyphonic aftertouch for MIDI note E5.
    • Polyphonic Aftertouch F5 - Uses polyphonic aftertouch for MIDI note F5.
    • Polyphonic Aftertouch F#5 - Uses polyphonic aftertouch for MIDI note F#5.
    • Polyphonic Aftertouch G5 - Uses polyphonic aftertouch for MIDI note G5.
    • Polyphonic Aftertouch G#5 - Uses polyphonic aftertouch for MIDI note G#5.
    • Polyphonic Aftertouch A5 - Uses polyphonic aftertouch for MIDI note A5.
    • Polyphonic Aftertouch A#5 - Uses polyphonic aftertouch for MIDI note A#5.
    • Polyphonic Aftertouch B5 - Uses polyphonic aftertouch for MIDI note B5.
    • Polyphonic Aftertouch C6 - Uses polyphonic aftertouch for MIDI note C6.
    • Polyphonic Aftertouch C#6 - Uses polyphonic aftertouch for MIDI note C#6.
    • Polyphonic Aftertouch D6 - Uses polyphonic aftertouch for MIDI note D6.
    • Polyphonic Aftertouch D#6 - Uses polyphonic aftertouch for MIDI note D#6.
    • Polyphonic Aftertouch E6 - Uses polyphonic aftertouch for MIDI note E6.
    • Polyphonic Aftertouch F6 - Uses polyphonic aftertouch for MIDI note F6.
    • Polyphonic Aftertouch F#6 - Uses polyphonic aftertouch for MIDI note F#6.
    • Polyphonic Aftertouch G6 - Uses polyphonic aftertouch for MIDI note G6.
    • Polyphonic Aftertouch G#6 - Uses polyphonic aftertouch for MIDI note G#6.
    • Polyphonic Aftertouch A6 - Uses polyphonic aftertouch for MIDI note A6.
    • Polyphonic Aftertouch A#6 - Uses polyphonic aftertouch for MIDI note A#6.
    • Polyphonic Aftertouch B6 - Uses polyphonic aftertouch for MIDI note B6.
    • Polyphonic Aftertouch C7 - Uses polyphonic aftertouch for MIDI note C7.
    • Polyphonic Aftertouch C#7 - Uses polyphonic aftertouch for MIDI note C#7.
    • Polyphonic Aftertouch D7 - Uses polyphonic aftertouch for MIDI note D7.
    • Polyphonic Aftertouch D#7 - Uses polyphonic aftertouch for MIDI note D#7.
    • Polyphonic Aftertouch E7 - Uses polyphonic aftertouch for MIDI note E7.
    • Polyphonic Aftertouch F7 - Uses polyphonic aftertouch for MIDI note F7.
    • Polyphonic Aftertouch F#7 - Uses polyphonic aftertouch for MIDI note F#7.
    • Polyphonic Aftertouch G7 - Uses polyphonic aftertouch for MIDI note G7.
    • Polyphonic Aftertouch G#7 - Uses polyphonic aftertouch for MIDI note G#7.
    • Polyphonic Aftertouch A7 - Uses polyphonic aftertouch for MIDI note A7.
    • Polyphonic Aftertouch A#7 - Uses polyphonic aftertouch for MIDI note A#7.
    • Polyphonic Aftertouch B7 - Uses polyphonic aftertouch for MIDI note B7.
    • Polyphonic Aftertouch C8 - Uses polyphonic aftertouch for MIDI note C8.
    • Polyphonic Aftertouch C#8 - Uses polyphonic aftertouch for MIDI note C#8.
    • Polyphonic Aftertouch D8 - Uses polyphonic aftertouch for MIDI note D8.
    • Polyphonic Aftertouch D#8 - Uses polyphonic aftertouch for MIDI note D#8.
    • Polyphonic Aftertouch E8 - Uses polyphonic aftertouch for MIDI note E8.
    • Polyphonic Aftertouch F8 - Uses polyphonic aftertouch for MIDI note F8.
    • Polyphonic Aftertouch F#8 - Uses polyphonic aftertouch for MIDI note F#8.
    • Polyphonic Aftertouch G8 - Uses polyphonic aftertouch for MIDI note G8.
    • Polyphonic Aftertouch G#8 - Uses polyphonic aftertouch for MIDI note G#8.
    • Polyphonic Aftertouch A8 - Uses polyphonic aftertouch for MIDI note A8.
    • Polyphonic Aftertouch A#8 - Uses polyphonic aftertouch for MIDI note A#8.
    • Polyphonic Aftertouch B8 - Uses polyphonic aftertouch for MIDI note B8.
    • Polyphonic Aftertouch C9 - Uses polyphonic aftertouch for MIDI note C9.
    • Polyphonic Aftertouch C#9 - Uses polyphonic aftertouch for MIDI note C#9.
    • Polyphonic Aftertouch D9 - Uses polyphonic aftertouch for MIDI note D9.
    • Polyphonic Aftertouch D#9 - Uses polyphonic aftertouch for MIDI note D#9.
    • Polyphonic Aftertouch E9 - Uses polyphonic aftertouch for MIDI note E9.
    • Polyphonic Aftertouch F9 - Uses polyphonic aftertouch for MIDI note F9.
    • Polyphonic Aftertouch F#9 - Uses polyphonic aftertouch for MIDI note F#9.
    • Polyphonic Aftertouch G9 - Uses polyphonic aftertouch for MIDI note G9.

