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Index of Shader Modules

Author: Aximmetry

Introduction

This document lists all the available built-in Flow Graph modules for shaders as well as the enumeration values used in them in alphabetical order.

NOTE: For convenience, we recommend you use Ctrl+F to search through the document due to its length.

Modules

Abs Max Component Absolute Add All Alpha Merge
Alpha Split And And Vector Any Arccosine
Arctangent Arctangent YX Arcsine Array Color Array Scalar
Array Vector Array Vector XY Array Vector XYZ Blend Blend Mix
Blend State Camera Position Camera Projection Ceiling Clamp
Clip Clip Plane Color Compose Color Decompose Color Dim
Color From Linear Color Gray Level Color Merge Color Multiply Color Split
Color To Linear Color Transform Const Texture Const Texture 3D Const Texture Array
Const Texture Cube Convex Copy Copy Array Copy Color
Copy Homog Transformation Copy Integer Copy Logical Copy Scalar Copy Texture
Copy Texture 3D Copy Texture Array Copy Texture Cube Copy Transformation Cosine
Cosine Hyp Cross Dash Rot Transform Dash Scalar Dash Vector XY
Dash Vector XYZ DDX DDY Depth Stencil State Direction
Displace Distance Distance Adapt Tessel Divide Dot
Equal Equal Vector Exponential Face Center Face Normal
Floor Fractional From SRGB Greater Greater Or Equal
Greater Or Equal Vector Greater Vector If If Vector Instanced Color RGB
Instanced Scalar Instanced Vector XY Instanced Vector XYZ Instanced Vector XYZW Inv Proj Transform
Inv View Proj Transform Inv View Transform Inverse Tone Map Inverse Transpose Invert
Length Lerp Less Less Or Equal Less Or Equal Vector
Less Vector Light Ambient Color Light Data Lighting Lighting Aniso
Lighting PBR Lighting PBR Mirror Lighting PBR Mirror SO Lighting PBR- Sheen Lighting PBR-IBL
Lighting PBR-IBL- Sheen Lighting PBR-IBLSO Lighting PBR-IBLSO- Sheen Lighting PBR-SPEC Lighting PBR-SPEC Mirror
Lighting PBR-SPEC Mirror SO Lighting PBR-SPEC- Sheen Lighting PBR-SPEC-IBL Lighting PBR-SPEC-IBL- Sheen Lighting PBR-SPEC-IBLSO
Load Load 3D Logarithm Material Domain Input Material Domain Output
Material Geometry Input Material Geometry Output Material Hull Input Material Hull Output Material Pixel Input
Material Pixel Output Material Precalc Material Precalc Aniso Material Vertex Input Material Vertex Output
Maximum Merge Merge XY-Z-W Merge XY-ZW Merge XYZ-W
Minimum Modulo Multiply Negate Noise
Normal Perturb Normalize Not Not Equal Not Equal Vector
Not Vector Or Or Vector Perlin Noise Plane Distance
Postprocessing Pixel Input Postprocessing Pixel Output Postprocessing Vertex Input Postprocessing Vertex Output Power
Proj Transform Rasterizer State Reciprocal Reflect Refract
Refraction Remainder Round Sample Sample 3D
Sample 3D Level Sample Array Sample Array Level Sample Bicubic Sample Cube
Sample Cube Level Sample Level Sample Long Lat Sample Sphere Sample SS
Sampler State Saturate Scope Pixel Input Scope Pixel Output Scope Vertex Input
Scope Vertex Output Screen Adapt Tessel Section 2D Intersection Sign Sine
Sine Cosine Sine Hyp Split Split XY-Z-W Split XY-ZW
Split XYZ-W Square Square Root SS Refract Subtract
Switch System Params Tangent Tangent Hyp Tex To Normal
Tex To Tangent Tex To Vector Texture 3D Dim Texture Array Dim Texture Cube Dim
Texture Dim To SRGB Transform Transform Dir Transform Homog
Transform XY Transformation Concat Transformation Merge Transformation Scaling Transformation Split
Transpose Truncate Unhomog Unlerp Vector To Tex
View Proj Transform View Transform Xor Xor Vector

Enumerations

Blend Blend Op Blending Mode Comparison Cull Mode
Depth Write Mask Fill Mode Filter HSB Space Mat Blending Mode
Perlin Noise Type RGB Gamma Stencil Op Tessel Interpolation Type Texture Address Mode
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