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Index of Built-In Modules

Author: Aximmetry

Introduction

This document lists all the available built-in Flow Graph modules for compounds as well as the enumeration values used in them in alphabetical order.

NOTE: For convenience, we recommend you use Ctrl+F to search through the document due to its length.

Modules

Absolute Absolute Double Absolute Integer Actual Out Size Add
Add Double Add Integer Adjuster Alpha Merge Alpha Merger
Alpha Split Alpha Splitter Ambient Light Ambient Occlusion Ambient Occlusion GW
And Angle Normalize Angle Normalize Double Angle To Text Antialiaser
Arccosine Arccosine Double Arctangent Arctangent Double Arcsine
Arcsine Double Array Add Array And Array Blender Array Index
Array Multiply Array Or Array Roll Index Array Roll Pick Array Size
Array Text Concat Array Vector Concat Astro Base Astro Fixed Stars Astro Houses
Astro Motion Path Astro Orbit Astro Orbit Path Astro Planets Astro Time
Audio Array Mixer Audio Channel Audio Channel Fader Audio Delayer Audio Echo
Audio Fader Audio Filter Audio Input Audio Level Audio Merger
Audio Mixer Audio Oscillator Audio Out Audio Peeker Audio Player
Audio Spectrum Audio Splitter Audio Stereo Echo Auto Base Date Auto Exposure
Auto Module Color Auto Module Name Auto Module Subtitle Auto Pin Name Average
Average Double Beat Detector Binary Exporter Binary File Bit And
Bit Not Bit Or Bit Shift Bit Test Bit Xor
Bitoggle Bits To Vector Blender Blob Bounding Box Finder Blurrer
Body Tracking Bounds Finder Box Bumper Bytes To Integer
Bytes To Scalar Bytes To Text Bytes To Vector Camera Camera Controller
Camera Mover Camera Tracking CBOR To Collection Ceiling Ceiling Double
Center Finder Channel Out Checkerboard Chroma Compose Chroma Composer
Chroma Decompose Chroma Decomposer Chroma Keyer Clamp Clamp Double
Clamp Integer Clamper Clip Check Clip Plane CMYK Compose
CMYK Composer CMYK Decompose CMYK Decomposer Collection Array Count Collection Color
Collection Double Collection Integer Collection Logical Collection Merge Collection Null
Collection Peeker Collection Scalar Collection Text Collection To CBOR Collection To JSON
Collection To XML Collection Transformation Collection Vector Color Add Color Compose
Color Composer Color Convert Color Curve Color Decompose Color Decomposer
Color Diff Keyer Color Dim Color Fade Color From Linear Color Gray Level
Color Mapper Color Merge Color Merger Color Multiply Color Peeker
Color Space Params Color Split Color Splitter Color Subtract Color To Linear
Combiner Block Combiner Node Continuous Trigger Controller Forwarder Converter
Copy Copy Audio Copy Binding Copy Brush Copy Collection
Copy Color Copy Double Copy Integer Copy Logical Copy Particle
Copy Pen Copy Scalar Copy Shader Copy Text Copy Text Format
Copy Transformation Copy Trigger Copy Video Cosine Cosine Double
Crash Tester Crawler Cropper Cropper Precise Cross Product
Crossfader Cube Map Merger Cube Map Splitter Curve Curve Gradient
Curve LUT Custom Processor Cylinder Cylinder Section Dash Color
Dash File Dash Folder Dash Integer Dash Integer Custom Dash Logical
Dash Logical Custom Dash Pos Rot Transform Dash Pos Transform Dash Rot Transform Dash Scalar
Dash Scalar Custom Dash Scale Transform Dash Text Custom Dash Transformation Dash Vector Custom
Data Stream Delay Delay Text Delay Transformation Delayer
Delete Files Delete Folders Delta Denoiser Depth Mixer
Depth Of Field Depth Of Field GW Depth Scaler Despiller Detwitterer
Device Info Dir To Rotation Directional Blurrer Directional Light Directional Light GW
Disc Disc Section Displace Bumper Distorter Divide
Divide Double Divide Integer DMX Array Input DMX Array Out DMX Color Input
DMX Color Out DMX Input DMX Out Dot Product Double Peeker
Draw Arrow Draw Circle Draw Eraser Draw Freehand Draw Line
Draw Node Draw Polygon Draw Rectangle Draw Text Edge Detector
Enumerate Data Envelope Equal Error Remover Executing After Idle
Exponential Exponential Double Fader File Downloader Filter
Find Delay Find Files Floor Floor Double Fog
Force Execution Force Execution If Format Scalars Format Vector FOV Calculator
Frame Counter From Polar Function Game Controller Game Pose
Geo Layer Geo Location Geo Transformation GPIO Input GPIO Out
Gradient Mapper Gradoscope Graph Node Greater Greater Or Equal
Guard Extend Guard Extender Hold Hold Collection Hold Text
Hold Transformation Holder HTTP Request If If Audio
If Collection If Color If Double If Integer If Scalar
If Shader If Text If Transformation If Video Image
Incremental Index To Timecode Indexer Node Instance Item Instanced Node
Integer Peeker Integer To Bytes Integer To Text Invert Invert Double
Invert Integer Inverter Irradiance Env Filter JSON Exporter JSON File
JSON To Collection Keystoner Length Lens Data Converter Lens Distorter
Lerp Lerp Double Less Less Or Equal Level Color Mapper
Levels LFO Light Volume Lin Grad Brush Link Launcher
Log Logarithm Logarithm Double Logical Peeker Luma Keyer
LUT Exporter LUT Input LUT Inverter Machine Info Manual Instancer
Marker Detector Mask Mixer Masker Matrix Transpose Maximum
Maximum Double Maximum Integer Measurer Median Filter Message Queue
Meteo Data Track Meteo Grid Meteo Grid Sampler MIDI Controller MIDI Controller Out
MIDI Note MIDI Note Out MIDI Note Range MIDI Note To Freq MIDI Passthru
MIDI Program MIDI Program Out MIDI Trigger Minimum Minimum Double
