Please note that this is a BETA version of the document. All information presented is correct but we are working on improving the details. |
Introduction
In this tutorial, we will show you the most important steps to export a model, which you can later use inside Aximmetry.
Modifiers
Most modeling software use modifiers that allow you to change some parameters of the mesh. Different modeling softwares handle these modifiers differently, some apply them when exporting, and some don't. We suggest that you apply them manually just to make sure the model is correctly exported.
Exporting the model
You can use the following file formats with Aximmetry:
- For Static objects: FBX, Collada(.dae), OBJ
- For animated objects: Collada(.dae)
We advise exporting only the required object because many 3D modeling software generates objects that Aximmetry will not use.
Always save your scene before exporting, just to make sure, that if anything happens when exporting, you have saved your work.
Aximmetry uses the following coordinate system so you might need to convert the axes to import your model with the correct orientation.
Here you can see our recommended export settings for some of the commonly used 3D modeling software.
(these settings are for FBX but apart from changing the file format all settings should be the same.)
3dsMax settings:
C4D settings:
Blender settings:
In the next tutorial, we will go through how you can import these models to Aximmetry.