MIDI Note

  • Used in: MIDI Note Out, MIDI Note Range, MIDI Note To Freq
  • Values:
    • C-1 (0) - Uses MIDI note C1.
    • C#-1 (1) - Uses MIDI note C#1.
    • D-1 (2) - Uses MIDI note D1.
    • D#-1 (3) - Uses MIDI note D#1.
    • E-1 (4) - Uses MIDI note E1.
    • F-1 (5) - Uses MIDI note F1.
    • F#-1 (6) - Uses MIDI note F#1.
    • G-1 (7) - Uses MIDI note G1.
    • G#-1 (8) - Uses MIDI note G#1.
    • A-1 (9) - Uses MIDI note A1.
    • A#-1 (10) - Uses MIDI note A#1.
    • B-1 (11) - Uses MIDI note B1.
    • C0 (12) - Uses MIDI note C0.
    • C#0 (13) - Uses MIDI note C#0.
    • D0 (14) - Uses MIDI note D0.
    • D#0 (15) - Uses MIDI note D#0.
    • E0 (16) - Uses MIDI note E0.
    • F0 (17) - Uses MIDI note F0.
    • F#0 (18) - Uses MIDI note F#0.
    • G0 (19) - Uses MIDI note G0.
    • G#0 (20) - Uses MIDI note G#0.
    • A0 (21) - Uses MIDI note A0.
    • A#0 (22) - Uses MIDI note A#0.
    • B0 (23) - Uses MIDI note B0.
    • C1 (24) - Uses MIDI note C1.
    • C#1 (25) - Uses MIDI note C#1.
    • D1 (26) - Uses MIDI note D1.
    • D#1 (27) - Uses MIDI note D#1.
    • E1 (28) - Uses MIDI note E1.
    • F1 (29) - Uses MIDI note F1.
    • F#1 (30) - Uses MIDI note F#1.
    • G1 (31) - Uses MIDI note G1.
    • G#1 (32) - Uses MIDI note G#1.
    • A1 (33) - Uses MIDI note A1.
    • A#1 (34) - Uses MIDI note A#1.
    • B1 (35) - Uses MIDI note B1.
    • C2 (36) - Uses MIDI note C2.
    • C#2 (37) - Uses MIDI note C#2.
    • D2 (38) - Uses MIDI note D2.
    • D#2 (39) - Uses MIDI note D#2.
    • E2 (40) - Uses MIDI note E2.
    • F2 (41) - Uses MIDI note F2.
    • F#2 (42) - Uses MIDI note F#2.
    • G2 (43) - Uses MIDI note G2.
    • G#2 (44) - Uses MIDI note G#2.
    • A2 (45) - Uses MIDI note A2.
    • A#2 (46) - Uses MIDI note A#2.
    • B2 (47) - Uses MIDI note B2.
    • C3 (48) - Uses MIDI note C3.
    • C#3 (49) - Uses MIDI note C#3.
    • D3 (50) - Uses MIDI note D3.
    • D#3 (51) - Uses MIDI note D#3.
    • E3 (52) - Uses MIDI note E3.
    • F3 (53) - Uses MIDI note F3.
    • F#3 (54) - Uses MIDI note F#3.
    • G3 (55) - Uses MIDI note G3.
    • G#3 (56) - Uses MIDI note G#3.
    • A3 (57) - Uses MIDI note A3.
    • A#3 (58) - Uses MIDI note A#3.
    • B3 (59) - Uses MIDI note B3.
    • C4 (60) - Uses MIDI note C4.
    • C#4 (61) - Uses MIDI note C#4.
    • D4 (62) - Uses MIDI note D4.
    • D#4 (63) - Uses MIDI note D#4.
    • E4 (64) - Uses MIDI note E4.
    • F4 (65) - Uses MIDI note F4.
    • F#4 (66) - Uses MIDI note F#4.
    • G4 (67) - Uses MIDI note G4.
    • G#4 (68) - Uses MIDI note G#4.
    • A4 (69) - Uses MIDI note A4.
    • A#4 (70) - Uses MIDI note A#4.
    • B4 (71) - Uses MIDI note B4.
    • C5 (72) - Uses MIDI note C5.
    • C#5 (73) - Uses MIDI note C#5.
    • D5 (74) - Uses MIDI note D5.
    • D#5 (75) - Uses MIDI note D#5.
    • E5 (76) - Uses MIDI note E5.
    • F5 (77) - Uses MIDI note F5.
    • F#5 (78) - Uses MIDI note F#5.
    • G5 (79) - Uses MIDI note G5.
    • G#5 (80) - Uses MIDI note G#5.
    • A5 (81) - Uses MIDI note A5.
    • A#5 (82) - Uses MIDI note A#5.
    • B5 (83) - Uses MIDI note B5.
    • C6 (84) - Uses MIDI note C6.
    • C#6 (85) - Uses MIDI note C#6.
    • D6 (86) - Uses MIDI note D6.
    • D#6 (87) - Uses MIDI note D#6.
    • E6 (88) - Uses MIDI note E6.
    • F6 (89) - Uses MIDI note F6.
    • F#6 (90) - Uses MIDI note F#6.
    • G6 (91) - Uses MIDI note G6.
    • G#6 (92) - Uses MIDI note G#6.
    • A6 (93) - Uses MIDI note A6.
    • A#6 (94) - Uses MIDI note A#6.
    • B6 (95) - Uses MIDI note B6.
    • C7 (96) - Uses MIDI note C7.
    • C#7 (97) - Uses MIDI note C#7.
    • D7 (98) - Uses MIDI note D7.
    • D#7 (99) - Uses MIDI note D#7.
    • E7 (100) - Uses MIDI note E7.
    • F7 (101) - Uses MIDI note F7.
    • F#7 (102) - Uses MIDI note F#7.
    • G7 (103) - Uses MIDI note G7.
    • G#7 (104) - Uses MIDI note G#7.
    • A7 (105) - Uses MIDI note A7.
    • A#7 (106) - Uses MIDI note A#7.
    • B7 (107) - Uses MIDI note B7.
    • C8 (108) - Uses MIDI note C8.
    • C#8 (109) - Uses MIDI note C#8.
    • D8 (110) - Uses MIDI note D8.
    • D#8 (111) - Uses MIDI note D#8.
    • E8 (112) - Uses MIDI note E8.
    • F8 (113) - Uses MIDI note F8.
    • F#8 (114) - Uses MIDI note F#8.
    • G8 (115) - Uses MIDI note G8.
    • G#8 (116) - Uses MIDI note G#8.
    • A8 (117) - Uses MIDI note A8.
    • A#8 (118) - Uses MIDI note A#8.
    • B8 (119) - Uses MIDI note B8.
    • C9 (120) - Uses MIDI note C9.
    • C#9 (121) - Uses MIDI note C#9.
    • D9 (122) - Uses MIDI note D9.
    • D#9 (123) - Uses MIDI note D#9.
    • E9 (124) - Uses MIDI note E9.
    • F9 (125) - Uses MIDI note F9.
    • F#9 (126) - Uses MIDI note F#9.
    • G9 (127) - Uses MIDI note G9.