Minimum Integer Mip Map Extractor Mirror Image Filter Modulo Modulo Double
Modulo Integer Monoscope Motion Blurrer Motion Graph Mouse
Multi Blender Multi Crossfader Multiply Multiply Double Multiply Integer
Near Equal Negate Negate Double Negate Integer Noise
Normal Combiner Normal Scaler Normalize Not Not Equal
Object Particle Occlusion Detector Or OSC Method OSC Out
OSC Scalar OSC Scalar Out OSC Trigger OSC Vector OSC Vector Out
Oscilloscope Output Capture Paint Ellipse Paint Line Paint Node
Paint Path Paint Rectangle Paint Round Rect Paint Text Paint View
Particle Animation Particle Color Particle Cube Source Particle Fluctuation Particle Gravity
Particle Highlight Particle Mapped Veloc Particle Maze Particle Model Deflector Particle Model Source
Particle Opacity Particle Oscillation Particle Plane Deflector Particle Roaming Particle Rotation
Particle Rotation 3D Particle Scale Particle Scale 3D Particle Shell Particle Sphere Fader
Particle Sphere Killer Particle Sphere Source Particle Strip Particle Twirl Particle Velocity
Path Arc Path Arc Helper Path Auto Bezier Path Bezier Path Convert
Path Extrusion Path Line Path Split Path Unique Peak Hold
Pen Perlin Noise Perspective Projection Perspective Transformation Placer
Placer Area Placer Precise Placer Vector Playlist Point Light
Polyhedron Power Power Double Power Integer QR Code
Quaternion Merge Quaternion Split Rad Grad Brush Radial Converter Rainbow Visualizer
Random Reciprocal Reciprocal Double Rectangle Reflection
Render Statistics Restart Application Retro Film Roll Data Rotation
Rotation All Rotation Average Rotation Axis Rotation Merge Rotation Normalize
Rotation Split Rotation To Dir Rotation X Rotation Y Rotation Z
Rotator Round Round Double Run Compound Run Process
Scalar Peeker Scalar To Bytes Scalar To Text Scale Scale All
Scale X Scale Y Scale Z Scene Node Scope
Screen Capture Sequence Audio Sequence Color Sequence Double Sequence Integer
Sequence Logical Sequence Node Sequence Rotation Sequence Scalar Sequence Trigger
Sequence Vector Sequence Video Sequencer Serial Client Serial Instancer
Set Collection Color Set Collection Double Set Collection Integer Set Collection Logical Set Collection Scalar
Set Collection Text Set Collection Transformation Set Collection Vector Set Color Pin Set Double Pin
Set Integer Pin Set Logical Pin Set Scalar Pin Set Subcollection Set System Params
Set Text Pin Set Transformation Pin Set Trigger Pin Set Vector Pin Shader Array
Shader Peeker Shaper Sharpener Sheen Env Filter Sign
Sign Double Sign Integer Sine Sine Double Smooth Scalar
Smooth Transformation Smooth Vector Soft Cropper Solid Brush Solid Color
Space Warper Spectrum Slice Specular Env Filter Sphere Sphere Section
Splitter Spot Light Spot Light GW Spot Offset Calc Sprite
Sprite Particle SQL Database SQL Query Square Square Double
Square Integer Square Root Square Root Double Sticker Stretch
Subcollection Subframe Video Out Subtract Subtract Double Subtract Integer
Surface Instancer Switch Switch Audio Switch Binding Switch Collection
Switch Color Switch Double Switch Integer Switch Scalar Switch Shader
Switch Text Switch Transformation Switch Video Switch Video Mini Switch Video Smooth
System Params TAA Jitter Tangent Tangent Double TCP Client
TCP Server Temporal Denoiser Text Block Text Case Text Changed
Text Concat Text Concat Multi Text Contains Text Equal Text Escape
Text Exporter Text Extrusion Text File Text Format Text Image
Text Length Text Not Equal Text Peeker Text Replace Text Slice
Text To Bytes Text To Integer Text To Scalar Text To Time Text To Timecode
Text To Vector Text Trim Text Unescape Texture Array Texture Volume
Time To Text Time To Timecode Timecode To Index Timecode To Text Timecode To Time
Timer To Polar Toggle Tone Mapper Torus Section
Touch Camera Mover Touch General Mover Touch Gestures Touch Menu Touch Mover
Touch Node Touch Point Touch Point Emul Touch Receiver Touch Slider
Tracking Recorder Transform Transformation Compose Transformation Concat Transformation Coord System
Transformation Decompose Transformation Identity Transformation Invert Transformation Merge Transformation Not Identity
Transformation Peeker Transformation Split Translation Translation All Translation X
Translation Y Translation Z Transmit Transmit Audio Transmit Brush
Transmit Collection Transmit Color Transmit Double Transmit Integer Transmit Logical
Transmit Particle Transmit Pen Transmit Scalar Transmit Shader Transmit Text
Transmit Text Format Transmit Transformation Transmit Trigger Transmit Video Trigger Any
Trigger Both Trigger Filter Trigger Peeker TX Antialiaser GW UDP Receiver
UDP Sender Unlerp Unlerp Double Unsharp Masker URL Compose
URL Decompose Vector Average Vector Bit Fill Vector Concat Vector Concat Multi
Vector Contains Vector Coord System Vector Equal Vector Fill Vector History
Vector Index Vector Insert Vector Interleave Vector Item Vector Maximum
Vector Merge Vector Minimum Vector Nonzero Indices Vector Not Equal Vector Peeker
Vector Set Item Vector Set Slice Vector Size Vector Slice Vector Slice Multi
Vector Split Vector Sum Vector To Bits Vector To Bytes Vector To Text
Video Device Out Video Input Video Out Video Out Config Video Out Size
Video Peeker Video Player Video Recorder Websocket Client XML Exporter
XML File XML To Collection Xor Zoom Interpolator

