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LED Wall Camera Compounds

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Back to Introduction to LED Wall Production

Introduction

In this article, you can read about the LED Wall Camera compounds that come with Aximmetry. They are necessary for SE and DE workflows with moving studio cameras (tracked cameras). We will describe how to import and connect them to other items in the Flow Editor, and the Control Boards they include.

Compound Locations

Aximmetry's Common_Library content package offers a number of different LED Wall Camera compounds. Both SE And DE use the same LED Wall compounds, while the +AR version of LED Wall compounds is meant to be only used with DE.

The folder containing the compounds is located at:

[Common_Studio]:Camera\LEDWallCam

Compound Names

Example: LEDWallCam_3-Cam_4-Wall

  • LEDWallCam_ - the type of the camera compound. In the above-mentioned folder, you will only find the ones that start with LEDWallCam.
  • _3-Cam - can receive and process video inputs and tracking data up to 3 tracked cameras (3-Cam, 8-Cam).
  • _3-Wall - can output onto 3 separate LED Walls (3-Wall, 9-Wall).
  • +AR - used to add Augmented Reality elements in DE. See: AR in Green and LED Wall Projects

Importing the Compound

Drag and drop the compound from the File Browser to the Flow Editor:

NOTE: If you already have another camera compound present in the Flow Editor and you want to change it, then you can simply drag and drop the new camera compound on top of the old one. This will preserve all compatible settings and connections while changing the compounds.

Connections in Aximmetry SE

LED Wall Camera compounds used in Aximmetry SE workflow require the following compounds to be able to render a scene:

  • [Common_Studio]:Compounds\Render\Render_LEDWall_4-Wall.xcomp compound or the Render_LEDWall_9-Wall compound if you are using more than 4 LED Walls.
  • A camera Compound from: [Common_Studio]:Camera\LEDWallCam\
  • Your Scene

Drag-n-drop them into the Flow Editor and set up the connections like so:

Connections in Aximmetry DE

IMPORTANT: If you are not beginning with the Aximmetry Blank project, you must configure the settings as outlined in the Open or Create the Unreal Project section of the Aximmetry DE documentation.

Add an Aximmetry Camera in Unreal Editor

In the Unreal Editor, choose the LED wall camera (tracked, 1-4 walls) or the LED wall camera (tracked, 1-9 walls) if you are using more than 4 LED Walls:

NOTE: Even though the LED wall camera (tracked, 1-9 walls) Unreal module provides 9 LED wall connections (F1-9 out pins), it remains compatible with the LEDWallCam+AR_3-Cam_4-Wall compound, which supports 4 LED walls. To use the 3-Cam_4-Wall compound, you only need to connect the 4 LED Wall connections present in the Unreal module. The benefit of using this compound is the reduction in the number of control board panels compared to having the 8-Cam_9-Wall version of the compound.

Save and cook the project as described in the Cook the Project for Aximmetry section of the Aximmetry DE documentation.

Add Unreal Project to Aximmetry

In Aximmetry, drag in the .uproject file from your Unreal project root directory. This will create an Unreal Project module node.
Then connect the compound and Unreal project module as in the image:

Control Boards

After importing the compound, Aximmetry will automatically place the control boards included in the compound in the Menubar.
These are in the case of LEDWallCam compounds:

  • CAMERAS
  • INPUTS
  • LEDWALLS

Continue to

To learn more about the LED setup process (both for SE and DE versions):
Using LED walls for virtual production

To learn more about Aximmetry DE specific settings:
Aximmetry DE Scene Setup (LED Wall)

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