Mip Map Filter

  • Used in: Video Recorder
  • Values:
    • Box (0) - Uses Box filter.
    • Bilinear (1) - Uses Bilinear filter.
    • Bicubic (2) - Uses Bicubic filter.
    • Triangle (3) - Uses Triangle filter.
    • Point (4) - Uses Point filter.

Model Coord Sys Up

Mouse Buttons

  • Used in: Mouse
  • Values:
    • None (0) - No mouse button.
    • Left - Left mouse button.
    • Right - Right mouse button.
    • Middle - Middle mouse button.
    • X Button 1 - Mouse X button 1.
    • X Button 2 - Mouse X button 2.

Mouse Scale Mode

  • Used in: Mouse
  • Values:
    • Normalized (0) - Scales mouse movement in normalized screen space.
    • Placer (1) - Scales mouse movement using the placer space.
    • Custom (2) - Scales mouse movement using the custom Scale inputs.

On Stop Go To

  • Used in: Sequencer
  • Values:
    • Cursor (0) - On stop, goes to the Cursor position.
    • Origin (1) - On stop, goes to the origin.
    • Loop Start (2) - On stop, goes to loop start.
    • Loop End (3) - On stop, goes to loop end.
    • Sequence Start (4) - On stop, goes to sequence start.
    • Sequence End (5) - On stop, goes to sequence end.
    • Marker 1 (6) - On stop, goes to marker 1.
    • Stay (7) - On stop, stays at the current position.

Onset Detection Type

  • Used in: Beat Detector
  • Values:
    • Energy Based (0) - Energy-based onset detection.
    • Spectral Difference (1) - Spectral-difference onset detection.
    • High Frequency Content (2) - High-frequency-content onset detection.
    • Complex Domain (3) - Complex-domain onset detection.
    • Phase Deviation (4) - Phase-deviation onset detection.
    • Kullback Liebler (5) - Kullback-Leibler onset detection.
    • Modified Kullback Liebler (6) - Modified Kullback-Leibler onset detection.

Oscillator Oversampling

  • Used in: Audio Oscillator
  • Values:
    • None (1) - No oversampling.
    • 4x (4) - 4x oversampling.
    • 8x (8) - 8x oversampling.
    • 16x (16) - 16x oversampling.
    • 32x (32) - 32x oversampling.

Oscillator Wave Form

  • Used in: Audio Oscillator
  • Values:
    • Sine (0) - Generates a smooth sine waveform.
    • Triangle (1) - Generates a linear triangle waveform.
    • Sawtooth (2) - Generates a sawtooth waveform with a linear ramp and reset.
    • Pulse (3) - Generates a pulse waveform with Pulse Width control.
    • Noise (4) - Generates random noise.

Paragraph Alignment

  • Used in: Text Format
  • Values:
    • Near (0) - Uses Near alignment.
    • Far (1) - Uses Far alignment.
    • Center (2) - Uses Center alignment.

Particle Motion Dir

  • Used in: Particle Gravity, Particle Velocity
  • Values:
    • Radial (0) - Particle motion is radial from the source center.
    • Axial (1) - Particle motion follows the source axis.
    • Planar (2) - Particle motion stays in the source plane.
    • Straight (3) - Particle motion uses the emitted direction directly.

Particle Orientation

Particle Range Decay

  • Used in: Particle Gravity, Particle Twirl
  • Values:
    • Constant (0) - Uses constant decay over range.
    • Linear (1) - Uses linear decay over range.
    • Quadratic (2) - Uses quadratic decay over range.