Enumerations

Add Transform Type Ambient Occlusion Quality Antialias Base Antialias Quality Antialias Type
AO Blur Radius AO Edge Mode Atlas Blending Mode Audio Channel Audio Channel Layout
Audio Encoding Format Audio Sample Depth Bidir Convolver Dir Binding Type Blending Mode
Blur Quality Body Tracking Detail Bokeh Shape Calendar Camera Lens Desc Type
Camera Mover System Channel Bits Cine Form Quality COC Blur Resolution Color Diff Channel
Color Space Color Space HSX Converter Format Converter Mimpmaps Coord Sys Vector Type
Crossfade Mode Cube Texture Layout D Blur Quality Data Stream State Denoiser Type
Depth Scaler Mode Dmx Value Mode Edge Detector Operator Engine EXR Compression
Filter Pass Type Filter Type Fog Mode Font Stretch Font Style
Font Weight FOV Calculator Input Free D Profile Game Controller Backlight Game Module Controller
Gamma Usage Geo Projection Glare Ghost Lib Type Glare Streak Lib Type Gradient Mode
GW Shadow Technique Type GW Shadow View Type House System Image Convert Format Indexer Transform Mode
Integer To Bytes Format Keyer Color Distance Function LFO Wave Form Log Level LUT Inverter Out Format
LUT Inverter Out Size M Antialias Mode Mapping Antialias Type Marker Detector Mode Marker Sort Mode
Media Time Format Type MIDI Module Controller MIDI Note Mip Map Filter Model Coord Sys Up
Mouse Buttons Mouse Scale Mode On Stop Go To Onset Detection Type Oscillator Oversampling
Oscillator Wave Form Paragraph Alignment Particle Motion Dir Particle Orientation Particle Range Decay
Particle Strip Tail Orientation Pen Cap Style Pen Dash Style Pen Line Join Perlin Noise Type
Placer Horiz Align Placer Offset Mode Placer Vert Align Planet Play Render State
Playing State Polyhedron Type QR Error Correction Reading Direction Repeat Type
RGB Gamma RGB Space Rotation Mode Scalar To Bytes Format Serial Baud Rate
Serial Instancer Count Mode Serial Parity Serial Stop Bits Server Type Shadow Soft Quality
Shaper Operator Smooth Switch Behaviour Soft Cropper Side Source Fit Mode Spot Light Shape
Spot Offset Calc Param Mode Sprite Layer SRT Connection Mode SRT Encoding Format Std Mat Blending Mode
Surface Plane Talent Separator Mode Text Alignment Text Escape Mode Text Exporter Encoding
Text To Bytes Format Text Trimming Texture Mapping Mode Time Mode Timer On Stop Go To
Tone Mapping Method Touch Menu Mode Touch Slider Mode Touch Slider Shape Tracking Send Format
Unreal Camera Unreal Connection Mode Vector Interleave Count Mode Vector To Bytes Format Video Decoding Resolution
Video Encoding Format Video Field Video Frame Format Video Frame Sampling Video Recorder Audio Bitrate
Video Recorder Frame Rate Word Wrapping YUV Range YUV Space
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