Particle Strip Tail Orientation

  • Used in: Particle Strip
  • Values:
    • Into Center (0) - Strip tails are at the emitter center.
    • Towards Center (1) - Orients strip tails toward the emitter center.
    • Motion Direction (2) - Orients strip tails along motion direction.

Pen Cap Style

  • Used in: Pen
  • Values:
    • Flat (0) - Uses Flat style.
    • Square (1) - Uses Square style.
    • Round (2) - Uses Round style.
    • Triangle (3) - Uses Triangle style.

Pen Dash Style

  • Used in: Pen
  • Values:
    • Solid (0) - Uses Solid style.
    • Dash (1) - Uses Dash style.
    • Dot (2) - Uses Dot style.
    • Dash Dot (3) - Uses DashDot style.
    • Dash Dot Dot (4) - Uses DashDotDot style.
    • Custom (5) - Uses Custom style.

Pen Line Join

  • Used in: Pen
  • Values:
    • Miter (0) - Uses Miter join.
    • Bevel (1) - Uses Bevel join.
    • Round (2) - Uses Round join.
    • Miter Or Bevel (3) - Uses MiterOrBevel join.

Perlin Noise Type

  • Used in: Perlin Noise
  • Values:
    • Clouds (0) - Cloud-like fractal noise.
    • Turbulence (1) - Turbulence-style fractal noise.
    • Ridged (2) - Ridged multifractal noise.

Placer Horiz Align

  • Used in: Cropper Precise, Placer Precise
  • Values:
    • Edge To Left (0) - Aligns the left edge to the left side.
    • Edge To Right (1) - Aligns the right edge to the right side.
    • Center To Left (2) - Aligns the center to the left side.
    • Center To Right (3) - Aligns the center to the right side.
    • Center To Center (4) - Aligns the center to the center.
    • Stretch (5) - Stretches horizontally to fill the target span.

Placer Offset Mode

  • Used in: Placer, Placer Vector
  • Values:
    • Normalized (0) - Interprets offsets in normalized coordinates.
    • Proportional (1) - Interprets offsets proportionally to image size.
    • Pixel (2) - Interprets offsets in pixels.

Placer Vert Align

  • Used in: Cropper Precise, Placer Precise
  • Values:
    • Edge To Top (0) - Aligns the top edge to the top side.
    • Edge To Bottom (1) - Aligns the bottom edge to the bottom side.
    • Center To Top (2) - Aligns the center to the top side.
    • Center To Bottom (3) - Aligns the center to the bottom side.
    • Center To Center (4) - Aligns the center to the center.
    • Stretch (5) - Stretches vertically to fill the target span.

Planet

  • Used in: Astro Motion Path
  • Values:
    • Sun (0) - Sun.
    • Moon (1) - Moon.
    • Mercury (2) - Mercury.
    • Venus (3) - Venus.
    • Mars (4) - Mars.
    • Jupiter (5) - Jupiter.
    • Saturn (6) - Saturn.
    • Uranus (7) - Uranus.
    • Neptune (8) - Neptune.
    • Pluto (9) - Pluto.
    • Asc Node (10) - Ascending lunar node.
    • Dsc Node (11) - Descending lunar node.
    • Lilith (12) - Lilith.
    • Earth (14) - Earth.
    • Chiron (15) - Chiron.
    • Pholus (16) - Pholus.
    • Ceres (17) - Ceres.
    • Pallas (18) - Pallas.
    • Juno (19) - Juno.
    • Vesta (20) - Vesta.
    • Cupido (40) - Cupido.
    • Hades (41) - Hades.
    • Zeus (42) - Zeus.
    • Kronos (43) - Kronos.
    • Apollon (44) - Apollon.
    • Admetos (45) - Admetos.
    • Vulkanus (46) - Vulkanus.
    • Poseidon (47) - Poseidon.
    • Isis (48) - Isis.
    • Nibiru (49) - Nibiru.
    • Harrington (50) - Harrington.
    • Neptune Leverrier (51) - Neptune (Le Verrier).
    • Neptune Adams (52) - Neptune (Adams).
    • Pluto Lowell (53) - Pluto (Lowell).
    • Pluto Pickering (54) - Pluto (Pickering).
    • Vulcan (55) - Vulcan.
    • White Moon (56) - White Moon.
    • Proserpina (57) - Proserpina.
    • Waldemath (58) - Waldemath.

Play Render State

  • Values:
    • Stopped (0) - Stopped state.
    • Paused (1) - Paused state.
    • Playing (2) - Play state.
    • Rendering (3) - Render state.

Playing State

Polyhedron Type

  • Used in: Polyhedron
  • Values:
    • Tetrahedron (0) - Uses a tetrahedron primitive.
    • Cube (1) - Uses a cube primitive.
    • Octahedron (2) - Uses an octahedron primitive.
    • Dodecahedron (3) - Uses a dodecahedron primitive.
    • Icosahedron (4) - Uses an icosahedron primitive.

QR Error Correction

  • Used in: QR Code
  • Values:
    • Low (0) - Low QR error correction level.
    • Medium (1) - Medium QR error correction level.
    • Quartile (2) - Quartile QR error correction level.
    • High (3) - High QR error correction level.

Reading Direction

  • Used in: Text Format
  • Values:
    • Left To Right (0) - Uses LeftToRight direction.
    • Right To Left (1) - Uses RightToLeft direction.

Repeat Type

RGB Gamma

  • Used in: Color From Linear, Color To Linear
  • Values:
    • Auto (0) - Gamma is auto-determined.
    • Linear (1) - Linear transfer curve.
    • sRGB (2) - sRGB transfer curve.
    • Rec.709/2020/601 (3) - Rec.709, Rec.2020, or Rec.601 transfer curve.
    • Rec.2100 HLG (4) - Rec.2100 HLG transfer curve.
    • Rec.2100 PQ (5) - Rec.2100 PQ transfer curve.
    • S-Log3 (6) - S-Log3 transfer curve.
    • V-Log (7) - V-Log transfer curve.
    • RED Log3G10 (8) - RED Log3G10 transfer curve.
    • DCI-P3 (9) - DCI-P3 transfer curve.
    • Adobe RGB (10) - Adobe RGB transfer curve.
    • ProPhoto (11) - ProPhoto transfer curve.

RGB Space

  • Values:
    • Auto (0) - Space is auto-determined.
    • sRGB/Rec.709 (1) - sRGB or Rec.709 RGB space.
    • Rec.2020/2100 (2) - Rec.2020 or Rec.2100 RGB space.
    • Rec.601 PAL (3) - Rec.601 PAL RGB space.
    • Rec.601 NTSC (4) - Rec.601 NTSC RGB space.
    • S-Gamut3.Cine (5) - S-Gamut3.Cine RGB space.
    • S-Gamut3 (6) - S-Gamut3 RGB space.
    • V-Gamut (7) - V-Gamut RGB space.
    • REDWideGamutRGB (8) - REDWideGamutRGB color space.
    • DCI-P3 (9) - DCI-P3 color space.
    • DCI-P3 D65 (10) - DCI-P3 D65 color space.
    • Adobe RGB (11) - Adobe RGB color space.
    • ProPhoto (12) - ProPhoto RGB color space.

Rotation Mode

  • Used in: Rotator
  • Values:
    • 90º CW (0) - Rotates by 90 degrees clockwise.
    • 90º CCW (1) - Rotates by 90 degrees counterclockwise.
    • 180º (2) - Rotates by 180 degrees.

Scalar To Bytes Format

  • Used in: Bytes To Scalar, Scalar To Bytes
  • Values:
    • 16-bit float (258) - 16-bit floating-point byte format.
    • 32-bit float (260) - 32-bit floating-point byte format.
    • 64-bit float (264) - 64-bit floating-point byte format.
    • 8-bit integer (1) - 8-bit integer byte format.
    • 16-bit integer (2) - 16-bit integer byte format.
    • 24-bit integer (3) - 24-bit integer byte format.
    • 32-bit integer (4) - 32-bit integer byte format.
    • 64-bit integer (8) - 64-bit integer byte format.

Serial Baud Rate

  • Used in: Serial Client
  • Values:
    • 110 - Baud rate 110.
    • 300 - Baud rate 300.
    • 600 - Baud rate 600.
    • 1200 - Baud rate 1200.
    • 2400 - Baud rate 2400.
    • 4800 - Baud rate 4800.
    • 9600 - Baud rate 9600.
    • 14400 - Baud rate 14400.
    • 19200 - Baud rate 19200.
    • 38400 - Baud rate 38400.
    • 56000 - Baud rate 56000.
    • 57600 - Baud rate 57600.
    • 115200 - Baud rate 115200.
    • 128000 - Baud rate 128000.
    • 256000 - Baud rate 256000.

Serial Instancer Count Mode

  • Used in: Serial Instancer
  • Values:
    • Shortest (0) - Stops at the shortest input range.
    • Longest (1) - Runs until the longest input range ends.
    • Longest With Cycle (2) - Runs to the longest range while cycling shorter ranges.

Serial Parity

  • Used in: Serial Client
  • Values:
    • No (0) - No parity bit.
    • Odd (1) - Odd parity.
    • Even (2) - Even parity.
    • Mark (3) - Mark parity.
    • Space (4) - Space parity.

Serial Stop Bits

  • Used in: Serial Client
  • Values:
    • 1 (0) - 1 stop bit.
    • 1.5 (1) - 1.5 stop bits.
    • 2 - 2 stop bits.

Server Type

  • Used in: SQL Database
  • Values:
    • MySQL (0) - MySQL server type.
    • Microsoft SQL (1) - Microsoft SQL Server type.

Shadow Soft Quality

  • Used in: Directional Light, Spot Light
  • Values:
    • Low (0) - Low shadow softening quality.
    • Medium (1) - Medium shadow softening quality.
    • High (2) - High shadow softening quality.

Shaper Operator

  • Used in: Shaper
  • Values:
    • Erode (0) - Uses Erode operator.
    • Dilate (1) - Uses Dilate operator.
    • Open (2) - Uses Open operator.
    • Close (3) - Uses Close operator.

Smooth Switch Behaviour

  • Used in: Switch Video Smooth
  • Values:
    • Immediate (0) - Switches immediately when a new source is selected.
    • Buffered (1) - Queues switch requests and processes them in order.
    • Cascading (2) - Chains transitions through intermediate queued requests.

Soft Cropper Side

  • Used in: Soft Cropper
  • Values:
    • Left (0) - Uses Left side.
    • Right (1) - Uses Right side.
    • Top (2) - Uses Top side.
    • Bottom (3) - Uses Bottom side.
    • All (4) - Uses All side.

Source Fit Mode

Spot Light Shape

  • Used in: Spot Light, Spot Light GW
  • Values:
    • Spot (0) - Circular spotlight cone.
    • Square (1) - Square spotlight shape.
    • 4:3 (2) - Spotlight aspect ratio 4:3.
    • 5:4 (3) - Spotlight aspect ratio 5:4.
    • 16:9 (4) - Spotlight aspect ratio 16:9.
    • 16:10 (5) - Spotlight aspect ratio 16:10.
    • 17:9 (6) - Spotlight aspect ratio 17:9.
    • Custom Aspect (7) - Uses a custom spotlight aspect ratio.

Spot Offset Calc Param Mode

  • Used in: Spot Offset Calc
  • Values:
    • Image Offset (0) - Calculates offset from image offset input.
    • Lens Shift (1) - Calculates offset from lens shift input.

Sprite Layer

  • Used in: Sprite, Sprite Particle
  • Values:
    • Background (0) - Renders sprites on the background layer.
    • Sorted (1) - Renders sprites sorted on the middle layer.
    • Foreground (2) - Renders sprites on the foreground layer.
    • Flare (3) - Renders sprites on the flare layer.
    • Reflection (4) - Renders sprites on the reflection layer.

SRT Connection Mode

  • Values:
    • Caller (0) - Uses Caller mode.
    • Listener (1) - Uses Listener mode.
    • Rendezvous (2) - Uses Rendezvous mode.

SRT Encoding Format

  • Values:
    • H.264 (0) - Uses H.264 format.
    • H.265 (1) - Uses H.265 format.

Std Mat Blending Mode

  • Values:
    • None (0) - No blending; fully opaque material output.
    • Normal (1) - Normal alpha blending.
    • Add (2) - Additive blending.
    • Screen (3) - Screen blending.
    • Clip (4) - Alpha-clip blending mode.
    • Alpha To Coverage (5) - Alpha-to-coverage blending mode.

Surface Plane

Talent Separator Mode

  • Values:
    • Weight (0) - Uses Weight mode.
    • Upper Bound (1) - Uses UpperBound mode.

Text Alignment

  • Used in: Text Format
  • Values:
    • Leading (0) - Uses Leading alignment.
    • Trailing (1) - Uses Trailing alignment.
    • Center (2) - Uses Center alignment.
    • Justified (3) - Uses Justified alignment.

Text Escape Mode

  • Used in: Text Escape, Text Unescape
  • Values:
    • C / JSON (0) - Escapes text using C or JSON rules.
    • HTML / XML (1) - Escapes text using HTML or XML rules.
    • URL (2) - Escapes text for URL encoding.

Text Exporter Encoding

Text To Bytes Format

  • Used in: Bytes To Text, Text To Bytes
  • Values:
    • Text (0) - Treats input as plain text.
    • Hexadecimal (1) - Parses input as hexadecimal text.
    • Base64 (2) - Parses input as Base64 text.

Text Trimming

  • Used in: Text Format
  • Values:
    • None (0) - No text trimming.
    • Character (1) - Trims at character boundaries.
    • Word (2) - Trims at word boundaries.
    • Ellipsis Character (3) - Character trimming with ellipsis.
    • Ellipsis Word (4) - Word trimming with ellipsis.
    • Ellipsis Path (5) - Path-aware trimming with ellipsis.
    • Ellipsis File Name (6) - File-name-aware trimming with ellipsis.

Texture Mapping Mode

  • Used in: Polyhedron
  • Values:
    • General (0) - Uses general texture mapping.
    • Specific (1) - Uses type-specific texture mapping.

Time Mode

  • Used in: Astro Time
  • Values:
    • Greenwich Mean Time (0) - Greenwich Mean Time.
    • Local Mean Time (1) - Local Mean Time.
    • Zone Time (2) - Zone Time.

Timer On Stop Go To

  • Used in: Timer
  • Values:
    • Start (0) - On stop, goes to Start Time.
    • End (1) - On stop, goes to End Time.
    • Stay (2) - On stop, keeps the current timer value.

Tone Mapping Method

  • Used in: Tone Mapper
  • Values:
    • Reinhard (1) - Uses Reinhard method.
    • ACES (2) - Uses ACES method.
    • Hable (3) - Uses Hable method.
    • Advanced (4) - Uses Advanced method.

Touch Menu Mode

  • Used in: Touch Menu
  • Values:
    • Trigger (0) - Triggers the item while it is pressed.
    • Trigger On Up (1) - Triggers the item when the touch is released.
    • Trigger Swipe (2) - Triggers items while swiping across them.
    • Select (3) - Selects one item.
    • Select None (4) - Allows selecting one item or none.
    • Select Multi (5) - Allows selecting multiple items.
    • Select Swipe (6) - Selects items while swiping across them.
    • Check (7) - Uses items as logical on/off checks.
    • Check Swipe (8) - Checks items while swiping across them.

Touch Slider Mode

  • Used in: Touch Slider
  • Values:
    • Absolute (0) - Sets value from absolute touch position.
    • Relative (1) - Changes value relative to touch movement.
    • Continuous (2) - Changes value continuously while held.

Touch Slider Shape

  • Used in: Touch Slider
  • Values:
    • Horizontal (0) - Horizontal slider layout.
    • Vertical (1) - Vertical slider layout.
    • Circular (2) - Circular slider layout.

Tracking Send Format

  • Used in: Camera Tracking
  • Values:
    • AxiBridge (0) - Uses AxiBridge tracking format.
    • AxiBridge TCP (1) - Uses AxiBridge TCP tracking format.
    • C-Tracking (2) - Uses C-Tracking format.
    • OpenTrackIO (3) - Uses OpenTrackIO format.
    • Free-D (4) - Uses Free-D format.
    • Passthru (5) - Passes incoming tracking format through unchanged.

Unreal Camera

  • Values:
    • [Project] (0) - Uses the project-defined camera setup.
    • Green camera (virtual) (1) - Green-screen camera in virtual mode.
    • Green camera (tracked) (2) - Green-screen camera in tracked mode.
    • Green camera (virtual + tracked) (3) - Green-screen camera with mixed virtual and tracked mode.
    • Green + AR camera (tracked) (4) - Green-screen plus AR camera in tracked mode.
    • LED wall camera (tracked, 1-4 walls) (5) - LED wall camera with tracked mode for 1 to 4 walls.
    • LED wall camera (tracked, 1-9 walls) (6) - LED wall camera with tracked mode for 1 to 9 walls.
    • LED wall + AR camera (tracked, 1-9 walls) (7) - LED wall plus AR camera with tracked mode for 1 to 9 walls.
    • AR camera (tracked) (8) - AR camera in tracked mode.

Unreal Connection Mode

  • Values:
    • Cooked (0) - Connects using cooked Unreal data.
    • Editor Data (1) - Connects using Unreal Editor data.
    • Live Sync (2) - Connects using live synchronization mode.

Vector Interleave Count Mode

  • Used in: Vector Interleave
  • Values:
    • Shortest (0) - Stops at the shortest input vector.
    • Longest (1) - Runs until the longest input vector ends.
    • Longest With Cycle (2) - Runs until the longest input ends while cycling shorter inputs.

Vector To Bytes Format

  • Used in: Bytes To Vector, Vector To Bytes
  • Values:
    • 16-bit float (258) - 16-bit floating-point byte format per value.
    • 32-bit float (260) - 32-bit floating-point byte format per value.
    • 8-bit integer (1) - 8-bit integer byte format per value.
    • 16-bit integer (2) - 16-bit integer byte format per value.
    • 24-bit integer (3) - 24-bit integer byte format per value.
    • 32-bit integer (4) - 32-bit integer byte format per value.

Video Decoding Resolution

  • Used in: Sequence Video, Video Player
  • Values:
    • Full (0) - Uses Full resolution.
    • Half (1) - Uses Half resolution.
    • Quarter (2) - Uses Quarter resolution.
    • Eighth (3) - Uses Eighth resolution.
    • Sixteenth (4) - Uses Sixteenth resolution.

Video Encoding Format

  • Used in: Video Recorder
  • Values:
    • Raw RGB (0) - Uses RawRGB format.
    • Raw YUV 4:2:2 (1) - Uses Raw YUV 4:2:2 format.
    • Raw YUV 4:2:0 (2) - Uses Raw YUV 4:2:0 format.
    • MPEG-2 / AVI (3) - Uses MPEG-2 encoding within an AVI file.
    • WMV (4) - Uses WMV format.
    • H.264 / MP4 (5) - Uses H.264 encoding within an MP4 file.
    • H.264 / MOV (6) - Uses H.264 encoding within an MOV file.
    • H.265 / MP4 (7) - Uses H.265 encoding within an MP4 file.
    • H.265 10-bit / MP4 (8) - Uses H.265 10-bit encoding within an MP4 file.
    • DNxHD / MOV (9) - Uses DNxHD encoding within an MOV file.
    • DNxHR / MOV (10) - Uses DNxHR encoding within an MOV file.
    • DNxHR 10-bit / MOV (11) - Uses DNxHR 10-bit encoding within an MOV file.
    • MJPEG / AVI (12) - Uses MJPEG encoding within an AVI file.
    • QT RLE RGBA / MOV (13) - Uses QT RLE RGBA encoding within an MOV file.
    • CineForm / MOV (14) - Uses CineForm encoding within an MOV file.
    • JPEG (15) - Uses JPEG format.
    • PNG (16) - Uses PNG format.
    • PNG/16 (17) - Uses PNG/16 format.
    • TIFF (18) - Uses TIFF format.
    • TIFF LZW (19) - Uses TIFF LZW format.
    • TIFF/16 (20) - Uses TIFF/16 format.
    • TIFF/Gray (21) - Uses TIFF/Gray format.
    • TIFF/Gray LZW (22) - Uses TIFF/Gray LZW format.
    • TGA (23) - Uses TGA format.
    • HDR (24) - Uses HDR format.
    • EXR/16F (25) - Uses EXR/16F format.
    • EXR/32F (26) - Uses EXR/32F format.
    • EXR/Gray/16F (27) - Uses EXR/Gray/16F format.
    • EXR/Gray/32F (28) - Uses EXR/Gray/32F format.
    • DDS (29) - Uses DDS format.

Video Field

  • Used in: Sequence Video, Video Input, Video Player
  • Values:
    • None (0) - Uses progressive frames without field selection.
    • Upper (1) - Uses the upper field.
    • Lower (2) - Uses the lower field.
    • Swap (3) - Swaps field order.

Video Frame Format

  • Values:
    • Any (0) - Allows any frame format.
    • BGR (1) - Uses BGR frame format.
    • RGB (2) - Uses RGB frame format.
    • BGRX (3) - Uses BGRX frame format.
    • BGRA (4) - Uses BGRA frame format.
    • RGBX (5) - Uses RGBX frame format.
    • RGBA (6) - Uses RGBA frame format.
    • ARGB (7) - Uses ARGB frame format.
    • YUYV (8) - Uses YUYV frame format.
    • UYVY (9) - Uses UYVY frame format.
    • YUV422P (10) - Uses YUV422P frame format.
    • YUVJ422P (11) - Uses YUVJ422P frame format.
    • YUV422P10 (12) - Uses YUV422P10 frame format.
    • YUV422P12 (13) - Uses YUV422P12 frame format.
    • YUV422V10 (14) - Uses YUV422V10 frame format.
    • YUV444 (15) - Uses YUV444 frame format.
    • YUV444V10 (16) - Uses YUV444V10 frame format.
    • YUVA444P (17) - Uses YUVA444P frame format.
    • YUVA444P10 (18) - Uses YUVA444P10 frame format.
    • YUVA444P12 (19) - Uses YUVA444P12 frame format.
    • YUV420P (20) - Uses YUV420P frame format.
    • YUVJ420P (21) - Uses YUVJ420P frame format.
    • YUV420P10 (22) - Uses YUV420P10 frame format.
    • YUV420P12 (23) - Uses YUV420P12 frame format.
    • YUV420NV (24) - Uses YUV420NV frame format.
    • YUV420NV10 (25) - Uses YUV420NV10 frame format.
    • R (26) - Uses R frame format.
    • RGB16 (27) - Uses RGB16 frame format.
    • RGB16P (28) - Uses RGB16P frame format.
    • RGBA10 (29) - Uses RGBA10 frame format.
    • RGBA16 (30) - Uses RGBA16 frame format.
    • RGBA16F (31) - Uses RGBA16F frame format.
    • RGB32F (32) - Uses RGB32F frame format.
    • RGBA32F (33) - Uses RGBA32F frame format.
    • R16 (34) - Uses R16 frame format.
    • R16F (35) - Uses R16F frame format.
    • R32F (36) - Uses R32F frame format.

Video Frame Sampling

  • Values:
    • Unknown (0) - Uses Unknown sampling.
    • YUV420 (1) - Uses YUV420 sampling.
    • YUV422 (2) - Uses YUV422 sampling.
    • YUV444 (3) - Uses YUV444 sampling.
    • YUVA4224 (4) - Uses YUVA4224 sampling.
    • YUVA4444 (5) - Uses YUVA4444 sampling.
    • YUVD4224 (6) - Uses YUVD4224 sampling.
    • YUVD4444 (7) - Uses YUVD4444 sampling.
    • RGB444 (8) - Uses RGB444 sampling.
    • RGBA4444 (9) - Uses RGBA4444 sampling.
    • RGBD4444 (10) - Uses RGBD4444 sampling.
    • XYZ444 (11) - Uses XYZ444 sampling.
    • ST20482FS (12) - Uses ST20482FS sampling.

Video Recorder Audio Bitrate

  • Used in: Video Recorder
  • Values:
    • 64 - Audio bitrate of 64 kbps.
    • 128 - Audio bitrate of 128 kbps.
    • 192 - Audio bitrate of 192 kbps.
    • 256 - Audio bitrate of 256 kbps.
    • 320 - Audio bitrate of 320 kbps.

Video Recorder Frame Rate

  • Used in: Video Recorder
  • Values:
    • Realtime (0) - Uses realtime source timing.
    • 23.976p (1) - Uses 23.976 progressive frames per second.
    • 24p (2) - Uses 24 progressive frames per second.
    • 25p (3) - Uses 25 progressive frames per second.
    • 29.97p (4) - Uses 29.97 progressive frames per second.
    • 30p (5) - Uses 30 progressive frames per second.
    • 50i (6) - Uses 50 interlaced fields per second.
    • 50p (7) - Uses 50 progressive frames per second.
    • 59.94i (8) - Uses 59.94 interlaced fields per second.
    • 59.94p (9) - Uses 59.94 progressive frames per second.
    • 60i (10) - Uses 60 interlaced fields per second.
    • 60p (11) - Uses 60 progressive frames per second.
    • 119.88p (12) - Uses 119.88 progressive frames per second.
    • 120p (13) - Uses 120 progressive frames per second.

Word Wrapping

  • Used in: Text Format
  • Values:
    • Wrap (0) - Uses Wrap wrapping.
    • No Wrap (1) - Uses NoWrap wrapping.

YUV Range

  • Used in: Color Space Params
  • Values:
    • Auto (0) - Range is auto-determined.
    • Limited (1) - Uses limited-range YUV levels.
    • Full (2) - Uses full-range YUV levels.

YUV Space

  • Values:
    • Auto (0) - Space is auto-determined.
    • Rec.709 (1) - Rec.709 YUV matrix.
    • Rec.2020/2100 (2) - Rec.2020 or Rec.2100 YUV matrix.
    • Rec.601 (3) - Rec.601 YUV matrix.
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